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Headshots and damage modifiers - how do they work?

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I'm interested in knowing the mechanics behind damage in the game. I know how the game handles ballistics and such.

Some questions:

-how does hitting someone in the head affect the damage a round does? Is it an automatic kill, or does it multiply the damage by a certain figure? I've noticed some weak pistols seem to take more than one headshot at certain times or while running certain mods.

-are there other more vulnerable areas on a player? Will a chest shot do more damage than a leg shot?

I can't easily find the answers to these questions, but I would like to know for curiosity's sake. Any information related to weapons and their damage on players is much appreciated.

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I want to say... It depends. (@ace)user usually. Sometimes the rounds bounce off the helmet. Sometimes not.

I would say the chest is by far thee most vulnerable area on the player assuming you cant aim quickly and accurately enough for a headshot.

Concerning pistols. - Personally, If I am using a pistol it means I screwed up somewhere, am playing alone (no one to share ammo with me), or doing some crazy mission. Thus my input on pistol damage is near nil.

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First of all there are 2 health values. First is overall health, by itself used only when using script damage, fire damage, bleedthrough damage for vehicle crew etc. basically things that not include direct hits.

Second is bodypart health, there are 4 bodyparts in stock game: torso, head, hands and legs. Health for bodypart is based on base health. Too much torso or head damage will kill you, legs and hands damage will only criupple part and affect overall health after that point.

Bodyparts use multiplier to calculate how vunerable to damage given part is, and how much damage taken by part affects overall health.

It's simple system, really.

Now, to the question:

Bullet damage is based on base damage value, changed by velocity when hitting target. Headshots are not headshots by standard mechanics (instant-death), but head is considered weak enough for most bullets to kill instantly in standard ranges. If you score headshot with relatively weak (like 5.45mm) round over long range, hit will likely not result in death, because bullet will not carry enough power to do lethal damage. This is also why some pistols can't kill with a single headshot from beyond 20-30m.

I assume this is suppose to simulate helmet, as bullet will unlikely penetrate it, but can still cause nasty injury. I guess it's as far as we can go without working damage thresholds.

Chest takes less bodypart damage than limbs (to simulate body armor I guess), but unlike with limbs, crippling injury will kill character.

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I'm interested in knowing the mechanics behind damage in the game. I know how the game handles ballistics and such.

Some questions:

-how does hitting someone in the head affect the damage a round does? Is it an automatic kill, or does it multiply the damage by a certain figure? I've noticed some weak pistols seem to take more than one headshot at certain times or while running certain mods.

-are there other more vulnerable areas on a player? Will a chest shot do more damage than a leg shot?

I can't easily find the answers to these questions, but I would like to know for curiosity's sake. Any information related to weapons and their damage on players is much appreciated.

Damage locations have their share of hitpoints and armour values. Some hit locations are vital, like the head or a vehicle's engine. I'd imagine that if the 'head' is 'destroyed', then the player dies. Damage can also be transfered to the main body. For instance, if someone is shot 100 times in the arms and legs probably you want to take him out of play.

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