bis_iceman 7384 Posted October 27, 2017 27-10-2017 No update today due to technical issues. 3 5 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 30, 2017 30-10-2017 EXE rev. 143439 (game) EXE rev. 143439 (launcher) Size: ~655 MB (depends on Apex ownership) DATA Tweaked: Showcase Laws of War sims now use the civilian VR Suit for IDAP instructors Fixed: The arms of the Bandit Clothes (Tank Top) missed thermal signatures in lower LODs Fixed: The Escape from Tanoa multiplayer scenario was triggering some errors on unit creation Fixed: The Mohawk, Huron and Neophron aircraft were not blocking thermal signatures of their crew in lower LODs Fixed: Potential crash when merging helicopter configs Tweaked: The copilot MFD of the Hellcat was improved Fixed: Turret elevation indicators were locked to +/- 30 degrees range Fixed: Turned out animations for the Sochor & Scorcher commanders (https://feedback.bistudio.com/T126995) Tweaked: The turret ring of the MBT-52 was improved Fixed: Potential glitch when rotating with the commander's turret of the AFV-4 Gorgon Fixed: Small stones on the Stratis military proving grounds were missing PhysX collision Added: Linked Picture in Picture screens to turret view modes for MRAPs & Blackfish (modes can be changed by pressing 'RCtrl + N') Tweaked: Suspension and mass distribution of the Zamak trucks were improved Fixed: Guided artillery shells reliability (https://feedback.bistudio.com/T126902) Tweaked: Further adjustments to vehicle weapons dispersion and AI usage (bursts and fire rates across various ranges) Eden Editor Fixed: The Protector had an incorrect magazine when spawned in the Eden Editor ENGINE Fixed: Triggers using the 'Detected by' attribute could cause RPT spam (https://feedback.bistudio.com/T126982) 10 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 31, 2017 31-10-2017 EXE rev. 143441 (game) EXE rev. 143441 (launcher) Size: ~440 MB (depends on Apex ownership) DATA Tweaked: Transparency of the beacon lights on the Van was tweaked to achieve an improved glowing effect Fixed: Barrels of the Type 115 weapon would refuse to heat up when used Tweaked: The thermals of the CAR-95 and its UGL should now fit the model better Added: A new 'Anti-Air' map marker ENGINE No EXE changes for today 13 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 1, 2017 01-11-2017 EXE rev. 143454 (game) EXE rev. 143461 (launcher) Size: ~472 MB (depends on Apex ownership) DATA Tweaked: Color of the beacon lights of the Gendarmerie Van variant was improved Fixed: The Field Manual was calling modParams with incorrect parameters (empty modDir), resulting in some spam into the RPT Fixed: Several collimator sights were heating incorrectly when the weapon was fired (https://feedback.bistudio.com/T117794) Fixed: An artifact on the glass of the ARCO, MRCO, ERCO and RCO scopes when seen in thermal view (https://feedback.bistudio.com/T117794) Tweaked: The gearbox of the Zamak trucks was improved Tweaked: View motion, FOV and 6DOF limits in vehicles were adjusted Fixed: Missing Eden Editor preview images for the Gendarmerie Van variants (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3245950) ENGINE No EXE changes for today 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 2, 2017 02-11-2017 No update today due to logistical issues. 1 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 3, 2017 03-11-2017 EXE rev. 143479 (game) EXE rev. 143486 (launcher) Size: ~266 MB (depends on Apex ownership) DATA Added: Aerodynamic nose cone variant of the CSAT Cluster Bomb (used for fixed-wing assets, the old one on helicopters) Tweaked: The barrel of the PM 9mm pistol should now heat up correctly when seen in thermal view Added: Possibility to change a speaker's name through a variable (example: dude setVariable ["bis_fnc_kbTellLocal_name", "Dude"]) Fixed: Front night sight Z-fighting on the MX rifles ENGINE No EXE changes for today 11 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 6, 2017 06-11-2017 EXE rev. 143497 (game) EXE rev. 143497 (launcher) Size: ~473 MB (depends on Apex ownership) DATA Tweaked: The thermal signature of the Zamak trucks should now be more appealing Fixed: The exhaust of the Tempest trucks would not heat up in thermal view ENGINE Tweaked: ctrlSetAngle now allows a 4th parameter Bool (when set to false, using ctrlCommit will animate a control's rotation the same way ctrlSetPosition + ctrlCommit animate its position) 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 7, 2017 07-11-2017 No new EXEs Size: ~583 MB (depends on Apex ownership) DATA Tweaked: Thermal maps were removed from the Ghosthawk and Huron miniguns to prevent a visual discrepancy when firing Tweaked: The SPAR-16 UGL should no longer heat up in thermal view when firing from its barrel Tweaked: The thermal signature of all HEMTT trucks is now more consistent Fixed: Katiba's UGL would heat up in thermal view when firing from the barrel Tweaked: Gatling dispersion and AI weapon usage were improved ENGINE No EXE changes for today 8 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 8, 2017 08-11-2017 EXE rev. 143528 (game) EXE rev. 143528 (launcher) Size: ~182 MB (depends on Apex ownership) DATA Tweaked: The thermal signature of the civilian motorboat was improved ENGINE No EXE changes for today 6 1 2 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 10, 2017 09-11-2017 No update due to technical issues. 4 2 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 10, 2017 10-11-2017 EXE rev. 143548 (game) EXE rev. 143548 (launcher) Size: ~1.2 GB (depends on Apex ownership) DATA Fixed: Insignias were missing thermal signatures Fixed: Poikilotherm underwater animals would appear hot in thermal view Tweaked: The elevation range and rotation speed of SPGs and MLRS were reduced for better consistency between AI and players Tweaked: Zamak trucks are now able to climb steeper hills Tweaked: Collision damage of the Van was adjusted (https://www.reddit.com/r/arma/comments/7bf3oa/gendarmerie_going_full_tilt_with_their_new_gear/dpisq6t/) Fixed: CSAT aerodynamic cluster bombs could not be used properly Tweaked: The position of the RBK-500F cluster bomb in Dynamic Loadouts was adjusted Tweaked: NATO Mine Specialist now wears a Carryall by default (https://feedback.bistudio.com/T126529) Tweaked: The inventory icon color of the Civilian VR Suit was changed Added: Sounds for VTOL engines and ramp opening Tweaked: The helicopter alarm sound was updated ENGINE Fixed: The muzzleImpulseFactor parameter was not working correctly when firing bullet type ammunition from cars and tanks Added: New damageTracks and damageWheels animation sources Tweaked: BattlEye traffic was moved to a separate game port (2306 by default) 13 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 13, 2017 13-11-2017 EXE rev. 143561 (game) EXE rev. 143561 (launcher) Size: ~264 MB (depends on Apex ownership) DATA Added: "Beyond Hope" Military Operation* Added: "Stepping Stone" Military Operation* Added: "Steel Pegasus" Military Operation* Added: HoldKey Function (executes a user-defined code when a key has been held down for a specified period of time) Added: Animated Briefing Framework (used for creating briefings with animated markers - resizing, non-linear moving, coloring - including a timeline function for better timing and synchronization) Added: Tac-Ops Welcome Screen Fixed: White artifact on the Cheetah's and Tigris' turrets when seen in thermal view Added: New macro-based sound configuration system and sample overhaul for the Marshall, Kuma, MB 4WD, Panther, Bobcat, Cheetah, Kamysh, Tigris, Marid, and Slammer (WIP) * Content requires ownership of Arma 3 Tac-Ops DLC Mission Pack Eden Editor Added: Basic Civilian Behavior module (enhances civilian behavior during combat scenes, and improves performance by using agent entities) ENGINE No EXE changes for today 25 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 14, 2017 14-11-2017 EXE rev. 143582 (game) EXE rev. 143582 (launcher) Size: ~191 MB (depends on Apex ownership) DATA Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: Pilot voice overs are now correctly processed Tweaked: The Animated Briefing Screens were improved Tweaked: Loadout changes and error fixing in the No Reprieve scenario of the Beyond Hope operation Fixed: Incorrect explosive satchel class name in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Endings of the Breaking Through scenario of the Steel Pegasus operation are now more splendid Tweaked: Autosave triggers in the Steel Pegasus operation are now improved Fixed: Artillery markers would corrupt when placing more than three of them in the Beyond Hope operation Tweaked: Conversations in the LZ Nowhere scenario of the Steel Pegasus operation are now more polished Tweaked: Tasks and compositions in the LZ Nowhere scenario of the Steel Pegasus operation are now more polished Tweaked: Various small tweaks and improvements of the Steel Pegasus operation Added: Music to the Steel Pegasus operation Fixed: The supply point composition in the Breaking Through scenario of the Steel Pegasus operation would disappear in some cases ENGINE Tweaked: User actions now work if closer than (bounding sphere radius + 15 metres) to the center of an object (https://feedback.bistudio.com/T126959) Added: New setPlateNumber and getPlateNumber script commands 10 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 15, 2017 15-11-2017 EXE rev. 143590 (game) EXE rev. 143590 (launcher) Size: ~153 MB (depends on Apex ownership) DATA Tweaked: MLRS elevation speed was slightly increased again for compatibility reasons Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Ranks of the player and members of his squad were incorrect in the Stepping Stone operation Tweaked: Members of the special unit squad now appear sooner (to be visible in the briefing) in the Stepping Stone operation Tweaked: Medics in the Breaking Through scenario of the Steel Pegasus operation now prefer to use their rifles instead of pistols Tweaked: The HUB timer in the No Reprieve scenario of the Beyond Hope operation was extended Fixed: Enemy units could be moved to the corner of the map in some cases in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Unexpected AI behavior is now better handled in the Avenging Furies scenario of the Beyond Hope campaign Tweaked: Unit loadouts in the No Reprieve scenario of the Beyond Hope operation were adjusted (fewer smoke grenades, chemlights) Tweaked: The ending condition of the Disintegration Point scenario of the Stepping Stone operation was improved Added: Speaker names to animated briefing subtitles of the Beyond Hope operation Tweaked: The medic and injured soldier are now without NVGs in the LZ Nowhere scenario of the Steel Pegasus operation Tweaked: Animated briefing maps of all operations now use textures Fixed: The fuel level of the APC in the Breaking Through scenario of the Steel Pegasus operation was inconsistent Tweaked: Hyperlinks in the briefings of the Beyond Hope operation are now working properly Fixed: Links on some markers in the Disintegration Point scenario of the Stepping Stone operation were not working correctly Tweaked: The artillery module in the No Reprieve scenario of the Beyond Hope operation now corresponds with recent engine changes Tweaked: The No Reprieve scenario of the Beyond Hope operation can now be successfully finished even without destroying the enemy Strider ENGINE Fixed: Incorrect camera angle when using a turned out FFV position Added: The "projection" MFD vector property now supports an additional value (2) (it will use the planar projection - same as projection = 1 - but without FOV scaling) 5 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 16, 2017 16-11-2017 EXE rev. 143597 (game) EXE rev. 143597 (launcher) Size: ~143 MB (depends on Apex ownership) DATA Tac-Ops Mission Pack (potential spoilers) Spoiler Added: Ammunition for the Zafir in an ammo box in the Fait Accompli scenario of the Stepping Stone operation Fixed: Briefing links to markers were not working correctly in the Fait Accompli scenario of the Stepping Stone operation Fixed: The Fait Accompli scenario of the Stepping Stone operation could end sooner than expected Fixed: An extra backpack could be spawned when disassembling mortars in the LZ Nowhere scenario of the Steel Pegasus operation Tweaked: Compositions were unified across the Steel Pegasus operation Tweaked: Voice acting timing was improved in the Disintegration Point scenario of the Stepping Stone operation Tweaked: Infantry unit loadouts in the Disintegration Point scenario of the Stepping Stone operation Fixed: Supply crates in the LZ Nowhere scenario of the Steel Pegasus operation could explode in some cases Fixed: Missing markers in the Final Strike scenario of the Steel Pegasus operation Tweaked: Colors & camouflage of weapons and attachments in the LZ Nowhere scenario of the Steel Pegasus operation Fixed: Ammo creates could start jumping and exploding in the Breaking Through scenario of the Steel Pegasus operation Fixed: Some voice overs were in conflict in the No Reprieve scenario of the Beyond Hope operation Tweaked: Enemies are now fleeing in the ending of the Avenging Furies scenario of the Beyond Hope operation Tweaked: Equipment available in the nests in the Avenging Furies scenario of the Beyond Hope operation is now more visible Tweaked: The player unit loadout was adjusted (charges, secondary weapon) in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Some vehicle wrecks were removed in the Avenging Furies scenario of the Beyond Hope operation Added: Conversations if the APC or MRAP are damaged in the Avenging Furies scenario of the Beyond Hope operation Tweaked: The AI count across the Avenging Furies scenario of the Beyond Hope operation was adjusted Added: The Avenging Furies scenario of the Beyond Hope operation will now fail if players engage civilians ENGINE Added: A new "engineMOI" PhysX vehicle engine config parameter Added: New "wheelPointRejectLimitSpeed", "wheelPointRejectAngleFast", and "wheelNormalRejectAngleFast" PhysX config parameters Fixed: Wrecks of armored vehicles could bounce in the air in some cases 11 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 17, 2017 17-11-2017 No update today due to a Czech national holiday 4 3 3 1 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 20, 2017 20-11-2017 EXE rev. 143636 (game) EXE rev. 143636 (launcher) Size: ~4.6 GB (depends on Apex ownership) DATA Tweaked: Apex Expansion data are now decrypted and downloaded to all users (Content Licensing applies) Tweaked: The AI audible ranges of wheeled vehicles, jets, and helicopters have been slightly increased Added: Set up for wheel rejection angles at slow speeds Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: Voice over post-processing was improved in the Beyond Hope and Stepping Stone operations Tweaked: Background sounds for the opening of the Steel Pegasus operation were improved Fixed: Missing string in one of the possible endings of the Avenging Furies scenario of the Beyond Hope operation Tweaked: The timing of some conversations was adjusted in the Avenging Furies scenario of the Beyond Hope operation Fixed: The black background behind the outro could disappear in the Avenging Furies scenario of the Beyond Hope operation Tweaked: The spawn position of some AI reinforcement units was adjusted in the Avenging Furies scenario of the Beyond Hope operation Added: Destroying the convoy in the Avenging Furies scenario of the Beyond Hope operation will result in a mission failure Added: Additional AK magazines to ammo crates in the No Reprieve scenario of the Beyond Hope operation Fixed: Placeholder scenario names in the Debriefing screen of the Steel Pegasus and Stepping Stone operations Fixed: Map markers were not scaling correctly in the Steel Pegasus operation Fixed: Potential task flow discrepancy in the Disintegration Point scenario of the Stepping Stone operation Tweaked: Compositions were improved in the Disintegration Point scenario of the Stepping Stone operation Tweaked: The opening of the Steel Pegasus operation was improved (new sound and parallax image) Fixed: Music would not play after loading progress in the Fait Accompli scenario of the Stepping Stone operation Fixed: Briefing markers were not properly shown in the Final Strike scenario of the Steel Pegasus operation Tweaked: Loadout variations of the ammo creates near the convoy were improved in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Autosaves could interrupt some conversations in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Timing of the QRF in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Compositions were improved in the Avenging Furies scenario of the Beyond Hope operation Fixed: Artillery support could behave incorrectly in the Avenging Furies scenario of the Beyond Hope operation Eden Editor Tweaked: It is now possible to force the Hide Terrain Objects module to operate locally ENGINE Added: A new "tankTurnForceAngMinSpd" config parameter to supplement "tankTurnForceAngSpd" Fixed: Serialization of the allowCrewInImmobile command was not working correctly Added: It is now possible to draw a straight line in maps (LCtrl + LShift + RMB) Added: A new "hitPointClass" reflector parameter (when set, the "hitPoint" is ignored, and "hitPointClass" will connect to an existing hitpoint in the vehicle) 13 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 21, 2017 21-11-2017 EXE rev. 143648 (game) EXE rev. 143648 (launcher) Size: ~326 MBDATA Tweaked: The sound config of the Slammer tank was adjusted Fixed: Some vests had no or improper TI textures Fixed: Incorrect control type in a Zeus hint (https://feedback.bistudio.com/T127119) Tweaked: PhysX of the T-100 Varsuk were adjusted with new properties Fixed: Zamak trucks could start reversing without any input Tweaked: PhysX of the MBT-52 Kuma were adjusted with new properties Added: The UGL on the Mk20 can now be retextured (https://feedback.bistudio.com/T127112) Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: The Beyond Hope operation now has additional compositions Tweaked: The Alpha unit's approach route was optimized in the Final Strike scenario of the Steel Pegasus operation Fixed: Briefing link leading to an incorrect marker in the Breaking Through scenario of the Steel Pegasus operation Fixed: Destroying the VTOL wreck would cause the LZ Nowhere scenario of the Steel Pegasus operation to fail (https://feedback.bistudio.com/T127140) Fixed: Several ammo boxes in the Steel Pegasus operation tended to explode Tweaked: The overview image of the Beyond Hope operation was updated Fixed: A mortar with dead crew could still provide support in the Fait Accompli scenario of the Stepping Stone operation Tweaked: Dead bodies stay on the scene a bit longer in the Fait Accompli scenario of the Stepping Stone operation Fixed: The Marshall APC could explode shortly after being spawned in the Fait Accompli scenario of the Stepping Stone operation Fixed: Some conversations could be played multiple times in the No Reprieve scenario of the Beyond Hope operation Added: Backpacks to ammo boxes in the Avenging Furies scenario of the Beyond Hope operation Fixed: Script error in the Infantry part of the Avenging Furies scenario of the Beyond Hope operation Tweaked: Timing of conversations in the Avenging Furies scenario of the Beyond Hope operation was improved Fixed: Incorrect direction of the APC while defending in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Counter attacking forces now have two offroad vehicles fewer in the Avenging Furies scenario of the Beyond Hope operation Fixed: Pop up error during loading of the Fait Accompli scenario of the Stepping Stone operation Fixed: A dialog that would spoil the scenario flow was removed from the Fait Accompli scenario of the Stepping Stone operation Added: A possibility to spot the enemy mortar truck by pressing the "T" key in the Fait Accompli scenario of the Stepping Stone operation Tweaked: Settings of the garbage collector were adjusted in the Disintegration Point scenario of the Stepping Stone operation Fixed: Persistence related script error in the Disintegration Point scenario of the Stepping Stone operation Tweaked: Player conversations are now adjusted according to the mission flow in the Disintegration Point scenario of the Stepping Stone operation Fixed: Some tasks were not marked as finished in the Debriefing screen in the Disintegration Point scenario of the Stepping Stone operation Fixed: Players could report incoming fire from a civilian house despite nobody firing at them in the Disintegration Point scenario of the Stepping Stone operation ENGINE Fixed: Tanks could move over their set maxSpeed limit 11 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 22, 2017 22-11-2017 EXE rev. 143650 (game) EXE rev. 143650 (launcher) Size: ~187 MB DATA Tweaked: The ambientFirefight function was expanded to be more versatile Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: Post-processing of voice over lines was adjusted according to who is the speaker in the Disintegration Point scenario of the Stepping Stone operation Fixed: Player was able to move through a friendly unit after the briefing in the No Reprieve scenario of the Beyond Hope operation ENGINE No EXE changes for today 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 23, 2017 23-11-2017 EXE rev. 143651 (game) EXE rev. 143651 (launcher) Size: ~182 MB DATA Tweaked: The PhysX configurations of the FV-720 & M2 Slammer were adjusted with new properties Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: The length of some voice lines in the Steel Pegasus operation was adjusted Tweaked: Several voice-over lines across the Stepping Stone operation were adjusted Tweaked: Marker-related functions and their timelines were updated so that markers are properly shown at the end of animated briefings in all operations Tweaked: Music now fades out after the intros finish Tweaked: Some functions were adjusted to ensure proper script termination (related to markers) ENGINE No EXE changes for today 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 24, 2017 24-11-2017 EXE rev. 143662 (game) EXE rev. 143662 (launcher) Size: ~154 MB DATA Tweaked: The maxSpeed properties were adjusted for all tracked vehicles Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: The 'Changing Places' Steam Achievement was not working correctly Fixed: Script error in the Fait Accompli scenario of the Stepping Stone operation Fixed: Ignoring the CAS task would have no effect in the Fait Accompli scenario of the Stepping Stone operation Fixed: The outro of the Steel Pegasus operation has been updated (with FSM optimizations) Fixed: The medic in the Fait Accompli scenario of the Stepping Stone operation was missing a medikit in his loadout Fixed: An incorrect number of injured people was shown in the Final Strike scenario of the Steel Pegasus scenario Tweaked: Further improvements to the Animated Briefings to display markers properly Tweaked: Intro compositions of the No Reprieve scenario of the Beyond Hope operation are now removed properly after the intro Fixed: Missing string in the fait Accompli scenario of the Stepping Stone operation Tweaked: Several improvements to the voice over lines in the Disintegration Point of the Stepping Stone operation Fixed: Progress of the Disintegration Point of the Stepping Stone operation could get blocked in some cases Tweaked: Improvements to marker links and HQ compositions in the Disintegration Point scenario of the Stepping Stone operation Added: Localization for the holdAction texts in the No Reprieve scenario of the Beyond Hope operation Added: Localization for the Pilot in the Animated Briefing in the LZ Nowhere scenario of the Steel Pegasus operation Fixed: Hovering over a Diary link in the No Reprieve scenario of the Beyond Hope operation would not underline it Tweaked: Minor unit and composition tweaks in the Fait Accompli scenario of the Stepping Stone operation Fixed: One of the APCs present in the Avenging Furies scenario of the Beyond Hope operation was not eager to move Fixed: One of the story characters in the Avenging Furies scenario of the Beyond Hope operation was turning on the spot unnaturally Fixed: One of the APCs present in the Avenging Furies scenario of the Beyond Hope operation was finding extraordinary paths to its target destination (it is now more conservative) ENGINE Tweaked: The visiblePositionASL, modelToWorldVisual, worldToModelVisual, and getPosVisual script commands now return a more precise position (fewer glitches) for units in vehicles and in the multiplayer environment Fixed: The cursorObject and cursorTarget commands were ignoring terrain 11 2 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 27, 2017 27-11-2017 EXE rev. 143686 (game) EXE rev. 143686 (launcher) Size: ~162 MB DATA Tweaked: Sound configs of the Slammer, Kuma, Panther, Bobcat, Cheetah, Kamysh, Tigris, Marshall, Marid, and the MB 4WD were updated Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: The holdKey function has been updated to better work with operation outros Fixed: Incorrect post-processing applied to some voice lines in the Disintegration Point scenario of the Stepping Stone operation Fixed: Script error in the outro of the Final Strike scenario of the Steel Pegasus operation Fixed: The Disintegration Point scenario of the Stepping Stone operation could end too soon in some cases Tweaked: Timing of outro texts in the Final Strike scenario of the Steel Pegasus operation Fixed: Incorrect conversations were played if a mortar was destroyed during a CAS run in the Fait Accompli scenario of the Stepping Stone operation Tweaked: An AI fight was too efficient in the LZ Nowhere scenario of the Steel Pegasus operation ENGINE Fixed: Voice Over Net was not working on Dedicated Servers since the BattlEye port separation Tweaked: The getCursorObjectParams command now works with Simple Objects (https://feedback.bistudio.com/T127144) Added: A new "swayCoef" weapon parameter 9 3 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 28, 2017 28-11-2017 No update today due to logistical issues 2 1 1 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 29, 2017 29-11-2017 No update today due to logistical issues 2 1 1 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 1, 2017 30-11-2017 EXE rev. 143718 (game) EXE rev. 143718 (launcher) Size: ~1.0 GB DATA Added: Tac-Ops preview videos for the Main Menu tiles Added: Tac-Ops preview video for the DLC Content Browser Tweaked: Tac-Ops music tracks received their final polish Tweaked: Minor improvement to vehicles flipping when colliding sideways with a low obstacle Tweaked: The audible range (AI) of wheeled vehicles, jets and helicopters has been slightly increased Tweaked: Improved geometry of Dirt Humps Added: Enabled Tac-Ops AAR videos Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Special Forces roles were not marked as finished in the overview image in the Stepping Stone operation Fixed: The 'Seasoned Warfighter' Steam Achievement could work incorrectly in the Disintegration Point scenario of the Stepping Stone operation Tweaked: Timing of guerrilla Gorgon's attack was tweaked in the Avenging Furies scenario of the Beyond Hope operation Tweaked: Balance of the fight at the ERV was improved in the LZ Nowhere scenario of the Steel Pegasus operation Fixed: Missing string in the LZ Nowhere scenario of the Steel Pegasus operation ENGINE Fixed: The enableWeaponDisassembly script command would not work after loading Fixed: Game crash (https://feedback.bistudio.com/T127213) 9 1 Share this post Link to post Share on other sites