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13-06-2016
No EXE update today (game)
EXE rev. 136787 (launcher)
Size: ~4.4 GB (depends on Apex ownership)
 
DATA
  • Tweaked: The in-game Apex URL address is now redirected to the new page (https://arma3.com/apex
  • Fixed: Respawn Screen UI was present on the map in some cases
  • Fixed: Role limits were not working correctly when trying to limit more than one role in the Respawn Screen
  • Fixed: Arsenal loadouts were not working in the Respawn Screen
  • Added: New messages for dead / destroyed entities in the Respawn Screen
 
Eden Editor
  • Fixed: The Side respawn template would not call the Virtual Spectator
 
LAUNCHER
  • Added: Apex visual theme (WIP)
  • Tweaked: Compatibility of game types with older servers was improved
  • Tweaked: Servers without a game type set now show a dash instead of the “Unidentified†game type
 

 

  • Like 13

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14-06-2016

EXE rev. 136817 (game)

EXE rev. 136817 (launcher)

Size: ~4.7 GB (depends on Apex ownership)

 

KNOWN ISSUES

  • Deleting a vehicle transporting another vehicle in the Eden Editor may cause a crash
 

DATA

  • Added: V-44 X Blackfish VTOL*
  • Added: Y-32 Xi'an VTOL*
  • Added: Prowler LSV*
  • Added: Qilin LSV*
  • Added: MQ-12 Falcon Drone*
  • Added: KH-3A Fenghuang Drone*
  • Added: MB 4WD Offroad Car*
  • Added: Caesar TBB Propeller Plane*
  • Added: RHIB Boat*
  • Added: Water Scooter*
  • Added: AKS-74U 5.45 mm Assault Rifle*
  • Added: AKM 7.62 mm Assault Rifle*
  • Added: AK-12 7.62 mm Assault Rifle*
  • Added: LIM-85 5.56 mm Machine Gun*
  • Added: RPG-7 Launcher*
  • Added: PM 9 mm Pistol*
  • Added: SPAR-16/S 5.56 mm Assault Rifles*
  • Added: SPAR-17 7.62 mm Marksman Rifle*
  • Added: CAR-95(-1) 5.8 mm Assault Rifle & Light Support Weapon*
  • Added: Type 115 6.5 mm / .50 cal Assault Rifle*
  • Added: CMR-76 6.5 mm Marksman Rifle*
  • Added: Protector 9 mm Sub-Machine Gun*
  • Added: ERCO Optics*
  • Added: Various new gear items (regular and thermal-masking uniforms, clothes, headgear, backpacks, NVGs (Night Vision Goggles), and more*
  • Added: NATO (Pacific) faction
  • Added: CSAT (Pacific) faction
  • Added: Syndikat faction
  • Added: Gendarmerie faction
  • Added: New radio protocols (Chinese, French and French-English)
  • Tweaked: The Main Menu was overhauled
  • Tweaked: Radways and Path LODs of various buildings were improved
  • Fixed: Bullet collisions in the Fire Geometry for reed
  • Tweaked: Squad Radar preview images in the Layout Editor and Difficulty now contain only generic player names
  • Added: A new squadRadar parameter for difficulty presets
* Content requires ownership of the Arma 3 Apex expansion.

 

ENGINE

  • Tweaked: The remoteExec* commands will not execute if no object with a given netID exists
  • Added: Vehicle-in-Vehicle Transport
  • Tweaked: Server command #mission now supports an optional difficulty parameter. If not set, difficulty remains unchanged.
  • Fixed: Server command #mission would reset the server difficulty to Regular
  • Tweaked: AI now turns on the lights in vehicles a bit earlier
  • Tweaked: Turning commands for AI drivers have been optimized
  • Tweaked: The ability to get unstuck was improved for the AI drivers
  • Tweaked: Mines can now be detonated by players even after they respawn
  • Tweaked The Squad Radar is now disabled in vehicles
  • Fixed: The forces applied to destroyed planes were incorrect
  • Like 30

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15-06-2016

EXE rev. 136855 (game)

EXE rev. 136868 (launcher)

Size: ~2.2 GB (depends on Apex ownership)

 

KNOWN ISSUES

  • Deleting a vehicle transporting another vehicle in the Eden Editor may cause a crash
 

DATA

  • Tweaked: Opening of ramps has been disabled for vehicle transport variants of the VTOLs
  • Tweaked: The overhauled Main Menu replaced the old one in the UI_F structure
  • Fixed: The Khaki and Sand versions of  SPAR-16 GL 5.56 mm had the same gear icon
  • Tweaked: Thermal Imaging on the SPAR weapons
  • Tweaked: The performance of the .50 cal BW ammunition was optimized
  • Tweaked: The PM 9 mm pistol no longer has a suppressor available
  • Fixed: The tooltip for the CMR-76 was incorrect
  • Tweaked: The LIM-85 weapon can no longer use additional bipods (it has a built-in one)
  • Fixed: The BIS_fnc_kbTell function would produce errors in a non-scheduled environment
Eden Editor

  • Fixed: The Eden Editor preview image of the HEMTT Transport was incorrect
 

ENGINE

  • Fixed: An action placed in 3D would reflect the movement of the crosshair
  • Fixed: Crash in Zeus when selecting an entity
  • Fixed: Commanders, copilots and gunners were capable of surviving an explosion of their vehicle
  • Tweaked: The AI visibility at night was optimized
  • Tweaked: The vectoring and auto-hover actions are now separated for VTOLs
  • Fixed: Characters would switch to a primary weapon when their sidearm got replaced
  • Added: Scenario tag "Tanoa" for Steam Workshop
  • Added: DLC tag "Apex" for Steam Workshop
  • Fixed: Dropping a cargo vehicle on a parachute didn't work correctly
  • Fixed: The Squad Radar was displayed despite the HUD being disabled
  • Tweaked: The speed of AI driving through waypoints in limited speed was optimized
  • Fixed: The head tracking zoom had incorrect sensitivity (https://feedback.bistudio.com/T117550)
  • Like 13

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16-06-2016

EXE rev. 136889 (game)

EXE rev. 136886 (launcher)

Size: ~3.0 GB (depends on Apex ownership)

 

KNOWN ISSUES

  • Deleting a vehicle transporting another vehicle in the Eden Editor may cause a crash
 

DATA

  • Fixed: The UI elements of gunner optics in the Blackfish VTOL were misaligned
  • Tweaked: The turret stabilization for the Blackfish VTOL is now more optimized
  • Fixed: Kneeling with a launcher and sidearm would prevent players from opening their inventory
  • Fixed: The position names, get in / out positions and animation heights for the RHIB were incorrect
  • Tweaked: The volcanic clutter colors have been improved to better match other objects (e.g. stones)
  • Added: Flag markers for Tanoa, Tanoa Gendarmerie, CSAT Special Forces, NATO Special Forces and the Syndikat
  • Fixed: The Type 115 would briefly display the muzzle flash when selected in the Arsenal
  • Fixed: The movement of the charging handle when reloading the LIM-85 was incorrect
  • Tweaked: Various (animation) improvements to the PM 9 mm pistol
  • Tweaked: Most respawn classes in official End Game scenarios are now limited
  • Tweaked: The new Arma 3 Apex controls preset is now default for new player profiles
  • Added: A one-time prompt is now displayed in the Main Menu to suggest using the Arma 3 Apex controls preset
  • Tweaked: World scenes are now using the unified BIS_fnc_initWorldScene function to initialize
  • Tweaked: The vectoring and auto-hover actions have been separated for VTOLs
  • Added: A new “Vectoring†vehicle info indicator (used for VTOLs)
  • Fixed: The ORBAT credits screen was too dark
 

Eden Editor

  • Tweaked: The navigation and icons for airport objects were improved
  • Tweaked: The navigation and icons for expansion pavements were improved
 

ENGINE

  • Tweaked: AI will now always land with the Blackfish VTOL using the vectoring mode (VTOL type 3)
  • Fixed: The tvTooltip script command was not working with controls
  • Tweaked: The selectWeaponTurret command now works also with a muzzle name
  • Fixed: The difficulty script command would return an incorrect value when playing more than one scenario consecutively on the same Dedicated Server
  • Tweaked: Error reporting of the modParams script command was improved
  • Added: A new useAISteeringComponent script command to globally toggle the overhauled AI driving (Dev-Branch only)
  • Fixed: Opening the score table would open the Pause Menu as well in some cases
  • Tweaked: AI drivers will try to get into a better position when ordered to load into another vehicle
  • Fixed: Saving a game could affect the current difficulty
  • Fixed: The green variant CTRG Balaclava would display as black when placed on the ground
  • Like 16

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17-06-2016

EXE rev. 136975 (game)

EXE rev. 136971 (launcher)

Size: ~4.2 GB (depends on Apex ownership)

 

DATA

  • Tweaked: Water Scooter materials and textures
  • Tweaked: The CSAT Pacific Autorifleman now carries 6 drum magazines by default
  • Tweaked: The military cap textures of the Gendarmerie were improved
  • Tweaked: The vest textures of the Gendarmerie were improved
  • Fixed: Syndikat soldiers were not available in Zeus
  • Fixed: There were some hit points missing for the MB 4WD
  • Fixed: The MB 4WD was missing its lights
  • Tweaked: The hit points in the model of the MB 4WD were renamed
  • Fixed: Damage improvements for the MB 4WD
  • Tweaked: The volume of skid sounds for the Blackfish VTOL was optimized
  • Tweaked: Sound settings of the LSVs were improved
  • Tweaked: Sound parameters of the Prowler LSV were improved
  • Tweaked: Weapon tail sounds were improved
  • Tweaked: Sounds of the VTOLs
  • Tweaked: The MB 4WD now has an overhauled sound set
  • Tweaked: Various Apex structures have been re-configured
  • Fixed: The AKS weapon had no muzzle flash visible when used in first person view
  • Added: Hex and Green Hex variants of CAR-95, CAR-95 GL, and CAR-95-1
  • Fixed: Multiple Welcome Screens were shown in a row
  • Fixed: Welcome Screens and the Main Menu had inconsistent backgrounds
  • Added: A tooltip to the Field Manual button in the Pause Menu
Eden Editor

  • Tweaked: The Editor preview images were updated
ENGINE

  • Tweaked: The pixelGrid, pixelGridNoUIScale and pixelGridBase script commands were optimized
  • Fixed: Infantry waypoints with limited speed were behaving incorrectly
  • Fixed: Crash when using the selectWeaponTurret command with an incorrect turret path
  • Fixed: The Thermal Imagery mode would not reflect the shape of the Night Vision Goggles
  • Fixed: Crash in Zeus
  • Fixed: The disembark command was behaving incorrectly for large vehicles
  • Fixed: A delayed vehicle explosion would add score to the effective commander of the shooting vehicle
  • Fixed: The CSAT SF operators could not throw items placed in their special vests
  • Added: Apex expansion in the Server Browser is now localized
  • Fixed: The built-in DLCs in the Server Browser names weren't localized
  • Tweaked: The flyingHeightASL command now works also for loitering airplanes
  • Fixed: Explosion damage of vehicles was inconsistent in multiplayer
  • Added: Squad Radar options for the showHUD and shownHUD commands
  • Tweaked: The Vehicle In Vehicle waypoint also loads to the nearest transport if possible
  • Tweaked: AI now should drop cargo closer to the “VEHICLE GET OUT†waypoint
 

Eden Editor

  • Added: Support for addons with author defined as array in the missing addons screen
  • Fixed: Crash when deleting a vehicle transporting another vehicle in the Eden Editor
  • Fixed: Incorrect mouse cursor when working with Vehicle In Vehicle
  • Fixed: Passengers of transported vehicles would remain in Eden Editor after their vehicle was deleted
  • Added: A new LoiterASLAware attribute related to the flyInHeightASL command
 

LAUNCHER

  • Fixed: Server mods were listed in the incorrect order
 

  • Like 22

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20-06-2016

EXE rev. 137013 (game)

EXE rev. 137044 (launcher)

Size: ~3.3 GB (depends on Apex ownership)

 

DATA

  • Added: The platform / premium assets are now properly distinguished in the DLC Content Browser
  • Fixed: Hint position of the Protector 9 mm weapon in the Field Manual ListBox was incorrect
  • Added: New variants of flagpoles for Apex factions
  • Tweaked: The startWeather parameter for Tanoa was adjusted (flags will now flap in the wind)
  • Fixed: The animations of Prowler’s top turret (belt and magazine) were incorrect
  • Fixed: Characters would levitate in the rear seat of the Qilin
  • Added: New sounds for collisions with the vegetation
  • Tweaked: Footsteps sounds on Tanoa
  • Added: New footsteps sounds for movement in the sand
  • Tweaked: Sound volume and samples of the MB 4WD were improved
  • Tweaked: AK-12 fire mode selector animation
  • Added: A second tooltip for a second 30rnd 9 mm magazine
  • Added: A new particle effect for the .338 machineguns (e.g. for Prowler)
  • Added: Belt joints particle effect for the LIM-85 machinegun
  • Tweaked: The LIM 85 now has properly extendable legs of its grip-pod
  • Fixed: The position of a holstered PM sidearm was incorrect
  • Fixed: Detection of the water surface in particle effects was incorrect
  • Fixed: Blackfish's cannon dust particles were created on the ground under the gun even when firing at higher altitudes
  • Added: Geometric Occluders to Altis and Stratis objects
  • Added: New sounds for falling trees and palm trees
  • Added: Falling trees soundsets and soundshaders
  • Tweaked: Sounds for vehicle collisions were improved
Eden Editor

  • Added: A new ‘Loiter Altitude’ waypoint attribute
  • Tweaked: The Structures and Ruins Eden Editor categories now correspond with their Altis / Tanoa alternatives
 

ENGINE

  • Fixed: The kill score was handled incorrectly for renegades and heavily damaged vehicles
  • Fixed: Map markers were disabled on servers by default in some cases (https://feedback.bistudio.com/T117215)
  • Fixed: Crash when ordering AI to unload cargo vehicles
  • Fixed: Idle animations would stop after certain actions
  • Fixed: AI drivers would ignore the ‘MOVE’ and ‘LOAD’ waypoints
  • Fixed: Vehicle commander could not give orders when turned out in a tank
 

Eden Editor

  • Fixed: Crash when copying objects in layers between different scenarios 
  • Fixed: Incorrect icon when when dragging vehicles to the VTOLs
 

LAUNCHER

  • Fixed: The progress bar in a loading box had an incorrect style in some cases
  • Fixed: The Expansion folder could be automatically read as a local mod in some cases
  • Like 25

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21-06-2016

EXE rev. 137060 (game)

EXE rev. 137062 (launcher)

Size: ~2.1 GB (depends on Apex ownership)

 

DATA

  • Fixed: The CAR-95 weapon had an incorrect reload animation (prone stance)
  • Fixed: Unarmed characters would get stuck when healing themselves
  • Fixed: Syndikat soldiers had their last LOD incorrectly skinned
  • Tweaked: The reload animation of CAR-95 UGL was improved
  • Added: New CAR-95 weapon variants in the editor
  • Tweaked: The Revive feature was overhauled
 

Eden Editor

  • Fixed: The ‘NEXT’ and ‘BACK’ buttons in the Tags settings would not work when publishing a scenario
  • Added: Preview pictures for flags
 

ENGINE

  • Tweaked: The AI visibility in fog was decreased
  • Tweaked: Several improvements to AI airplane piloting (including the VTOLs)
  • Added: Sound tweaking functions for transports & environment (https://feedback.bistudio.com/T117787)
  • Fixed: Airplane HUD elements were not collimated (https://feedback.bistudio.com/T77312)
  • Fixed: Non-empty drones were duplicated in the UAV Terminal
  • Fixed: Unloading a cargo vehicle could cause collisions with the transporting vehicle in multiplayer
  • Tweaked: The number of vehicles loaded to another vehicle by the AI was limited
 

Eden Editor

  • Fixed: Potential crash connected to the Vehicle In Vehicle feature
 

LAUNCHER

  • Fixed: A version number was reported incorrectly in the Options Menu when a zero was part of a build number
  • Added: A safe-check to prevent Steam from feeding incorrect connection port data to Launcher
  • Like 15

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22-06-2016

EXE rev. 137131 (game)

EXE rev. 137131 (launcher)

Size: ~3.1 GB (depends on Apex ownership)

 

DATA

  • Fixed: The countermeasures for the Blackfish VTOL were incorrect
  • Tweaked: Durability of the MQ-12 Falcon
  • Fixed: Eject action availability for various crew positions of the VTOLs was inconsistent
  • Tweaked: Incoming missile detection for the VTOLs now works correctly
  • Fixed: Unarmed character diving animations would cause camera glitches
  • Tweaked: Character visibility on different surfaces on Tanoa (in relation to the recent AI detection improvements)
  • Tweaked: The music for Apex was updated
  • Tweaked: Sound of the Qilin LSV
  • Added: Prototype configuration of a new 3D sound processing type (surround_panner)
  • Added New samples and configuration for the RPG-7
  • Tweaked: Geometric occluders for several Tanoa structures were improved
  • Tweaked: Reload animation of the RPG-7 was improved
  • Tweaked: UGLs of AK-12, CAR-95, and SPAR-16 now have they own displayName values
  • Tweaked: Visibility of various character movement states (in relation to recent AI detection improvements)
  • Fixed: The Respawn Menu was skipped when the Revive system was used in a scenario
  • Added: Arma 3 Apex splash screen
  • Fixed: Apex logo was visible in the Main Menu even for players not owning Apex
 

Eden Editor

  • Tweaked: The 3D cursor was improved
 

ENGINE

  • Fixed: Multiple AI characters were trying to get into the same vehicle turret position in some cases
  • Fixed: Crash of a Headless Client when deleting units from a group
  • Fixed: Incorrect weapon handling during weapon switching in some cases
  • Tweaked: Interaction pointer for 3D tasks assignment for Tasks Overhaul
  • Tweaked: The group marker now does not display for unconscious characters
  • Tweaked: Default video options
  • Like 13

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27-06-2016

EXE rev. 137180 (game)

EXE rev. 137181 (launcher)

Size: ~2.9 GB (depends on Apex ownership)

 

DATA

  • Tweaked: Various fixes and tweaks to both VTOLs
  • Tweaked: Texture and material improvements of the Tanoa civilian appearances
  • Fixed: Various bushes were overly affected by wind
  • Tweaked: Textures and materials of ghillie suits were improved
  • Tweaked: All Apex content is now translated
  • Fixed: Main menu didn't initialize properly after switching user profiles
  • Fixed: Clicking on the Credits button multiple times caused the credits not being displayed correctly
 

ENGINE

  • Tweaked: Script functions related to audio were improved
  • Tweaked: No group marker is now displayed for unconscious units
  • Added: Dissolve LOD blending of models
  • Fixed: Potential crash connected to role assignment in multiplayer
  • Fixed: Occasional cases of animation glitching when switching weapons
  • Fixed: Targeting would not work for the right gunner of the Blackfish VTOL
  • Fixed: Vehicles were not audible after loading a savegame or switching window focus (https://feedback.bistudio.com/T80726, https://feedback.bistudio.com/T118395)
  • Fixed: Unconscious units would disappear from the command bar
 

Eden Editor

  • Fixed: Toggling foliage in the Eden Editor could cause incorrect behavior of the foliage outside of the Editor
  • Fixed: Pasting a vehicle with another vehicle as cargo would behave incorrectly
 

LAUNCHER

  • Fixed: Total number of servers was incorrectly limited to 5000
  • Fixed: The server refresh progress bar disappeared too early
  • Fixed: Potential crash when a join request is received
  • Like 25

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28-06-2016

EXE rev. 137202 (game)

EXE rev. 137202 (launcher)

Size: ~2.4 GB (depends on Apex ownership)

 

DATA

  • Tweaked: The amount of particle effects emitted on trails and roads was adjusted
  • Added: NATO (Pacific) variant of the Quad Bike
  • Fixed: It was not possible to operate the doors in Garage Shelters
  • Tweaked: Hitpoints and memory points of city shop buildings were adjusted
  • Fixed: Magazine of the PM 9 mm pistol had an incorrect mass value
  • Tweaked: The PM 9 mm pistol is now re-texturable via the "camo" hiddenSelections config value
  • Fixed: Respawn loadout selections in Zeus were showing hidden characters and ignored the new categorization system
  • Fixed: Broken respawn points in Zeus (null objects are filtered out from the list of respawn points directly by the BIS_fnc_getRespawnPositions function)
  • Added: New pulse and sound values for the Tactical Ping
  • Fixed: Zeroing of UGL animation sources was changed (allowing the sights to move again)
Eden Editor

  • Fixed: Clicking on the Exit icon in the Eden Editor would be ignored in some cases
ENGINE

  • Tweaked: The 2D Editor link was removed from the Host Server screen
  • Tweaked: The AI vehicle pathfinding was improved
  • Fixed: Markers were not visible for other players in multiplayer (due to the default channel being unexpected)
  • Fixed: The edge arrow of the Tactical Ping was scaled incorrectly
  • Added: New unitAimPosition and unitAimPositionVisual script commands
  • Fixed: Characters would switch to their rifles when a sidearm was replaced in their inventories
  • Fixed: Opening the map would cancel weapon deployment
  • Fixed: It was possible to duplicate backpacks
Eden Editor

  • Fixed: Crash when importing a scenario containing a non-existent asset class name
  • Added: A new unload waypoint for the Vehicle in Vehicle transport
  • Fixed: Some waypoints had an incorrect on-screen name
 

  • Like 13

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29-06-2016

EXE rev. 137252 (game)

EXE rev. 137250 (launcher)

Size: ~2.2 GB (depends on Apex ownership)

 

DATA

  • Tweaked: Reload animations of the RPG-7 were improved
  • Tweaked: The loadouts of the Qilin LSV variants were optimized
  • Tweaked: Geometric occluders on all terrain have been updated
  • Tweaked: Accuracy of the CAR-95's UGL has been improved
  • Tweaked: Various tweaks in the Revive system
  • Added: New and very green "Arma 3 Apex" Main Menu color preset (it has also been made default)
 

ENGINE

  • Fixed: Crash when loading OGG and LIP files at the same time
  • Added: An action to get into empty vehicles loaded inside other vehicles
  • Fixed: The action “NVGoggles†would turn the night vision instantly off after turning on
  • Added: An “Unload vehicle†AI commanding entry for the Vehicle in Vehicle feature
  • Fixed: Using disableAI "MOVE" or "PATH" would not work for AI drivers
  • Fixed: Vehicle engines were not audible for non-driving passengers
  • Tweaked: Avoiding of trees and rocks by AI drivers was improved
  • Tweaked: Commander can now order switching weapons even to FFV passengers
  • Fixed: Eye tracking would not work for fresh user profiles
  • Fixed: It was possible to load a vehicle into another vehicle hovering high in the air
 

Eden Editor

  • Tweaked: It is now possible to rotate and move the camera in a map interface (similar to other entities)
  • Tweaked: All waypoints are now drawn when an element from their parent group is selected
  • Like 16

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30-06-2016

EXE rev. 137291 (game)

EXE rev. 137265 (launcher)

Size: ~5.1 GB (depends on Apex ownership)

 

DATA

  • Fixed: The command bar icon for the Water Scooter was incorrect
  • Fixed: The CSAT and NATO SF demo specialists did not know how to deactivate mines
  • Fixed: It was not possible to get AI into Qulin (Armed) as gunner unless all the other positions were filled (https://feedback.bistudio.com/T118893)
  • Tweaked: Sounds of footsteps were improved (volume based on animations, different sounds for forests, tweaks)
  • Tweaked: Transition between different areas is now smoother for environmental ambient sounds
  • Added: Positional ambient sounds for forests and sea
  • Tweaked: Various tweaks and fixes for environmental positional sounds (crickets on bushes are back)
  • Added: New sounds for metal constructions, rock debris for ruins and ancient locations
  • Tweaked: Sounds configuration of the Apex vehicles was improved
  • Tweaked: Various audio tweaks and fixes
  • Fixed: Geometries on the Tanoa Airport terminal (Airport_02_terminal_F) were incorrect (https://feedback.bistudio.com/T117505)
  • Fixed: Hand animation configuration of the AK-12 was incorrect
  • Fixed: Deleted tasks would still preserve some data (e.g. in campaign HUBs)
  • Tweaked: Tasks distribution in multiplayer was improved
  • Fixed: Creating a new user profile would not initialize custom colors when a Welcome Screen was shown after returning back to the Main Menu
 

ENGINE

  • Fixed: It was possible to perform MoveLeft and MoveRight actions while unconscious
  • Tweaked: The default sensitivity curves for eye tracking were improved
  • Tweaked: Turned out tank commanders can now select and cancel targets for their gunners
 

Eden Editor

  • Added: A new action for for merging entities from another scenario to the current one (WIP)
 

LAUNCHER

  • Added: Localization changes for the Apex update
  • Like 17

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01-07-2016

EXE rev. 137310 (game)

EXE rev. 137265 (launcher)

Size: ~392 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Exhaust effect for the Y-32 Xi'an VTOL was improved
  • Fixed: Wreck of the Tempest Transport truck was levitating
ENGINE

  • Tweaked: Improved depth priming for distant vegetation
  • Like 8

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04-07-2016

EXE rev. 137346 (game)

EXE rev. 137354 (launcher)

Size: ~3.2 GB (depends on Apex ownership)

 

DATA

  • Fixed: The artificial horizon instrument did not work correctly in the Xi’an VTOL
  • Fixed: The dust particle effect of the right wheel of the Caesar plane was missing
  • Fixed: Magazine type of the PM 9 mm was incorrect for Syndikat troops
  • Tweaked: Color of dust effects for red Tanoa surfaces (hit, vehicle dust effects, etc.)
  • Added: New sound effects related to wind
  • Tweaked: Various audio improvements (e.g. looping samples, crickets)
  • Fixed: It was not possible to manually guide the Jian missiles
  • Tweaked: AI detection of weapon firing is now better
  • Tweaked: Hold action progress (used for Revive) is now properly terminated when a new display is opened (e.g. Diary, Map)
  • Tweaked: It is no longer possible to select another Action Menu action when the hold action is active
  • Fixed: Tasks were not created properly for Joined-In-Progress players in some cases
 

ENGINE

  • Fixed: The “Next target†action would not work correctly for turned out vehicle commanders
  • Tweaked: Default curves for eye tracking were updated
  • Fixed: The repair and heal icons were displayed also to players without medkits or toolkits
  • Tweaked: The Vehicle In Vehicle actions and AI commands are now limited to pilots and copilots
  • Tweaked: AI driving speed was slightly increased
 

LAUNCHER

  • Like 16

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05-07-2016

EXE rev. 137368 (game)

EXE rev. 137375 (launcher)

Size: ~2.8 GB (depends on Apex ownership)

 

NOTES

  • Not all campaign (briefing) videos have been finalized yet, and some of the subtitles may be out of sync.
  • Please be considerate when discussing the campaign and use spoiler warnings whenever appropriate - thanks!
  • In order to enjoy the full experience of the Apex Protocol campaign, we recommend to wait for the full release. To those who are less patient, we thank you for participating with testing!
 

DATA

  • Added: Apex Protocol 1-4 player co-op campaign*
  • Added: Showcase End Game*
  • Added: End Game 24 Balavu*
  • Added: End Game 16 Moddergat*
  • Added: Zeus Master Tanoa instances
  • Added: Apex Welcome Screen
  • Tweaked: Improving the hand placement for the AK-12 and the AK-12 GL
  • Tweaked: The default fire mode for CAR-95(-1) and SPAR-16S was set to full auto. For LIM-85, the faster fire rate is the new default
  • Fixed: SPAR-17 buttstock texture (the model now uses three camo selection: camo1, camo2, camo3)
  • Fixed: Laser Designator (Green Hex) icon
  • Tweaked: AK-12 GL sights animation
  • Fixed: The Retrieve Intel text was not localized for End Game clients which had a different language than the server
  • Tweaked: AI is now less able to detect explosives while driving a vehicle
  • Added: Apex Radio Protocol suppressing sentences
  • Tweaked: Male02ENGFRE Radio Protocol
 

* Content requires ownership of the Arma 3 Apex expansion.

 

ENGINE

  • Fixed: Redundant RPT logging about EyeX
  • Fixed: VTOLs would always take off facing North regardless of their waypoint direction
  • Fixed: Incorrect visualization of some combo keys (Right Ctrl) in the control options
  • Added: First game integration of Arma 3 Units in the profile options
 

LAUNCHER

  • Added: New Dashboard page
  • Added: First support for Arma 3 Units
  • Like 21

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06-07-2016

  • No update today due to a Czech public holiday ... and other logistical issues
  • Like 7

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07-07-2016
EXE rev. 137377 (game)
EXE rev. 137383 (launcher)
Size: ~747 MB (depends on Apex ownership)
 
DATA
Apex Protocol (potential spoilers)

  • Tweaked: The subtitles used in the ending sequence of the campaign were improved
  • Fixed: Duplicated optics in loadouts in the Firestarter scenario
  • Fixed: Resynchronized subtitles for the briefing of the Warm Welcome scenario
  • Fixed: Fixed synchronization of the briefing in the Heart of Darkness scenario
  • Tweaked: The description.ext for each scenario now has a proper video length set
  • Added: Proper images for Showcase End Game and one campaign scenario
  • Added: Proper timeline videos for the scenarios
 
ENGINE
  • Fixed: Mines planted by renegades were visible for their former side
 
LAUNCHER
  • Added: An error message when the Units do not work properly when Steam is not running
  • Added: A refresh button for My Units on the Dashboard
  • Added: Localization for Arma 3 Units integration
  • Like 11

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08-07-2016

EXE rev. 137431 (game)

EXE rev. 137423 (launcher)

Size: ~2.0 GB (depends on Apex ownership)

 

DATA

  • Tweaked: AI should now be less prone to crash the VTOLs while piloting them
  • Tweaked: The BIS_fnc_taskState was optimized to prevent problems with non-existing tasks on Dedicated Servers
  • Fixed: It was not possible to proceed with the flow after loading a save in Showcase End Game in various places (as a quick solution, saving was disabled in some places for now)
 

Apex Protocol (potential spoilers)


    • Fixed: Incorrect names of characters were changed
    • Tweaked: Timing in the Heart of Darkness scenario was optimized
    • Tweaked: Arrays were changed for better readability
    • Fixed: Some conversations were being played multiple times
    • Tweaked: Several videos were updated
    • Tweaked: Some conversations were improved
    • Tweaked: End Game scenario
      • Tweaked: Defensive positions of Falcon and Raider 1 were swapped
      • Tweaked: Falcon (except Lt. James) can now be killed
      • Tweaked: The VTOL performing the flyover will now retreat if it takes too much damage
      • Tweaked: The placeholder "Restricted" image was replaced with a correct one

    • Fixed: Videos could potentially be incorrectly handled by a Dedicated Server in the Keystone, Heart of Darkness and End Game scenarios 



 

ENGINE

  • Fixed: Some Action Menu tooltips were displayed incorrectly
  • Fixed: Flickering tree trunks
  • Fixed: kbTell conversations would not work correctly on Dedicated Servers
  • Fixed: Vehicle in Vehicle commands were ignored by vehicles with a commander present
  • Fixed: AI would not mount the LSV gunner positions directly (https://feedback.bistudio.com/T118893)
  • Fixed: It was possible to perform a healing action while unconscious
  • Tweaked: Several UI tweaks to the Arma 3 Units implementation
  • Fixed: Renegated would report mines to their former side
  • Fixed: Object view distance could be set to 1 in Video Options
  • Tweaked: The analytics settings was reset due to a new version of config with an upgraded format
 

Eden Editor

  • Fixed: Autonomous weapons could be grouped with other entities
 

LAUNCHER

  • Tweaked: The analytics settings were reset to recover from a previous glitch. Use the Launcher Options to review these settings (more in an upcoming SITREP).
  • Added: Italian localization for Arma 3 Units in the Launcher
  • Like 11

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11-07-2016

  • No update today due to a focus on the 1.62 / Apex main branch release
  • Like 8

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12-07-2016

EXE rev. 137509 (game)

EXE rev. 137509 (launcher)

Size: ~2.1 GB (depends on Apex ownership)

 

DATA

  • Added: 13 new Steam Achievements for Apex
  • Fixed: Insignia and clan sign patch on the CTRG uniforms were incorrectly displayed in Thermal Imaging
  • Fixed: Camo variants of the CAR rifles had an incorrect icon
  • Fixed: RTM file paths were not correctly defined for the passenger flatground KIA animations
  • Tweaked: Tasks are now created for given entities on every machine including the Dedicated Server
  • Fixed: Entities were marked as dead in the respawn menu despite being alive in some cases
 

Apex Protocol (potential spoilers)


Fixed: Truck and Salvo were swapped in the Heart of Darkness scenario

Fixed: An undefined variable error could appear in the Heart of Darkness scenario

Tweaked: Rating is now set to the player's score when the scenario ends

Fixed: A script error could appear for players connecting during the final cutscene of the End Game scenario

Fixed: The "Near" respawn positions were being added too early in the Keystone scenario

Fixed: All "Near" respawn positions were unlocked after a player died in the Apex Protocol scenario

Fixed: Scenario flow would sometimes get stuck and the Capture The Island task would not succeed in the Apex Protocol scenario

Fixed: Players sometimes got stuck on a black screen after the mission started in the Keystone scenario

Fixed: The "Near Radio Tower" respawn position was sometimes added too soon after clearing the "New York" task in the Keystone scenario

Fixed: UAV Terminals were not automatically connected to drones upon hacking them in the Apex Protocol scenario

Fixed: Players that did not hack a drone could not connect to it until they respawned in the Apex Protocol scenario

Fixed: UAV Terminals were not correctly added back to players upon respawn in the Apex Protocol scenario

Tweaked: Night-time variants of Recon loadouts now have ERCOs equipped by default

Fixed: Final cutscenes in the Keystone and End Game scenarios failed to handle dead players correctly in some cases

Fixed: Final cutscene of the Keystone scenario didn't have subtitles

Tweaked: The final video has been updated


 

 

ENGINE

  • Added: Units and URL links bellow the unit description in the profile display
  • Tweaked: The refresh button now indicates that a refresh is in progress for the Units
  • Fixed: An incorrectly selected unit in the display was not handled correctly
  • Fixed: Unidentified game type was displayed for Apex Protocol and Survival game modes
  • Fixed: Only one entity in a squad would obey the Get In command
  • Fixed: init.sqf would be executed for Joined-In-Progress players when the scenario was already in a debriefing stage
  • Fixed: It was not possible to interact with tasks in a map while operating a UAV 
  • Fixed: AI entities were receiving damage from opening their parachute (https://feedback.bistudio.com/T86346)

  • Fixed: Players connected to Dedicated Server should no longer duplicate when moving to a next Apex Protocol mission



  • Fixed: CTD on video playback



  • Fixed: No entry '\description.ext.Campaign' errors


 

LAUNCHER

  • Fixed: Encoding of downloaded Units data was incorrect
  • Fixed: It was not possible to change a game type in the server browser filter
  • Like 10

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13-07-2016

EXE rev.  137520 (game)

EXE rev. 137520 (launcher)

Size: ~85.9 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Default unconscious state bleed out time was changed from 20 seconds to two minutes (affects also scenarios with no specific bleed out value set, incl. Apex Protocol and official End Game variants)
 

ENGINE

  • Fixed: Crash when loading a scenario with the createSimpleObject command in use
  • Fixed: AI could not properly hit a target with the RPG-42
  • Added: A new #monitords command for Dedicated Server admins (showing FPS of the Server)
  • Fixed: Setting “maxDesync†and “maxPacketLoss†parameters in the server.cfg would override the #maxping command
  • Fixed: AI would attempt to squat during a freefall
  • Like 11

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14-07-2016

EXE rev. 137544 (game)

EXE rev. 137547 (launcher)

Size: ~313 MB (depends on Apex ownership)

 

DATA

Apex Protocol (potential spoilers)


    • Fixed: "Missing string" was shown when selecting the "Mission" tab in the Briefing of the Heart of Darkness scenario
    • Fixed: Formatting of the text within the Briefing tabs in the Warm Welcome scenario was incorrect
    • Fixed: The "Enter Disarm Codes" action was not localized correctly in the End Game scenario 



 

ENGINE

  • Tweaked: Ragdoll is now disabled for transported units
  • Fixed: Tasks Overview cursor would be overridden by a grenade launcher cursor
Eden Editor

  • Added: Support for reading layers used in the Eden Editor from a scenario
 

LAUNCHER

  • Fixed: Crash when a Units logo was corrupted
  • Like 9

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15-07-2016
EXE rev. 137574 (game)
EXE rev. 137571 (launcher)
Size: ~484 MB (depends on Apex ownership)

DATA

  • Tweaked: Disabled saving in the Main Menu scene
  • Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now:
    • Pistols: uniform, vest, backpack
    • SMGs: vest, backpack
    • Rifles: backpack
    • Long rifles & launchers: none
  • Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models
  • Fixed: Increased engine and fuel hit point armor on Kajman and decreased their armor on Taru
  • Tweaked: ORBAT credits
  • Tweaked: The best matching server is now selected as default in MP Quick Play

Eden Editor

  • Added: Waypoints for Vehicle-in-Vehicle operations are now available in the Eden Editor
  • Added: Eden Editor Attribute for setting custom textures on selected objects (e.g. laptop or TV screens, billboards, helper signs, etc.)
  • Added: Ability to merge a scenario into the currently opened one (external files will not be merged)

Potential spoilers

  • Fixed: When playing in MP, dying in the Hummingbird resulted in a permanent black screen in Showcase Firing From Vehicles 
  • Fixed: Incorrect marker links in the "Mission" Briefing section of the Keystone mission
  • Fixed: One conversation was not correctly triggered in the Apex Protocol mission
  • Tweaked: All players have UAV Terminals in the Apex Protocol mission by default now


ENGINE

  • Fixed: Countermeasures for Car vehicles (T117552)
  • Tweaked: Speed of AI driving
  • Tweaked: Disabled soft formation for car formation driving
  • Fixed: Less clunky parachute landing
  • Fixed: AI in a vehicle loaded into an empty vehicle will not process their unload command
  • Tweaked: Optimized visibility check (AI agents will not do raycast tests to another friendly AI agent)
  • Fixed: Tactical pace is now slowed down in shallow water
  • Fixed: The filePatchingExceptions Dedicate Server config param should work properly now
  • Added: diag_ActiveScripts script command returning an array of running scripts

Eden Editor

  • Fixed: The inArea command was broken for triggers
  • Fixed: Disabling attribute when more values are there in case of the same per object type with different objects
  • Like 13

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