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New Version: 1.18 r14 (6.12.2014)

Downloads:

http://www.vsbw.de/~arma/

Changes:

  • Fix AI comm not stopping when taking over from AI
  • Transfer funds when switching from AI comm
  • Fix AI only comm marker not shown

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New Version: 1.18 r15 (15.1.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes:

  • Fix vehicles stuck in ground after spawn sometimes
  • Order units to vacate area immediately when spawning at factories
  • Rearrange Heli H positions in AI comm base

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New Version: 1.18 r15 (15.1.2015)

Changes:

  • Fix vehicles stuck in ground after spawn sometimes
  • Order units to vacate area immediately when spawning at factories
  • Rearrange Heli H positions in AI comm base

Thanks mate. ;)

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not so fast. looks like i made it worse. :cryy: at least on the DEV branch. :(

Edited by thhamm

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New Version: 1.18 r16 (15.1.2015)

Changes:

  • Not-so-hot fix vs. r15 ... :/ sry.

LOL.........thanks mate. ;)

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Have tested it ? How does the ai work with roads ?

Enough space for bases ? Bridges, rivers ?

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New Version: 1.18 r20 (1.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes since r16:

  • Fix AI vehicle crews disembarking after spawn sometimes
  • Fix AI boarding vehicles when they shouldn't
  • AI Comm: Don't place factories on roads
  • Don't eject TPDuty crew if idle for too long
  • BuyMenu: Display vehicle icons instead of pictures, fix missing picture error
  • A3: Tweak Cars/Trucks price calculation
  • A3: Fix upgrade state icons not shown since 1.37
  • Minor fix when player is a renegade (after friendly fire)
  • More minor fixes

Edited by thhamm

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New Version: 1.18 r21 (4.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes:

  • Don't start AI scripts if currently gunner or commander :icon_ohmygod:
  • AI Comm: Directly attack all towns at script startup if enough money/towns
  • Cleanups / Fixes

Edited by thhamm

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New Version: 1.18 r21 (4.2.2015)

Changes:

  • Don't start AI scripts if currently gunner or commander :icon_ohmygod:
  • AI Comm: Directly attack all towns at script startup if enough money/towns
  • Cleanups / Fixes

As always, appreciated thhamm. ;)

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LG, are you still playing this with A2?

Yes mate, currently running on my villayer server. Although i haven't updated to v21, currently running v17. But i have downloaded v21 and people are playing crcti. I've been a fan of it since cleanrocks ofp version. I still have that as well. :D

Edited by Law-Giver

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Is there a way of restriction the mission to run with Red Hammer USA and Russian vehicles only?

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@mazza

You can edit the initunittypes.sqf manually to write every single unit down.

That is allot work to do.

But there is a parameter which worked well in ArmA2 to choose factions.

We need to give Kastenbier a massive motivation to make this work well in ArmA3.

KB go KB go KB go :yay::yay::yay:

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Yes mate, currently running on my villayer server. Although i haven't updated to v21, currently running v17. But i have downloaded v21 and people are playing crcti. I've been a fan of it since cleanrocks ofp version. I still have that as well. :D

:D nice to hear, but thing is this: i'm almost blindly backporting changes i do for A3 into the A2 missions, without thoroughly checking, actually. just checking if it starts up ok and maybe run it an hour or so. but i haven't been playing it with OA quite a while. so just tell me if i broke stuff, especially things that come up after 2 or 3hrs of playing. :butbut:

---------- Post added at 09:12 PM ---------- Previous post was at 09:10 PM ----------

Is there a way of restriction the mission to run with Red Hammer USA and Russian vehicles only?

that seems probable. :p

---------- Post added at 09:25 PM ---------- Previous post was at 09:12 PM ----------

New Version: 1.18 r22 (9.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes:

  • Add RHS factions to autolists
    (Use Factions West/East/Resistance parameters to enable)
    (Known issues: No Support vehicles for west, ignore it.
    No distinction between woodland/desert camos yet. Deal with it. :))

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nice to hear, but thing is this: i'm almost blindly backporting changes i do for A3 into the A2 missions, without thoroughly checking, actually. just checking if it starts up ok and maybe run it an hour or so. but i haven't been playing it with OA quite a while. so just tell me if i broke stuff, especially things that come up after 2 or 3hrs of playing.

Yeah, will do! ;)

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:D nice to hear, but thing is this: i'm almost blindly backporting changes i do for A3 into the A2 missions, without thoroughly checking, actually. just checking if it starts up ok and maybe run it an hour or so. but i haven't been playing it with OA quite a while. so just tell me if i broke stuff, especially things that come up after 2 or 3hrs of playing. :butbut:

---------- Post added at 09:12 PM ---------- Previous post was at 09:10 PM ----------

that seems probable. :p

---------- Post added at 09:25 PM ---------- Previous post was at 09:12 PM ----------

New Version: 1.18 r22 (9.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes:

  • Add RHS factions to autolists
    (Use Factions West/East/Resistance parameters to enable)
    (Known issues: No Support vehicles for west, ignore it.
    No distinction between woodland/desert camos yet. Deal with it. :))

Cool :) will try ...thanks :)

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New Version: 1.18 r23 (13.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes:

  • Reworked Resistance/Towngroups/Civilian patrol behaviour
  • Reworked Patrol Area Order
  • Un-Fsck-Up completely fscked up Towngroup Reinforcement Script
  • Fix statics abandoned because being stuck. Duh.
  • AI Comm: Stop Transportduty vehicle spamming
  • Cleanup abandoned Transportduty vehicles faster

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New Version: 1.18 r25 (14.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes since r23:

  • Fix race condition when ejecting vehicle cargo
  • Add a zero where there should have been one since 1864
  • Cleanup abandoned Transportduty vehicles faster
  • A3: Reworked paradropping, players have to open chutes manually now
  • A3: Add predefined support trucks if none in autolist
  • A3: Split RHS US Faction into Woodland / Desert
  • A3: Fix Player / AI Comm built autonomous statics non-functional

Edited by thhamm

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New Version: 1.18 r25 (14.2.2015)

Changes since r23:

  • Fix race condition when ejecting vehicle cargo
  • Add a zero where there should have been one since 1864
  • A3: Reworked paradropping, players have to open chutes manually now
  • A3: Add predefined support trucks if none in autolist
  • A3: Split RHS US Faction into Woodland / Desertnup abandoned Transportduty vehicles faster
  • A3: Fix Player / AI Comm built autonomous statics non-functional

Thanks mate. ;)

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New Version: 1.18 r25 (14.2.2015)

Downloads:

http://www.vsbw.de/~arma/

Changes since r23:

  • Fix race condition when ejecting vehicle cargo
  • Add a zero where there should have been one since 1864
  • A3: Reworked paradropping, players have to open chutes manually now
  • A3: Add predefined support trucks if none in autolist
  • A3: Split RHS US Faction into Woodland / Desertnup abandoned Transportduty vehicles faster
  • A3: Fix Player / AI Comm built autonomous statics non-functional

:) :)

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