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Development Branch Changelog

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26-09-2018
EXE rev. 145075 (game)  
EXE rev. 145075 (launcher)  

Size: ~39 MB

 

DATA

  • Fixed: Shadows for all Concrete Curbs (Grey, x m)

  • Fixed: Error when creating "test_EmptyObjectForBubbles" - https://feedback.bistudio.com/T132812

  • Added: BIS_fnc_3DENExportSQF now supports exports with positions relative to a given center

  • Added: BIS_fnc_calculateDateTime function

  • Added: BIS_fnc_CompareDateTimes and BIS_fnc_IsDateTimeNewer functions

  • Tweaked: Improved fence texture and material

  • Fixed: UV stretch on the front of the SDAR rifle magazine

  • Tweaked: Adjusted colors for Assault Pack (Coyote Brown), Assault Pack (Khaki), Assault Pack (Sage), Kitbag (Coyote Brown) and Kitbag (Sage) backpacks. The old Kitbag (Coyote) variant has been kept as Kitbag (Tan).

 

ENGINE

No EXE changes 

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03-10-2018
EXE rev. 145106 (game)  
EXE rev. 145106 (launcher)  

Size: ~109 MB

 

DATA

  • Tweaked: Removed the drop down menu from the Posters module (syncing to triggers was not required & was causing pop-up errors)

  • Fixed: Bad alpha sorting on Slum Fence (Land_Slums01_8m)

  • Tweaked: Footstep sounds inside small military towers

 

ENGINE

  • Fixed: Attenuation for transport internal sound
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09-10-2018
EXE rev. 145126 (game)  
EXE rev. 145126 (launcher)  

Size: ~71 MB

 

DATA

 

ENGINE

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