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Development Branch Changelog

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03-08-2022
EXE rev. 149760 (game)
EXE rev. 149760 (Launcher)
Size: ~75MB

 

ENGINE

  • Fixed: Buildings' allowDamage state was not reset on mission change - FT-T166527
  • Fixed: nearestObjects class name check did not work on "Ammo" - FT-T166472
  • Fixed: cutRsc would first call "onLoad" and then "onUnload" Event Handler if an existing display was replaced (order is now Unload/Load) - FT-T78917
  • Fixed: closeDisplay on a cutRsc effect would not remove the effect - FT-T78917
  • Added: getEventHandlerInfo support for "Group"/"Ammo" events - FT-T166230
  • Added: getEventHandlerInfo support for "Display"/"Control" events - FT-T166230
  • Fixed: "BuildingChanged" Event Handler was firing on building damage - FT-T166632
  • Fixed: Floating dead bodies above destroyed tents - FT-T63050
  • Tweaked: "BuildingChanged" Event Handler is now also triggering for destroyed tents and walls
  • Tweaked: Added optional instigator parameter to setHitsetHitIndexsetHitPointDamage
  • Tweaked: Added optional killer and instigator parameters to setDamage (the MP restrictions are similar to setShotParents)
  • Fixed: setDamage useEffects option did not work on trees, walls, and tents
  • Tweaked: Added ability to influence the fall direction of a tree, pole, or wall
  • Tweaked: Added negative index support (Python-like) to select and set commands - FT-T166810
  • Added: freeExtension script command to Dev-Branch
  • Fixed: "Unknown attribute itemsCmd" error - FT-T166881
  • Tweaked: Added RVExtensionContext method to callExtension implementation - FT-T165723
  • Like 8
  • Thanks 1

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24-08-2022
EXE rev. 149816 (game)
EXE rev. 149816 (Launcher)
Size: ~90 MB

 

DATA

  • Added: Translations for new 2.10 texts
  • Like 6
  • Thanks 1

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01-09-2022
EXE rev. 149863 (game)
EXE rev. 149863 (Launcher)
Size: ~93 MB

 

DATA

  • Tweaked: Various reported translation issues

ENGINE

  • Fixed: Potential failure to auto detect CPUCount on Linux
  • Fixed: Thermal Imaging not working if airTemperature is negative
  • Fixed: Crash when navigating a multiselect ListBox using arrow keys
  • Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316
  • Fixed: Broken old syntax of allowCrewInImmobile - FT-T165584
  • Fixed: The incoming missile sound tweak affected some community mods in an undesired way - FT-T163245
  • Fixed: LBSelChanged fired when there was no actual selection change
  • Fixed: LBSelChanged did not fire in multiselect ListBox on Ctrl + Space
  • Fixed: lbSelection was not updated inside the LBSelChanged Event Handler - FT-T167219
  • Fixed: nearestObjects did not detect some types - FT-T167313
  • Tweaked: LBSelChanged Event Handler will return an additional array of multi-selections for LB_MULTI controls
  • Fixed: lbSelection returned the wrong index for the first row
  • Added: New script command isSameAs - FT-T167311
  • Tweaked: Both laserTarget and isLaserOn can now be used with vehicle turrets - FT-T167317
  • Tweaked: It is now possible to override the volume of played sound via the SoundPlayed Event Handler by returning a number from 0 to 5 - FT-T167315
  • Tweaked: allObjects is extended to include triggers and ordered vehicles
  • Tweaked: Default Thermal Imaging contrast reduced a little bit again
  • Added: getTIParameters / setTIParameter script commands to adjust Thermal Imaging contrast
  • Added: assignedVehicles script command - FT-T153136
  • Added: assignedGroup script command
  • Tweaked: addVehicle will now soft-force the correct group on the already added vehicle
  • Tweaked: leaveVehicle will not unassign the group from the vehicle, if the group is not the same group the vehicle is removed from
  • Like 10
  • Thanks 1

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07-09-2022
EXE rev. 149907 (game)
EXE rev. 149907 (Launcher)
Size: ~97 MB

 

ENGINE

  • Tweaked: fullCrew will now also return the assigned unit to the vehicle's position
  • Fixed: radioChannelCreate and radioChannelSetLabel did not localize the labels
  • Tweaked: EPEContactStart and EPEContact will now return the impact reaction force vector and point of impact in world coordinates
  • Fixed: Previous helicopter hopping fix was applied too soon during landing
  • Tweaked: isSameAs was renamed to isEqualRef
  • Added isNotEqualRef script command
  • Added: getCorpse script command - FT-T167380
  • Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux
  • Tweaked: lbSetSelected now accepts an array of indexes as well as an optional parameter to force the Event Handler - FT-T167375
  • Fixed: AI would ignore waypoint completion radius - FT-T167056
  • Fixed: AI pathing would try to reuse an old path even if it is far away
  • Fixed: Preprocessor handling of nested if/ifdef - FT-T166710
  • Fixed: canAddItemToUniform/Vest/Backpack alternate syntax did not check the correct container
  • Tweaked: Added alternative syntax to getDirVisual - FT-T167414
  • Like 8
  • Thanks 2

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14-09-2022
EXE rev. 149941 (game)
EXE rev. 149941 (Launcher)
Size: ~75 MB

 

ENGINE

  • Like 10
  • Thanks 1

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21-09-2022
EXE rev. 149969 (game)
EXE rev. 149970 (Launcher)
Size: ~75 MB

 

ENGINE

  • Fixed: actionKeysEx did not detect a double tap in a key combination
  • Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473
  • Fixed: Thermal Imagery glitches on Intel integrated GPUs
  • Tweaked: Limited number of autodetected CPU cores to 16
  • Like 8
  • Thanks 1

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05-10-2022
EXE rev. 149975 (game)
EXE rev. 149975 (Launcher)
Size: ~85 MB

 

DATA

  • Added: "Camo_3" hidden selection for MLOD of Falcon UAV - FT-T167384
  • Fixed: BTR-K and ZSU-39 were missing damage named selection, preventing them from showing proper materials when damaged - Forums
  • Tweaked: Laptop screen texture from the "Prologue" campaign - FT-T167578

ENGINE

  • Like 9
  • Thanks 1

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03-11-2022
EXE rev. 149990 (game)
EXE rev. 149990 (Launcher)
Size: ~75 MB

 

ENGINE

  • Added: "text" Procedural texture source - FT-T161708
  • Like 10
  • Thanks 2

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16-11-2022
EXE rev. 150030 (game)
EXE rev. 150030 (Launcher)
Size: ~80 MB

 

DATA

  • Fixed: Minor clipping of fingers on the right hand when using the Promet rifle
  • Added: Black variant of Carryall backpack - FT-T167324

ENGINE

  • Tweaked: Added textColor to text procedural textures and changed the color order to RGB(A)
  • Added: ctrlAt script command
  • Added: displayUpdate script command (part of UI to Texture)
  • Added: displayUniqueName script command (part of UI to Texture)
  • Added: UI to Texture support
  • Fixed: allMissionObjects returning an empty array when running on Proton
  • Added: groups <side> script command - FT-T164521
  • Added: targets script command syntax for groups - FT-T168408
  • Like 11
  • Thanks 2

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23-11-2022
EXE rev. 150080 (game)
EXE rev. 150080 (Launcher)
Size: ~75 MB

 

ENGINE

  • Fixed: "text" procedural texture alignment and text size
  • Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle - FT-T168176
  • Fixed: Crash when a vehicle has more magazineslot proxies than muzzles
  • Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles - FT-T166242
  • Tweaked: Added texture type parameter to "ui" procedural texture
  • Fixed: .mdmp and .bidmp files were not cleaned up from the log folder
  • Fixed: LandedTouchDown / LandedStopped Event Handlers would never find dynamic airports (carriers) - FT-T168958
  • Fixed: Possible crash on a script error inside Unicode script files - FT-T167570
  • Like 13
  • Thanks 1

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30-11-2022
EXE rev. 150092 (game)
EXE rev. 150093 (Launcher)
Size: ~78 MB

 

DATA

  • Tweaked: Arma Invaders now supports a mod whitelist, and ACE is whitelisted (very minimal main menu tweaks)
  • Tweaked: Arma Invaders now works without a loaded world (-skipIntro / -world=Empty)
  • Tweaked: Laws of War DLC level artillery RoF reduced a bit (Arma Invaders)
  • Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders)
  • Fixed: Some SFX had bad volume applied (Arma Invaders)

ENGINE

  • Added: New MapType for "river" object rendering on 2D map
  • Fixed: UI to Texture crash when changing to windowed mode
  • Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923
  • Added: Optional windyCoef parameter to the enableEnvironment command - forums
  • Tweaked: Added alternative syntax to the allObjects script command - FT-T164242
  • Like 10
  • Thanks 1

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07-12-2022
EXE rev. 150132 (game)
EXE rev. 150132 (Launcher)
Size: ~80 MB

 

DATA

  • Fixed: Possible Eden Editor composition error - FT-T167270
  • Fixed: Possible script error in a respawn function

ENGINE

  • Fixed: Tweaked the waypoint completion radius rule for non-player group AI - FT-T167056
  • Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses - FT-T168103
  • Fixed: Large Eden Editor trigger intervals were not working correctly - FT-T167798
  • Tweaked: Added a sanity check to setFog parameters to avoid visual glitches - FT-T123262
  • Fixed: doStop in an init script could break AI behavior in multiplayer
  • Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would be deleted locally but not remotely
  • Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor
  • Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)
  • Like 12
  • Thanks 2

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14-12-2022
EXE rev. 150151 (game)
EXE rev. 150151 (Launcher)
Size: ~75 MB

 

ENGINE

  • Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys)
  • Fixed: In modded keybindings, key combinations would block the main key - FT-T164496
  • Fixed: Non-IR pointer lasers would become IR lasers on Alt+Tab

LAUNCHER

  • Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
  • Like 10
  • Thanks 1

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4-1-2023
EXE rev. 150168 (game)
EXE rev. 150168 (Launcher)
Size: ~75 MB

 

ENGINE

  • Like 11
  • Thanks 1

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11-1-2023
EXE rev. 150196 (game)
EXE rev. 150196 (Launcher)
Size: ~76 MB

 

DATA

  • Tweaked: Removed a legacy filter of GM content in Warlords Arsenal

ENGINE

  • Fixed: Linux server was not correctly handling large numbers in config files
  • Fixed: Random numbers on Linux servers were not always random - FT-T169575
  • Tweaked: objectParent command is extended to return the rope parent from a rope segment - FT-T169666
  • Fixed: UI to Texture text was stretched according to game window aspect ratio
  • Added: setTurretLimits / getTurretLimits script commands - FT-T164568
  • Like 8
  • Thanks 2

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18-1-2023
EXE rev. 150223 (game)
EXE rev. 150223 (Launcher)
Size: ~107 MB

 

DATA

  • Fixed: SPG9 tail sound was 2D only - FT-T167073
  • Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago - FT-T167523
  • Fixed: Huron would lose hidden selections in distant LODs - FT-T167384
  • Fixed: Potential group spam during initialization of modules - FT-T167804
  • Fixed: Ifrit brake lights were always on - FT-T169348
  • Added: UI channel slider to the audio options

ENGINE

  • Added: Engine support for weapon optics with an integrated flashlight / laser
  • Added: modifierBlocking property to CfgUserActions - FT-T164496
  • Fixed: selectionPosition would print an error when querying proxy positions, even if the proxy was found - FT-T167265
  • Added: insideBuilding script command - FT-T169652
  • Added: Map factor to getAudioOptionVolumes command - FT-T169741
  • Added: getTowParent script command - FT-T163653
  • Added: direction animation source for weapons - FT-T169291
  • Added: directHit parameter to "HandleDamage" Event Handler - FT-T79970
  • Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128
  • Added: findDisplay alternative syntax to find UI to Texture Displays by their unique name
  • Added: Ability to specify vectorUp for scripted particle effects - FT-T151354
  • Added: "ScriptError" Mission Event Handler - FT-T161933

LAUNCHER

  • Fixed: Launcher did not handle presets that ended with a whitespace character - FT-T169701
  • Like 11
  • Thanks 5

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25-1-2023
EXE rev. 150258 (game)
EXE rev. 150258 (Launcher)
Size: ~83 MB

 

ENGINE

  • Added: TreeFilterUpdated Event Handler for Tree controls - FT-T169148
  • Added: Alternative groupId syntax to retrieve the ID number of a unit - FT-T169781
  • Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838
  • Added: getVideoOptions script command
  • Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879
  • Tweaked: Improved performance of nular commands and variables
  • Fixed: RscPicture texture paths were always forced to be lowercase
  • Added: UI to Texture displays now fire the OnDraw Event Handler
  • Like 8
  • Thanks 2

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1-2-2023
EXE rev. 150284 (game)
EXE rev. 150284 (Launcher)
Size: ~80 MB

 

ENGINE

  • Like 12
  • Thanks 1

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8-2-2023
EXE rev. 150296 (game)
EXE rev. 150299 (Launcher)
Size: ~79 MB

 

DATA

  • Fixed: Some distant shot sounds from SPG9 were not audible
  • Fixed: Potential respawn disabled glitch in Apex Protocol
  • Fixed: MRAP tire sound was 2D instead of 3D - FT-T150796

ENGINE

  • Tweaked: Added building_exterior to enableAudioFeature for objects
  • Fixed: enableAudioFeature would not reset on mission restart
  • Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030
  • Fixed: Drowned cars could not start their engines when fully repaired - FT-T169734
  • Added: "Drowned" mission Event Handler
  • Like 11
  • Thanks 1

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22-2-2023
EXE rev. 150321 (game)
EXE rev. 150321 (Launcher)
Size: ~106 MB

 

DATA

  • Added: 2.12 Translations
  • Tweaked: Translations of various texts (thanks to FT reporters)

ENGINE

  • Like 11
  • Thanks 3

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1-3-2023
EXE rev. 150328 (game)
EXE rev. 150328 (Launcher)
Size: ~66 MB

 

ENGINE

  • Like 6
  • Thanks 2

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16-3-2023
EXE rev. 150344 (game)
EXE rev. 150344 (Launcher)
Size: ~66 MB

 

ENGINE

  • Fixed: Crash if a default user name could not be determined (now it displays a critical error message with workaround) - FT-T170710
  • Fixed: wheel_* animation sources would not animate for remote vehicles - FT-T150837
  • Added: vectorSide and vectorSideVisual commands - FT-T170775
  • Fixed: Eden Editor / Zeus placing units into vehicles would ignore locked turrets if they were also the primary gunner / commander turret
  • Like 7
  • Thanks 2

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22-3-2023
EXE rev. 150371 (game)
EXE rev. 150371 (Launcher)
Size: ~1.2 GB

 

DATA

  • Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact)
  • Fixed: Script error on mission selection in Tac-Ops
  • Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input
  • Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493
  • Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161
  • Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984
  • Fixed: "Tipping Point" in the "East Wind" campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit

ENGINE

  • Like 13
  • Thanks 3

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30-3-2023
EXE rev. 150408 (game)
EXE rev. 150408 (Launcher)
Size: ~66 MB

 

ENGINE

  • Fixed: selectionVectorDirAndUp would print an error when querying proxy positions even if the proxy was found - FT-T167265
  • Fixed: Vehicle sensor detections (except Datalink) were ignored if a target was outside of visual range - FT-T166838
  • Added: New createHashMapObject command for OOP scripting - FT-T170647
  • Added: compileFinal HashMap to create a read-only copy of a HashMap - FT-T170647
  • Added: compileFinal now also takes Code as argument, to return a final copy of the passed Code - FT-T170647
  • Tweaked: getMissionLayerEntities now also returns non-empty groups inside the layer - FT-T171135
  • Fixed: Creating a new user profile now trims whitespace from the profile name
  • Added: Support for SubmunitionCoef/coneAngleCoef for muzzle attachments - FT-T169970
  • Added: "Committed" Control Event Handler - FT-T170616
  • Tweaked: Added time parameter to the "Committed" Event Handler
  • Fixed: Anti-Tank mines did not sync their position and damage in multiplayer - FT-T171095
  • Fixed: RPT error spam when loading a scenario that uses waypoints - FT-T171125
  • Fixed: "GetOut" Event Handler was not always firing - FT-T170613
  • Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742
  • Added: Support for submunitionConeCoef in muzzle/weapon configuration - FT-T169970
  • Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754
  • Tweaked: Added alternative syntax to getRelPos to return an attached object's offset - FT-T171193
  • Like 13
  • Thanks 1

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5-4-2023
EXE rev. 150442 (game)
EXE rev. 150442 (Launcher)
Size: ~66 MB

 

ENGINE

  • Fixed: Changes of slider Control positions caused by the engine or scripting did not trigger the "SliderPosChanged" Event Handler
  • Fixed: UI to Texture Displays that contain another UI texture would not load the sub-UI when they are first rendered - FT-T170766
  • Tweaked: isFinal now accepts any argument type - FT-T170647
  • Added: forEachReversed script command
  • Fixed: AI group was not deleted when a UAV was disassembled - FT-T171264
  • Added: "EditChanged" Control Event Handler
  • Added: getSlotItemName script command
  • Fixed: Editor Editor's init script boxes did not correctly display compilation errors
  • Like 6
  • Thanks 1

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