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fackstah

[MP][RACE] ArmaKart 64 Co-12

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ArmaKart 64

by

Fackstah AKA CousinRoman

Description:

and were off to the races folks, win the race don't let the other team win at any cost, use the track to your advantage by hitting enemy's into mines or making them flip!, when you die you will be re spawn near the finish line where you can watch to see who finish's and try to take out the opposing team before they get to the finish line.

This is Not your everyday MarioKart this is ArmaKart

20 seconds after mission start 3,2,1 countdown will start

Features:2.0

  • 4 versions! ATV/Trucks or Night/Day
  • added second team
  • Racetrack Completely redone
  • New hazards added
  • Optimized the lag due to amount of objects
  • Spectate as Civilian
  • 2 new observation posts for when you die and for Spectators
  • added second team
  • 3,2,1 countdown added ( 20 seconds after mission start)

Installation:

Extract the .pbo file(s) to your ArmA3\MPMissions folder for multiplayer/coop.

Extract the .pbo file(s) to your ArmA3\Missions folder for singleplayer

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Loved the first version, although I took the enemy AI out as it was rather annoying to nail a jump then get shot in the back! I also added in some looping Mario Kart music to drive everyone insane.

Will defo put this on later tonight on our dedi box and test it out! Also, how about incorporating General Carver-Vehicle Flip Script as get fed up of trying to nudge peoples ATVs to the upright position! (if it's even compatible with Arma 3?).

Awesome fun though!

Edited by Melbo

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Fackstan,

Is there any chance to you make a new version of this funny mission?

I made a conversion to beta, but I was not able to create the ramps. So I needed to take out most of the mines.

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