Cookieeater 10 Posted March 17, 2013 How can I spawn a model or object that serves as a visual aid? I want to create an explosive charge "prop", that does nothing except decorate an area. It cannot be picked up or intractable in any way what so ever. Share this post Link to post Share on other sites
bloodxgusher 10 Posted March 17, 2013 How can I spawn a model or object that serves as a visual aid? I want to create an explosive charge "prop", that does nothing except decorate an area. It cannot be picked up or intractable in any way what so ever. I may be wrong here but I believe you need the class name of the items you need. Some can be found here http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available then you can create the item via scripts with the creatvehicle command and then use the attachto command to fix in something. here is some code from a script I used in Arma 2. May work for Arma 3 _lamp1 = createVehicle ["Misc_Wall_lamp", [1,1,1], [], 0, "NONE"]; _lamp2 = createVehicle ["Misc_Wall_lamp", [1,1,1], [], 0, "NONE"]; _lamp3 = createVehicle ["Misc_Wall_lamp", [1,1,1], [], 0, "NONE"]; _lamp4 = createVehicle ["Misc_Wall_lamp", [1,1,1], [], 0, "NONE"]; //Red ////////////////[ name ,[L/R, F/B, U/D ]] ///// L/R == Left/Right || F/B == Front/Back || U/D == Up/Down _lamp1 attachTo [car,[-.5, 2.4, -1.0]]; //Front Left _lamp1 setDir 180; _lamp2 attachto [car,[-.95, -3.4, -.83]]; //Back Left _lamp2 setDir 5; //Blue _lamp3 attachto [car,[.5, 2.4,-1.0]]; //Front Right _lamp3 setDir 180; _lamp4 attachto [car,[.88, -3.4,-.83]]; //Back Right _lamp4 setDir 5; So in the above code I have, "Misc_Wall_lamp". This is the classname of a lamp in arma 2. I then attached that lamp to a vehicle in the game name car and set its direction. You can also do this with ID's and probably other simpler ways than I explain here. Give it a try. Share this post Link to post Share on other sites