Jump to content
Sign in to follow this  
DarkCrisis

ArmA 3 Showcase Hints?

Recommended Posts

I'm dying to know how those hints like in the 4 showcases for single player are made. I can only make those bullet hints or a black text box on the right side. Anyone know how to make those specific hints like in the showcases?

Share this post


Link to post
Share on other sites

Maybe you should look through the function-library in the editor. I bet it's in there.

Share this post


Link to post
Share on other sites

These hints are defined in config class CfgHints (see Editor > Config Viewer > configfile > CfgHints) and there is function BIS_fnc_advHint for using them in missions. For description of this function see Editor > Function Viewer > Hints > BIS_fnc_advHint. Hints can be defined in description.ext file in mission folder as well.

Share this post


Link to post
Share on other sites

These are from the showcase missions

_null = [["InfantryMovement", "BasicDive"], 15] spawn BIS_fnc_advHint

_null = [["Weapons", "Underwater"], 15] spawn BIS_fnc_advHint

_null = [["Weapons", "Reload"], 15] spawn BIS_fnc_advHint;

_null = [["Weapons", "Zeroing"], 15] spawn BIS_fnc_advHint;

_null = [["Tactics", "ArtilleryCall"], 15] spawn BIS_fnc_advHint

_null = [["Vehicle", "Entering"], 15] spawn BIS_fnc_advHint

_null = [["Vehicle", "Driving"], 15] spawn BIS_fnc_advHint

_null = [["Vehicle", "VehicleGUI"], 15] spawn BIS_fnc_advHint

_null = [["Vehicle", "Seats"], 15] spawn BIS_fnc_advHint

_null = [["Vehicle", "Firing"], 15] spawn BIS_fnc_advHint;


Edited by cobra4v320

Share this post


Link to post
Share on other sites

How do it have to look like in the description.ext?

edit: got it working to show up in the field manual, but how to call it with BIS_fnc_advHint?

Edited by Bier AIG Razor

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×