chrys45 1 Posted March 12, 2013 hello all :) In Arma2 it is possible to put weapons on the ground in the editor. But I dont know, how I can do this in Arma3. I did following in A2, that doesen't work in Arma3. 1.I place a Road Cone 2.I write the following in the init: this setpos[(getpos this select 0),(getpos this select 1),-100]; Waffe1 = "WeaponHolder" createVehicle getpos this; Waffe1 addWeaponCargo ["arifle_Khaybar_C_ACO_F",1]; Waffe1 setPos [getPos this select 0,getPos this select 1,0.5];Waffe1 setdir 75; If I play, nothing happens. Their isn't any Weapon on the ground. :confused: normally in Arma2 their is a weapon. I hope you can help me. Sorry, for my english. Share this post Link to post Share on other sites
f2k sel 164 Posted March 12, 2013 use "groundweaponholder" Share this post Link to post Share on other sites
chrys45 1 Posted March 13, 2013 Hello F2k Sel thank you. It works. greeting chrys Share this post Link to post Share on other sites
chrys45 1 Posted May 25, 2013 I have another question. Is it possible to attach Scopes and other items at the Weapon on the ground ? Share this post Link to post Share on other sites
onlyrazor 11 Posted May 25, 2013 I have another question.Is it possible to attach Scopes and other items at the Weapon on the ground ? While I don't know if you can do that individually, Arma 3 has several default weapon presets for the rifles. For example, you can have vanilla MX rifle ("arifle_MX_F"), or you can have an MX with an ACOG and laser sight on it ("arifle_MX_ACOg_point_grip_F"). Just stick those classnames into the code. You can find the full list here. Share this post Link to post Share on other sites
chrys45 1 Posted May 25, 2013 While I don't know if you can do that individually, Arma 3 has several default weapon presets for the rifles. For example, you can have vanilla MX rifle ("arifle_MX_F"), or you can have an MX with an ACOG and laser sight on it ("arifle_MX_ACOg_point_grip_F"). Just stick those classnames into the code. Sure. But some Weapon Addons for example the R3F Mod haven't such classnames. A solution to attach Items to Weapons on the ground with an Init-Code would be very helpful. Share this post Link to post Share on other sites
Tuliq 2 Posted May 26, 2013 No that is impossible as far as I know. Share this post Link to post Share on other sites