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Development Branch Changelog

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02-06-2021
EXE rev. 147691 (game)
EXE rev. 147691 (Launcher)
Size: ~78.5 MB

 

DATA

  • Fixed: Script errors in Vanguard multiplayer
  • Fixed: Script error in Karts multiplayer (Zeus) racing
  • Fixed: Default treeItem colorDisabled was using an incorrect color in Eden Editor
  • Fixed: When sorting was applied in the "Open file" menu in Eden Editor, the visually selected file was not the chosen file - FT-T134630
  • Tweaked: Changed the short tread selection on AH9 / M900 so it's actually short on both sides
  • Fixed: Removed camo selection from Kitbag and Field Pack shadow LODs, because they were breaking retextures using hiddenSelectionsMaterials

 

ENGINE

  • Added: irLight entry to all light config classes to turn a light source into a InfraRed-only light
  • Added: volumeShape entry to weapon flashlight config classes to allow the use of volumetric light cone models
  • Added: irDotSize entry to weapon IR laser attachment config classes for the size of the IR dot on laser impact
  • Fixed: IR strobes not showing up in night vision PiP cameras
  • Fixed: IR strobes could be seen by AI if a player has night vision, even when the AI has no night vision
  • Added: setLightIR script command
  • Tweaked: Cruise control now aborts the speed limit when you brake manually
  • Tweaked: Cruise control now lets you drive faster than the target speed when you apply manual thrust
  • Fixed]: "TakeMagazine" and "TakeDropMagazine" actions now work properly again - FT-T77005, FT-T75585, FT-T76535
  • Tweaked: "TakeMagazine" action now has an optional parameter to force the picked up magazine to the backpack
  • Fixed: "Killed" Event Handler was sometimes firing twice - FT-T149510
  • Fixed: Never-ending barrage of explosions when a "HandleDamage" Event Handler returned 0 - FT-T72109
  • Fixed: Players got kicked when a multiplayer scenario contained custom models with textures - FT-T147191
  • Added: Scripted directional light support (#lightreflector) with new commands setLightConePars and setLightVolumeShape

 

LAUNCHER

  • Like 19
  • Thanks 7

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17-06-2021
EXE rev. 147768 (game)
EXE rev. 147768 (Launcher)
Size: ~112.9 MB

 

DATA

  • Added: triggerInterval attribute for Eden Editor triggers - FT-T158881
  • Fixed: Eden Editor's export to SQF / Terrain Builder window had broken scrollbars - FT-T141001
  • Fixed: Editor Editor export to SQF with an incorrect attribute type - FT-T158949
  • Added: "Force load" button to Eden Editor's missing required addons display (use carefully at your own risk) - FT-T157981
  • Fixed: Some of the jet canopies were missing localization
  • Fixed: Subsonic bullet fly-by sounds were playing with 0 volume (thanks Dslyecxi)
  • Fixed: Rogue polygons in the bottom part of the Crane model - FT-T158622

 

ENGINE

  • Tweaked: Enabled setTowParent support for tanks (without automatic steering)
  • Tweaked: Towed vehicle braking behavior
  • Added: __TIMESTAMP_UTC__ preprocessor macro
  • Added: getSensorTargets / getSensorThreats script commands
  • Fixed: selectionPosition command could not return the position of face selections - FT-T158916
  • Added: maxLifetime parameter to the NVMarker config
  • Added: blinkingPattern / blinkingStartsOn / blinkingPatternGuarantee parameters to the NVMarker config - FT-T158909
  • Added: Ability to 'force load' Eden Editor scenarios with missing addons (use carefully at your own risk) - FT-T157981
  • Tweaked: Light flare effects are now visible during the day, if daylight is enabled on them - FT-T152896
  • Fixed: getLightingAt was ignoring some dynamic light sources - FT-T156930
  • Fixed: getLighting / getLightingAt script commands returned the wrong value for ambient brightness
  • Fixed: Missing serialization for triggerInterval - FT-T158881
  • Added: Eden Editor trigger attribute for triggerInterval - FT-T158881
  • Fixed: Zeus camera could get stuck if its direction was set via script - FT-T158928
  • Fixed: skipLobby as server parameter did not work - FT-T133184
  • Fixed: allowProfileGlasses as server parameter did not work - FT-T158671
  • Tweaked: Both skipLobby and allowProfileGlasses can now take Booleans as well as 1 or 0
  • Fixed: A host creating a server would skip the lobby if a scenario had skipLobby set to 1
  • Fixed: Type attribute search in Eden Editor was not reset when X was clicked - FT-T158966
  • Fixed: __HAS_INCLUDE macro was not respecting the filePatching parameter
  • Tweaked: Improved performance of light flare handling
  • Fixed: Eden Editor Arsenal glasses were not applied on Dedicated Servers. Eden Editor Arsenal glasses now take priority, then profile glasses (if any), unless disallowed with allowProfileGlasses. setIdentity and addGoggles script command are unaffected and will override all of the above.
  • Tweaked: ComboBox controls now respect the disabled property of items and prevents them from being selected
  • Fixed: Eden Editor object/trigger/group/module variable name attributes allowed their names to start with an underscore - FT-T125850
  • Added: New type of Eden Editor validation globalVariable to complement the existing variable
  • Added: getTextureInfo script command - FT-T150571, FT-T159007
  • Tweaked: Extended audible distance for subsonic bullet flyby sounds from 5m to 15m
  • Added: Optional parameter to lbSortby and lnbSortBy commands to be able to sort by textRight - FT-T159021
  • Fixed: lbText did not return text when used with a control instance rather than idc on CT_TOOLBOX
  • Fixed: Crash when placing vehicles with no resolution LODs in their model on a Dedicated Server in view of AI units
  • Fixed: lbXYZ idc version commands did not support the same control types as control instance version variants
  • Fixed: lbSetTooltip now works with CT_TOOLBOX
  • Tweaked: lbAdd does not force set tooltip on CT_TOOLBOX any more, use lbSetTooltip
  • Tweaked: lnbSize now supports CT_TOOLBOX
  • Added: Missing lbTooltip script command - FT-T80590
  • Fixed: Text set with lnbSetTextRight would not show - FT-T159026, FT-T85957
  • Fixed: +/- buttons in the Arsenal container loadout list were drawn outside of the listbox - FT-T156702
  • Fixed: idc syntax of ctrlText / ctrlSetText supported less control types
  • Tweaked: ctrlTextWidth and ctrlTextHeight support more control types
  • Tweaked: Increased number of dynamic lights for the Ultra setting from 16 to 32
  • Tweaked: Most Event Handlers (including config type EH) now have a local variable _thisEvent which contains the name of the event - FT-T118235
  • Fixed: Multiple joystick axis key binding was not ignoring disconnected devices in averaging - FT-T119742
  • Like 13
  • Thanks 5

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24-06-2021
EXE rev. 147802 (game)
EXE rev. 147803 (Launcher)
Size: ~360.4 MB

 

DATA

  • Added: Polish and Russian names (Smolko, Sternik, Stolarski, Stype, Yakhin, Zielinski, Adamovich, Burak, Gorecki, Ivanov, Kesson, Kowalski, Kruglikov, Krupin, Kushan, Nowak, Petrenko) to the Polish and Russian radio protocols
  • Fixed: Texture mismatch on dynamically created entities in multiplayer (primarily vehicle liveries) - FT-T118235
  • Added: Volumetric light cones (similar as on vehicles) to flashlights
  • Fixed: Hummingbird customization did not persist in Eden Editor
  • Fixed: Different animal textures could be applied in multiplayer - FT-T155860
  • Tweaked: Utilities config viewer now has an option to toggle localized text of the entries
  • Tweaked: Utilities commands viewer returns more command information, has wildcard search, and the HELP button links directly to Community Wiki command pages
  • Fixed: Typo in the BIS_fnc_sandstorm function

 

ENGINE

  • Fixed: Eden Editor marker entities were always created as icons - FT-T159074, FT-T159060
  • Tweaked: Added alternative syntax to the displayCtrl script command
  • Fixed: Crash if a weapon adds itself as sub-item
  • Tweaked: squadParams script command is extended with Arma 3 squad ID and Arma 3 Units ID information
  • Fixed: Thunder could not be silenced with enableEnvironment nor fadeEnvironment - FT-T159219
  • Added: Modded key binding support
  • Added: diag_stacktrace script command
  • Added: setServerEventHandler and getServerEventHandler script commands, as well as a serverNamespace script command
  • Added: New script command weaponReloadingTime - FT-T151810
  • Tweaked: weaponState now also returns the current weapon reload time 1 to 0 - FT-T151810
  • Tweaked: Zeus pricing handling when in 'god mode' (everything is free)
  • Fixed: Sound of ladder climbing being stuck at the bottom of a ladder when in third-person view - FT-T159152
  • Like 19
  • Thanks 1

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30-06-2021
EXE rev. 147828 (game)
EXE rev. 147824 (Launcher)
Size: ~69.2 MB

 

DATA

  • Fixed: When benches on the MH-9 were removed in Garage, the player could still sit on them
  • Fixed: When a config is not a class, the Config utility did not show the addon it belongs to
  • Tweaked: The Config utility now remembers the last config look up and the Commands utility tooltip was improved

 

ENGINE

  • Tweaked: Added optional enable argument to the menuEnable command to be able to disable a menu item when false - FT-T159270
  • Tweaked: selectionPosition alternative syntaxes now support proxies
  • Fixed: Eden Editor shift-click rotation was resetting rotation widget rotations - FT-T159275
  • Tweaked: Eden Editor now disables autosaves if an error happens during scenario load - FT-T157168
  • Fixed: PiP view distance not scaling when the overall view distance is adjusted
  • Tweaked: moveOut was further improved - FT-T79658
  • Added: ctrlSetTooltipMaxWidth script command
  • Tweaked: lbSortBy and lnbSortBy now have an optional flag to switch Unicode support off in favor of performance
  • Fixed: Shape markers created with Eden Editor UI were setting markerType to a shape name instead of an empty string - FT-T159443
  • Added: displayChild script command to complement displayParent
  • Fixed: Crash when deleting the Mission Display through the createDisplay script command - FT-T157895
  • Fixed: Eden Editor's 'Force Load' button did not work on the first try if the scenario is too old - FT-T157981
  • Like 13
  • Thanks 2

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08-07-2021
EXE rev. 147859 (game)
EXE rev. 147859 (Launcher)
Size: ~68.8 MB

 

DATA

  • Fixed: EditMulti3 / EditMulti5 textboxes being bigger than their background in Eden Editor - FT-T159160

 

ENGINE

  • Added: ctrlBackgroundColor, ctrlForegroundColor script commands - FT-T126632
  • Tweaked: Setting and getting color on text, background, and foreground Controls should be improved and more Control types are supported - FT-T156137
  • Fixed: Zeus' Recent menu was not working in 'god mode'
  • Fixed: menuEnable Control instance version was not resolving item path correctly when trying to disable the item
  • Tweaked: Added alternative syntax for isPlayer command that works for dead players as well
  • Fixed: Bug in setVectorDirAndUp  - FT-T153531
  • Added: -preprocDefine command-line parameter to define global preprocessor macros
  • Added: script command selectionVectorDirAndUp
  • Fixed: Eden Editor's placeCompositionInLayer setting was not correctly reordering layers if the composition contained waypoints - FT-T156806
  • Fixed: Secondary ladder climbing sound being stuck at the bottom of ladders when in 3rd Person Perspective - FT-T159152
  • Fixed: It was possible to change seat to a locked position using Eden Editor's context menu
  • Fixed: Multiple typos in the in-game command help for lnbXYZ commands - FT-T159533
  • Tweaked: Added alternative syntax to the weaponState command to be able to query a specific weapon for a unit - FT-T152553
  • Tweaked: Output of the weaponState command was extended with magazine reloading phase info - FT-T152553
  • Fixed: enableGunLights did not always work for every AI unit in a group - FT-T154810
  • Tweaked: Added optional parameter to playSound3D to create sound local-only in MP
     

LAUNCHER

  • Tweaked: Custom command-line parameters are now always visible
  • Like 10

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14-07-2021
EXE rev. 147890 (game)
EXE rev. 147890 (Launcher)
Size: ~69.3 MB

 

ENGINE

  • Added: Ability to place Eden Editor Compositions in Zeus
  • Added: zeusCompositionScriptLevel server.cfg / description.ext option
  • Added: Alternative syntax to collect3DENHistory to customize the history entry - FT-T159607
  • Like 13
  • Thanks 1

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04-08-2021
EXE rev. 147985 (game)
EXE rev. 147985 (Launcher)
Size: ~137.5 MB

 

KNOWN ISSUES

  • Respawning in multiplayer is not working correctly

 

DATA

  • Added: Ability to manually select unit types in the Civilian Presence module. The module can now also be expanded with modded units, see the documentation.
  • Tweaked: Disabled minefield marker drawing when placing mines in Zeus (can be manually enabled if desired) - FT-T76466

 

ENGINE

  • Added: GestureChanged, GestureDone Event Handlers - FT-T151695, FT-T152786
  • Added: gestureState script command - FT-T152790
  • Tweaked: Removed ability to place Simple Objects via Zeus compositions
  • Added: Modifier keys to place Zeus compositions following terrain (Ctrl) and at their original position (Alt)
  • Fixed: Zeus could not delete / move backpacks spawned via compositions
  • Added: uniqueUnitItems script command
  • Tweaked: Improved selectBestPlaces command performance
  • Added: enableDirectionStabilization and directionStabilizationEnabled script commands
  • Tweaked: Improved performance of the allMissionObjects script command
  • Tweaked: Disabled object attribute pop-ups when placing Zeus compositions
  • Fixed: Zeus compositions not updating the AI pathfinding grid
  • Tweaked: It is now possible in Eden Editor to load ammo boxes and other generic objects into Vehicle-in-Vehicle cargo
  • Fixed: Zeus side symbols disappearing if search yields no results and when switching placement types
  • Fixed: XListBox Prev / Next buttons staying disabled
  • Fixed: User action Event Handlers not properly serializing in saves
  • Fixed: Detecting joystick disconnects while the game is running and excluding disconnected joysticks from averaging - FT-T119742
  • Fixed: Weapon flashlights still rendering when a unit is hidden via hideObject - FT-T159924
  • Fixed: Inability to use local variables in Eden Editor script textboxes
  • Added: allUsers server-side script command
  • Added: getUserInfo server-side script command
  • Added: OnUserConnected server-side mission Event Handler
  • Added: OnUserDisconnected server-side mission Event Handler
  • Added: OnUserClientStateChanged server-side mission Event Handler
  • Added: OnUserAdminStateChanged server-side mission Event Handler
  • Added: OnUserKicked server-side mission Event Handler
  • Added: OnUserPlayerSelected server-side mission Event Handler
  • Tweaked: Removed setServerEventHandler / getServerEventHandler script commands
  • Fixed: UserAction 'shortcut' not working with modded keybinds
  • Tweaked: openMap forced flag was tweaked to keep the map closed if false
  • Added: canDeployWeapon script command - FT-T154254
  • Tweaked: Added alternative syntax for isWeaponDeployed, allowing optional surface selection
  • Like 15
  • Thanks 1
  • Confused 1

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12-08-2021
EXE rev. 148052 (game)
EXE rev. 148022 (Launcher)
Size: ~154.6 MB

 

KNOWN ISSUES

  • The game may crash when adding / removing objects from Vehicle-in-Vehicle cargo in Eden Editor

 

DATA

  • Added: Missing Chinese font characters 0x5F7F, 0x2015, 0x8B14 and 0x52DB
  • Added: New Picture-in-Picture visibility range slider to the video options UI

 

ENGINE

  • Fixed: It was possible to assemble static weapons inside a vehicle inventory - FT-T159943
  • Tweaked: Backpacks cannot be loaded into Vehicle-in-Vehicle cargo inside Eden Editor anymore
  • Tweaked: Weapon Holders (Equipment) cannot be loaded into Vehicle-in-Vehicle cargo inside Eden Editor anymore
  • Fixed: Eden Editor was randomly reordering vehicle crew and Vehicle-in-Vehicle cargo on scenario load
  • Tweaked: Vehicle-in-Vehicle cargo now uses visual bounding boxes if its size is significantly bigger than the geometry bounding box
  • Tweaked: setDebriefingText was extended with subtitle, picture and pictureBackground parameters - FT-T85682
  • Added: getDebriefingText script command - FT-T85682
  • Added: missionEnd script command
  • Added: hashValue script command
  • Added: ambientTemperature script command
  • Fixed: Vehicle-in-Vehicle copy-paste re-spawning previously deleted vehicle crew
  • Fixed: openMap forced flag was made to keep the map closed if false
  • Fixed: Picture-in-Picture not properly re-enabling when enabling right after disabling
  • Fixed: Eden Editor copy-paste issues with Vehicle-in-Vehicle vehicles into a separate layer
  • Tweaked: Increased default network bandwidth settings
  • Tweaked: JIP queue for setUnitLoadout has been optimized - FT-T160059
  • Tweaked: Map marker text length is now limited to 384 characters
  • Fixed: Extreme memory usage and out-of-memory crashing if clouds are enabled and the camera is too far out of terrain bounds - FT-T160120
  • Tweaked: setVelocity* script commands are now limited to 5 km/s
  • Fixed: Invalid Vehicle-in-Vehicle cargo order when in Eden Editor when removing an object from the middle of multiple cargo objects
  • Fixed: Preprocessor error when using #if after a #else, #endif - FT-T160173
  • Like 16

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18-08-2021
EXE rev. 148076 (game)
EXE rev. 148073 (Launcher)
Size: ~67.9 MB

 

DATA

  • Fixed: The color of the selected Kart in Virtual Garage was inconsistent

 

ENGINE

  • Added: CargoLoaded / CargoUnloaded object Event Handlers for Vehicle-in-Vehicle - FT-T155799
  • Fixed: Number plate font was set incorrectly - FT-T159583
  • Tweaked: Number plate format handling is improved - FT-T159583
  • Fixed: Crash when moving Vehicle-in-Vehicle cargo back into a vehicle and when its position is not available anymore
  • Fixed: Corrected return types of some of the script commands in the in-game help
  • Fixed: Color returned by scripting commands on error or null Control was inconsistent
  • Added: Alternative syntax for lockCameraTo that works for non-directionally-stabilized turrets
  • Added: lockedCameraTo script command
  • Fixed: Corrupt Config entry was causing a crash - FT-T160224
  • Added: Instigator parameter to setHit / setHitIndex script commands
  • Added: Instigator parameter to setHitPointDamage script command
  • Fixed: Debriefing stats not rendering if they are on the first visible debriefing page
  • Like 11

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26-08-2021
EXE rev. 148101 (game)
EXE rev. 148101 (Launcher)
Size: ~93.6 MB

 

ENGINE

  • Tweaked: getLightingAt now respects players' night vision state for IR light emitters
  • Fixed: Zeus composition markers being placed at the wrong position
  • Fixed: Zeus composition not rendering previews for markers
  • Tweaked: Zeus compositions now generate unique names for map markers if the desired names already existed
  • Fixed: Zeus could not edit markers after they were placed from a composition
  • Fixed: Zeus compositions were placed at the wrong position if placed via the map screen
  • Fixed: Could not move a whole group into a vehicle in Eden Editor
  • Tweaked: Adjusted vehicle SpeedLimit/CruiseControl to also apply brakes if moving downhill - https://github.com/acemod/ACE3/pull/8273
  • Like 9
  • Thanks 2

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01-09-2021
EXE rev. 148140 (game)
EXE rev. 148140 (Launcher)
Size: ~67.9 MB

 

ENGINE

  • Fixed: Eden Editor Shift + Left Click would sometimes not rotate entities towards the mouse position - FT-T159275
  • Fixed: IDC syntax for lbText was not working properly - FT-T160396
  • Fixed: Potential crash on listbox drag-and-drop operations
  • Tweaked: load and loadAbs script commands can now take uniform / vest / backpack containers, vehicles, ammo boxes and weapon holders in addition to units as an argument - FT-T152952
  • Like 8
  • Confused 2
  • Sad 1

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08-09-2021
EXE rev. 148176 (game)
EXE rev. 148176 (Launcher)
Size: ~83.7 MB

 

DATA

  • Added: Translations of new (mostly UI) texts

 

ENGINE

  • Added: Steam Rich Presence (shows Steam Friends what you're doing in the game / can be disabled via the existing Stream Friendly UI toggle)
  • Tweaked: regexFind now does not print an error when startOffset is bigger than string length; it will now fail silently
  • Fixed: When a UAV was disassembled with its rotors spinning, the engine sound would remain FT-T79617, FT-T80507
  • Fixed: Helicopter sounds could get stuck in some cases
  • Added: Scripted Lasers via drawLaser
  • Fixed: sliderSpeed script command did not return an optional step parameter value
  • Fixed: Missing separator between the missing addons message and the missing addons list
  • Added: "VisionModeChanged" entity Event Handler - FT-T160442
  • Added: maxLoad and setMaxLoad scripting commands
  • Fixed: createDialog was not working on briefing screens - FT-T160422
  • Fixed: It was not possible to assemble static weapons
  • Like 14
  • Thanks 1

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15-09-2021
EXE rev. 148196 (game)
EXE rev. 148196 (Launcher)
Size: ~67.8 MB

 

ENGINE

  • Fixed: "Apex Protocol" lobby was not loading properly
  • Tweaked: currentVisionMode script command was extended to include TI index
  • Fixed: Vision modes were not returned correctly for a unit controlling a UAV - FT-T127335
  • Fixed: VisionModeChanged Event Handler was not triggered for a unit controlling a UAV - FT-T127335
  • Added: getConnectedUAVUnit scripting command
  • Fixed: All magazinesDetailXYZ commands returned the same result - FT-T151895
  • Tweaked: Added an optional parameter to magazinesDetailXYZ commands to include loaded magazines
  • Tweaked: magazinesAmmoFull command has been extended with magazine ID and creator information
  • Like 11
  • Thanks 4

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22-09-2021
EXE rev. 148209 (game)
EXE rev. 148209 (Launcher)
Size: ~68.3 MB

 

DATA

  • Fixed: Civilian Presence module script error on mod terrains (thanks Lelik)

 

ENGINE

  • Fixed: MFD on the Mora was showing vision mode incorrectly - FT-T127823
  • Fixed: Various audio-related game crashes and glitches
  • Fixed: -debug start parameter was not setting its preprocessor macro
  • Tweaked: Mission / Object Event Handlers are no longer recompiled when added
  • Like 9
  • Thanks 2

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30-09-2021
EXE rev. 148219 (game)
EXE rev. 148219 (Launcher)
Size: ~67.8 MB

 

ENGINE

  • Added: Server config option to dump logs when a player has an excessively large message queue size
  • Fixed: Game not properly generating freeze reports on freezing
  • Tweaked: Set more reasonable Steam Workshop download priorities to hopefully avoid some immediate download aborts (for Compositions f.e.)
  • Added: Separate dotColor and maxBeamLength parameters to scripted lasers
  • Tweaked: AI no longer check if units have their weapon flashlights enabled (for visibility checks) during bright daytime
  • Fixed: Terrain SVG export tree ellipses could have negative width/height
  • Like 8
  • Thanks 3
  • Confused 2

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06-10-2021
EXE rev. 148232 (game)
EXE rev. 148232 (Launcher)
Size: ~93.4 MB

 

ENGINE

  • Fixed: Game freeze caused by changing Picture-in-Picture settings in combination with using a IGUI drone feed - FT-T160949
  • Added: Log context for trigger scripts (a script error in a trigger will tell you which trigger it was)
  • Tweaked: The selectWeapon script command can now take weapon, muzzle and firemode as array argument
  • Fixed: In some cases weapon selection was not working over network
  • Fixed: The MDMP file was sometimes not written to disk when the game crashes

 

LAUNCHER

  • Fixed: Potential crash at startup when mod downloads are queued - FT-T160425
  • Like 9
  • Thanks 2

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14-10-2021
EXE rev. 148350 (game)
EXE rev. 148350 (Launcher)
Size: ~68 MB

 

DATA

  • Fixed: The edit vehicle appearance function in Eden Editor was not always working as expected
  • Fixed: The disableRandomization scenario parameter was not stopping randomization of vehicle animations

 

ENGINE

  • Fixed: AI could see units emitting IR flashlights even without nightvision (thanks Steve)
  • Fixed: The irLight property was not working in CfgLights (thanks Steve)
  • Fixed: The 2D map outside color was dark blue on terrains that have outside terrain synthesis disabled
  • Fixed: Picture-in-Picture textures not always properly updating their resolution when PiP quality is changed (thanks Rosd6)
  • Fixed: Scripted Laser impact dots sometimes flickering white
  • Added: ctrlMapPosition command to complement existing ctrlMapSetPosition - FT-T161243
  • Fixed: turretOwner command did not support a [-1] driver turret - FT-T160825
  • Fixed: Crash when getSensorTargets is performed on an empty vehicle - FT-T161282
  • Fixed: magazinesAllTurrets returning a person's magazines when turned out, resolved via alternative syntax to preserve backward compatibility - FT-T160485
  • Fixed: Potentially wrong return type of the airportSide command - FT-T161288
  • Fixed: TrackIR head movement
  • Tweaked: The game will now not generate freeze dumps when a debugger is attached
  • Tweaked: Enabled debug log context for when the group limit is reached - FT-T153041
  • Added: Debug log with context if getVariable is called on a null object or group - FT-T153041
  • Tweaked: Potential performance improvement (sound positions)
  • Tweaked: Potential performance improvement (clutter flattening)
  • Tweaked: Potential performance improvement (AI flashlight checking)
  • Tweaked: Potential performance improvement (AI sensor updating)
  • Fixed Steam Rich Presence disable flag did not work in mod configs
  • Like 14
  • Thanks 4

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20-10-2021
EXE rev. 148374 (game)
EXE rev. 148374 (Launcher)
Size: ~68 MB

 

ENGINE

  • Fixed: Weapons of the same kind but with a different ammo count would get counted as the same weapon within a container (using getUnitLoadout) - FT-T127850
  • Fixed: Crash when creating rope between a vehicle and itself - FT-T161256
  • Tweaked: Removed getVariable null debug logging if a default value was provided or if unscheduled
  • Tweaked: Potential performance Improvement (non-local AI targeting)
  • Fixed: Weapon firing mode reset on weapon change - FT-T160471
  • Like 12
  • Thanks 1

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28-10-2021
EXE rev. 148387 (game)
EXE rev. 148387 (Launcher)
Size: ~304.2MB

 

DATA

  • Fixed: Typo in the black variant of the MX rifle with pre-attached accessories - FT-T156832
  • Fixed: Incorrect tooltip for AKM 75 round drum magazine
  • Fixed: Contact's blank rounds were producing fly by sounds
  • Fixed: One of the doors in Land_Cargo_Tower_V3_F not working - FT-T127458
  • Fixed: postInit on vehicles with randomization overwriting setObjectTexture in an editor object's init
  • Fixed: Clan selection was mirrored on the right side of the T-140 Angara
  • Fixed: Small visual glitch on the Nyx Recon & Autocannon variants when the SLAT cage was visible
  • Fixed: Bullets not all hiding on static M2 HMG - FT-T161143

 

ENGINE

  • Fixed: Mines being instantly armed if the closest vehicle to it is another mine
  • Fixed: Editor init script boxes not always displaying errors correctly
  • Tweaked: Do not render the volumetric flashlight cone in first-person
  • Added: "yearTime", "ambientTemp", "snow" Environment Sound Controllers
  • Added: "snow" parameter to RainParticles config (default false - this is for mods; there will not be snow implemented for vanilla)
  • Tweaked: getAllEnvSoundControlers and getEnvSoundController are now supporting the new sound controllers

 

LAUNCHER

  • Fixed: Potential crash at startup when subscribed to many mods
  • Added: Western Sahara CDLC support
  • Like 19

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03-11-2021
EXE rev. 148426 (game)
EXE rev. 148426 (Launcher)
Size: ~999.5MB

 

DATA

  • Fixed: Unarmed variants of the Prowler and Qilin spawned with weapons

 

ENGINE

  • Fixed: A few minor typos in some in-game help examples
  • Fixed: playSound disableAttenuation parameter not working properly
  • Added: getAllEnv3DSoundControllers, getEnv3DSoundController and allEnv3DSoundSources script commands
  • Fixed: When too many IR lasers were in the scene, only the furthest would be rendered instead of the nearest
  • Tweaked: "rain" and "rainDrops" sound controllers are zeroed when "snow" is set to 1 in the RainParticles config
  • Tweaked: Added "dropColorStrong" parameter to the RainParticles config to enforce the "dropColor" value
  • Added: rainParams script command
  • Tweaked: Added alternative syntax to the setRain script command
  • Fixed: Custom RainParticles parameters now reset to main config values when weather resets
  • Tweaked: VehicleTransport config now also supports positions in addition to memory points
  • Tweaked: Thunder and lightning are now disabled when snow is set to 1
  • Added: setHumidity script command, to complement the existing humidity script command
  • Tweaked: Surface humidity is stopped from updating when snow is set to 1; use setHumidity if a specific value is needed
  • Added: Vehicle-in-Vehicle cargo objects are now rotated by 90° if they would not fit in their default orientation
  • Like 14
  • Thanks 3

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10-11-2021
EXE rev. 148461 (game)
EXE rev. 148461 (Launcher)
Size: ~96.1MB

 

ENGINE

  • Added: awake and isAwake scripting commands, to be able to access the resting state of a PhysX object
  • Added: Network compression
  • Added: isSaving script command
  • Fixed: Several typos, incorrect return types, and capitalization in the in-game help texts
  • Fixed: Graphics driver version detection crashing the game if the AMD driver refuses to report its version
  • Fixed: Visual desync of remote PhysX car wheels after the driver gets out
  • Tweaked: Automatically set the -noLauncher parameter if the game is running in Proton
  • Like 12
  • Thanks 3

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17-11-2021
EXE rev. 148493 (game)
EXE rev. 148493 (Launcher)
Size: ~96 MB

 

ENGINE

  • Added: Missing getter for allowCrewInImmobile - isAllowedCrewInImmobile - FT-T161783
  • Fixed: Mission / 3DEN / Music / UserAction Event Handlers possibly skipping some handlers when handlers are deleted while executing - FT-T161871
  • Added: _thisEventHandler and _thisEvent variables to Display / Control / Music / 3DEN Event Handlers
  • Added: Missing getter for disableCollisionWith - collisionDisabledWith - FT-T161479
  • Fixed: Mission Event Handler arguments were not stored in saves
  • Fixed: Control / Display Event Handlers possibly executing their handler code twice when handlers are deleted while executing - FT-T161871
  • Tweaked: objectParent now returns the unit or WeaponHolder when checking uniform / vest / backpack containers

LAUNCHER

  • Fixed: Launcher now does not try to open and crash when running inside Proton
  • Like 10

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25-11-2021
EXE rev. 148538 (game)
EXE rev. 148538 (Launcher)
Size: ~70 MB

 

ENGINE

  • Fixed: Config entity Event Handlers were ignoring their return value
  • Fixed: Music Event Handlers were not saved in savegames
  • Added: Error messages when trying to add / remove a Music Event Handler and providing an invalid event name
  • Added: Scripting command inputMouse - FT-T83382
  • Tweaked: Improved Vehicle-in-Vehicle loading / unloading performance
  • Fixed: allowedHTMLLoadURIs was not working if the provided URI was not lowercased - FT-T161958
  • Added: inputController script command
  • Tweaked: Added alternative syntax to actionKeys that returns an array of strings - FT-T79203
  • Tweaked: Added alternative syntax for keyName and keyImage commands which accepts a string
  • Tweaked: It is no longer possible to load mines into Vehicle-in-Vehicle cargo in Eden Editor
  • Tweaked: Potential performance optimization when attaching static objects
  • Fixed: Sound simulation did not stop when entity simulation was disabled - FT-T161266
  • Fixed: forceWeaponFire was not firing the smoke launcher on Marid - FT-T80829

 

LAUNCHER

  • Fixed: Potential crash related to mod thumbnails - FT-T161495
  • Like 5
  • Confused 1

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