Mordegar 10 Posted March 17, 2013 (edited) Hi Arma Community! This is the first Map that i've made for ArmA3 so Feedback from you guys would be highly appreciated. I have some experience with reworking ArmA2 Missions and editing set parameters or fixing typos in script files, but thats it. It's a 8 Player Coop Map for Blufor, where you have to sweep through a couple of base Objectives to get to the Airfield to end the Mission. You'll have to watch out for Minefields, Road Patrols and Helicopter Reinforcements along your way to victory. We did a couple of playtests with some Clanmates and the Linebackers Community (8 Players multiple Playthroughs) and despite a Script error with the Virtual Ammobox Script that seems to be only minor, everything is working as intended so far. It took us 3,5 hours to finish the Map. I had to adapt some Scripts from other Players cause i have basically no clue about Scripting myself, i'm still learning the basics of it. Thx to [KH] Jman and Tonic for their Scripts, these helped me to make this Mission possible! Features: Time of Day, Viewrange and Terrain can be set by Mission Parameters Virtual Ammobox v.07 Respawn of Players and Vehicles Vehicle Service Points for Land and Air Tasks for Mission Objectives with Triggers Triggered Helicopter Reinforcements Minefield's via Game Logic Revive Script No Grenade in Base Script Anti-TK Script Since i have no clue about adding enemys via Scripts, i've created groups and patrols with Waypoints, but it doesn't seem to affect the overall performance of the Map too much yet, so it's still playable with 5-8 Players. Version 1.3 dl: http://www.file-upload.net/download-7413968/Coop_8_Free_Stratis_v1_3.Stratis.pbo.html Version 1.3 dl: Armaholic mirror: http://www.armaholic.com/page.php?id=19530 Thank you for your Feedback! Edit: Thanks to the Linebackers Community, i got enough Feedback to rework my Map from v.07 to v.1.1. Link has been updated. v.07 now online Changes: Revive Script added Minefield's reworked Obj Markers reworked v.08 now online: Changes: Minefields now marked with Sign's, removed Map markers for Landmines AI Tweaked-- more realistic, less instagib Road Patrol Markers removed v.09 now online: Changes: Virtual Ammobox v.06 updated TK Punishment added Minefield directional Marker readded (Feedback request) v.095 now online: Changes: Performance increased. The placeable Mine Sign's were lowering FPS, changed to Map Markers. v1.0 now online: Changes: Revive Script v.0.6 updated Added Hidebody Option for AI after 3 mins (removing dead bodys for performance) Tweaked Helicopter Trigger's Better group setup for repairing vehicles and finding mines Working AI-AA Infantry v.1.1 now online: Changes: Added Checkpoint like Road blockades to Base Agios Cephas, Camp Mike and Camp Tempest Tweaked AI waypoints and placed AI on higher positions like Gastanks and Observation Posts Added Flags on the Map to mark all of the Bases Fixed a bug with black markers appearing on the map after the respawn of a Player v.1.2 now online: Changes: Fixed the Mission to work with the new ArmA 3 Alpha Patch (Galkin_F...) v.1.3 now online: Changes: No Grenade in Base Script added Virtual Ammobox 0.7 updated Objectives updated Description bug fixed Edited April 2, 2013 by Mordegar Share this post Link to post Share on other sites
Mordegar 10 Posted March 20, 2013 (edited) v.1.2 now online: Changes: Fixed the Mission to work with the new ArmA 3 Alpha Patch Well, i have to admit that that Patch caught me off guard. Everything should now be working as before. Edited March 25, 2013 by Mordegar Share this post Link to post Share on other sites
Mordegar 10 Posted March 23, 2013 Updated Mirror to v1.0. I hope the performance is now better than in 0.8-0.9. Share this post Link to post Share on other sites
Mordegar 10 Posted March 25, 2013 Updated Mirror to v.1.2. It'll work now with the new ArmA 3 Alpha Patch from the 25th of March. Share this post Link to post Share on other sites
Mordegar 10 Posted April 1, 2013 Updated to v.1.3. Changes: No Grenade in Base Script added Virtual Ammobox 0.7 updated Objectives updated - I expanded the objectives at Maxwell, Mike and the Airfield with an additional "destroy target" part. Description bug fixed Share this post Link to post Share on other sites