Cookieeater 10 Posted March 13, 2013 Hi, I am working on a scenario very similar to Counter-Strike where one team plants a time bomb and the other team defuses it. Right now in Vanilla ArmA III, explosive charges can be placed down and set for 40 seconds. How could I script an action so that an explosive charge is placed down and set for two minutes, and be defusable by the enemy team within those two minutes? Share this post Link to post Share on other sites