DnA 5104 Posted December 8, 2015 08-12-2015 EXE rev. 133650 (game) EXE rev. 133647 (launcher) Size: ~60 MB DATA Known Issue: Script error during the start of the game Fixed: Not possible to get through narrow doors with a launcher equipped Fixed: Wrong link to a particle class (http://feedback.arma3.com/view.php?id=26624) Fixed: Excessive camera shake in UAV sensors (http://feedback.arma3.com/view.php?id=22394) Fixed: Function BIS_fnc_objectVar now generates vehicleVarName and global variable according to a more generic template; prefix changed from #obj to bis_o Added: Pressing Ctrl+Shift+C when a class list is active in the config viewer will now copy all class names within the selected container Fixed: In MP Bootcamp, Achievement Star Recruit unlocked even when failing the objectives to unlock it Fixed: In MP Bootcamp, players were unable to pick up magazines from an ammo box at the firing range Fixed: In MP Bootcamp, players could constantly be aborting the infantry obstacle course Fixed: In MP Bootcamp, the convoy progress bar does not work properly Fixed: Occasional script errors when placing Punishment / Hint Zeus modules Fixed: Magazines of Mk200 and Zafir were not shown during reload Tweaked: PDW optics position to avoid some types of clothing from clipping into view Fixed: Function BIS_fnc_deleteTask now properly deletes variables holding the task-related data Fixed: Function BIS_fnc_taskExists now correctly returns false for tasks that have been deleted Revive Tweaked: The scripted Revive system will properly shutdown if the 'Revive' respawn template is not detected End Game Tweaked: Dynamic Groups optimized Tweaked: Upload start sequence improvements Added: Ability to skip to desired stage for debug purposes Fixed: Issues when multiple upload points were near each other Tweaked: End Game system optimizations Fixed: Unlimited number of characters when creating a group name in Dynamic Groups Tweaked: Object compositions in End Game Eden Editor Added: The Time of Day scenario attribute is now using a unified time slider Added: Meta-information for attributes; helps with the export to Wiki Added: Map textures can now be toggled by a Ctrl+T shortcut Tweaked: Character SP and MP control are now set by checkboxes, not text options Added: Tooltips for some attributes Added: Remaining object attribute tooltips Spectator Tweaked: Replaced old Spectator scripts with the new EGSpectator Added: BIS_fnc_getName function that avoids reading the name of a dead character Added: BIS_fnc_getNetMode function which returns a String with the current net mode Added: EGSpectatorCommonDefines.inc, which includes all Spectator-related definitions Tweaked: Spectator framework optimizations Tweaked: Spectator interface improvements Added: Spectator icons flashing upon firing Fixed: Debriefing present when ending a preview as Spectator in Eden Editor Fixed: Error in BIS_fnc_EGObjectiveVisualizer in the End Game Feres scenario ENGINE Added: New mission event - Killed Fixed: WeaponDisassembled event on remote objects Fixed: Linux build Tweaked: Moved "select" and "leader" icon dependency from difficulty hud[] (i.e. "Extended HUD Info") to hudGroupInfo[] ("HUD Show Group") Fixed: Experimental fix for LoadObject-related crashes Fixed: Loading job destruction - possible CTD Eden Editor Added: Icons and better tooltips for the history list (generally finishing the history list) Fixed: The context menu in the save / load dialog no longer shows unavailable entries Fixed: It is now not possible to OK the dialog for a new folder without naming it Fixed: Mouse wheel is working again when the Copy Terrain setting is disabled in 3DEN preferences Fixed: Possible CTD when creating a vehicle with a non-existing crew configured inside Tweaked: Intel time is now stored in a slider instead of 2 edit boxes Added: Multiline tooltip support for the attribute window LAUNCHER Tweaked: The Unusual process exit and troubleshooting windows now have the main windows as their owner Added: An ability to copy the contents of custom message boxes onto the Clipboard using the keyboard shortcut Ctrl+C 11 Share this post Link to post Share on other sites
DnA 5104 Posted December 9, 2015 09-12-2015 EXE rev. 133658 (game) EXE rev. 133654 (launcher) Size: ~111.4 MB DATA Fixed: UI crosshair no longer visible when running in crouched stance with a rifle Fixed: Character is no longer forced to crouch by hiding the launcher when standing and not possessing any other weapon Added: Nexus topics and hints to the Field Manual Fixed: Possible data corruption of the Altis terrain End Game Fixed: Script error in End Game systems ENGINE Added: Scripting command - cursorObject Fixed: CTD when spectating Fixed: description.ext read incorrectly for remoteExec (more work in this area incoming) Fixed: Sound: Potential crash Eden Editor Added: Command for setting a single scenario attribute at a time: set3DENMissionAttribute Added: Support for auto-inserting lines into tooltips so they have a predefined width Fixed: Critical CTD in the attribute system related to recent changes to the history list 4 Share this post Link to post Share on other sites
DnA 5104 Posted December 10, 2015 10-12-2015 EXE rev. 133676 (game) EXE rev. 133667 (launcher) Size: ~334 MB DATA Fixed: Error message when using BIS_fnc_getRespawnInventories Spectator Added: Initial work on the Spectator focus widget (displays information about the entity being viewed) Tweaked: Spectator loop could sometimes take too much time Added: Ability to limit viewable sides per side Fixed: Camera would not properly go back to the player when terminating Spectator Tweaked: 3PP camera rotation Tweaked: Respawn Spectator viewable units is now limited to player side Eden Editor Added: More tooltips for Group and Trigger ENGINE Fixed: Players could equip non-backpack items as backpack and it would CTD when they tried to move Fixed: CTD when entering multiplayer when Steam initialization had failed (http://feedback.arma3.com/view.php?id=26910) Fixed: CTD on creating animals (createUnit) Tweaked: Turning off white-listing for Remote Execution (this is a temporary measure while solutions for problems are found) 4 Share this post Link to post Share on other sites
DnA 5104 Posted December 11, 2015 11-12-2015 EXE rev. 133700 (game) EXE rev. 133700 (launcher) Size: ~56 MB DATA Tweaked: The animation config for the dog now provides a basic ability to override the dog's default idling and to use scripting commands to handle its behavior Fixed: Dog animations from movement to dead states are now better configured and no longer cause delays Added: The ability to force dogs to stop via script Fixed: Erect running with binoculars in hand played sounds twice as often as it should Fixed: Lowering the primary weapon in prone stance no longer forces the player to stand up Tweaked: Adjusted the magnitude of weapon sway levels; increased stability in rested and deployed states to provide more benefit for active reduction of weapon sway and reward tactical gameplay ENGINE Fixed: Countermeasures restored for air vehicles Fixed: CTD when ___switch is nil Tweaked: remoteExec JIP ID always returned when JIP is requested (made more consistent with documentation) 5 Share this post Link to post Share on other sites
DnA 5104 Posted December 14, 2015 14-12-2015 EXE rev. 133706 (game) EXE rev. 133706 (launcher) Size: ~ 70 MB DATA Fixed: There was a hint in the Zeus hint module which had its topic be an empty string Fixed: No longer possible for Zeus to punish a player who is in water Tweaked: Optimized weapon sway magnitude and duration of the hold breath penalty. Improved benefits of resting and deployment with regards to weapon sway and weapon recoil. Added: Refresh button to the Configure Controllers display Removed: Non-functional Wait command from the Command Menu End Game Added: Ability to get the group texture from a dynamic group Tweaked: End Game carrier scripts no longer add a MPKilled event handler to carrier; instead using the new EntityKilled mission event handler Eden Editor Added: Tooltips for trigger attributes Added: Waypoint and Marker tooltips Added: Scenario attributes tooltips Tweaked: The attributes window is now wider Tweaked: CheckboxReversed attribute control, now handled by inversing textures ENGINE Added: Support for tooltips in combo boxes Eden Editor Fixed: Scenario attributes were not set in preview when a scenario was not saved Tweaked: Small optimization of the editor booting time 6 Share this post Link to post Share on other sites
DnA 5104 Posted December 15, 2015 14-12-2015 EXE rev. 133719 (game) EXE rev. 133719 (launcher) Size: ~46 MB (and ~63 MB hotfix) DATA Added: BIS_fnc_getName now has new parameter to clamp the name size if needed Fixed: In MP Bootcamp, JIP players could not take magazines from the weapon holder at the weapons firing range Fixed: Cropped difficulty indicator in certain languages in the Scenarios and Campaigns displays Tweaked: Some of the frequently used functions have been optimised due to the availability of new engine script commands. The optimisation work is still ongoing so if you have any suggestions, please leave them here.Tweaked: Optimised script headers Tweaked: Optimised Vector functions Tweaked: Optimised Array functions Tweaked: Optimised Config functions Tweaked: Optimised Geometry functions Tweaked: Optimised Number functions Tweaked: Optimised Strings functions Tweaked: Optimised Vehicles functions Tweaked: Optimised Sides functions Tweaked: Optimised Misc functions Tweaked: Secure variables swapping Tweaked: BIS_fnc_rscLayer optimised, new storage format Tweaked: BIS_fnc_camera modified to accept new a BIS_fnc_rscLayer format Tweaked: BIS_fnc_codePerformance improved, removed possible interference with tested code Tweaked: BIS_fnc_error no longer will break when the message contains HTML-like symbols Tweaked: BIS_fnc_returnConfigEntry now has better handling of undefined input Added: BIS_fnc_deleteCounter to complement the BIS_fnc_counter function End Game Tweaked: End Game Zaros scenario object compositions Spectator Fixed: Issues with 2D map icon drawing Fixed: The locations list was not refreshed correctly Tweaked: Only units visible in 3D / 2D are now used to fill the list of entities ENGINE Fixed: CTD when calling createUnit for an animal Removed: Dependency of difficulty setting hudGroupInfo[] ("HUD Show Group") on hud[] ("Extended HUD Info"). Group info can now be displayed even if other HUD elements are disabled. Added: Missing tooltip commands Added: Missing checks for the Steam API Eden Editor Added: Commands for working with texts in UI trees Added: Support for disabling helper models 6 Share this post Link to post Share on other sites
DnA 5104 Posted December 16, 2015 16-12-2015 EXE rev. 133754 (game) EXE rev. 133751 (launcher) Size: ~50 MB DATA Tweaked: Dog animation config to provide more fluid overridden movement Tweaked: Animation config for sheep to provide basic ability to override sheep default idling and use scripting commands to handle its behavior Fixed: Adjusted right limits of the left rear gunner in the covered Zamak Spectator Added: Enabled a controls helper Added: Ability to show / hide the controls helper by pressing F1 Fixed: The Entities / Locations tab in the spectator list would give the impression that the current tab was not the one selected Tweaked: How the Entities / Locations list is hidden / shown Fixed: Hiding and showing the spectator interface would show head-to-head widgets Fixed: AI spectating disabled by default; can be enabled on a per-scenario basis Fixed: Player statistics widget not correctly updated ENGINE Fixed: Missing recoil in freelook Added: Command-line parameter setupHost which starts the game in the setup server display Added: Monetized server config values available through the ManagerConfig class [steamLayer] LAUNCHER Added: Launcher Server Browser Fixed: Explicitly ignoring the duplicate join requests from Steam that are sent to both Launcher and the game while the game is running 1 Share this post Link to post Share on other sites
DnA 5104 Posted December 17, 2015 17-12-2015 EXE rev. 133771 (game) EXE rev. 133770 (launcher) Size: ~251 MB DATA Tweaked: Animation config for rabbits to provide the basic ability to override the rabbit's default idling and use scripting commands to handle its behavior Tweaked: Animation config for goats to provide the basic ability to override the goat's default idling and use scripting commands to handle its behavior Tweaked: Dog and sheep animation configs Fixed: Goat walk / run animation files were swapped Tweaked: Animation config for cockerels to provide the basic ability to override the cockerel's default idling and use scripting commands to handle its behavior Tweaked: Increased priority of the door & hatch interaction actions in the Action Menu. Also limited the door & hatch detection radii of AI to prevent command menu cluttering in places with multiple doors & hatches around. ENGINE Fixed: Random and severe performance degradation in Dev-Branch Tweaked: Command select has been improved and now supports condition code Eden Editor Added: New selection filtering operations (select all of some type, etc.) Fixed: Scale is no longer in the history list when no change happened LAUNCHER Fixed: CTD when subscribing a missing mod dependency while trying to load that mod Tweaked: Incremented the minor version number; the version is now 1.4 Server Browser Added: More game types to the server browser filter Added: Button on the Servers page that opens the forums thread related to the server browser Tweaked: Batch adding of new servers to the list; should slightly improve responsiveness for the time being Fixed: Correct game version number is now passed to the default server state decider in retail Fixed: Banished Steam Overlay from the filters popup on the Servers page. Shoo, shoo! 6 Share this post Link to post Share on other sites
DnA 5104 Posted December 18, 2015 18-12-2015 EXE rev. 133779 (game) EXE rev. 133785 (launcher) Size: ~41 MB DATA Tweaked: Implemented new walk / tactical movement (both hands on rifle) Eden Editor Fixed: Misleading information in MP attributes tooltips Added: New context menu selection operations ENGINE Fixed: Ammo boxes are no longer in the PhysX scene when destroyed as buildings Fixed: Key names in the controls menu when using non-EN layouts LAUNCHER Added: Xmas decorations Added: Launcher will ignore game instances that were started with the -server parameter Tweaked: Reduced log spam in the retail build Server Browser Fixed: Filter reset also clears unmatched parts of a filter Added: Free text search prototype (include and exclude text in a server name, a map name or a mission name, e.g.: “Stratis -Santa†searches for all servers that include the word “Stratis†but not the word “Santaâ€) Tweaked: Increased the delay between the filter text box content changing and the filter refreshing Added: A label for the sort button on the Servers page Fixed: Typo “Seize†!= “Sieze†Added: Support for phrases in search (a text with a space enclosed in quotes, e.g.: “â€Smiling squirrel†server: “Test serverâ€â€) 5 Share this post Link to post Share on other sites
DnA 5104 Posted December 18, 2015 Dev-Branch updates are paused from Monday December 21 and will resume Monday January 4. Enjoy the winter holidays and see you in the new year! 15 Share this post Link to post Share on other sites
DnA 5104 Posted January 4, 2016 04-01-2016 EXE rev. 133795 (game) EXE rev. 133796 (launcher) Size: ~53 MB DATA Tweaked: Optimized functions used by the Vehicle Customization system Fixed: Added missing sound for changing the fire mode of Navid MMG Tweaked: Animation config for snake to provide basic ability to override the snake's default idling and use scripting commands to handle its behavior Tweaked: Animation config for hen to provide basic ability to override the hen's default idling and use scripting commands to handle its behavior Added: Splendid Camera now allows setting scene brightness, contrast and saturation Tweaked: Small optimization of BIS_fnc_unitHeadgear ENGINE Fixed: Music restarting after unpausing the game, playMusic ignored the start time parameter Fixed: Crash when using getAllHitPointsDamage command on bad shapes Fixed: “Manual Off†in the Curator camera now correctly disables movement by mouse wheel Fixed: enableSimulationGlobal is now working for singleplayer Fixed: Potential CTD LAUNCHER Removed: Xmas decorations 8 Share this post Link to post Share on other sites
DnA 5104 Posted January 5, 2016 05-01-2016 EXE rev. 133799 (game) EXE rev. 133799 (launcher) Size: ~37 MB DATA Fixed: Your left hand is no longer clipping with your weapon in the new walk / tactical movement animations Fixed: New walk / tactical movement animations have properly configured step sounds ENGINE Fixed: Indexing of script command param 2 Share this post Link to post Share on other sites
DnA 5104 Posted January 6, 2016 06-01-2016 EXE rev. 133820 (game) EXE rev. 133818 (launcher) Size: ~141 MB DATA Tweaked: Explosive resistance of aircraft so they can be properly damaged and / or destroyed by HE and HEAT tank shells and launcher rockets on a direct hit. AA ammunition explosive performance was scaled accordingly. Added: New FFV limits technology for the Hellcat Fixed: Visual issues in adjusted up prone movement Fixed: Scaled down tank death explosion damage to more reasonable levels so that nearby armored vehicles and their crews are able to survive it (http://feedback.arma3.com/view.php?id=26109) ENGINE Fixed: When a player commands a AI gunner to switch weapons it could get stuck on the current one when he had a target and that target was at a specific distance Fixed: [FFV] Weapon obstruction works only between turrets now (fixes an issue with APC commanders being blocked by their passengers) Added: New command apply Fixed: Thermal optics mode type after switching optics Added: Support for returning even empty positions by the fullCrew command Tweaked: Scripting ommand addMagazineTurret now supports an ammo count as a third optional parameter Added: New script commands logNetwork and logNetworkTerminate for enabling / disabling custom log files for the network traffic statistics Eden Editor Added: Support for binarized SQMs (this is enabled by default, the default value can be configured as well as changed for each scenario) 12 Share this post Link to post Share on other sites
DnA 5104 Posted January 7, 2016 07-01-2016 EXE rev. 133832 (game) EXE rev. 133831 (launcher) Size: ~228 MB DATA Tweaked: Impact parameters for roads were defined in a better way Fixed: The rear top lights of the HEMTT fuel truck are no longer always on (http://feedback.arma3.com/view.php?id=27225) ENGINE Fixed: AI not engaging after saving / loading Tweaked: Removed dependencies of difficulty flags "Friendly TAG" and "Enemy TAG" on flags "Weapon Crosshair" and "Extended HUD Info". Name tags are now displayed even when weapon crosshair and other HUD elements are disabled. In free look, name tags now display a description of the entity based on where the player is looking (instead of aiming). Fixed: The formation position indicator is now smoothly updated Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma3.com/view.php?id=19911 - requires configuration first) Tweaked: Destroying animations is logged to RPT in order to profile crashes Fixed: Entities could spawn inside of rocks in the 2D Editor (reverted) 32 Share this post Link to post Share on other sites
DnA 5104 Posted January 8, 2016 08-01-2016 EXE rev. 133852 (game) EXE rev. 133852 (launcher) Size: ~73 MB DATA Fixed: The player character in crouch stance would get stuck within various wall / fence type objects Fixed: Hand clipping when using the Mk20 EGLM (http://feedback.arma3.com/view.php?id=24687) Eden Editor Tweaked: A tutorial is now marked as completed after clicking on its title already; it's no longer necessary to go through all of its steps Fixed: Vision mode in the Eden Editor was not restored after preview Added: Missing history entry configuration for layer operations ENGINE Fixed: The target indicator is no longer dependent on the showAimCursor difficulty settings Fixed: Custom AI skill and precision sliders in the Game Options > Difficulty menu no longer flicker when their values are being changed Removed: Stencil shadows disabled in the Video Options (lowest shadow setting replaced with lower quality shadow buffer shadows) Added: Geometric occluder technology (https://community.bistudio.com/wiki/Geometric_Occluders) LAUNCHER Tweaked: Recognition of YouTube links updated to match a new link format 14 Share this post Link to post Share on other sites
DnA 5104 Posted January 11, 2016 11-01-2016 EXE rev. 133868 (game) EXE rev. 133868 (launcher) Size: ~43 MB DATA Tweaked: An Armillion (or two) of various localization and translation improvements ENGINE Added: Config-controlled wreck (proxy) skins (https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks) Fixed: Inventory - items could not be transferred to backpacks / vests from their inventory slots Fixed: The removeMagazineGlobal command was not working in MP scenarios (http://feedback.arma3.com/view.php?id=27290) Fixed: addMagazineGlobal was broken when the argument was local in MP 8 Share this post Link to post Share on other sites
DnA 5104 Posted January 12, 2016 12-01-2016 EXE rev. 133875 (game) EXE rev. 133875 (launcher) Size: ~481 MB DATA Tweaked: Some data has been repacked using binarization with new features (see an upcoming SITREP for more Intel) Fixed: If vehicle respawn is active when a vehicle no longer can move and a player enters it, the respawn timer stops now, instead of respawning the vehicle with units inside End Game Tweaked: BIS_fnc_moduleMPTypeHvt_downloadObject script performance improved Spectator Fixed: If an alive player would start spectating and then leave the spectator mode, he / she would be invulnerable ENGINE Added: Aligned allocators are back on Dev Branch. Please report any significant new slowdowns / performance issues. Eden Editor Added: Support for a textures attribute for vehicles plus some generic internal improvements in the attribute system 6 Share this post Link to post Share on other sites
DnA 5104 Posted January 13, 2016 13-01-2015 EXE rev. 133900 (game) EXE rev. 133891 (launcher) Size: ~39 MB DATA Fixed: Incorrect marker locality in the respawn backpack system Spectator Fixed: Hidden units and units with simulation disabled could still be listed / have an icon for the spectator Fixed: Issues with Eden Editor attributes for the VirtualSpectator_F Fixed: When following a unit on a quad bike in 3rd person perspective, the camera would be jerky End Game Fixed: In singleplayer, if a scenario was loaded, the main stage / download widget would not be visible Eden Editor Added: Titles for respawn templates, displayed in the Eden Editor ENGINE Fixed: Incorrect focus on controls inside multiple controls groups Added: Support for deselection of a tree control entry from scripts Fixed: Tooltips are now correctly visible even inside a scrolled controls group Fixed: Greyhawk UAV - target lock indicator was not properly indicating Fixed: Reverted “Entities could spawn inside of rocks in the 2D Editorâ€, because of back-compat issues Eden Editor Fixed: Scaling widget value sign Fixed: Layer was not highlighted when the user was moving things into it Added: Support for opening the game right into editing a scenario using the old command-line arguments 6 Share this post Link to post Share on other sites
DnA 5104 Posted January 14, 2016 14-01-2016 EXE rev. 133908 (game) EXE rev. 133908 (launcher) Size: ~740 MB DATA Added: New fonts for the game Fixed: Divers got stuck after getting out of a boat without a primary weapon Fixed: Sliding diagonally on your bottom is now possible with a sidearm in hand Fixed: Freefall could cause the player to get stuck indefinitely Tweaked: Nexus Update hints Tweaked: Slightly adjusted volume of the servo sound for turret movement Tweaked: Hold breath samples volume raised Tweaked: Sound for new MX UGL reload animation Eden Editor Added: Option to binarize a SQM file directly in the Save Scenario window Fixed: respawnOnStart -1 in singleplayer was not working correctly 11 Share this post Link to post Share on other sites
DnA 5104 Posted January 15, 2016 15-01-2016 EXE rev. 133935 (game) EXE rev. 133933 (launcher) Size: ~257 MB DATA Tweaked: Normal maps for terrain to support the new parallax technology (https://community.bistudio.com/wiki/Arma_3_Parallax_Map) ENGINE Fixed: The Scenarios display now supports binarized scenarios inside PBOs (http://feedback.arma3.com/view.php?id=27358) Tweaked: Lost AI returns to formation faster when in combat Fixed: Sub-groups no longer follow a player who is not the leader of the group (http://feedback.arma3.com/view.php?id=4465) Added: Analytics (https://community.bistudio.com/wiki/Arma_3_Analytics) Added: Enabled more advanced parallax technology Added: Alternative for getClientState with numeric output (getClientStateNumber) Added: New script command pushBackUnique Tweaked: Command buildingPos can now return all positions inside a given building if -1 instead of an index is provided Eden Editor Fixed: Unit placement radius was not saved in SQMs (http://feedback.arma3.com/view.php?id=27374) Added: Simple expression for detecting the supply storage of objects like ammo boxes, vehicles etc. Fixed: Scaling widget was showing incorrect (negative) values Fixed: Texts for markers were not visible (http://feedback.arma3.com/view.php?id=27346) LAUNCHER Added: Analytics Added: Ability to opt out of analytics Server Browser Fixed: A silent crash while parsing the Server Browser filter 14 Share this post Link to post Share on other sites
DnA 5104 Posted January 18, 2016 18-01-2016 EXE rev. 133964 (game) EXE rev. 133953 (launcher) Size: ~82 MB DATA Fixed: The "Armor" value of uniforms, vests and helmets was not showing accurate values after the recent Personal Protective Equipment system overhaul. The stat is now replaced by new "Ballistic Protection" and "Explosive Resistance" stats in Arsenal. Tweaked: The "Range" stat in Arsenal is now based on "maxZeroing", not the "maxRange" config property Added: Entering Arsenal in the Virtual Arsenal scenario now resets stamina Fixed: The "Rotation" attribute in the "Set Position" module offered only an "enabled" option Fixed: Wrong UV on the right doors of the Services Offroad Tweaked: Size of all fonts for improved readability End Game Added: When viewing an End Game match in Spectator mode, it’s now possible to see how many Intel points a side has on the header, when a side is in the second phase Added: The losing side, from phase 2, will now get the schematics position revealed after 2 minutes, if the winning side does not collect them in that time Added: Scripted event handler EndGame_OnDownloadCompleted, which is triggered on all machines when a download / upload is succeeded, returns the side which downloaded / uploaded and whether it was an upload Spectator Tweaked: Spectator 3rd Person Perspective no longer resets inputs (zoom, yaw, pitch) when switching units Tweaked: Improved 3rd Person Perspective when viewing a unit Fixed: The Spectator unit info panel info was not correctly updated Tweaked: The weapon picture in the unit info panel was barely visible against a dark background Eden Editor Added: Eden Editor is now using the new fonts Fixed: Trigger areas were too shiny in NVG view ENGINE Added: Supersonic crack speed of sound speed simulation Fixed: Vehicle commanders could not switch the gunner's weapon Fixed: MP event handlers are no longer reindexing themselves after some of them are removed Fixed: When a copilot (with sensor pod) takes controls, the mouse moves the view and controls the aircraft at same time (http://feedback.arma3.com/view.php?id=27345) Fixed: Main menu crash (http://feedback.arma3.com/view.php?id=27410) Fixed: Small tweaks to support upcoming improvements to vehicle weapon switching LAUNCHER Tweaked: The UI is now using the new fonts Tweaked: UI metrics to accommodate the new font 9 Share this post Link to post Share on other sites
DnA 5104 Posted January 19, 2016 19-01-2016 EXE rev. 134002 (game) EXE rev. 134002 (launcher) Size: ~68 MB DATA Added: Steam Leaderboard support for Firing Drills (ported from Time Trials) Tweaked: Localized Leaderboard functionality in Challenges Tweaked: Challenge select overview uses Steam-blue for the Leaderboard header Fixed: Ensured only an actually better time is published to Leaderboards in Challenges Fixed: Unarmed characters can now properly go prone from kneel and vice versa Fixed: The maxZeroing config property was read from the incorrect directory, resulting in broken Arsenal stats Fixed: Showcase Supports - Script syntax error introduced by a recent functions update Tweaked: Slightly reduced muzzle rise in SMG recoil Spectator Fixed: Spectator locations were not visible in 3D Fixed: Spectator map icons would show unit icons for units inside a vehicle; now the vehicle icon is shown instead Fixed: Ability to navigate through entities / locations using the arrow keys on the keyboard ENGINE Added: disconnectTimeout parameter for server configs (changes the time after which a player is disconnected from game) Fixed: Default behavior of briefing and debriefing when they are not set in description.ext Added: Info related to the animation streaming crash logged to RPT Fixed: Weapon switching controls - expanded missing parameters Tweaked: Minor performance optimization when drawing weapons and vests (please report glitches in character rendering) Tweaked: Changed the buildingPos command’s return value for no object when asked for all positions Eden Editor Fixed: Empty markers were not visible in the editor (http://feedback.arma3.com/view.php?id=27346) LAUNCHER Added: A description for the 'Enable analytics' check box Added: Due to popular demand, we’ve introduced the most splendid Mark All News As Read (MANAR) button Tweaked: Background color of the news posts 5 Share this post Link to post Share on other sites
DnA 5104 Posted January 20, 2016 20-01-2016 EXE rev. 134014 (game) EXE rev. 134009 (launcher) Size: ~41 MB DATA Tweaked: The range stat in Arsenal is now showing real, not logarithmic values Eden Editor Added: Inventory of characters can now be configured in Arsenal. You can access it by clicking Right Mouse Button on a character and picking the "Arsenal" option. Added: Inventory of ammo containers (e.g. ammo boxes, vehicles, etc.) can now be configured in attributes Added: Missing history entry for "MultipleOperations" Fixed: High Command and MARTA modules were executed in the Eden Editor scene, even though they shouldn't ENGINE Tweaked: Performance improvement for path planning on roads Tweaked: Serialize also information about binocular items in inventories LAUNCHER Fixed: Parameters containing space were quoted incorrectly 9 Share this post Link to post Share on other sites
DnA 5104 Posted January 21, 2016 21-01-2016 EXE rev. 134018 (game) EXE rev. 134018 (launcher) Size: ~473 MB DATA Tweaked: Another Armillion localization and translation changes (mostly to localize Eden Editor) Fixed: Supports - Missing localization of a few texts Tweaked: New sound configuration (using the new architecture, together with new range samples for weapons and explosions and more - still WIP) Fixed: Crosshairs for UGLs on rifles were misaligned (some more than others) Spectator Fixed: Issues related to the BIS_fnc_EGObjectiveVisualizer function Fixed: Script error on startup Potential spoilers: Added: Context-sensitives hints (Drawdown 2035) Added: More First Aid Kits for the player (Drawdown 2035) Tweaked: Rebalanced gameplay after recent sandbox changes (Drawdown 2035) Added: Context-sensitive hints (Situation Normal) Added: Savepoint before the first combat situation in the forest (Situation Normal) Tweaked: Rebalanced gameplay after recent sandbox changes (Situation Normal) Tweaked: Rebalanced the defense of Kalochori after recent sandbox changes (Preventive Diplomacy) ENGINE Tweaked: AIs in helicopters should be able to land (e.g. unload cargo) even under fire 14 Share this post Link to post Share on other sites
DnA 5104 Posted January 22, 2016 22-01-2016 EXE rev. 134043 (game) EXE rev. 134036 (launcher) Size: ~104 MB DATA Tweaked: Updated credits Eden Editor Added: Arsenal integration is now actually enabled Tweaked: Adjusting of Eden asset categories is in progress (see OPERATIONS in http://dev.arma3.com/post/sitrep-00137) Fixed: Chemlights can now be properly placed in Eden Editor (http://feedback.arma3.com/view.php?id=25815) ENGINE Added: Additional RPT info about streaming animation data (Dedicated Server crash diagnostics) Added: disableAI / enableAI "AUTOCOMBAT" Fixed: Crash when a page file is smaller than physical memory Fixed: The firing sound of some high-RoF weapons could stop playing Added: Sound - Panner (not configured in data yet! - smoother transition between 2D stereo non-positional sound and 3D positional sound, documentation incoming) 21 Share this post Link to post Share on other sites