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7 hours ago, vintorez said:

@Lagussi, please pay attention to the subtle difference between saving ammunition (short bursts) and rate of fire - ROF. One aspect concerns human behavior, military doctrines, military procedures, whatever. The second is typically a technical aspect, independent of the will of the shooter. I’m mean about rate of fire. IMO this is wider topic, but in a nutshell… In ARMA HMGs behaves differently in the hands of the player and the AI. AI has blocked the ROF to 3 - 5 shots/sec. Maybe at guns which have a low ROF it's unnoticeable, but in the case of some historic guns it is just inappropriate. For example a MG42 in every mod has that same issue. These HMGs in configs have ROF set at some about 1200/min for player, but when AI shoots, ROF is completely different and gun sounds very weird. MG42 should sounds like a torn bedsheet, not like shooting in slow motion. As you know MG42 is only full automatic and single shots are practically not possible. So, let imagine: in real life, shooter pulling trigger for one second, barrel of MG 42 spit 15 bullets. If you want shooting short bursts its fine, but at MG42 even if you’ll hard try, in one second you will shot a dozen bullets. In ARMA AI at HMG pulling a trigger repetitively (because of ammo saving?) 3-5 times per second like in semi mode. I think that AI could shot short bursts, but at keeping the actual rate of fire of the HMG. That's what I mean.

OK, in the case of MG34, pulling a trigger repetitively has some justification because there is possibility of semi fire mode (double-crescent trigger), but in the case of MG42 is absolutely no sense. But nothing is lost :f: Perhaps the upcoming new version of IFA3 Lite or FOW will bring some changes... Sorry guys for the small off topic.

 

I know, static MG made probleme, but with this same weapons not probleme have tank. Shot AI, player as commander... search solution

 

 

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Yes, MG34 in tank works perfect :thumbsup: Giallustio probably solved the problem: MG42 with full ROF. Admittedly it works on infantry held Mg42, but if it works there, maybe it can also works on static MG42. Of course if the problem will not be that static MG42/MG34 are different treated, more as " static vehicle", where machine gun is a turret...

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1 hour ago, vintorez said:

Yes, MG34 in tank works perfect :thumbsup: Giallustio probably solved the problem: MG42 with full ROF. Admittedly it works on infantry held Mg42, but if it works there, maybe it can also works on static MG42. Of course if the problem will not be that static MG42/MG34 are different treated, more as " static vehicle", where machine gun is a turret...

 

 

CSA38 MG34 for tank and static have this same setting and its problem in AI. And i not have probelm with infatry MG34. :don11: Seach reason for static.. In ArmA2 i am reason with multisounds :D. 

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4 minutes ago, petrtlach said:

 

CSA38 MG34 for tank and static have this same setting and its problem in AI. And i not have probelm with infatry MG34. :don11: Seach reason for static.. In ArmA2 i am reason with multisounds :D. 

 

Yes, your infantry held MG34 works also perfect :thumbsup:. "Search reason for static" - it's easy to say, but wiser people have already thought of this... I have no master level :icon_confused:

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1 minute ago, vintorez said:

 

Yes, your infantry held MG34 works also perfect :thumbsup:. "Search reason for static" - it's easy to say, but wiser people have already thought of this... I have no master level :icon_confused:

 

Sry, i can write " I search reason"  not you :D :D :D :D  bad EN

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OK, no problem :f:

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Cool thing! :thumbsup: Adds realism to the game. The idea is not new, because in OFP, in mod "Liberation 1941-1945", it was applied, but I'm very glad that in ARMA3 this feature is also introduced.

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3 hours ago, vintorez said:

Cool thing! :thumbsup: Adds realism to the game. The idea is not new, because in OFP, in mod "Liberation 1941-1945", it was applied, but I'm very glad that in ARMA3 this feature is also introduced.

 

I know, i am this same write to discord today morning. :D i like OFP version. Good for inspiration, nice WWII mod. LIB have good idea too with umounted weapons from APC and tanks. Too. I am have probleme with in missions, i am not can use ACE and therefore i am this add. AI get too from fire zone.

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Also played ALOT of OFP LibMod! It's really awesome to see some of that glory return in A3 based mods!

 

Hopefully soon we'll be able to do proper Op Barbarossa 41' w. CSA and IFA :drinking2:

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17 hours ago, bars91 said:

Also played ALOT of OFP LibMod! It's really awesome to see some of that glory return in A3 based mods!

 

Hopefully soon we'll be able to do proper Op Barbarossa 41' w. CSA and IFA :drinking2:

 

Yes. Combination its cool, i prepare CSA38 its this eventuality.

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LT vz.38, LTM38 or PZ Kpfw 38 (t) commander view

 

20170605025247_1.jpg

 

20170605025507_1.jpg

 

20170605025519_1.jpg

 

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I almost feel the cold of steel armor :eyeheart:

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1 hour ago, ProfTournesol said:

Who said tank interiors weren't necessary ?

 

I do not know, but for sure he was wrong.

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5 hours ago, vintorez said:

I almost feel the cold of steel armor :eyeheart:

 

I am this not write :D :D I like interiours :D .. But too little time at work at him. 

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58 minutes ago, Bitesrad said:

Amazing interiors! Just what arma needs :D

 

Momental only commander turrets. 

 

 

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Hi! Thanks for the great mod! Do you plan CSA38 compatibility with ACE3 at least ACE3 medicine?  

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2 hours ago, Realthinged said:

Hi! Thanks for the great mod! Do you plan CSA38 compatibility with ACE3 at least ACE3 medicine?  

 

Posible late. Momental we work at others.. We working in two men. 

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Hi Petrlach & colleagues

 

Just keep doing what you are doing - it's brilliant :)

 

I'll be delighted to download it when finshed and upload a mission of several asap to Armaholic;

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1 hour ago, petrtlach said:

 

Posible late. Momental we work at others.. We working in two men. 

 

Only 2 men strong with that content? BEAST MODE!!!

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5 hours ago, bars91 said:

 

Only 2 men strong with that content? BEAST MODE!!!

 

Yes. I and Branzik..  :f: if search probleme in configs, help now too Kllrt. 

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On 2017-6-5 at 10:06 PM, petrtlach said:

 

Momental only commander turrets. 

 

Well still a lot better than just having 2d viewports :D

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3 hours ago, Bitesrad said:

 

Well still a lot better than just having 2d viewports :D

 

Yes... Better. Late I can made interiour. Panzer I, Panzer II and Tankette vz.33 not have commander turrets :D ned all in turret.. 

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