deniz0790 10 Posted June 24, 2013 great , great work ! thank you i love this since ofp... please add some more objects for base building like lights and watchtowers ! would be awesome ! best lights would be the big ones from airfield and some smaller ones from marina .... just suggesting ;) cheers Share this post Link to post Share on other sites
thhamm 53 Posted June 25, 2013 hmm. some of those lighttowers i would like. :rolleyes: Share this post Link to post Share on other sites
oliver_ssa 1 Posted June 25, 2013 Thx a lot for this, thhamm. Loved this CTI version!! Something is still not right with the weapons loadout. I tried to buy them but when i go to my inventory i cant find it and its not on the guns already. Some scopes, suppressors and the ammo AT of the new titan compact. Thats just some examples. Thank you mate. Share this post Link to post Share on other sites
thhamm 53 Posted June 26, 2013 Something is still not right with the weapons loadout. Yep, i know. That's what i mean by "Buying equipment not consistent with A3". Working on it ... Share this post Link to post Share on other sites
oliver_ssa 1 Posted June 26, 2013 Thx, mate! So far your mission is the best CTI there is! Thank you so much. Cant wait for this on Altis! Share this post Link to post Share on other sites
dansireuk 0 Posted June 26, 2013 Love this mission, used to play it all the time on Arma 2. We seem to be having issues with the Arma 3 version though. Running it on a dedicated server and all of the clients get a recurring pause every 10 seconds or so. It seems to get worse as time progresses too. No issues running the coop missions in the beta. Anyone else seen this? I can send logs if they will help? Cheers! Share this post Link to post Share on other sites
Muecke 114 Posted June 26, 2013 ...Cant wait for this on Altis! Me too !!!!!! Share this post Link to post Share on other sites
thhamm 53 Posted June 26, 2013 I can send logs if they will help? yes send logs please! if possible server log *and* multiple client logs. i think sometimes it just lags because too many log entries are written :P Share this post Link to post Share on other sites
dansireuk 0 Posted June 30, 2013 yes send logs please! if possible server log *and* multiple client logs.i think sometimes it just lags because too many log entries are written :P Just reproduced the issue again now using all default params for the mission. Client and server logs here: https://www.dropbox.com/sh/vavo4listr5o47d/0vbq2xA60Y There are a lot of errors but not sure if they are caused by this mission or not. Either way the pauses do not happen in any other missions I have played on Arma 3 yet. For the first few minutes of a new game it is fine. Then gradually within 5 mins these slight pauses start every 10 seconds or so. The pauses appear to get worse with time from then on. Share this post Link to post Share on other sites
griffz 1 Posted July 1, 2013 (edited) a major game breaker. if you buy a light armored vehicle , manned, the gunner spawn outside the vehicle. and from what i witnessed, the team leader won't order him to get in turret. the Ai can't make use of AMV7 or madrid. correct file /common/addunit.sqf , line 156 with this instead : _commanderUnit assignAsGunner _vehicle; [_commanderUnit] orderGetIn true; [_commanderUnit] allowGetIn true; _commanderUnit moveInGunner _vehicle; --------------------------------------------------------------------------------- is resistance unit type a working feature ? i usually choose infantry only , but have half a dozen of cars appearing on the map (don't know where) crcti is an hell of scripting . it's really impressive. Edited July 1, 2013 by griffz Share this post Link to post Share on other sites
thhamm 53 Posted July 1, 2013 There are a lot of errors but not sure if they are caused by this mission or not. Either way the pauses do not happen in any other missions I have played on Arma 3 yet. For the first few minutes of a new game it is fine. Then gradually within 5 mins these slight pauses start every 10 seconds or so. The pauses appear to get worse with time from then on. Hmm. Logs seem fine to me. How are you hosting the mission? Same machine as your client? ---------- Post added at 01:20 PM ---------- Previous post was at 01:19 PM ---------- a major game breaker. if you buy a light armored vehicle , manned, the gunner spawn outside the vehicle. and from what i witnessed, the team leader won't order him to get in turret. the Ai can't make use of AMV7 or madrid. fixed in 1.16 r6 is resistance unit type a working feature ? i usually choose infantry only , but have half a dozen of cars appearing on the map (don't know where) hmm? what do you mean? "resistance unit type"? Share this post Link to post Share on other sites
griffz 1 Posted July 1, 2013 (edited) number and type of resistance force. (infantry , car, light armored etc ...) Edited July 1, 2013 by griffz Share this post Link to post Share on other sites
dansireuk 0 Posted July 2, 2013 Hmm. Logs seem fine to me. How are you hosting the mission? Same machine as your client? Yeah I run a dedicated server and join it on the same machine. This has always worked fine playing the mission on Arma 2 with 3 or 4 people joining. Share this post Link to post Share on other sites
thhamm 53 Posted July 2, 2013 number and type of resistance force. (infantry , car, light armored etc ...) hmm so though you had cars at 0 there were still armed cars in towns? strange, just tried it once with cars to 0 and once with inf to 0, and it seemed fine. ---------- Post added at 09:44 AM ---------- Previous post was at 09:43 AM ---------- Yeah I run a dedicated server and join it on the same machine. This has always worked fine playing the mission on Arma 2 with 3 or 4 people joining. well the mission is very demanding to the server. so you should consider running it on a dedicated machine. if you can't, try to reduce the number of towns, group size or view distance. that intermittent freeze is most likely vehicles spawning on the map. Share this post Link to post Share on other sites
griffz 1 Posted July 2, 2013 (edited) something to priorize, change every bluefor and opfor SLOT unit, to teamleader. binocular and X4 optics are a necessity. the way we can buy it , in present state, is sensless. (the forth or fifth duplicate entry in weapon buying menu , usually..., is the magnified optic variant. ) my personal parameter.hpp : class Params { class p_GameMode { title = "Game Mode"; values[] = { 0, 1, 2 }; texts[] = { "BLUFOR vs. OPFOR", "COOP WEST", "COOP EAST" }; default = 0; }; class p_CommSlots { title = "Commander Slots"; values[] = { 0, 1 }; texts[] = { "Playable", "AI Only" }; default = 0; }; class p_StartPos { title = "Start Positions"; values[] = { 0, 1, 2, 3, 4 }; texts[] = { "Fixed", "Airfields", "Random", "Near", "Maximum Separation" }; default = 2; }; class p_StartMoneyWest { title = "Start Money West"; values[] = { 15000, 30000, 50000, 100000, 200000, 1000000 }; texts[] = { "15000$", "30000$", "50000$", "100000$", "200000$", "1000000$" }; default = 15000; }; class p_StartMoneyEast { title = "Start Money East"; values[] = { 15000, 30000, 50000, 100000, 200000, 1000000 }; texts[] = { "15000$", "30000$", "50000$", "100000$", "200000$", "1000000$" }; default = 15000; }; class p_Towns { title = "Towns"; values[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 15, 20, 25, 50, -1 }; texts[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "12", "15", "20", "25", "50", "All" }; default = 9; }; class p_Distribution { title = "Towns Distribution"; values[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; texts[] = { "Random", "Compact", "2 Clusters", "3 Clusters", "4 Clusters", "Circular", "Along Axis", "String" }; default = 1; }; class p_TownValues { title = "Town Values"; values[] = { 0, 1 }; texts[] = { "Map Defaults", "Adapt to Resistance Strength" }; default = 1; }; class p_TownIncome { title = "Town Income"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800, 1000, 10000 }; texts[] = { "No Town Income", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "8x", "10x", "100x" }; default = 100; }; class p_IncomeLimit { title = "Town Income Limit"; values[] = { 0, 500, 1000, 1500, 2000, 2500, 5000, 7500, 10000, 15000, 20000, 30000 }; texts[] = { "Unlimited", "500$", "1000$", "1500$", "2000$", "2500$", "5000$", "7500$", "10000$", "15000$", "20000$", "30000$" }; default = 0; }; class p_ScoreMoneyFactor { title = "Score Money"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "0x", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "8x" }; default = 100; }; class p_DeathPenaltyFactor { title = "Death Penalty"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "0x", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "8x" }; default = 0; }; class p_RepairCost { title = "Repair/Rearm Cost"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "0x", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "8x" }; default = 100; }; class p_BuildTimes { title = "Unit Build Times"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "0x", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "8x" }; default = 100; }; class p_PrepareTimes { title = "Factory Cleanup Times"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "0x", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "8x" }; default = 100; }; class p_Month { title = "Month"; values[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, -1 }; texts[] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December", "Month of the Kastenbier ", "Random" }; default = 10; }; class p_StartTime { title = "Start Time"; values[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, -1 }; texts[] = { "0:00", "1:00", "2:00", "3:00", "4:00", "5:00", "6:00", "7:00", "8:00", "9:00", "10:00", "11:00", "12:00", "13:00", "14:00", "15:00", "16:00", "17:00", "18:00", "19:00", "20:00", "21:00", "22:00", "23:00", "Random" }; default = 8; }; class p_SkipTimeFactor { title = "Skip Time"; values[] = { 1, 2, 4, 6, 12, 24 }; texts[] = { "1:1", "2:1", "4:1", "6:1", "12:1", "24:1" }; default = 12; }; class p_TimeLimit { title = "Time Limit"; values[] = { 0, 1800, 3600, 7200, 10800, 14400, 18000, 21600, 25200, 28800, 32400, 36000 }; texts[] = { "Unlimited", "30 Minutes", "1 Hour", "2 Hours", "3 Hours", "4 Hours", "5 Hours", "6 Hours", "7 Hours", "8 Hours", "9 Hours", "10 Hours" }; default = 0; }; class p_Weather { title = "Weather"; values[] = { -1, 0, 1, 2, 3, 4, 5 }; texts[] = { "Random", "Clear", "Sunny", "Cloudy", "Rainy", "Poor", "Inclement" }; default = 0; }; class p_Fog { title = "Fog"; values[] = { 1, 0, 0 }; texts[] = { "Enabled", "I'm a little girl, i can't play with fog!", "I'm an angry insect, i can't play with fog either!" }; default = 1; }; class p_GroupSize { title = "Group Size"; values[] = { 1, 2, 3, 5, 8, 10, 12, 15, 20 }; texts[] = { "1 Man", "2 Men", "3 Men", "5 Men", "8 Men", "10 Men", "12 Men", "15 Men", "20 Men" }; default = 8; }; class p_ViewDistance { title = "Max ViewDistance"; values[] = { 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 7500, 10000 }; texts[] = { "500 m", "1000 m", "1500 m", "2000 m", "2500 m", "3000 m", "3500 m", "4000 m", "4500 m", "5000 m", "7500 m", "10000 m" }; default = 2000; }; class p_TerrainGrid { title = "Min Terrain Detail"; values[] = { 0, 1, 2, 3, 4 }; texts[] = { "Very Low (No Grass)", "Low", "Normal", "High", "Very High" }; default = 3; }; class p_Formation { title = "AI Groups default Formation"; values[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; texts[] = { "Off", "Column", "Staggered Column", "Wedge", "Echelon Left", "Echeclon Right", "Vee", "Line", "File", "Diamond", "Mixed Staggered Column / Line" }; default = 6; }; class p_Speed { title = "AI Groups default Speedmode"; values[] = { 0, 1, 2 }; texts[] = { "Limited", "Normal", "Full" }; default = 1; }; class p_Difficulty { title = "AI Skill"; values[] = { 20, 40, 60, 80, 100 }; texts[] = { "Don't get too rough!", "Yeah, Piece of Cake!", "Come Get Some!", "Damn I'm Good!", "Nightmare" }; default = 40; }; class p_ResistanceInf { title = "Resistance Amount Infantry"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "Off", "Pff, you little baby. (0.25x)", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "Blow it out their asses! (8x)" }; default = 100; }; class p_ResistanceCar { title = "Resistance Amount Cars"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "Off", "Pff, you little baby. (0.25x)", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "Blow it out their asses! (8x)" }; default = 100; }; class p_ResistanceApc { title = "Resistance Amount Light Armor"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "Off", "Pff, you little baby. (0.25x)", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "Blow it out their asses! (8x)" }; default = 100; }; class p_ResistanceTank { title = "Resistance Amount Heavy Armor"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "Off", "Pff, you little baby. (0.25x)", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "Blow it out their asses! (8x)" }; default = 100; }; class p_ResistanceAir { title = "Resistance Amount Air"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "Off", "Pff, you little baby. (0.25x)", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "Blow it out their asses! (8x)" }; default = 0; }; class p_ResistanceStatic { title = "Resistance Amount Static"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400, 800 }; texts[] = { "Off", "Pff, you little baby. (0.25x)", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x", "Blow it out their asses! (8x)" }; default = 100; }; class p_ResPatrol { title = "Resistance Patrol Groups"; values[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; texts[] = { "Off", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10 WTF?!" }; default = 0; }; class p_TownGroups { title = "Town Groups Reinforcement"; values[] = { 0, 25, 50, 75, 100 }; texts[] = { "Off", "25% of Towns", "50% of Towns", "75% of Towns", "All Towns" }; default = 0; }; class p_Cars { title = "Cars"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 100; }; class p_LightArmor { title = "Light Armor"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 100; }; class p_HeavyArmor { title = "Heavy Armor"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 100; }; class p_AttackChoppers { title = "Attack Choppers"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 100; }; class p_AttackPlanes { title = "Attack Planes"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 100; }; class p_AntiAir { title = "Anti Air Units"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 100; }; class p_Arty { title = "Artillery"; values[] = { 0, 25, 50, 75, 100, 150, 200, 400, 600, 800, 1600 }; texts[] = { "Off", "Price 0.25x", "Price 0.5x", "Price 0.75x", "Price 1x", "Price 1.5x", "Price 2x", "Price 4x", "Price 6x", "Price 8x", "Price 16x" }; default = 0; }; class p_SatcamPrice { title = "SatCam Price"; values[] = { -1, 0, 1000, 10000, 50000, 100000, 800000 }; texts[] = { "Off", "0$", "1000$", "10000$", "50000$", "100000$", "800000$" }; default = 1000; }; class p_TIE { title = "Vehicle Thermal Imaging Equipment"; values[] = { 0, 1 }; texts[] = { "Disabled", "Enabled" }; default = 1; }; class p_TeamSwitch { title = "Side Switch OPFOR/BLUFOR"; values[] = { 0, 1 }; texts[] = { "Disabled", "Allowed" }; default = 1; }; class p_UnitSwitch { title = "Unit Switch"; values[] = { 0, 1 }; texts[] = { "Disabled", "Allowed" }; default = 1; }; class p_MHQRepairCost { title = "MHQ Repair Cost"; values[] = { 0, 1000, 10000, 50000, 200000, 1000000, 10000000 }; texts[] = { "0$", "1000$", "10000$", "50000$", "200000$", "1000000$", "10000000$" }; default = 10000; }; class p_Ambciv { title = "Civilians"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400 }; texts[] = { "Off", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x" }; default = 0; }; class p_AmbcivVeh { title = "Civilian Vehicles"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400 }; texts[] = { "Off", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x" }; default = 0; }; class p_AmbCivTraffic { title = "Civilian Traffic"; values[] = { 0, 25, 50, 75, 100, 125, 150, 200, 400 }; texts[] = { "Off", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x", "4x" }; default = 0; }; /*class p_Colors { title = "Movie Colors Effect"; values[] = { 0, 1, 2, 3 }; texts[] = { "Off", "Force Day", "Force Night", "Auto Day/Night" }; default = 0; }; class p_ParticlesManager { title = "Environment Effects (OA only)"; values[] = { 0, 1 }; texts[] = { "Off", "On" }; default = 1; }; class p_PostprocessManager { title = "Environment Colors (OA only)"; values[] = { 0, 1 }; texts[] = { "Off", "On" }; default = 1; }; class p_WeatherModule { title = "Weather Module"; values[] = { 0, 1 }; texts[] = { "Off", "On" }; default = 1; };*/ class p_AutoFacWest { title = "Factions West"; values[] = { 0 }; texts[] = { "BLUE" }; default = 0; }; class p_AutoFacEast { title = "Factions East"; values[] = { 0 }; texts[] = { "RED" }; default = 0; }; class p_AutoFacRes { title = "Factions Resistance"; values[] = { 0 }; texts[] = { "Independent" }; default = 0; }; class p_Map { title = "Map Updates"; values[] = { 0, 1, 2, 3 }; texts[] = { "Manual", "Semi (Leaders Only)", "Semi (All)", "Realtime" }; default = 3; }; class p_GPS { title = "GPS"; values[] = { 0, 1 }; texts[] = { "Unavailable", "Available" }; default = 1; }; class p_Leaderboard { title = "In-game Leaderboard"; values[] = { 0, 1, 2 }; texts[] = { "No Scores", "Own side only", "Both sides" }; default = 2; }; class p_AceWounds { title = "ACE Wounds"; values[] = { 0, 1 }; texts[] = { "Disabled", "Enabled" }; default = 0; }; class p_AceWoundsAI { title = "ACE Wounds for AI"; values[] = { 0, 1 }; texts[] = { "Disabled", "Enabled" }; default = 0; }; class p_AceDamage { title = "ACE Vehicle Damage System"; values[] = { 0, 1 }; texts[] = { "Disabled", "Enabled" }; default = 0; }; class p_BuildInTowns { title = "Build Structures near Townflags"; values[] = { 0, 1, 2 }; texts[] = { "Forbidden", "Statics only", "Allowed" }; default = 2; }; class p_Intro { title = "Intro Sequence"; values[] = { 0, 1, 2 }; texts[] = { "Disabled", "Cinematic", "Chopper Insertion (WIP)" }; default = 0; }; class p_NoPlayerTimeout { title = "No Player Timeout"; values[] = { 0, 5, 15, 30, 60, 120, 240 }; texts[] = { "No Limit", "5 Minutes", "15 Minutes", "30 Minutes", "60 Minutes", "120 Minutes", "240 Minutes" }; default = 30; }; }; fast time x12 , ai keep formation , clear sky. Edited July 3, 2013 by griffz Share this post Link to post Share on other sites
greenpsycho 10 Posted July 7, 2013 Tried the mission the past few days, unfortunately, I'm finding its virtually unplayable. I'm hosting/playing on my machine, but with no other players, min view distance, detail, towns, and group size I'm getting crazy low FPS due to the AI dinging my cpu. Any chance we'd see better performance with a non-AI commander? Any other suggestions to get the performance up? There also seems to be a glitch regarding buying weapon attachments: it works about 1 in 4 times, but there is no rhyme or reason when it does (ie trying to add in other sights etc). I like the mission, but the whole UI for weapons/items purchasing seems extremely raw, confusing and a bit buggy. My next step is to dig up the old PBO toolset and edit out the groups in the SQM. Share this post Link to post Share on other sites
griffz 1 Posted July 7, 2013 (edited) poor framerate? you should tried to reduce group size in the mission parameter menu. 50 units for each side is okay. the inventory system of arma3 is not taken care of , yet, i presume it could change . you should gauge the mission on other criteria. @thhamm: thamm check your message Edited July 8, 2013 by griffz Share this post Link to post Share on other sites
ck-claw 1 Posted July 8, 2013 This is cracking!!! 1st time lagged like fook, but once you adjust the settings to suit, since we dont have a proper Arma2 warfare yet this is the best there is! Dont get me wrong, TeeTimes runs alot better but, you dont get the full build/construction/commander options + upgrades in TeeTimes! And pretty sure you don't get the full working AI either? Keep up the work guys! Share this post Link to post Share on other sites
Predator.v2 10 Posted August 4, 2013 Unfortunately quite a lot script errors. Most of the indefined _group and another variable. Any plans for an update? Share this post Link to post Share on other sites
thhamm 53 Posted August 4, 2013 which version are you playing? (latest ist 1.16 r12). please send log entries! Share this post Link to post Share on other sites
CSLALUKI 30 Posted August 5, 2013 Nice ;) Thanks for this ! Share this post Link to post Share on other sites
gravedancer 10 Posted August 6, 2013 AMAZING JOB!!! Definitely two thumbs up. I'm now running this on both my servers. (for those interested just filter "Graves yard" one in Seattle one in Chicago. Once concern and one question though. Many players are having trouble logging into the server, they get "hung" up either during or after the intro video to the point they can hear themselves shoot but are black screened. Any idea of whats wrong? And is there a way to buy or replace destroyed MHQ? Right now with the map so small they dont usually last very long and makes for a quick and once sided battle. Again Thanks for the great mission And keep up the good work. Share this post Link to post Share on other sites
bigshot 64 Posted August 7, 2013 I know you guys have alot of work ahead of you getting this all set well for retail arma3, but i was just wondering if in the future you may be considering a version that would work well on LAN? Share this post Link to post Share on other sites
thhamm 53 Posted August 8, 2013 AMAZING JOB!!! Definitely two thumbs up. well thanks :) Once concern and one question though.Many players are having trouble logging into the server, they get "hung" up either during or after the intro video to the point they can hear themselves shoot but are black screened. Any idea of whats wrong? wait. what? even *after* the intro (that whole "muecke and kastenbier present blabla" ...) they get a black screen? is it just black or is there some text? (Receiving ..., Missing addons etc.?). Could you send me some logs from a client that has run into that (and server .rpt)? thats strange. if the intro starts, it means the whole JIP stuff has finished, so there shouldn't be any more delay. And is there a way to buy or replace destroyed MHQ? Right now with the map so small they dont usually last very long and makes for a quick and once sided battle. if your MHQ gets destroyed, the commander should have an action to repair it (default cost: 50000$, but this can be reduced via game parameter). that is, if you already have a base. if there are no base buildings left and your MHQ gets destroyed, the mission will end. if otherwise there is no repair action, its bugged. ---------- Post added at 08:22 AM ---------- Previous post was at 08:19 AM ---------- I know you guys have alot of work ahead of you getting this all set well for retail arma3, but i was just wondering if in the future you may be considering a version that would work well on LAN? it should run without bugs even when hosting on your client (via multiplayer -> new) but you should at least use a dedicated server (even if its on the same machine!). just start the arma3server.exe and connect to it. if you get bad stuttering, try to reduce the amount of towns, view distance and amount of resistance in general (see parameters). if there is still stuff not working when playing locally, please tell me! it *is* very demanding, so a separate machine is definitely better, but not a must, if you tune the settings down a bit. Share this post Link to post Share on other sites
bigshot 64 Posted August 8, 2013 weapon loadouts are not loading properly after you create/save them. Tried 4 times to buy a carrier rig, rpg launcher w/2 rockets, 3 first aid kits...saved the loadout. Load it, buy it but no joy. This was on a dedi, not lan. Share this post Link to post Share on other sites