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Development Branch Changelog

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01-12-2017 
EXE rev. 143722 (game) 
EXE rev. 143722 (launcher) 
Size: ~65 MB
 
 
DATA 

No data update today 


ENGINE 

  • Fixed: Using disableAI "WEAPONAIM" was producing incorrect results 
  • Fixed: Warning messages connected to the set3DENMissionAttribute script command were not correct 
  • Fixed: The worldToModelVisual script command did not behave correctly 
  • Like 5
  • Thanks 1

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04-12-2017 
EXE rev. 143725 (game) 
EXE rev. 143725 (launcher) 
Size: ~66 MB 

 
DATA 
No data update today 
 
ENGINE 

  • Fixed: Partial fix of game ports being open only on the default value (2302) (WIP) 
  • Like 6
  • Thanks 1
  • Sad 4

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05-12-2017 
EXE rev. 143729 (game) 
EXE rev. 143729 (launcher) 
Size: ~69 MB
 
 
DATA 

  • Tweaked: The PhysX geometry of the MB-4WD was improved to help it deal with obstacles 

 

ENGINE 

  • Tweaked: The "PlateInfos" config parameter now works with armored vehicles
  • Like 8

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07-12-2017 

EXE rev. 143757 (game) 

EXE rev. 143757 (launcher) 

Size: ~307 MB 

 

DATA 

  • Fixed: Small texture error on the AK12 rifle 
  • Fixed: Missing keybind shortcuts in the Fixed-Wing (UAV) Field Manual entry  
  • Tweaked: Ground clutter models should now change LODs more smoothly (https://feedback.bistudio.com/T124606
  • Tweaked: Offroad's proxies are now part of each Offroad model to prevent different LODs for proxies and the car 
  • Fixed: Some Virtual Garage customization options of the Offroad were not blocking others correctly 
  • Fixed: Rifle inspection revealed that all black MX base and GL rifles were missing the manufacturer decals. These were re-applied.

Tac-Ops Mission Pack (potential spoilers)

  • Spoiler
    • Tweaked: Post-processing of some voice lines in the Stepping Stone operation was removed 
    • Fixed: Some lines in outros of the operations could overlap 
    • Tweaked: Amount of ammo in the player's squad in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: Wrong date in the Fait Accompli scenario of the Stepping Stone operation 
    • Tweaked: Balance of the fight at ERV in the LZ Nowhere scenario of the Steel Pegasus operation 
    • Tweaked: It is not possible to save during the intros and outros of the Steel Pegasus operation anymore 
    • Tweaked: Anti-Air defense is now better balanced in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Incorrect speed when clicking map marker links in the Disintegration Point scenario of the Stepping Stone operation 
    • Added: An autosave after the player calls the infantry to go in the Disintegration Point scenario of the Stepping Stone operation 
    • Tweaked: Marker size (potential AT defense) in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: An incorrect artillery support icon in the Disintegration Point scenario of the Stepping Stone operation

     

ENGINE 

  • Added: New OpticsIn & OpticsOut config parameters (override memoryPointGunnerOptics) reading direction, pitch and roll from a bone  
  • Fixed: Potential memory allocation issue on 64-bit game executables 
  • Fixed: Players were unable to join Dedicated Servers with non-default game ports
  • Fixed: Players were kicked from Dedicated Servers with a BattlEye related message (https://feedback.bistudio.com/T127236)
  • Fixed: Potential game crashes related to BattlEye integration
  • Like 16
  • Thanks 4

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08-12-2017 

EXE rev. 143761 (game) 

EXE rev. 143761 (launcher) 

Size: ~172 MB 

 

DATA 

  • Tweaked: Driving characteristics of the IFV-6c Panther were adjusted 
  • Tweaked: Small changes to vehicle handling of the Kamysh, Kuma, Varsuk and Zamak 
  • Fixed: Trailing spaces in a named property of some objects (https://feedback.bistudio.com/T127302
  • Fixed: Polygons clipping through the front of the HEMTT truck cabin 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: Players could get stuck after resuming the outro in the Disintegration Point scenario of the Stepping Stone operation 

     

Eden Editor 

  • Tweaked: The Basic Civilian Behavior module now also works in the multiplayer environment

 

ENGINE 

  • Added: New driverInfoPanelCameraPos and gunnerInfoPanelCameraPos options 
  • Like 11
  • Thanks 4

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11-12-2017 

EXE rev. 143767 (game) 

EXE rev. 143767 (launcher) 

Size: ~67 MB 

 

DATA 

No data update for today

 

ENGINE 

  • Like 11
  • Thanks 3

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12-12-2017 

EXE rev. 143780 (game) 

EXE rev. 143780 (launcher) 

Size: ~167 MB 

 

DATA 

  • Fixed: Stretched texture in the cockpit of the Caesar BTT wreck model 
  • Fixed: The RHIB would still be shown as hot in TI mode when in a destroyed state 
  • Fixed: Some faces were missing on the LIM-85's gas tube collar 
  • Fixed: On all SPAR rifles the bolt would clip through the receiver when firing or when the weapon was empty 
  • Fixed: A selection issue in Hummingbird's FireGeometry LOD 
  • Fixed: RPT errors created by FIA ammo boxes 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: Scenario progress could get stuck after resuming an outro of the Beyond Hope operation 

     

Eden Editor 

  • Fixed: Keyframe Animation visualizers were not working in Eden Editor due to an incorrect handling of selected objects 

 

ENGINE 

  • Fixed: The 'Unknown enum value' errors would display incorrectly for the edit3DENMissionAttributes and set3DENMissionAttributes script commands (https://feedback.bistudio.com/T127247
  • Like 10
  • Thanks 3

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13-12-2017 

EXE rev. 143807 (game) 

EXE rev. 143807 (launcher) 

Size: ~155 MB 

 

DATA 

  • Tweaked: The animatedBriefing and animatedOpening functions were moved to the Functions_F_Tacops addon
  • Tweaked: Naming conventions of the animatedBriefing and animatedOpening functions were updated

 

ENGINE 

  • Like 6
  • Thanks 1

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14-12-2017

EXE rev. 143855 (game) 

EXE rev. 143855 (launcher)

Size: ~99 MB

 

DATA

  • Fixed: The glass parts of the Caesar BTT would not hide when in a destroyed state
  • Fixed: There was a floating mesh part in the second LOD of the Syndikat camouflage uniform
  • Fixed: Prowler & Qilin suspension so their wheels are no longer sunk in the ground
  • Fixed: The .50 cal part of the Type 115 gun would eject empty cases even though it uses caseless ammo 
  • Tweaked: The jungle camouflage of the M320 and LRPS were too bright compared to the sniper using them
  • Fixed: Closed a mesh hole in the lowest LOD of the Ghosthawk
  • Tweaked: Initial view angles in CAS airplanes
  • Tweaked: The exhaust texture of the grey and brown hex variant of the Buzzard should be a bit darker now
  • Tweaked: Added an ejection seat warning decal to Buzzard's AAF camouflage
  • Tweaked: All Katibas now have caseless ammunition chambered (https://twitter.com/Irawulf/status/660562927007768580)
  • Fixed: Some parts of the upper Bergen backpack where weighted to the character's head
  • Tweaked: Reduced sway for launchers and binocular items

 

ENGINE

  • Fixed: Hidden vehicles with disabled simulation could fall through the terrain after being enabled
  • Added: Shot instigators are propagated to sub-munitions now (https://feedback.bistudio.com/T123463)
  • Like 12

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15-12-2017 

No new EXE

Size: ~220 MB 

 

DATA 

  • Added: Fully modeled vehicle interiors to the AMV-7 Marshall, MSE-3 Marid a AFV-4 Gorgon APCs (more Intel) (feedback)

ENGINE 

No EXE update for today 

  • Like 27
  • Thanks 18
  • Haha 1

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18-12-2017 

EXE rev. 143931 (game) 

EXE rev. 143931 (launcher) 

Size: ~106 MB 

 

DATA 

  • Tweaked: The initial head/view angle in several vehicles was adjusted
  • Fixed: Several holes in the last two LODs of the A6M Zero wreckage were patched 
  • Tweaked: Improved the shadow on the A6M Zero wreck's propeller head
  • Fixed: Several holes on the canopy mesh of the A6M Zero wreckage were patched 
  • Fixed: The RCO, MRCO, ARCO and ERCO had an artifact on the lens when the sun was reflected from them 
  • Tweaked: The CAR-84, CAR-95-1 and CMR-76 now have improved barrels and flash suppressors in the first resolution LOD 
  • Tweaked: The shadows of several dirt humps were improved 
  • Fixed: Light reflection on the Yorris sight was too strong (https://feedback.bistudio.com/T117549

 

ENGINE 

  • Added: A new "headAimDown" parameter for turrets (useful together with "usesPip", in normal turrets still use "initElev") 
  • Tweaked: The diag_setLightNew and diag_lightNewLoad script commands were enabled for the Diagnostics executable 
  • Tweaked: The "hiddenSelectionsTextures" parameter now works on magazines (only if the weapon supports the magazine as proxy) 
  • Like 15
  • Thanks 1

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19-12-2017 

EXE rev. 143953 (game) 

EXE rev. 143953 (launcher) 

Size: ~347 MB 

 

DATA 

  • Tweaked: Several LODs of the Sofa were improved to allow deploying bipods on the back rest 
  • Fixed: Minor clipping errors on the Bandit Clothes (Polo Shirt) uniform 
  • Fixed: Some parts of the Bandit Clothes (Checkered) uniform were missing RVMATs 
  • Added: Roadway LOD meshes to the underside of the left and right wing of the G4M wreck so that players can walk on them when placed upside down 
  • Fixed: Some UVs of the Prowler in lower LODs weren't in their designated spot leading to texture errors 
  • Added: Airbrake meshes for the Buzzard 
  • Fixed: Players could get stuck when climbing a ladder on the Land_Pier_Box_F structure (https://feedback.bistudio.com/T127375

 

ENGINE 

  • Tweaked: The 3rd, 4th, and 5th parameters in the createVehicle script command are now optional 
  • Tweaked: Entity locality is now set before the init script call
  • Like 8
  • Thanks 4
  • Haha 1

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20-12-2017 - 03-01-2018

There will not be any Dev-Branch updates until January 3rd 2018. Enjoy the holidays everyone! :xmas:

  • Like 22
  • Thanks 10
  • Haha 2
  • Sad 4

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03-01-2018 

EXE rev. 144012 (game) 

EXE rev. 144012 (launcher) 

Size: ~105 MB 

 

DATA 

  • Tweaked: Geometry LODs of the Blackfish were improved 
  • Fixed: Shadow was clipping through the Syndikat Camouflage uniform 
  • Tweaked: Lower LODs of the Syndikat Camouflage uniform were adjusted to prevent clipping 
  • Fixed: Removed the Altis flag from the 2nd LOD of the Syndikat Camouflage uniform 
  • Tweaked: One part of the Geometry LOD of the Abandoned Hauler was improved to prevent players from clipping into it when crawling underneath
  • Fixed: Minor mismatch of MB 4WD's suspension animations 
  • Tweaked: Silencers on the Mk14 should no longer clip into the barrel 
  • Tweaked: The position of the muzzle slot proxy on the MK-1 EMR was moved to prevent the silencer from clipping into the barrel 
  • Fixed: Shadow errors on lower LODs of all ground uniforms models 
  • Tweaked: Thermal textures of Darter / Tayran drones were improved 
  • Tweaked: Friction properties of surfaces were adjusted (WIP)

 

ENGINE 

  • Added: A new "belog" startup parameter (to be used with "netlog" only) for enhanced BattlEye logging 
  • Like 12
  • Thanks 5
  • Haha 1

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04-01-2018 

EXE rev. 144013 (game) 

EXE rev. 144013 (launcher) 

Size: ~386 MB 

 

DATA 

  • Fixed: Incorrect connection of vehicle parts in the shadow LOD of the Blackfish VTOL 
  • Fixed: Small hole in the water drain pipes on the RHIB 
  • Fixed: Script error connected to the BIS_fnc_effectFiredRocket function (https://feedback.bistudio.com/T127490
  • Fixed: Damage to wheels would cause a switch of materials for the whole vehicle 
  • Tweaked: Kart handling after the PhysX update (WIP)

Eden Editor

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler

    Fixed: Overlapping texts in the intro and outro sections of the Stepping Stone operation 

     

ENGINE 

No EXE changes for today 

  • Like 9
  • Thanks 4

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05-01-2018 

EXE rev. 144028 (game) 

EXE rev. 144028 (launcher) 

Size: ~104 MB 

 

DATA 

  • Fixed: Suspension diving of the MB 4WD was incorrect when accelerating 
  • Fixed: RPT error message when spawning the Kuma MBT 
  • Fixed: Incorrect durability of Full Ghillie uniforms (https://feedback.bistudio.com/T127160
  • Fixed: Some dashboard indicators on the Tempest truck were incorrect 
  • Tweaked: Tempest truck PhysX & suspension animations were improved 
  • Added: New UI inventory icons for IEDs 

 

ENGINE 

  • Tweaked: Direct tracked vehicles driving (by WASD keys) was improved 
  • Added: A new "plateFont" terrain config parameter (overrides "fontPlate") 
  • Added: New "plateFormat" and "plateLetters" parameters 
  • Fixed: The InitAngleX and InitAngleY parameters were not behaving correctly (HeadAimDown was deprecated for turrets)
  • Like 9
  • Thanks 1

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08-01-2018 

EXE rev. 144040 (game) 

EXE rev. 144041 (launcher) 

Size: ~260 MB 

 

DATA 

  • Added: New interior driver optics for the Gorgon, Marshall, and Marid APCs 
  • Fixed: The Blackfish VTOL was missing propellers in the last two LODs  
  • Tweaked: Sun reflection on the RHIB glass parts was improved 
  • Tweaked: UV mapping of the RHIB in lower LODs was improved to remove some visual artifacts 
  • Fixed: Incorrect shadow under the collar of the Syndikat Camouflage Uniform
  • Tweaked: Further adjustments to vehicle weapons dispersion and AI usage 
  • Added: The AK12 compensator will now be hidden if it has a muzzle attachment 
  • Tweaked: The muzzle attachment proxies on the AK12, SPAR17, and Cyrus were realigned (https://feedback.bistudio.com/T122035
  • Tweaked: PhysX handling of karts was improved 
  • Fixed: Characters could get stuck while using the ladder on the Pier Platform 
  • Fixed: Shading errors in lower resolution LODs of the RPG-42 (https://feedback.bistudio.com/T84532
  • Tweaked: The death stare of characters was made a bit more human-like (kudos to @taro8 for assisting with it!) 

 

ENGINE 

No EXE changes today 

  • Like 11
  • Thanks 2
  • Haha 1

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09-01-2018 

EXE rev. 144048 (game) 

EXE rev. 144048 (launcher) 

Size: ~73 MB 

 

DATA 

  • Tweaked: Suspension animations of the Hatchback were improved 
  • Tweaked: Handling of the Hatchback was improved 

 

ENGINE 

  • Fixed: Incorrect swapping of items contained in uniforms (https://feedback.bistudio.com/T127432
  • Fixed: Centering of the pilot view was incorrect in one more case
  • Fixed: Broken turret locality 
  • Like 7
  • Thanks 1

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10-01-2018 

EXE rev. 144059 (game) 

EXE rev. 144059 (launcher) 

Size: ~180 MB 

 

DATA 

  • Tweaked: The BIS_fnc_effectFiredRocket function (that was recently fixed) is now optimized and tested. Undesired systemChat print was removed (https://feedback.bistudio.com/T127490).
  • Tweaked: Handling of the hatchback was improved 

Remnants of War (potential spoilers) 

  • Spoiler

    Fixed: Incorrect date format in the Remnants of War briefing timeline when playing in French

     

Eden Editor 

  • Fixed: In Turkish, slider values in Eden Editor's attributes (e.g. Skill or Health) were written as "100%" instead of the correct "%100"
  • Fixed: The code performance result window was not localized

 

ENGINE 

No EXE changes for today 

  • Like 4
  • Thanks 1

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11-01-2018 

EXE rev. 144065 (game) 

EXE rev. 144067 (launcher) 

Size: ~632 MB 

 

DATA 

  • Tweaked: Driving characteristics of the IFV-6c Panther were improved 
  • Tweaked: Acceleration sensitive view motion in vehicles was reduced 

 

ENGINE 

  • Fixed: Bombs using an old configuration would not follow their glide path properly 
  • Added: New "missileManualControlCone" parameter for manually guided missiles
  • Like 8
  • Thanks 2

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12-01-2018 

EXE rev. 144067 (game) 

No new launcher EXE

Size: ~64 MB 

 

DATA 

  • Tweaked: Stricter 6DOF translation limits in APCs and Tanks (base classes) 

 

ENGINE

  • Added: New "pixelPrecision" parameter (0: default - auto, 1: on, 2: off)
  • Added: New ctrlSetPixelPrecision script command  
  • Like 6
  • Thanks 1

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15-01-2018 

EXE rev. 144083 (game) 

EXE rev. 144083 (launcher) 

Size: ~73 MB 

 

DATA 

  • Fixed: Artifacts on the compass with Ambient Occlusion enabled 

 

ENGINE 

  • Fixed: Missile locking behavior was not correct in some cases after recent improvements
  • Tweaked: MFD vector source can be used in text elements now (as source = "[x]impactpoint" or source = "[y]impactpoint") 
  • Added: A new "turretworld" MFD vector source 
  • Fixed: View parameters would change when changing seats in vehicles 
  • Like 8
  • Thanks 1

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16-01-2018 

EXE rev. 144089 (game) 

EXE rev. 144089 (launcher) 

Size: ~114 MB 

 

DATA 

  • Fixed: The direction of unit logos on several vehicles was incorrect (https://feedback.bistudio.com/T127527
  • Tweaked: The driving model of the Hatchback was improved 
  • Tweaked: Materials of Wood Piles were improved 

 

ENGINE 

  • Tweaked: Initial angles for interior head tilting are now restricted to first-person view 
  • Like 6
  • Thanks 1

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17-01-2018 

EXE rev. 144101 (game) 

EXE rev. 144101 (launcher) 

Size: ~426 MB 

 

DATA 

  • Tweaked: Sound configs of the Offroad, MB 4WD, HEMTT, Zamak, and Tempest were overhauled (WIP

 

ENGINE 

No EXE changes for today 

  • Like 7
  • Thanks 2

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