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Development Branch Changelog

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22-02-2018 

EXE rev. 144359 (game) 

EXE rev. 144359 (launcher) 

Size: ~168 MB 

 

DATA 

  • Tweaked: Fuel capacities of land vehicles are now more consistent across the sandbox 
  • Fixed: AI would take dangerous shortcuts from runway to taxiway on Tanoa (https://feedback.bistudio.com/T118265
  • Tweaked: Changes to the Revive system: 
    • Players incapacitated in vehicles are no longer automatically killed 
    • Incapacitated crew can now be unloaded from their vehicle using a new action 
    • Bleeding mechanics and PP effect handling were simplified & optimized  
    • Being unconscious under water or in destroyed/burning vehicles makes players bleed 3x faster, to simulate drowning/burning 
    • Score handling was fixed 
      • Incapacitating someone now properly triggers score adjustment (+1 for an enemy unit, -1 for a friendly unit) 
      • Executing someone doesn't affect score anymore (however it brings a rating penalty, even for enemies) 
    • Rating issues were fixed
      • Rating is now properly adjusted when a unit is incapacitated, executed, revived, or secured
      • Standard kill and team-kill rating adjustments (provided by the game) are also factored in 
    • Players can now use a new 'Secure' (hold) action to take an incapacitated enemy out of action in a less violent way 
      • Securing doesn't trigger a rating penalty as execution does
    • Reviving animations were added 
    • Reviving positioning requirements are now more forgiving
    • Collisions were removed from incapacitated animations on the animation config side; the scripted solution was removed 
    • Many minor adjustments and fixes were done 
  • Tweaked: The vehicle destruction fire damage radius was significantly reduced
  • Fixed: The 'in vehicle' behavior of the Hold Action feature did not behave correctly 
  • Tweaked: It is now possible to make a Hold Action appear on screen only if selected from the action menu 
  • Fixed: The Marid APC in Showcase CSAT was missing an interior 
  • Tweaked: The position of the Xian VTOL in Showcase CSAT was adjusted

 

ENGINE 

  • Fixed: The captureFrame, enableTest, disableTest, logEntities and exportJIPQueue commands were available for voted Dedicated Server administrators
  • Fixed: Potential CTD in Zeus
  • Like 19
  • Thanks 4

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23-02-2018 

EXE rev. 144365 (game) 

EXE rev. 144365 (launcher) 

Size: ~849 MB 

 

DATA 

  • Added: Olive variants for the NATO (Pacific) armored vehicles

 

Vehicle Customization 

  • Tweaked: Various fixes and tweaks of Vehicle Customization 
  • Fixed: Camo netting on the Tigris was not rotating along with the turret (https://feedback.bistudio.com/T127761
  • Fixed: Pacific variants of the Kamysh and Tigris were using incorrect camo net textures 

 

ENGINE 

  • Added: The 'Unload incapacitated' action is now unloading the vehicle driver the same way as other units 
  • Fixed: The 'Unload incapacitated' action could be activated more than once 
  • Fixed: Potential CTD connected to multiplayer 
  • Like 21
  • Thanks 3
  • Haha 1

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26-02-2018 

EXE rev. 144385 (game) 

EXE rev. 144385 (launcher) 

Size: ~268 MB 

 

DATA 

  • Fixed: Incorrect gunner view after turning out from the Sochor, Scorcher, and Marshall vehicles 

Vehicle Customization 

  • Fixed: Several camo nets were covering head lights and smoke emitters 
  • Tweaked: Additional improvements to camo nets 
  • Tweaked: Improvements to the cage armor selections 
  • Fixed: String names for camo variants were incorrect 

 

ENGINE 

  • Fixed: Incorrect icon when using the top-down fire mode with no target locked 
  • Like 10
  • Thanks 1

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27-02-2018 

EXE rev. 144403 (game) 

EXE rev. 144403 (launcher) 

Size: ~454 MB 

 

DATA 

  • Fixed: Incorrect behavior of incapacitated units in a vehicle that just exploded 
  • Tweaked: Revive-related Event Handlers are now removed when Revive is disabled and are re-added when Revive gets enabled 
  • Tweaked: The code of Revive Event Handlers was optimized 
  • Tweaked: The Revive action is now valid as long as the memory point is on the screen (this should counterbalance the reviving animation movement)
  • Fixed: Characters could glitch through the model of the Slammer MBT in some cases (https://feedback.bistudio.com/T127768

Remnants of War (potential spoilers) 

Spoiler
  • Fixed: Players were forced out of the van upon entering the first flashback in the introduction of the mini-campaign 

Eden Editor 

  • Fixed: Animations and textures listed in Eden Editor Garage were not alphabetically sorted 
  • Fixed: In Eden Editor Garage, switching to and from the animations list inverted the state of the selected animations 
  • Fixed: In the animations list in the Virtual Garage, the status of animations dependent on other animations was not always shown correctly 

Tac-Ops Mission Pack (potential spoilers) 

Spoiler
  • Fixed: Playing the Avenging Furies scenario was dependent on non-public game data 

 

ENGINE 

  • Like 10

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28-02-2018 

EXE rev. 144407 (game) 

EXE rev. 144407 (launcher) 

Size: ~218 MB 

 

DATA 

  • Added: UI control showing the current fire mode for artillery vehicles 
  • Tweaked: The tendency to ricochet of various shells and bullets was reduced 

Vehicle Customization 

  • Tweaked: Component visibility dependencies are now working properly. It is now possible to define a forced animate dependency between A -> B and also B -> A. 
  • Tweaked: It is possible to define a forced animate for the off state (use forceAnimate2[] = {...};) 

 

ENGINE 

  • Like 12
  • Thanks 3

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01-03-2018 

EXE rev. 144415 (game) 

EXE rev. 144415 (launcher) 

Size: ~255 MB 

 

DATA 

 

ENGINE 

  • Added: A new "#" script operator (works in the same way same as "select", but is shorter to write and has higher priority than math functions)
  • Fixed: Textures would change to a darker shade after shooting a vehicle with a rifle / pistol (https://feedback.bistudio.com/T127775)
  • Like 16
  • Thanks 1

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02-03-2018 

EXE rev. 144418 (game) 

EXE rev. 144418 (launcher) 

Size: ~159 MB 

 

DATA 

  • Tweaked: The gunner entry point on the Sandstorm MLRS is now on at the back of the vehicle (instead of the previous right side) 

 

ENGINE 

No EXE changes for today

  • Like 6
  • Thanks 3

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05-03-2018 

EXE rev. 144431 (game) 

EXE rev. 144431 (launcher) 

Size: ~1.2 GB 

 

DATA 

  • Fixed: The Praetorian, Centurion and Spartan can now be locked by IR-guided weapons (when heated-up by weapon fire) 
  • Tweaked: Increased magazine reload times for vehicle weapons 
  • Tweaked: It is now possible to switch between gunner and passenger seats in the Ghosthawk helicopter
  • Added: Pilots of gunship helicopters now have pilot cameras 
  • Tweaked: AI inaccuracy of cannons was reduced
  • Tweaked: Overall AI overall inaccuracy was slightly reduced (AIDispersionCoef) 
  • Tweaked: Static HMG now has 4x 100rnd magazines instead of 2x 500rnd  
  • Tweaked: Maximal gun elevation for AFV vehicles has been adjusted 
  • Fixed: AI planes had trouble landing on the USS Freedom carrier 

 

ENGINE 

  • Tweaked: Missiles now respect the maxControlRange values 
  • Added: A new disableMapIndicators script command  
  • Like 14
  • Thanks 1

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06-03-2018 

EXE rev. 144433 (game) 

EXE rev. 144433 (launcher) 

Size: ~143 MB 

 

DATA 

No data update today

 

ENGINE 

  • Fixed: It was not possible to load multiple vehicles into one vehicle  
  • Like 10

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07-03-2018

No update today due to ‘logistical issues’

  • Like 2
  • Haha 3
  • Confused 3
  • Sad 5

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08-03-2018 

No new EXEs

Size: ~1.5 GB 

 

DATA 

  • Added: T-140 Angara Main Battle Tank* 
  • Added: Nyx Armored Weapons Carrier* 
  • Added: Rhino MGS Tank Destroyer* 
  • Added: 9M135 Vorona manually guided missile launcher 
  • Added: MAAWS Mk4 unguided recoilless rifle 
  • Added: Tanker Coveralls*
  • Added: Crew Helmet 
  • Added: Offroad (AT) variant 
  • Added: MB 4WD (AT) variant**
  • Added: MB 4WD (LMG) variant**
  • Added: Prowler (AT) variant**
  • Added: Qilin (AT) variant**
  • Added: Repair Depot (Civilian, Green, Tan variants) 
  • Added: Concrete Hedgehog (Whole, Disassembled, Half, Palette) 
  • Added: Czech Hedgehog (New)  
  • Added: Dragon's Teeth (New, Old variants) 
  • Added: Dragon's Tooth (New, Old variants) 
  • Added: Refueling Hose 
  • Added: Tank Bore Sighter 
  • Added: Tank Engine (New, Used variants) 
  • Added: Tank Road Wheel 
  • Added: Tank Sprocket Wheel 
  • Added: Tank Tracks (Long, Short variants) 
  • Added: Toque Wrench 
  • Added: Rhino MGS Wreck 
  • Added: Angara Wreck 
  • Added: Nyx Wreck 

* Restrictions apply to those who don't own Arma 3 Tanks DLC

** Restrictions apply to those who don't own Arma 3 Apex Expansion

 

ENGINE 

No engine changes today 

  • Like 34
  • Thanks 13
  • Haha 1

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09-03-2018 

EXE rev. 144446 (game) 

EXE rev. 144446 (launcher) 

Size: ~1.2 GB 

 

DATA 

  • Added: Zamak MLR variant (AAF)
  • Tweaked: The smoke screen radius on the T-140 was adjusted 
  • Tweaked: The precision of AI drivers in vehicles completing waypoints now should be better 
  • Added: Missile warning sound to tanks and APCs (base classes) 
  • Fixed: APCs are now an 'Armor' type of threat for the AI 
  • Tweaked: The drone flight model of the Greyhawk has been updated 
  • Tweaked: Weapon info reloading bar color and layer 
  • Fixed: Your own weapon's cursor should no longer be displayed in the tank / APC interior views
  • Tweaked: The static Titan now has a cursor shown in first person view 

Vehicle Customization

  • Fixed: The M4 Scorcher with a turret camo net now also shows its ammo boxes correctly

 

ENGINE 

  • Fixed: Displaying non-sea water surfaces could be incorrect when fog was also applied
  • Like 18
  • Thanks 7

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12-03-2018 

EXE rev. 144462 (game) 

EXE rev. 144462 (launcher) 

Size: ~1.2 GB 

 

DATA 

  • Tweaked: Nyx (AA) missile hiding animations were improved 
  • Fixed: The Vorona missile tracer appeared to be broken when looking from the side 
  • Tweaked: Small hit increases of 5.56, 5.80, 5.45 and 12.7x33 calibers 
  • Fixed: A rogue selection on the left pylon of the AH-9 helicopter (https://feedback.bistudio.com/T127822
  • Tweaked: A Hold Action attached to a character now properly works both inside and outside of vehicles
  • Tweaked: The character that has a Hold Action attached is always the target, no matter whether it enters a vehicle or not (no need to use originalTarget) 

 

ENGINE 

Eden Editor 

  • Added: "Tanks" tag to Eden Editor 
  • Like 16
  • Thanks 1

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13-03-2018 

No new EXEs 

Size: ~210 MB 

 

DATA 

  • Added: "Altis Requiem" mini-campaign* 
  • Added: Showcase Tank Destroyers* 
  • Added: "Vanguard" TDM multiplayer mode 

* Content requires ownership of Arma 3 Tanks DLC

 

ENGINE 

No EXE changes today 

  • Like 16
  • Thanks 3

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14-03-2018 

EXE rev. 144470 (game) 

EXE rev. 144470 (launcher) 

Size: ~934 MB 

 

DATA 

  • Fixed: The Angara MBT could drive submerged (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=958&tab=comments#comment-3274914
  • Fixed: Pacific camo was applied to the Altian versions of Rhino MGS and Rhino MGS UP 
  • Fixed: The turret on the T-140 Angara was too fragile 
  • Added: A reversing camera to the driver's display on the T-140 Angara 
  • Fixed: Duplicated light hitpoints for several vehicles 
  • Tweaked: The main cannon should not clip with the rear part of the T-140 Angara's hull anymore 
  • Tweaked: The inventory loadout for the Rhino MGS (both variants) was adjusted 
  • Tweaked: The damage indicator on the Rhino MGS (both variants) now works also for commanders 
  • Fixed: The muzzle flash on the T-140K Angara didn't work
  • Tweaked: Ammo loadouts of the Nyx AT, AA and Autocannon variants were adjusted 
  • Fixed: Nyx had its weapons assigned to incorrect number keys 
  • Added: Faction-specific incoming missile warning sounds to AFVs 
  • Fixed: The Driver Camera in Custom Info panels for all Nyx variants (https://feedback.bistudio.com/T127886)  
  • Tweaked: Penetration materials on all armored vehicle models 
  • Fixed: The speedometer in the Rhino MGS could point out of its range 
  • Added: countermeasureActivationRadius (incoming missile warning range) set to 2km for AFVs and 10km for aircraft
  • Tweaked: Cheetah and Tigris AA Titan missile counts, magazine reload times and lock CM resistance (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3272545
  • Added: A reversing camera for the drivers of the M5 Sandstorm 
  • Fixed: Dead commanders of the Slammer and Gorgon could stick out of the vehicles 
  • Tweaked: Minor audio tweaks to the Tempest truck 
  • Fixed: Missing sounds across several assets 

 

ENGINE 

No EXE changes today

  • Like 14
  • Thanks 3

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15-03-2018 

EXE rev. 144478 (game) 

EXE rev. 144478(launcher) 

Size: ~1.1 GB

 

DATA

  • Fixed: The Rhino MGS UP HMG produced incorrect dirt impact effects when hit
  • Fixed: The turret azimuth indicator on the T-140 Angara's commander camera display showed an incorrect value
  • Tweaked: Muzzle flash positions for the T-140K Angara
  • Added: ERA explosion sounds
  • Tweaked: Increased the Nyx autocannon magazine reload time
  • Fixed: AI would fire too many Vorona missiles in a row (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276058)
  • Fixed: The Firefist missile was missing its targets in top attack mode
  • Fixed: The Bobcat RCWS now correctly sports a 12.7mm HMG
  • Fixed: HMG / GMG RCWS turrets now consistently use 200 / 96 ammo boxes
  • Tweaked: Large vehicle magazines were split into smaller ones and their amount was adjusted
  • Tweaked: The magazine count on MRAPs and APCs has been doubled
  • Tweaked: The Marshall, Gorgon, Kamysh and Slammer coaxial guns have had their caliber changed to 7.62mm
  • Tweaked: Slammer UP has its 120mm cannon back
  • Tweaked: The shell count on tanks has been adjusted
  • Tweaked: UGVs now only have a single ammo box ready per weapon
  • Fixed: There was an issue with the transition to incapacitated state in case of a disabled 3rd person view

Vanguard

  • Fixed: Players would not always survive lobby slot selection
  • Tweaked: Removed the rules UI for players joining as spectator
  • Fixed: Promotion information
  • Fixed: An incorrect string for the tie-ending
  • Fixed: Removed Titan launchers from AI slots
  • Tweaked: Score is no longer added or subtracted for the destruction of empty civilian trucks or vehicles inside the base perimeter
  • Tweaked: Removed cluster and AT mine ammunition from CSAT artillery
  • Fixed: Score was awarded every time the device was picked up

Altis Requiem (potential spoilers)

Spoiler
  • Fixed: Story character Kyros Kalogeros had an incorrect face texture assigned

 

Tac-Ops Mission Pack (potential spoilers)

Spoiler
  • Tweaked: Enemy AI skills were lowered in the No Reprieve scenario of the Beyond Hope operation

 

ENGINE

  • Added: An ability to define a vehicle's sensor position (sensorPos)
  • Added: New config parameter hullExplosionDelay as an array of two floats in seconds, for all vehicle types (works only when hullDamageCauseExplosion is true)
  • Added: Sub-munition support for shells
  • Like 12
  • Thanks 13

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19-03-2018 

EXE rev. 144509 (game) 

EXE rev. 144509 (launcher) 

Size: ~3.1 GB 

 

DATA 

  • Tweaked: Jets DLC addons were decrypted to PBO 
  • Tweaked: Laws of War DLC addons were decrypted to PBO 
  • Fixed: Incorrect appearance of damage indicators on the commander's dashboard of the Rhino MGS vehicles 
  • Fixed: RPM indicators on all Nyx variants did not correspond with each other 
  • Tweaked: All Nyx variants should receive less damage from PhysX collisions 
  • Added: TT16: Weasel Run (medal times WIP) 
  • Added: TT17: Shipping and Handling (medal times WIP) 
  • Added: TT18: Hammer Time (medal times WIP) 
  • Added: Tanks DLC music tracks
  • Fixed: The ammunition belt was missing on the machine gun of the MB 4WD (https://feedback.bistudio.com/T127934
  • Fixed: Invisible fire modes on the Blackfish 105mm cannon (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276593
  • Tweaked: Balancing of armor and penetration across multiple vehicles 
  • Tweaked: Armor in config files and fire geometries as well as hit points in the models
  • Fixed: The "Placeables" VR Training would not finish properly due to a tank not running over a mine 
  • Tweaked: Vehicle sound configs and files for all tracked APCs 
  • Tweaked: Vehicle sound configs and files for all MRAPs
  • Fixed: MFD displays of the Panther and Bobcat vehicles did not work properly 

Altis Requiem (potential spoilers)

  • Spoiler

    Added: A new face for the main character of the mini-campaign 

     

Vehicle Customization 

Vanguard

  • Tweaked: Balance in the Vanguard MP Mode 
  • Tweaked: Loadouts of several units in the Vanguard MP Mode

 

ENGINE 

  • Added: An ability to configure randomization of the deflection / penetration change of direction 
  • Added: A new submunitionInitialOffset ammunition parameter 
  • Tweaked: Solved radio message spam when directly controlling an armored vehicle as effective commander
  • Like 15
  • Thanks 4

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20-03-2018 

EXE rev. 144536 (game) 

EXE rev. 144529 (launcher) 

Size: ~400 MB 

 

DATA 

  • Tweaked: Tanks Time Trial green color changed to a more noticeable shade 
  • Tweaked: Positions of optics proxies on the SPAR-16, SPAR-16 GL and SPAR-16S were adjusted (https://feedback.bistudio.com/T127575)  
  • Tweaked: Sabot rounds now deal less damage to the cage armor 
  • Tweaked: Penetration and balancing across multiple vehicles 
  • Tweaked: Tanks, APCs and MRAPs became more capable of firing / detecting / locking targets from hull down positions (added sensorPosition) (https://feedback.bistudio.com/T127890
  • Added: Tanks DLC Welcome Screen 

Altis Requiem (potential spoilers) 

  • Spoiler
    • Tweaked: AAF's ORBAT was updated to have a better overview of the units involved in the battle in the Terminal Defiance scenario 
    • Tweaked: Supply crates at both defensive lines in the Terminal Defiance scenario have updated content (CSAT left a little present to help the AAF in their fight)
    • Tweaked: The player's tank can now receive positional info of friendly vehicles via Data Link in the Terminal Defiance scenario
    • Tweaked: Audio improvements of the mini-campaign opening
    • Tweaked: The mini-campaign now uses the Tanks DLC music 
    • Tweaked: Compositions at the checkpoint in the Lost Horizons scenario were improved 
    • Tweaked: Sergeant Kazan in the Lost Horizons scenario now speaks directly to the player, not through a radio
    • Fixed: Typo in the code of the Lost Horizons scenario

     

Vanguard 

  • Tweaked: Time intervals were adjusted in the Tanoa and Malden scenario variations 
  • Tweaked: Unit loadouts were updated 
  • Fixed: Incorrect formatting in the Briefing (rules section) 

Vehicle Customization 

  • Added: New optional "useSource" config parameter to the animation definition in the "AnimationSources" vehicle class. The parameter controls whether vehicle customization (bis_fnc_initVehicle) should use the animate (value 0 or not defined) or animateSource (value 1) command. 

 

ENGINE 

  • Added: A new submunitionParentSpeedCoef submunition parameter   
  • Fixed: AI crew could drive over their commander after he disembarked from a vehicle (the driver now will switch to the Stop mode if he was in the Formation mode) 
  • Tweaked: Radio spam during vehicle commanding was reduced 
  • Fixed: Dedicated Server CTD
  • Like 14
  • Thanks 5

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21-03-2018 

EXE rev. 144546 (game) 

EXE rev. 144546 (launcher) 

Size: ~966 MB 

 

DATA 

  • Tweaked: Penetration and balancing across multiple vehicles
  • Fixed: Particles for the coaxial machine guns on the Slammer (also the UP variant), Marshall, Gorgon and Kamysh would appear in incorrect positions 
  • Fixed: The SPG-9 magazines were incorrectly visible in the Virtual Arsenal 
  • Fixed: The Demining Drone could not use its weapons 
  • Tweaked: Increased performance of 20mm HE rounds 
  • Tweaked: Wreck obstacle positions in TT16 
  • Tweaked: Some obstacles in TT18 would not reset when restarting the trial 
  • Tweaked: Added various new obstacles and Check Points to TT18 
  • Tweaked: Made the 'shooting' Check Point in TT18 have a forced timer 
  • Added: Post-processed voice overs in multiple parts of the Tanks DLC content 

Altis Requiem (potential spoilers) 

  • Spoiler

    Fixed: The loudspeaker announcement voice over in the Lost Horizons scenario was incorrect 

     

Vanguard 

  • Tweaked: AI is now behaving more properly when driving in vehicles in Vanguard
  • Tweaked: The icon for the unit leader was changed and its size was modified 

Eden Editor 

  • Added: Eden Editor preview picture for the MRL Magazine 

 

ENGINE 

No EXE changes for today 

  • Like 8
  • Thanks 1
  • Haha 1

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22-03-2018 

EXE rev. 144553 (game) 

EXE rev. 144553 (launcher) 

Size: ~753 MB 

 

DATA 

  • Tweaked: Penetration values of lower calibers 
  • Fixed: Camo net artifact on the Rhino MGS 
  • Tweaked: The engine on the Nyx AWC should now be damageable with 12.7mm HMGs 
  • Tweaked: It is now possible to destroy the Nyx (AA) turret and gun 
  • Tweaked: Made Rhino performance improvements
  • Fixed: Way too short stopping distance of the Nyx AWC 
  • Fixed: Angara's excessive oversteering 
  • Added: FFV positions for the gunners and commanders of the Kamysh 
  • Tweaked: AI vehicle waypoint completion precision has been lowered again 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: AI crew would refuse to disembark in some cases in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Ambient fire was not working correctly 

     

 

ENGINE 

No Exe changes for today 

  • Like 14
  • Thanks 4

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23-03-2018 

EXE rev. 144562 (game) 

EXE rev. 144562 (launcher) 

Size: ~935 MB 

 

DATA 

  • Fixed: Commanders of the Nyx AWC could clip with the vehicle when turning out 
  • Tweaked: Insignia now work on the Tanker Coveralls 
  • Tweaked: Reduced TT18 timeout at 'shooting' CP to 1 salvo 
  • Tweaked: Sound for the reload of the 125mm_advanced cannon 
  • Tweaked: The credits have been updated (ORBAT) 
  • Added: 105mm, 120mm and 125mm HEAT shells. RPG32, Titan and Scalpel now use HEAT submunition (damage values WIP).
  • Tweaked: FireFIST lock delay reduced to a standard 3 seconds 

Showcase Tank Destroyers (potential spoilers) 

  • Spoiler
    • Added: Tanks DLC music to the scenario 
    • Tweaked: Minor adjustments to the mission flow

 

ENGINE 

  • Tweaked: The target aim point for the pilot camera was changed
  • Like 14
  • Thanks 8

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26-03-2018

No update today due to technical issues

  • Like 2
  • Haha 1
  • Confused 1
  • Sad 7

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27-03-2018 

EXE rev. 144579 (game) 

EXE rev. 144579 (launcher) 

Size: ~983 MB 

 

DATA 

  • Fixed: Incorrect rotation (TGA) and scale of icons (PNG) for the Nyx AWC
  • Fixed: Durability of the Nyx AWC was adjusted 
  • Tweaked: Deflection from materials has been reduced (making the deflecting property in ammo the maximum deflection angle) 
  • Tweaked: Sound volumes of land vehicles were unified 

Showcase Tank Destroyers (potential spoilers)

  • Spoiler

    Fixed: The Retreat task was not marked as finished 

     

ENGINE 

No EXE changes for today 

  • Like 11
  • Thanks 3

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28-03-2018 

EXE rev. 144589 (game) 

EXE rev. 144589 (launcher) 

Size: ~952 MB 

 

DATA 

  • Added: Main Menu tiles for the Altis Requiem mini-campaign and Showcase Tank Destroyers 
  • Added: DLC Browser tiles for Tanks DLC and DLC Bundle 2 
  • Added: Tanks achievements in the DLC Browser
  • Added: Cannon-launched missiles, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker, DAR and DAGR now use HEAT submunitions 
  • Added: Scalpel and Macer top-down flight profile 
  • Added: Video preview for Malden DLC (DLC Browser)
  • Fixed: FFV positions in the Tigris vehicle were incorrect 
  • Tweaked: Slightly reduced projectile deflection randomization 
  • Tweaked: Increased hit damage dealt by HEAT submunition 
  • Tweaked: Thicker armor on Kuma's side skirts 

Vehicle Customization 

  • Fixed: Backpacks attached to vehicles could be seen even through fog 

 

ENGINE 

  • Fixed: The speed property in CfgArmorSimulations did not work 
  • Like 17
  • Thanks 4

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