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petrtlach

CSA38-45 - Czechoslovak army 1938-1945

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Marenice map:

it is the actual terrain that exists.

http://mapy.cz/#!x=14.673340&y=50.812164&z=14&t=s

map is performed in 1:1

2d46c3a13f_93888762_o2_zps760b4b93.jpg

8d2ea5db15_93888764_o2_zpsa34bbcb2.jpg

7d6143af1d_93888758_o2_zps0aa3093e.jpg

http://i180.photobucket.com/albums/x104/petrtlach/b6721476e0_93888760_o2_zps71c640cf.jpg (119 kB)

http://i180.photobucket.com/albums/x104/petrtlach/mapa_zps6d6db761.jpg (244 kB)

It was a less important stretch the defense of Czechoslovakia, but he was so oepvněn. Obstacles are performed in the reduced version.

Edited by petrtlach

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After further testing, I found the tanks could fire in normal and not insensitive. But the issue seems AI often fires in shorter distance and didn't reach the targets. Maybe the aiming config got some problem?

The map Marenice is nice. But there are some buildings from original Arma2 maps still with TV antenna on roofs. Such morden things should be removed for historical reality.

In overall, the alpha release is great. I especially like the unique texturing way of the weapon and armor you made. Would like to see more stuff, such as German armored vehicles, anti guns and etc. in the next release, of course, if still any one for arma2? As for applying the mortar, suggest to use the similar module such as 'fire observer' used by Inv 44 mod. That could make mortars fire well by AI in game and really could bring more effective supporting results and funs.

Edited by Fkymplbo

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Thanks for reply. I know about antennas and satellites.They are proxy models so it should be only config change.But we don't ask BI for permission yet.We would like to have own authentic buildings which are really beautiful,but we dont have time for it now. About other things it depends on Peter:-)

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After further testing, I found the tanks could fire in normal and not insensitive. But the issue seems AI often fires in shorter distance and didn't reach the targets. Maybe the aiming config got some problem?

The map Marenice is nice. But there are some buildings from original Arma2 maps still with TV antenna on roofs. Such morden things should be removed for historical reality.

In overall, the alpha release is great. I especially like the unique texturing way of the weapon and armor you made. Would like to see more stuff, such as German armored vehicles, anti guns and etc. in the next release, of course, if still any one for arma2? As for applying the mortar, suggest to use the similar module such as 'fire observer' used by Inv 44 mod. That could make mortars fire well by AI in game and really could bring more effective supporting results and funs.

:D She also would like to know where is the problem with the tanks. The "distance" is OK. Even if I put in the original tank weapons from Arma, so the problem remains. Solving the problem of seeking for almost 5 years. :/ :butbut: whenever there are any questions, do not consult anyone. If you set the AI to 1.0 and stop super AI, tanks are able to shoot at me and per kilometer. More can not even wait range weapons anyway was not great.

Czechoslovak armored vehicles preparing, Germany still do not know that I will do only three possible types. "HAKL" began producing in May 1939.

In respect of the building, there is a choice, it modus one tank and the finished building, or more tanks and equipment without buildings. I prosecute all, especially for 12 months. :bounce3:

IMAGES FROM MOD

1237231_589754971082240_1042885866_o.jpg

1274699_589756017748802_1191676718_o.jpg

1276372_589756344415436_2106495271_o.jpg

739960_589754311082306_897243102_o.jpg

arma2oa_2013-09-30_23-13-20-15.jpg

Edited by petrtlach

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additional element to the map. mailbox

arma2oa_2013-09-30_21-48-30-33.jpg

arma2oa_2013-09-30_21-48-26-92.jpg

Edited by petrtlach

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Guest

Updated version frontpaged on the Armaholic homepage.

================================================== =

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** does this require your recently released Czechoslovak Army 1938 - CSA38 v2013_09_25 alpha?

Excellent, thanks for the info. Its standalone as I thought it was!

Edited by Guest

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Updated version frontpaged on the Armaholic homepage.

================================================== =

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** does this require your recently released Czechoslovak Army 1938 - CSA38 v2013_09_25 alpha?

No, it is separate addon

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DONWLOAD GERMANS TANK IN SEPTEMBER 1939

arma2oa_2013-10-04_18-22-36-41.jpg

For those interested in theme September 1939 we prepare ours tanks in to germans camo from September 1939. Good for Polish players as

additions for units form mod "September 1939".

IMPORTANT: Addon need CSA38 mod Alpha!!!!!!!!

http://www.moddb.com/mods/csa38-czechoslovak-army-1938/addons/germans-tank-in-september-1939

arma2oa_2013-10-04_18-22-27-71.jpg

arma2oa_2013-10-04_18-22-19-64.jpg

arma2oa_2013-10-04_18-22-08-36.jpg

arma2oa_2013-10-04_18-22-00-22.jpg

Edited by petrtlach

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Work on the mod and fix probléme:

1) Fixed shade of brown on the two-color versions.

arma2oa_2013-09-30_23-12-52-63.jpg

arma2oa_2013-09-30_23-13-20-15.jpg

2) Fix problem with track in tanks PZ II A-B

arma2oa_2013-09-30_23-12-21-89.jpg

3) Fix view from optics

arma2oa_2013-09-30_22-51-56-00.jpg

4) At map addition fence "near the defense" to bunkers (prevented the enemy to get to the roof).

arma2oa_2013-09-28_16-39-42-75.jpg

arma2oa_2013-09-28_16-39-30-17.jpg

5) Fix color germans helm at "alpengrün".

Currently we are working on models officers for all side.

---------- Post added at 10:29 ---------- Previous post was at 10:26 ----------

also looking for german voice actors, which will help us with german radio call

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:rolleyes: Do you have a typo... "september 1939", not "september 1938"...this camo its germans in Poland 1939.

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Great news! Actually, I have played your mods with W39 mod in the editor for Poland war. Just thought to request the German version of LT35, 38. Now it's available. I even used your tanks for my missions of German-Soviet war in 1941.

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:rolleyes: Do you have a typo... "september 1939", not "september 1938"...this camo its germans in Poland 1939.

Oops, fixed.

Thanks for the headsup! :)

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Great news! Actually, I have played your mods with W39 mod in the editor for Poland war. Just thought to request the German version of LT35, 38. Now it's available. I even used your tanks for my missions of German-Soviet war in 1941.

Tanks in this color were realy stated for mod "September 1939", which i provide help and models :D , but for ArmAII:OA probably not exist in full version :(. For Operation Flashpoint mod "september 1939" were in mod ACSR38-45 . is little modelars and other.... contemporary ArmAs community rather playing as modelin :(... Mod "CSA38 Alpha" its made August 2012-September 2013 in two mens - I and Branzik as mapmaker, good mapmaker... Good map its work at one or one and half yeahr.

---------- Post added at 18:26 ---------- Previous post was at 18:25 ----------

Awesome stuff there.

Thank you very much!

Thanks

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Thanks for you two guys' efforts and contributions. It really brings us a very nice Mod with the great stuff of early stage of war. Now I can play custom scenarias of Poland war, French War and Soviet War by myself in Arma2.

As for map, I don't think it's quite rush to make it perfect. There are some options of other Mods. The units and equipment may be the first priority. Anyway, you only have two persons in the team.

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Thanks for you two guys' efforts and contributions. It really brings us a very nice Mod with the great stuff of early stage of war. Now I can play custom scenarias of Poland war, French War and Soviet War by myself in Arma2.

As for map, I don't think it's quite rush to make it perfect. There are some options of other Mods. The units and equipment may be the first priority. Anyway, you only have two persons in the team.

Work on the maps accordance with the instructions so as not to influence the work of the weapons, soldiers and tanks, that I am creating. We would like to have more staff, but since 2007 the overall stagnating mods and mods big time is about gone.

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Nice mod! Would be nice if there were more editor groups btw. But nice models very detailed :D

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Nice mod! Would be nice if there were more editor groups btw. But nice models very detailed :D

The group plans to do after completion of models officers. yet the group "test". This his not final version :rolleyes:.. I planing mg groups, infantry groups, tank groups, group armour car and other.

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Is there any model of german armor-vehicles ready? By way, I found there was no Y-belt as the standard equipment on the body of these german soldiers as the Mod for the earlier war stage. It seems it should appear in 1941 or 1942 as the historical truth?

And in W39 Mod, it's equipped for german troops.

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Is there any model of german armor-vehicles ready? By way, I found there was no Y-belt as the standard equipment on the body of these german soldiers as the Mod for the earlier war stage. It seems it should appear in 1941 or 1942 as the historical truth?

And in W39 Mod, it's equipped for german troops.

Truth. Y straps should sign M39 and used to wear backpack M39. separately to the belt appears to April, 1940. In the meantime, wear self-gunners and ride, but its other type. Y in the familiar form was introduced in the year 1941.:) It's a lot of study materials. Maybe, strap on the holster bayonet was introduced in January 1939. The soldiers in the mode of not therefore. In Mode I had repaired last week color helmets. Helmet in 1938-1939 was the color "Apfelgrün". In "September 1939" is quite inaccurate.Topas for inaccuracies knows the problem was interference Vilas. For example, other omissions MP38 is, in my mod is exact, in the "September 1939" has a stack of MP40, then the fuse is nonsense. MP38 did not have insurance, MP40 and Sun Until 1943, used the safety belt. since 1943 has been introduced already vyrobenýmzbraním fuse and fuse should be delivered. thus reflects the overall appearance of the year 1943/44: (

IMG1_zps6debdf0d.jpg

The game "Iron Front 1944" is also pretty stupid. Few author does something exactly. Over time I also correct what you can, depending on what new knowledge and get information. Compared with the version mod for ArmA 1, the German tanks color RAL 7016, only since 1940, enjoyed RAL 7021st

German armored vehicles I've done. also there was not much time. "HAKL" began to produce only in May 1939. Germans too much stuff in 1938 did not, submachine guns were together nearly 500 pieces of all kinds.

Edited by petrtlach

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NEW FORM WORK, FIX PROBLEMS

1) Problem with SMGs recoil fix.

2) Problem with tracks at PZ kpfw II A-B fix

http://i180.photobucket.com/albums/x104/petrtlach/arma2oa2013-10-1415-46-09-80_zps682c4b93.jpg (284 kB)

3) Fix shade of brown at two color PZ kpfw II A-C

4) Handanimations its WIP:

arma2oa2013-10-1321-48-26-66_zps2d6048b3.jpg

arma2oa2013-10-1321-47-09-67_zps77eac516.jpg

5) on the Czech side added prisoners and heavy artillery crew

http://i180.photobucket.com/albums/x104/petrtlach/arma2oa2013-10-1415-50-43-83_zpsb6bda248.jpg (297 kB)

http://i180.photobucket.com/albums/x104/petrtlach/arma2oa2013-10-1415-51-50-33_zps79710ec7.jpg (291 kB)

6) WIP czech officer

buldozer2013-10-1415-40-38-71_zps0f39987e.jpg

7) WIP czech heavy arty

vz16_zps2cc5eb1a.jpg

8) And fixproblem with speed (all tanks)

THANK TO COMMUNITY FOR TESTING ALPHA VERSION AND ERROR REPORTING.

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