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Development Branch Changelog

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07-06-2018 

No new EXEs

Size: ~13 MB 

 

DATA 

  •  Fixed: The format of ordinal numbers in Russian was incorrect

The East Wind (potential spoilers)

Spoiler
  • Tweaked: More AT ammo provided for the defensive segment of the Resurgent West scenario

 

ENGINE 

No EXE changes today 

  • Like 7
  • Thanks 1

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08-06-2018 

No new EXEs

Size: ~1 MB 

 

DATA 

The East Wind (potential spoilers)

Spoiler
  • Fixed: Missing jets at the end of the Tipping Point scenario 

 

ENGINE 

No EXE changes today 

  • Like 4
  • Thanks 1

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11-06-2018 

No new EXEs

Size: ~23 MB 

 

DATA 

  • Tweaked: Visuals of missile flames were improved 

 

ENGINE 

No EXE changes today 

  • Like 11
  • Thanks 1

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12-06-2018 

EXE rev. 144859 (game) 

EXE rev. 144859 (launcher) 

Size: ~68 MB

 

DATA 

No data changes today 

 

ENGINE 

Eden Editor 

  • Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix
  • Like 5
  • Thanks 1

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13-06-2018 

No new EXEs

Size: ~88 MB 

 

DATA 

  • Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus) 
  • Added: "Maddog" LOAL capability for the AMRAAM and R77 missiles 
  • Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036
  • Tweaked: Minor increase of 105mm HEAT splash damage 
  • Fixed: PCML submunition didn't always get reliably triggered in the direct mode 

 

ENGINE 

No EXE changes for today

  • Like 11
  • Thanks 1

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15-06-2018 

No new EXEs 

Size: ~105 MB 

 

DATA 

  • Tweaked: IR masking tents' behavior was improved 
  • Tweaked: Remote designators now transmit their laser target coordinates via Data Link

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler

    Fixed: It was possible to kill Lt. James in the Avenging Furies scenario of the Beyond Hope operation 

     

ENGINE 

No EXE changes for today

  • Like 7
  • Thanks 2

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18-06-2018 

No new EXEs 

Size: ~12 MB 

 

DATA

  • Tweaked: Language related addons were repacked

 

ENGINE 

No EXE changes for today

  • Like 3
  • Thanks 1

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20-06-2018

No new EXEs 

Size: ~1.7 MB 

 

No significant changes to report on today

  • Like 3
  • Thanks 1
  • Sad 6

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21-06-2018 

EXE rev. 144870 (game) 

EXE rev. 144870 (launcher) 

Size: ~82 MB 

 

DATA 

Eden Editor 

  • Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor 

 

ENGINE 

  • Tweaked: AG missiles now get lost when not pointed at the ground when fired 
  • Tweaked: Autoseeking missiles check target visibility (through terrain) when locking 
  • Like 7
  • Thanks 4

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03-07-2018 

EXE rev. 144890 (game)  

EXE rev. 144890 (launcher)  

Size: ~220 MB 

 

DATA 

  • Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18 
  • Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
  • Tweaked: Penetration materials of the industrial shed were adjusted 

 

ENGINE 

  • Like 13
  • Thanks 3

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10-07-2018 

EXE rev. 144906 (game)  

EXE rev. 144906 (launcher)  

Size: ~656 MB 

 

DATA 

  • Fixed: RPT file error connected to the SPG-9
  • Fixed: The IDAP skin for the Zamak Water Truck was not localized properly 
  • Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly 
  • Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104
  • Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
  • Fixed: There were some rogue components in the AH-9 PhysX LOD 
  • Fixed: camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858
  • Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
  • Tweaked: Lowered priority of the "Unload Incapacitated" action 
  • Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable 
  • Added: A new RscControlsTable base class
  • Fixed: Various issues on the Jets DLC bonus content assets

 

ENGINE 

  • Tweaked: Grass is no longer obstructing missile locking
  • Like 20
  • Thanks 4

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18-07-2018 

EXE rev. 144914 (game)  

EXE rev. 144914 (launcher)  

Size: ~1.5 GB 

 

DATA 

  • Tweaked: AI delay between shots for vehicle-mounted SPG and Vorona
  • Fixed: AI didn't want to use SPG against nearby targets 
  • Fixed: Vanilla transport helicopters should no longer do dive attacks 
  • Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
  • Tweaked: AK-12 hand animations were improved 
  • Added: Front lights for the pilots of the WY-55 Hellcat 
  • Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
  • Tweaked: The weapon Info Panel was removed from the static radar optics
  • Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted 
  • Fixed: Various issues on the Jets DLC bonus content assets

Eden Editor 

  • Fixed: Editor previews for Tanks DLC dirt patches were missing 
  • Added: Eden Editor attributes for door & solar panel hiding to Medical Tent 
  • Fixed: Scenarios exported by the BIS_fnc_3DENExportSQF function caused a script error when a drone was present 
  • Tweaked: BIS_fnc_3DENExportSQF now executes init fields only after all entities are created, so they can be referenced
  • Fixed: Tank Engine (Used) had an incorrect Editor preview picture 

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership 

     

ENGINE 

  • Like 19
  • Thanks 3

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25-07-2018 

No new EXEs

Size: ~1.3 GB 

 

DATA 

  • Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted 
  • Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster 
  • Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779
  • Tweaked: The fuel capacity for the SDV was increased 
  • Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
  • Fixed: Various issues on the Jets DLC bonus content assets

 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario 

     

Apex protocol (potential spoilers) 

  • Spoiler
    • Fixed: Incapacitated players resurrect after the first live feed video ends in the Heart of Darkness scenario 
    • Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario 
    • Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario 

     

Showcases (potential spoilers) 

  • Spoiler
    • Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way 

     

ENGINE 

No EXE changes 

  • Like 12
  • Thanks 2

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07-08-2018 

EXE rev. 144927 (game)  

EXE rev. 144927 (launcher)  

Size: ~875 MB 

 

DATA 

  • Tweaked: Headlights of the Van would have too little reach (https://feedback.bistudio.com/T131305
  • Added: Current fire mode indicator to the UI of mortars 
  • Fixed: The camera on the Mk45 gun could not move vertically
  • Fixed: Camera rotation sensitivity on the VLS platform was too high 
  • Added: Wide zoom level and NV vision mode to Blackfish gun cameras 
  • Tweaked: The BIS_fnc_showSubtitles function was updated (optional parameter that forces subtitles to display through titleRsc added to retain old functionality). It is turned off by default, as such subtitles would collide with subtitles displayed by the BIS_fnc_kbTell function.
  • Tweaked: Animated chain on the Kart model using UVAnimations (https://community.bistudio.com/wiki/UVAnimations
  • Fixed: Ammo boxes from which all items were removed in the editor were not exported empty by the BIS_fnc_3DENExportSQF function 
  • Fixed: The Kart engine sound position was offset 
  • Fixed: Random object position (achieved by connecting it to markers) was ignored in scenarios exported by BIS_fnc_3DENExportSQF
  • Fixed: Helicopters placed in the air were not flying in a scenario exported by BIS_fnc_3DENExportSQF

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Assault boats would stop before reaching the beach in the Resurgent West scenario (and it caused a related script error) 

     

ENGINE 

No EXE changes

  • Like 13
  • Thanks 4

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16-08-2018 

EXE rev. 144945 (game)  

EXE rev. 144945 (launcher)  

Size: ~96 MB 

 

DATA 

  • Tweaked: Range of the APERS Mine Dispenser was adjusted (https://feedback.bistudio.com/T131505
  • Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories 
  • Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated 
  • Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs (https://feedback.bistudio.com/T131466)
  • Fixed: Ghost Hawk LOD issues

 

ENGINE 

  • Fixed: Command line duplication after a Dedicated Server restarts due to the missionToServerRestart command 
  • Like 6
  • Thanks 1

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22-08-2018 

EXE rev. 144959 (game)  

EXE rev. 144959 (launcher)  

Size: ~155.6 MB 

 

DATA 

  • Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle
  • Tweaked: The legs of Zafir’s bipod were too short 

Showcases (potential spoilers) 

  • Spoiler

    Tweaked: The tank battle in Showcase Armed Assault is now better optimized 

     

ENGINE 

  • Added: New damper1, damper2, and damper3 sound controllers for vehicles 
  • Like 7
  • Thanks 2

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28-08-2018 

EXE rev. 144976 (game)  

EXE rev. 144976 (launcher)  

Size: ~348 MB 

 

DATA 

  • Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD 
  • Tweaked: Goals now collapse on collisions with vehicles 

Showcases (potential spoilers) 

  • Spoiler

    Tweaked: Base compositions in Showcase Armed Assault 

     

ENGINE 

  • Added: These diagnostics have been enabled in the Diagnostics Executable: Normal, Roadway, Geometry, ViewGeometry, FireGeometry, Paths, ShadowVolume, ShadowBuffer, and Buoyancy. 
  • Like 9
  • Thanks 5

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04-09-2018
EXE rev. 145008 (game)  
EXE rev. 145005 (launcher)  

Size: ~148 MB


DATA

  • Tweaked: Deleted the head shadow from Character / Uniform models. Added shadow LODs to proxy head models themselves.
  • Fixed: AN/MPQ-105 and the MIM-134 turret were clipping with the platform (https://feedback.bistudio.com/T131356)
  • Fixed: Hunter and HEMTT headlight flares were not visible (https://feedback.bistudio.com/T127810)
  • Fixed: Bad collision on Airport Control Tower (Metal) ladder that was forcing the avatar into a free fall animation

 

ENGINE

  • Tweaked: Default sharpen filter post-process reduced to 50
  • Tweaked: Increased the number of available sound controllers (added CustomSoundController6 to CustomSoundController32)
  • Like 13
  • Thanks 3

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12-09-2018
EXE rev. 145051 (game)  
EXE rev. 145051 (launcher)  

Size: ~160 MB


DATA

 

ENGINE

No EXE changes

  • Like 8
  • Thanks 2

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19-09-2018
EXE rev. 145075 (game)  
EXE rev. 145075 (launcher)  

Size: ~80 MB


DATA

  • Tweaked: Increased the illumination range of soft vehicles' reflectors (APCs & Tanks WIP)

 

ENGINE

  • Like 9
  • Thanks 1

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