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zorrobyte

HC is only way w/ high AI count COOP yet HC is impractical

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When attempting to use var forceHeadlessClient=1;, Dedicated Client is not moved to the applicable slot automatically as seen in beta builds of ArmA2OA. This unexpected result makes usage of HeadlessClient functionality unfeasible as upon every mission/server restart the Dedicated Client must be moved manually to the proper player slot.

http://feedback.arma3.com/view.php?id=4662

This missing functionality makes it impossible to run a server w/ HC unless I manually move HC everytime; please vote!

Is there a function/command/script/hack/macro to assign a PID/GUID/Name to a playerslot?

---------- Post added at 05:05 AM ---------- Previous post was at 04:53 AM ----------

§8) Post in the right forum & right thread

Please ensure you make new threads in the correct forum, if you're unsure of which forum to post in feel free to ask a moderator. If a thread exists for the topic you wish to post about you must use it, for example all ACE questions belong in the ACE thread. All addon/mod questions belong in the thread for that addon/mod. In the case of DayZ discussions they should be posted on the DayZ forums, this includes problems with the Modification. The troubleshooting forum is not for problems with Addons and Mods!

Please move my post to (http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING) as I did not know it existed.

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