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Development Branch Changelog

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20-01-2017 
EXE rev. 140048 (game) 
EXE rev. 140048 (launcher)  
Size: ~983 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: Drones now shouldn't have crew displays and missile feeds
  • Fixed: JIP players could be killed when respawning far from their FOB, due to an incorrect area limit in the End Game scenarios 
  • Fixed: Door gunners were able to use vehicle sensors and mark targets 
  • Tweaked: The BIS_fnc_inTrigger, BIS_fnc_findSafePos, BIS_fnc_moveIn, BIS_fnc_nearestPosition, BIS_fnc_textureMarker and BIS_fnc_textureVehicleIcon functions were optimized 
  • Tweaked: The BIS_fnc_position function now returns the correct AGL position of an object 
  • Tweaked: The BIS_fnc_inTrigger function now returns the distance to the 3D border when requested and its trigger height is used 
  • Tweaked: The BIS_fnc_taskState function now returns "" instead of "CREATED" for undefined tasks 
  • Tweaked: The BIS_fnc_taskCompleted function no longer shows an error when used on an undefined task (so the function can be used in conditions which are running before a task is created) 
  • Fixed: Entering the Splendid Camera would reset the fog settings 
  • Fixed: Entering a sub-display (e.g. the Configure screen) from the Respawn Screen could cause the display to get stuck until a respawn was performed 
  • Fixed: There were some sounds missing in Showcase CSAT 
  • Fixed: Blackfoot gunners didn't have a crosshair when using DAGR missiles
  • Fixed: Tempest trucks now have correct UV mapping for mirrors

 
ENGINE 

  • Tweaked: Location getVariable and Task getVariable now support a default value
  • Tweaked: Script commands setHit, setHitIndex and setHitpointDamage now accept an optional parameter that allows partial object destruction without destruction effects
  • Like 15

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23-01-2017 
EXE rev. 140066 (game) 
EXE rev. 140071 (launcher)  
Size: ~438 MB (depends on Apex ownership) 

 

DATA  

  • Fixed: The AK12 had a bullet in its magazine after the last round was fired
  • Fixed: The Options could not be closed using the ESC key from the Respawn Screen 
  • Fixed: Closing a sub-display (e.g. Video Options) from the Respawn Screen could cause all other displays to be closed as well 
  • Fixed: The Strider MRAP now has smoother Picture-In-Picture feeds for its Gunner and Commander 
  • Fixed: The Group Management title background would use an obsolete color
  • Tweaked: NLAW now uses the new sensors

Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: Players were unable to use the ladder on the water tower at the Toronto objective in the Keystone scenario 

     

The East Wind (potential spoilers) 

  • Spoiler

     

    • Fixed: AI would have trouble driving the extraction Zamak out of the town in the Wet Work scenario 
    • Tweaked: MacKinnon's crashed Hunter is no longer being held up by its left rearview mirror in the Drawdown 2035 scenario 
    • Fixed: Players could engage the enemies in the town without them engaging him in the Wet Work scenario

     

ENGINE 

  • Tweaked: Dashed lock icons are now used whenever a target is not in a sensor's line-of-sight
  • Tweaked: When a variable space is null, getVariable will return a default value (instead of null) 
  • Tweaked: Using CTRL + '[' and CTRL + ']' now changes modes of the custom sensor info
  • Like 10

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24-01-2017 
EXE rev. 140099 (game) 
EXE rev. 140101 (launcher)  
Size: ~940 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: The "Fire at that medic" radio protocol sentence replaced with a more generic sentence (e.g. "Fire at that soldier.") was removed due to unexpected sandbox issues 
  • Fixed: The CAR-95-1 weapon had an incorrectly configured bipod (https://feedback.bistudio.com/T122239) 
  • Fixed: The Intel icon could be misplaced in End Game scenarios if placed above or under the water surface (e.g. sheds on the shores) 
  • Fixed: The Phase indicator was not visible in the Respawn Screen in End Game scenarios 
  • Fixed: Seize scenarios would end seconds after starting with not respawn limit set 
  • Tweaked: The starting position of the Splendid Camera now exactly matches the previous view 
  • Added: Pressing the ESC key in Splendid Camera now opens the Pause Menu. To exit the camera, click on the "CLOSE" button there. 
  • Fixed: Wrecks of the Wipeout and Buzzard airplanes were levitating 

Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: There were some incorrect names for new respawn positions in the End Game scenario

Eden Editor 

  • Fixed: Eden Editor attributes which were using combo interfaces (e.g. a drop down menu) didn't have the current value selected by default in some cases 
  • Tweaked: Behavior of the 'Center on Selected' function in the Eden Editor (the F key by default). It now works with layers (the position of the first entity found in the layer is used) and the camera is no longer moved when only an empty layer is selected.
  • Added: When no player is present for an Eden Editor preview, Splendid Camera is opened by default 

 

ENGINE 

  • Fixed: It was not possible to unhide an object hidden via an attribute or init script in some cases
  • Fixed: The server browser overflowed with data could discard some of it in some cases (making mod signature checking delayed or canceled) 
  • Added: Support for (helicopter) drones to output a 'fake' RPM value (for SFX e.g.)
  • Added: Support for the abs command in simple expressions
  • Fixed: Crash (to desktop ;)) connected to AI driving 
  • Fixed: fadeRadio would affect playMusic

64-bit 

  • Fixed: PiP Night Vision would not be displayed correctly in 64-bit executables 

 

LAUNCHER 

  • Added: A message in the server details informing when not all information about mods or signatures can be transmitted 
  • Tweaked: BattlEye messages are displayed without trimming on the BattlEye page
  • Like 10

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25-01-2017 
EXE rev. 140125 (game) 
EXE rev. 140137 (launcher)  
Size: ~2.2 GB (depends on Apex ownership)
 

 

DATA  

  • Fixed: Pop up error when a teammate is incapacitated while having the Group Manager open 
  • Tweaked: Cargo containers that are part of a terrain cannot be destroyed anymore
  • Fixed: Returning to the Main Menu from the Scenarios or Multiplayer menus would lead to an FPS drop while playing the Main Menu video tiles 
  • Added: New samples for cabine opening and closing animations on the Caesar BTT airplanes
  • Fixed: Adding unrealistic time bonuses in Seize Edoris
  • Fixed: Seize Edoris would not end properly in some cases
  • Added: Configured additional existing liveries for the CH-49

Apex Protocol (potential spoilers)

 
  • Fixed: Container doors were visibly open to the host but closed to clients in the Firestarter scenario

 

ENGINE 

  • Added: A new "Activate Mine" action
  • Like 10

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26-01-2017 
EXE rev. 140140 (game) 
EXE rev. 140140 (launcher)  
Size: ~2.5 GB (depends on Apex ownership) 

 

KNOWN ISSUE 

  • Missing strings on Debug Console buttons 

 

DATA  

  • Tweaked: Duration configurations of several music and ambient radio files were updated 
  • Tweaked: The 5.8x42mm 100Rnd Drum magazine now has only the last four rounds as tracers 
  • Fixed: The weapon UGL crosshair was not visible when crouching in a tactical pace 
  • Fixed: Showcase Gunships would not fail if the player survived a crash landing (both on ground and water)
  • Fixed: Showcase Gunships scenario flow would break if the helicopter touched the water and then immediately ascended again
  • Tweaked: The Ammo and Fuel variants of Zamak trucks now explode instead bursting into flames 
  • Fixed: Export of parent classes from GUI editor didn't work because of a missing "GUI_styles.hpp" file (https://www.reddit.com/r/armadev/comments/5pwvwr/missing_eden_files/) 

Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: Players couldn't climb the water tower at one of the variants of point New York in the Keystone scenario 

     

ENGINE 

  • Added: A new parseSimpleArray command to parse a string output of an extension into an array 
  • Added: An alternative syntax for the callExtension command (for documentation and samples please visit: https://community.bistudio.com/wiki/callExtension)
  • Like 12

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27-01-2017 
EXE rev. 140151 (game) 
EXE rev. 140151 (launcher)  
Size: ~1.7 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: Helicopters would have trouble landing if their occupants were killed meanwhile in Showcase Firing From Vehicles 
  • Fixed: Hitting the button to close the Splendid Camera in the pause menu would also prompt about leaving the game in the multiplayer environment (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/?page=867#comment-3144508)
  • Added: Field Manual preview models for explosives
  • Fixed: Transport variants of the HEMTT truck now have fixed mirrors; characters no longer appear in them when they are getting into the vehicle 
  • Fixed: Missing strings on Debug Console buttons 

Apex Protocol (potential spoilers) 

  •  

    Fixed: Potential script error in the Apex Protocol Lobby when starting a selected scenario

    Fixed: A quad bike getting damaged by an object composition in the Warm Welcome scenario

 

 

ENGINE 

  • Fixed: The "animate" parameter of the animateSource script command was not correctly passed to remote clients 
  • Tweaked: The enableEnvironment script command was extended to allow separate control over ambient life and ambient sound (https://feedback.bistudio.com/T117789) 
  • Tweaked: The speed of vehicles commanded to move should now be smoother 
  • Tweaked: The "Next Target" switch now works only with vehicle sensors
  • Like 15

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30-01-2017 
EXE rev. 140169 (game) 
EXE rev. 140169 (launcher)  
Size: ~1.5 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Caesar BTT plane would refuse to take damage when crashed  
  • Fixed: The RPM indicator in the Caesar BTT plane was not working properly 
  • Tweaked: Samples and audio configuration of the Wipeout plane were updated 
  • Tweaked: Terrains in the main Editor Menu are now sorted alphabetically
  • Tweaked: Get in sound for the Caesar BTT plane

Eden Editor 

  • Tweaked: It is now possible to change liveries on the Orca Black & White variants through the Virtual Garage 

 
ENGINE 

  • Like 9

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31-01-2017 
EXE rev. 140192 (game) 
EXE rev. 140195 (launcher)  
Size: ~1.3 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: AI would refuse to shoot at air targets with some types of ammunition (9x21mm, .45ACP, .50BW, 5.56x45, 5.45x39, 7.62x39, 5.8x42) 
  • Fixed: Players could end up back inside the helicopter after being inserted in Showcase Firing from Vehicles

 
Prologue (potential spoilers) 

  • Spoiler

     

    • Fixed: The Kajman helicopter would sometimes catch fire during the final cutscene of the Damage Control scenario 
    • Fixed: Standing enemies would sometimes crouch when killed in the Reality Check scenario

     

Eden Editor 

  • Tweaked: Terrains in the 'Select Terrain' dialog are now sorted alphabetically 

 
ENGINE 

  • Fixed: disableTI/NVGEquipment would not change the game state immediately
  • Tweaked: The default probability of sub-munition ammo is now 1
  • Tweaked: The Dammaged Event Handler is now extended with the hitPart index and hitPoint name parameters 
  • Tweaked: The HandleDamage Event Handler is now extended with the hitPoint name parameter 
  • Fixed: The createSimpleObject command would create an object out of any string
  • Like 13

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01-02-2017 
EXE rev. 140207 (game) 
EXE rev. 140207 (launcher)  
Size: ~1.1 GB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: The getInRadius range for planes was reduced 
  • Fixed: 35mm shells would not explode on hitting the Hummingbird in some cases 
  • Fixed: Going prone from sprinting with a launcher had an unnecessary stand up transition (related to https://feedback.bistudio.com/T116732)
  • Tweaked: Transitions from and to prone are now more flexible to be interrupted in unarmed stance
  • Fixed: Going prone from kneeling with a launcher caused an unnecessary stand up transition 
  • Fixed: Going into the inventory with a binoculars would cause a transition to rifles (related to https://feedback.bistudio.com/T120382)
  • Tweaked: Tank sensors now move with gun elevation also
  • Tweaked: The Panther and Marid APCs now have Night Vision mode available for gunners and commanders 
  • Tweaked: Difficulty preset changes: waypoints now fade out on regular difficulty, waypoints and commands are now hidden on veteran difficulty 
  • Tweaked: Water Scooter handling and durability were improved (PiP mirrors were also added)

 

 ENGINE 

  • Tweaked: Distance of the targets on the Sensor Display is now scaled linearly. Each circle represents an actual 25% of the selected display range. 
  • Added: A new "nightRangeCoef" parameter to enable the influence of day and night on visual sensors 
  • Tweaked: Target indication on HUD (MFD class) is now consistent with sensor mechanics
  • Like 13

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02-02-2017 
EXE rev. 140215 (game) 
EXE rev. 140.215 (launcher)  
Size: ~1.8 GB (depends on Apex ownership) 

 
DATA  

 
ENGINE 

  • Like 13

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03-02-2017 
EXE rev. 140230 (launcher)  
Size: ~283 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Suspension of the Caesar BTT plane is now supported by PhysX 
  • Fixed: Going prone while switching from rifle to pistol resulted in a kneeled stance
  • Fixed: Going prone from sprinting in a kneeled stance with a launcher resulted in an unnecessary stand up transition 
  • Fixed: The Bobcat's spare wheels would heat in thermal vision when the vehicle was moving around 
  • Tweaked: Pause Menu and Scoreboard keys are no longer hardcoded in the Respawn Screen 
  • Fixed: It was not possible to open the Pause Menu while in the Respawn Screen using the Pause key in some cases 
  • Fixed: Mirrors on the HEMTT truck were inversed :h:
  • Fixed: The Mk17 was heating in thermal vision when firing a primary weapon
  • Tweaked: Difficulty Settings now contain more options about displaying units on the map 

 

Eden Editor 

  • Tweaked: The current terrain is now auto-selected in the Eden Editor dialog 

 

ENGINE 

  • No EXE update for today
  • Like 12

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06-02-2017 
EXE rev. 140241 (game) 
EXE rev. 140241 (launcher)  
Size: ~2.6 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Continued Ambient Occlusion improvements on structures (more Intel in an upcoming SITREP) 

 

ENGINE 

  • Tweaked: Drivers are now able to manually mark / unmark targets 
  • Tweaked: Manual lock now primarily locks laser targets 
  • Added: Heading for camera feeds 
  • Fixed: Fleeing of vehicles unable to hit their targets was incorrect
  • Like 7

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07-02-2017 
EXE rev. 140280 (game) 
EXE rev. 140280 (launcher)  
Size: ~3.0 GB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: The crew of the Blackfish VTOL can now see their crewmates' aiming directions 
  • Fixed: The cockpit glass of the Buzzard plane was too fragile 
  • Fixed: Weapon switching from launcher to rifle was not working properly while sprinting / combat pacing 
  • Fixed: Weapon switching from launcher to sidearm was not working properly while sprinting / combat pacing 
  • Tweaked: Switching from combat pace to a sprint is now more fluent 
  • Tweaked: The "popup" and "popdelay" variables can now be set directly on each pop-up target individually and will override global settings 
  • Added: 2 scripted variants of weapon holders: GroundWeaponHolder_Scripted and WeaponHolderSimulated_Scripted (https://feedback.bistudio.com/T79535

 
ENGINE 

 

LAUNCHER

  • Tweaked: Launcher will now start the 64-bit version of the game by default
  • Like 17

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08-02-2017 
EXE rev. 140304 (game) 
EXE rev. 140304 (launcher)  
Size: ~2.3 GB (depends on Apex ownership) 

 
DATA  

 
ENGINE 

  • Fixed: Server crash
  • Like 12

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09-02-2017 
EXE rev. 140324 (game) 
EXE rev. 140319 (launcher)  
Size: ~3.6 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Xi'an VTOL now uses more advanced aircraft hitpoints 
  • Tweaked: Dates in some scenarios were adjusted 
  • Tweaked: Apex data are now partially decrypted 

Eden Editor 

  • Tweaked: The current terrain is now auto-selected in the 'Select Terrain' dialog in Eden Editor

 
ENGINE 

  • Like 18

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10-02-2017 
EXE rev. 140343 (game) 
EXE rev. 140343 (launcher)  
Size: ~2.7 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: A GPS item will only be added to Time Trial competitors if the slot isn't already full 
  • Tweaked: The initial position detection in Time Trials was improved 
  • Tweaked: Field of View in aircraft is no longer scaled according to their speed (WIP)

 

ENGINE 

  • Fixed: Negative ping values were displayed for some players in the MP lobby 
  • Added: New speedZomMaxSpeed and speedZoomMaxFOV view parameters 

 
LAUNCHER 

  • Fixed: Potential crash of the server browser after receiving invalid data
  • Like 17

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13-02-2017 
EXE rev. 140375 (game) 
EXE rev. 140375 (launcher)  
Size: ~2.1 GB (depends on Apex ownership) 

 
DATA  

  • Added: Locked door keypads on Tanoa are now indicated by red light where appropriate
  • Added: Drones now share acquired targets via a datalink 
  • Tweaked: The deflection of 30 mm MP shells used by the main gun of the Kamysh was slightly decreased 

 
ENGINE 

  • Tweaked: The lineIntersectsSurfaces command was rounding passed values incorrectly 
  • Fixed: Mortars controlled by the AI could not shoot more than one round at a time
  • Fixed: Crash when triggering a Tactical Ping

 
LAUNCHER 

  • Fixed: Launcher was unable to close the 64-bit game executable
  • Like 11

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14-02-2017 
EXE rev. 140397 (game) 
EXE rev. 140397 (launcher)  
Size: ~1.6 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Waypoints are now permanently visible on Regular difficulty once again (https://forums.bistudio.com/topic/188661-difficulty-overhaul/?page=9#comment-3150342) 
  • Fixed: The Firing Drills freezing mechanic did not behave well under some circumstances 
  • Fixed: JIP players did not see groups if coming from a scenario using Dynamic Groups and joining another one
  • Fixed: The NVS had an incorrect inventory icon 

 

ENGINE 

  • Tweaked: The lineIntersectsSurfaces command was extended with an optional parameter (allowing to return the same object intersections) 
  • Tweaked: The Dammaged Event Handler is now extended with additional arguments ([unit,selection,damage,hitPointIndex,hitPoint,shooter,projectile]) 
  • Tweaked: The weaponState script command was optimized and extended 

 
Eden Editor 

  • Fixed: Ambient animals were missing in Scenario Previews
  • Fixed: The RegisteredToWorld3DEN Event Handler was not working properly on Logic entities
  • Like 11

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15-02-2017 
EXE rev. 140420 (game) 
EXE rev. 140420 (launcher)  
Size: ~268 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Apex owners could get their vehicles stuck in sand (https://feedback.bistudio.com/T120992, https://feedback.bistudio.com/T120992)  
  • Tweaked: Speed coefficient for mud surfaces 
  • Fixed: Flag proxies on several models (more Intel)
  • Fixed: The Respawn Timer was not visible after saving and loading a scenario in multiplayer 
  • Tweaked: The function parameters for all faction showcases were adjusted 
  • Tweaked: Compositions in the Sea area in Showcase NATO were improved 
  • Fixed: The rail covers of the Rahim are now hidden when an appropriate slot (side or bottom) is filled with an attachment (https://feedback.bistudio.com/T84605

 
ENGINE 

  • Added: Datalink feature (more Intel)
  • Tweaked: It is now possible to set enemies, friendly units, and mines independently in maps in the difficulty options
  • Added: A new  "hasUnderbarrel" weapon animation source  
  • Tweaked: Querying the name of a trigger is now possible via scripting
  • Like 15

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16-02-2017 
EXE rev. 140442 (game) 
EXE rev. 140442 (launcher)  
Size: ~739 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The BIS_fnc_unitPlay function was not serialized and would break when a scenario was loaded (if it was saved during a unit play scene) 
  • Fixed: The BIS_fnc_unitPlay function was not compatible with Dedicated Servers 

Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: There was a missing string when only one respawn ticket was available in the Keystone scenario 

     

ENGINE 

  • Fixed: The setVehicleVarName and vehicleVarName commands would not work with triggers 
  • Fixed: Incorrect turret elevation text in the HUD 
  • Fixed: Weapon switching actions between a rifle and a launcher were not working correctly (https://feedback.bistudio.com/T123301)
  • Fixed: The minimap would display units in some cases
  • Tweaked: Jets can now perform sharper turns 
  • Fixed: Using the setUnitPos command with Careless behavior would force units to look through their iron sights 
  • Like 14

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17-02-2017 
EXE rev. 140465 (game) 
EXE rev. 140465 (launcher)  
Size: ~710 MB (depends on Apex ownership) 
 

DATA  
Eden Editor 

  • Fixed: Drop down menus with a sound preview in the Eden Editor (e.g. trigger music) did not react to mouse input in some cases 

 
ENGINE 

  • Tweaked: Using the disableAI WeaponAim command no longer affects players in turrets 

64-bit 

  • Fixed: Crash connected to memory alignment 

Eden Editor 

  • Fixed: Ordering units to regroup would not work if some members of the group were removed 
  • Fixed: Text of Comment entities would remain visible even after hiding the Eden Editor interface
  • Like 8

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20-02-2017 
EXE rev. 140502 (game) 
EXE rev. 140502 (launcher)  
Size: ~2.8 GB (depends on Apex ownership)
 
 
DATA  

  • Fixed: Occlusion and alpha sorting of the Airport_01_terminal_F building (https://feedback.bistudio.com/T123379)
  • Added: Khaki variant of the Mk17 Holosight 
  • Fixed: The Mk17 Holosight (black variant) had incorrect zeroing 
  • Tweaked: The list of planes after placing the CAS module by Zeus is now sorted alphabetically 
  • Tweaked: Laser and NV Targets (strobes) are now detectable beyond view distance  
  • Fixed: Hiding the interface in Arsenal did not hide the background of said icons 
  • Tweaked: The close shot sounds of the MX rifles were equalized  
  • Tweaked: Sound configuration of the Wipeout plane was improved 
  • Added: Tritium sights to the 4-Five .45ACP 
  • Tweaked: The locking and launch performance of the PCML were improved 
  • Fixed: NV Targets (strobes) were detectable by sensors other than Night Vision 
  • Tweaked: Compass, map, watch & radio inventory items now use more visually appealing models when placed on the ground 

Eden Editor 

  • Added: The mod filter in the Asset Browser now shows mod icons
  • Fixed: Editing the loadout of characters with pre-filled backpacks (e.g. medic or AT specialist) would always restore the contents of the backpack 

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Players could get damaged by McKinnon's Hunter 

     

ENGINE 

  • Tweaked: AI will now switch radars on in Aware and Combat behaviors  
  • Tweaked: Wired mines (e.g. the SLAM) are able to trigger even on bridges and other unusual locations
  • Like 12

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21-02-2017 
EXE rev. 140522 (game) 
EXE rev. 140522 (launcher)  
Size: ~2.0 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The AH-99 helicopter now supports Dynamic Loadouts 
  • Tweaked: Functions BIS_fnc_enemyDetected and BIS_fnc_enemyTargets were refactored for better performance
  • Tweaked: Decorative ammo boxes in Showcase NATO are now invincible  
  • Fixed: Showcase NATO would not handle the player leaving the scenario in a vehicle properly 
  • Added: Locked door keypads on Altis and Stratis are now indicated by a red light where appropriate 
  • Fixed: It was possible to get auto-zeroing against air targets with the APFSDS ammo 

 
ENGINE 

  • Fixed: Opening a teammate's backpack after editing its content in Arsenal would display it as empty (https://feedback.bistudio.com/T119383)
  • Fixed: Options for saving new map icons were incorrect
  • Like 13

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22-02-2017 
EXE rev. 140539 (game) 
EXE rev. 140539 (launcher)  
Size: ~1.1 GB (depends on Apex ownership)
 
 
DATA  

  • Fixed: The Xi'an VTOL was not able to take off vertically with minor damage 
  • Tweaked: Sensor displays now have 4 range modes (i.e. 4km, 2km, 16km, 8km) 
  • Tweaked: Server parameter "Time acceleration" is now localized 
  • Tweaked: Static Taru pods are now showing damage textures correctly 
  • Tweaked: Increased radar range of Anti-Air platforms and the Buzzard airplane
  • Fixed: Rotating in prone while moving caused getting kneeled in some cases (https://feedback.bistudio.com/T123369
  • Fixed: Cars could get stuck on wooden bridges on Tanoa (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3153369)
  • Tweaked: Exiting of Showcases CSAT, NATO and AAF was adjusted 
  • Tweaked: Showcase CSAT was improved (e.g. Simple Object compositions) 
  • Fixed: UAVs at the airport were moved to a different position to prevent crashing with the plane piloted by autopilot in Showcase CSAT 
  • Added: New sensors for the Titan AT, AA (both IR) and the Zephyr (Radar)  
  • Tweaked: AA Titan now seeks targets automatically 

 
ENGINE 

  • Fixed: The Titan AA/AT lock was randomly broken (https://feedback.bistudio.com/T123086)
  • Fixed: The lineIntersectsSurfaces command behaved incorrectly when using the primary LOD on its own 
  • Tweaked: The Diagnostics Executable now has a different icon 
  • Fixed: Weapon attachments could still work when switching from a FFV position to non-FFV one
  • Tweaked: The targets script command was extended with an enemyOnly parameter 
  • Added: New modelToWorldWorld and modelToWorldVisualWorld script commands (transforming model coordinates to world coordinates with an absolute height without any adjustments)
  • Like 14

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23-02-2017 
No EXE update today
EXE rev. 140557 (launcher)  
Size: ~1.2 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: NATO Pacific Marksmen incorrectly had suppressors for their MXM rifles 
  • Fixed: Passengers of the Support variants of Zamak trucks would clip through their seats 
  • Added: Reverse camera display for the SUV 
  • Fixed: The SVD periscope camera was overly sensitive when moving vertically
  • Added: Flag proxies for various vehicles
  • Tweaked: Hid antennas on various vehicles while they are being transported inside other vehicles

 

ENGINE

No EXE update today

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