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Mordegar

Co_8 Free Stratis

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Hi Arma Community!

This is the first Map that i've made for ArmA3 so Feedback from you guys would be highly appreciated.

I have some experience with reworking ArmA2 Missions and editing set parameters or fixing typos in script files, but thats it.

It's a 8 Player Coop Map for Blufor, where you have to sweep through a couple of base Objectives to get to the Airfield to end the Mission. You'll have to watch out for Minefields, Road Patrols and Helicopter Reinforcements along your way to victory.

We did a couple of playtests with some Clanmates and the Linebackers Community (8 Players multiple Playthroughs) and despite a Script error with the Virtual Ammobox Script that seems to be only minor, everything is working as intended so far. It took us 3,5 hours to finish the Map.

I had to adapt some Scripts from other Players cause i have basically no clue about Scripting myself, i'm still learning the basics of it. Thx to [KH] Jman and Tonic for their Scripts, these helped me to make this Mission possible!

Features:

Time of Day, Viewrange and Terrain can be set by Mission Parameters

Virtual Ammobox v.07

Respawn of Players and Vehicles

Vehicle Service Points for Land and Air

Tasks for Mission Objectives with Triggers

Triggered Helicopter Reinforcements

Minefield's via Game Logic

Revive Script

No Grenade in Base Script

Anti-TK Script

Since i have no clue about adding enemys via Scripts, i've created groups and patrols with Waypoints, but it doesn't seem to affect the overall performance of the Map too much yet, so it's still playable with 5-8 Players.

Version 1.3 dl:

http://www.file-upload.net/download-7413968/Coop_8_Free_Stratis_v1_3.Stratis.pbo.html

Version 1.3 dl:

Armaholic mirror:

http://www.armaholic.com/page.php?id=19530

Thank you for your Feedback!

Edit: Thanks to the Linebackers Community, i got enough Feedback to rework my Map from v.07 to v.1.1.

Link has been updated.

v.07 now online

Changes:

Revive Script added

Minefield's reworked

Obj Markers reworked

v.08 now online:

Changes:

Minefields now marked with Sign's, removed Map markers for Landmines

AI Tweaked-- more realistic, less instagib

Road Patrol Markers removed

v.09 now online:

Changes:

Virtual Ammobox v.06 updated

TK Punishment added

Minefield directional Marker readded (Feedback request)

v.095 now online:

Changes:

Performance increased. The placeable Mine Sign's were lowering FPS, changed to Map Markers.

v1.0 now online:

Changes:

Revive Script v.0.6 updated

Added Hidebody Option for AI after 3 mins (removing dead bodys for performance)

Tweaked Helicopter Trigger's

Better group setup for repairing vehicles and finding mines

Working AI-AA Infantry

v.1.1 now online:

Changes:

Added Checkpoint like Road blockades to Base Agios Cephas, Camp Mike and Camp Tempest

Tweaked AI waypoints and placed AI on higher positions like Gastanks and Observation Posts

Added Flags on the Map to mark all of the Bases

Fixed a bug with black markers appearing on the map after the respawn of a Player

v.1.2 now online:

Changes:

Fixed the Mission to work with the new ArmA 3 Alpha Patch (Galkin_F...)

v.1.3 now online:

Changes:

No Grenade in Base Script added

Virtual Ammobox 0.7 updated

Objectives updated

Description bug fixed

Edited by Mordegar

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v.1.2 now online:

Changes:

Fixed the Mission to work with the new ArmA 3 Alpha Patch

Well, i have to admit that that Patch caught me off guard. Everything should now be working as before.

Edited by Mordegar

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Updated Mirror to v1.0.

I hope the performance is now better than in 0.8-0.9.

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Updated Mirror to v.1.2.

It'll work now with the new ArmA 3 Alpha Patch from the 25th of March.

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Updated to v.1.3.

Changes:

No Grenade in Base Script added

Virtual Ammobox 0.7 updated

Objectives updated - I expanded the objectives at Maxwell, Mike and the Airfield with an additional "destroy target" part.

Description bug fixed

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