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Grenade throwing animation

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Hi guys.

Hope that was not mentioned before. Please check the video below. Think this should be fixed.

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Hope that was not mentioned before.

It was, but that video is awesome :D

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Didnt know that MSI Afterburner recorded the music from my music player too! Noticed just now and it quite suits the video (:

Another bug is that you can take unlimited amount of grenades. I stopped at 140 because my hand began to hurt. But now knowing this amazing feature, I'm going to PvP servers to wreak havoc =)

Edited by void_false

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Didnt know that MSI Afterburner recorded the music from my music player too! Noticed just now and it quite suits the video (:

Yep, it really brings some charm to the video =)

I've found that issue on the tracker - http://feedback.arma3.com/view.php?id=910. Think we should add some votes.

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I'm glad that the devs were already intending to change it, because I'm seriously not happy with some of the proposed solutions in the tracker (G to pull out, R to pull pin then G to throw? Really?! :rolleyes: ).

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Didn't BIS say the current system is a place holder?

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Another bug is that you can take unlimited amount of grenades. I stopped at 140 because my hand began to hurt. But now knowing this amazing feature, I'm going to PvP servers to wreak havoc =)

how did you do that? Did you carry no rifle, use a backpack with some large LBE?

my problem with grenade is that it's quite hard to aim, especially against windows

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Could we not overlook the fact that itty bitty frags are bringing down a masonry building?

The destruction model badly needs damage filters, so we don't have HEAT warheads and sabot rounds blowing off entire rooms. An RPG is only going to put a 2 inch hole in a wall, according to the U.S. Army manual.

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