Ghost, March 15, 2013 in ARMA 3 - USER MISSIONS
Enemy Assault updated to ver 080819. Also ported mission to Livonia map. All can be found on my steam workshop.
-Added some Contact objects and assets
-Made PUAV available to the UAV operator
-Adjusted UAV Operator Call-ins
-Various minor tweaks
-Added move units action to load units into cargo, driver, gunner, and turret positions of vehicles
-Move units action to load into vehicles will not be shown until near a vehicle (20m)
-Added Zloadout to change aircraft loadouts
-Added spawn infantry option at base for group leaders
-Added group HALO if you are group leader and have AI units
-Added ladder on back on Freedom with action to move to Freedom to help units get out of the water
-Helicopter cargo airlift can now be used to transport a sling load to a specified destination
I am just about to play this and I cannot wait. I have thoroughly enjoyed all your missions and cannot thank you enough for the continued updates
Thank you for playing and your support. Already working on improving the helicopter transport and sling load systems.
I was thinking about changing the mission name format. What kind of format would be best? I was thinking about dropping the version number from the filename. Does anyone care about the version since it is on the steam workshop?
File version isn't a big issue, I do use it to keep track of changes just in case something doesn't work for me I can easily revert to older version till issue patched / root cause discovered. To be honest I do like your current naming format, makes it easy for myself to find your missions on server as I have too many ( if I am honest )
Updated Enemy Assault again. Enjoy!
-Improved Cargo Slingload. You can now select type of helicopter and weight is displayed for lift objects as well as max lift weight of helicopters
-Added tracking marker to air support aircraft
-Helicopter transport can now select transport type and escort type
-Helicopter Transport can now move to water locations like freedom and Liberty and land more reliably
-Player Vehicles now spawn with camo nets
-Objective Artillery and Anti-air may spawn with camo nets
-Fixed optional Player IFF param
-Vehicle Lists should now show Different vehicle camo types ie Olive and Sand
-Fixed maxPlayers to reflect actual playable slots
**EDIT** Uploaded a Hotfix for a typo issue 0046Z
When I open Zeus, mode vehicles are not visible. I am using Turkish mod.
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