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25-01-2016

EXE rev. 134057 (game)

EXE rev. 134057 (launcher)

Size: ~449 MB

 

KNOWN ISSUES

  • There are Audio-related crashes when firing weapons or throwing explosives on specific hardware.
  • The data for Asian heads got corrupted in the build.
 

DATA

  • Fixed: Weapon deployment can no longer be used to escape from the incapacitated state animation
  • Tweaked: SFX for weapons and explosives
    • Tweaked: Audio panner configuration
    • Added: Configuration of soundShaders and soundSets for new distant shooting configuration (sidearms, Marksmen rifles, suppressors - some parts still WIP)
    • Fixed: In some cases you would only hear the weapon tail, but not the firing report itself
    • Tweaked: Tail samples volume increased (WIP)
    • Tweaked: Mortar SFX
    • Tweaked: Distance frequency attenuation

Eden Editor

  • Fixed: The ammobox attribute didn't work as intended after loading a scenario in Eden
  • Fixed: The ammobox attribute was saved in *.sqm even when nothing had changed, leading to increased file sizes
 

ENGINE

  • Added: Serialization for onNetworkPlayerConnected and onNetworkPlayerDisconnected event handlers
  • Fixed: Players in remote groups could not report targets
  • Tweaked: AIs in helicopters should be able to land (e.g. unload cargo) even under fire (continued)
  • Tweaked: Real-time character up-vector correction (http://feedback.arma3.com/view.php?id=27327
Eden Editor

  • Fixed: Eden would inherit a scenario’s set view distance
  • Fixed: textureSources error when opening the attributes of some helicopters
  • Fixed: Bug in dragging composition with attached WP
  • Fixed: The initial speed of flying airplanes was too low
  • Added: Attaching existent WPs to vehicles
  • Fixed: Radio chatter could be heard when deleting vehicle crew
  • Like 9

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26-01-2016

EXE rev. 134079 (game)

EXE rev. 134079 (launcher)

Size: ~117 MB

 

KNOWN ISSUES

  • Access to Eden Editor is not working correctly after swapping the default scenario editor
 

DATA

  • Fixed: Characters are no longer able to reload while being punished in Zeus mode
  • Fixed: Characters are no longer able to shoot their rifle in the inventory searching animation after closing their inventory UI in the prone stance
  • Fixed: The transition from prone to prone adjust up is no longer slower with a sidearm than with a rifle
  • Fixed: The display names of some texture sources for Vehicle Customization were not localized
  • Fixed: No tasks were present in Showcase Zeus
  • Fixed: Corrupted data for Asian heads
Eden Editor

  • Tweaked: Eden Editor is now the default editor. When you click on the EDITOR button in the main menu and open terrain selection, the 3D EDITOR button is now the primary button in the bottom right corner, and double-clicking on a terrain name in the list will open the Eden Editor.
  • Tweaked: Enabled FIA units in Eden Editor for all 3 sides
  • Fixed: Headgear randomization on civilians and FIA combatants was overriding custom loadouts configured in Eden Arsenal. The randomization is now disabled completely in scenarios created by the Eden Editor.
 

ENGINE

  • Fixed: Careless AI jet pilots would ignore flyInHeight when they noticed enemies
  • Fixed: htmlLoad ignored files in the scenario directory with disabled file patching (http://feedback.arma3.com/view.php?id=27427
  • Fixed: Sound - An invalid instruction causing crashes upon firing on some hardware
  • Added: HBAO+
  • Tweaked: Minor performance optimization when drawing weapons and vests (continued)
Eden Editor

  • Added: New command missionVersion
  • Fixed: Impossibility to sync to an empty vehicle
  • Tweaked: Eden Editor is now made to be the default editor
  • Like 7

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27-01-2016
EXE rev. 134092 (game)
EXE rev. 134097 (launcher)
Size: ~81 MB
 
DATA
  • Tweaked: Fonts
Eden Editor
  • Tweaked: Asset categorization:
    • CSAT support infantry is now correctly placed in Men instead of Men (Story)
    • Moved all User Texture assets from Helpers to Blank Signs
    • Moved Billboard from subcategory Advertisements to Blank Signs
    • Removed Heat Pump from editor
    • Moved Unfinished Buildings from subcategory Village to City
    • Moved Rattan furniture from subcategory Office to Camping
    • Moved Razorwire from category Structures to Fences
    • Moved Metal Barrel (Open) and Metal Barrel (Burning) from category Structures to Things
    • Renamed Anti-air subcategory to Anti-Air (displayName, not class name)
    • Renamed EdCat_SupplyBoxes class to EdCat_Supplies and its displayName Supply Boxes to Supplies
    • Added subcategories for Arid, Jungle, Desert and Arctic Men
    • Removed subcategory for Weapon Attachments (EdSubcat_WeaponAttachments) as those have their own category now
    • Added new subcategory Cemetery and moved all graves into it
    • Removed chemlights from editor
    • Moved Flags from category Structures to Signs
    • Renamed subcategories Shops to Shop, Offices to Office and Port to Seaport (displayNames, not class names)
    • Shoot House objects are now in their own subcategory
    • Moved Watercoolers from subcategory Office to Electronics (to Fridges)
    • Moved Concrete Barrier from subcategory Military to City
    • Moved Bag Fences from category Structures to Fences
    • Moved H-Barriers from category Structures to Walls
    • Moved Invisible Wall to the same category as other Helpers
    • Moved Camping Lights (both variants) and Portable Lights to subcategory Lamps
    • Moved ruins of Cargo Containers from category Wrecks to Ruins
  • Fixed: Missing tooltips for triggers
  • Fixed: Default tree selection was broken after object categorization
  • Fixed: The 2D editor disclaimer was not localized 
  • Removed: Feedback button and Updates Log (both were beta-specific features which were not intended for release)
  • Added: Ability to publish scenarios to Steam Workshop. Please keep in mind that until the Eden Editor is released, users on main branch of the game will not be able to play these scenarios!
 
ENGINE
  • Fixed: Some JIP messages were not serialized
  • Tweaked: Sound - Curve values, panner configuration

Eden Editor

  • Fixed: Access to Eden Editor
  • Like 6

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28-01-2016

EXE rev. 134119 (game)

EXE rev. 134110 (launcher)

Size: ~192 MB

 

DATA

  • Fixed: Transition between tactical and sprint (F / FL / FR directions) movement in erect stance with lowered rifle no longer forces characters to stop for a second
  • Added: Eden Update Welcome Screen
  • Fixed: Not played samples for UGLs
  • Tweaked: SFX for weapons and explosives: sound configuration (panners, curves, volumes), shooting suppressed, mortars, mini-grenades, mines, explosive charge, sonic cracks, large explosions, sidearms, artillery, etc. - still indeed WIP
Eden Editor

  • Tweaked: Asset categorization:
    • Moved Shooting Position from subcategory Village to Military
    • Moved Market Shelter from category Things to Structures
    • Moved Research HQ from subcategory Village to Military
    • Renamed Eden Editor subcategory Sound Suppressors to Suppressors

 

ENGINE

  • Fixed: Scenario display force quitting Arma when the Missions folder contains binarized scenarios
  • Fixed: Spawning as seagull in MP when JIPed into a disableAI entity without respawn
  • Added: Ability to disable receiving of chat messages using the enableChannel command
  • Fixed: Possible CTD (http://feedback.arma3.com/view.php?id=27371
  • Fixed: Helicopters (AFM) could have 0 rotor speed after loading a MP scenario
Eden Editor

  • Fixed: Custom backpacks might be added on the ground instead of to characters
  • Like 12

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29-01-2016
EXE rev. 134157 (game)
EXE rev. 134161 (launcher)
Size: ~48 MB
 
DATA
  • Tweaked: An Armillion or two of various localizations and related fixes
  • Tweaked: Thin font usage should be more consistent
Eden Editor
  • Added: Support for Steam Achievements related to the Eden Editor (not yet configured in Steam)
  • Tweaked: The highlight of the selected toolbar icons (e.g. the current transformation widget) are now more visible
  • Added: Option to adjust the camera speed when scrolling the mouse wheel
  • Tweaked: The keyboard shortcut explanation of asset modes (visible above the selection) now use a larger font and the current one is highlighted
Potential spoilers:

  • Fixed: James is no longer stuck in a shaking animation after his death in Paradise Found
 
ENGINE
  • Fixed: Freelook doesn't change direction of swimming
  • Fixed: Sound - Mixed sample attenuated 2x incorrectly, tweaked cache size
  • Fixed: Incorrect Stamina after loading a saved game
  • Fixed: Further fixes for serialization of network messages
  • Fixed: Editing another profile replaces the current profile .vars.Arma3Profile file with the .vars.Arma3Profile file of the edited profile (http://feedback.arma3.com/view.php?id=19426
  • Fixed: Removed ability to move terrain objects in SP using sling loading (http://feedback.arma3.com/view.php?id=27506
  • Added: New commands: createObject, objectAnimationsNames, objectAnimationSelectionNames, hideAnimationSelection (https://forums.bistudio.com/topic/187670-new-command-createobject-for-decorative-objects/
  • Added: Second autosave (consider it a backup for cases like when the game autosaved while a bullet was on its way to you so loading would kill you again - WIP and under evaluation)
Eden Editor
  • Tweaked: Camera controls (zooming to cursor, increased speed, zoom speed in preferences)
  • Added: Support for Steam Achievements related to the Eden Editor (not yet configured in Steam)
 
LAUNCHER
  • Added: Enabled Server Browser protocol v2
  • Like 6

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01-02-2016

EXE rev. 134182 (game)

EXE rev. 134200 (launcher)

Size: ~154 MB

 

DATA

  • Fixed: Prone adjust up movement when the character goes in the back-right direction
  • Fixed: Virtual Spectator module was showing a script error in the Eden Editor
  • Fixed: It is no longer possible to place crew in the Trawler in Eden editor because it's just a prop
  • Tweaked: SFX for weapons and explosives:
    • Lowered sonic crack volume
    • Fixed high caliber shots
    • Tweaked panner for weapons
    • Fixed MBTs (sound of shooting) and set up soundSets and soundShaders
    • Tweaked samples for missiles

 

ENGINE

  • Fixed: MP not working properly for clients connecting over the Internet
  • Tweaked: Renamed objectAnimationsNames > animationNames and objectAnimationSelectionNames > animationSelectionNames
  • Fixed: The first manual save was treated as autosave
Eden Editor

  • Fixed: Group leaders did not change if the vehicle they were in was deleted with him
  • Fixed: Equipable items were visible on the map (http://feedback.arma3.com/view.php?id=27344
  • Fixed: Restarting 2D editor opens 3DEN instead
  • Fixed: Wrong text in attribute window title
  • Fixed: CTD in group attributes (http://feedback.arma3.com/view.php?id=27631
  • Fixed: Error message when leaving the editor
  • Fixed: Missing debriefing
  • Fixed: Not saving information about binoculars in inventory
 

LAUNCHER

  • Tweaked: Purista is back (partially: play-button, tab headers, main page buttons)
  • Tweaked: Improved startup performance
Server Browser

  • Added: Force refresh / stop refresh buttons to the server browser
  • Added: New sort mode that doesn't sort
  • Added: Server data cache (set to 2 minutes by default)
  • Added: Server list cache (set to 1 minute for Internet servers, 15 seconds for favorites / recent / friends)
  • Fixed: UTC date / time serialization error when saving the server list cache meta data
  • Fixed: Server list might be covered with the empty list message even when the list is not empty
  • Tweaked: Server browser list look & feel re-styled to more closely match the existing mod / news lists
  • Tweaked: The toggle favorite server button area made was bigger, added a subtle hover effect to the entire button area
  • Added: Bullet symbol to the active sort mode in the server browser sort menu
  • Added: Sort direction (ascending / descending) to the server browser sort menu
  • Added: Ability to change the sort order in the server list by clicking on the column header / an indication whether the list is sorted using this column
  • Fixed: Restored an alternative version of the server row when the server list is too narrow
  • Added: Column headers for the alternative server list view
  • Fixed: Appearance of the toggle favorite server button on an alternative row view
  • Added: Server flags displayed in detail now include: monetized server, dedicated server, official server flags and a platform flag
  • Added: Expander button to the server row; disabled auto-expand
  • Fixed: AI level filter items appearance
  • Tweaked: The empty server list style was matched with other lists (added opacity to the background and text)
  • Added: A message to the server browser indicating that it's not available due to Steam client being offline / not running
  • Added: A tab to the server mod window with additional mods that are currently loaded and are pre-checked against data signatures allowed by the server
  • Like 18

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02-02-2016

EXE rev. 134216 (game)

EXE rev. 134223 (launcher)

Size: ~43 MB

 

DATA

  • Fixed: In Zeus, when multiple objects were dragged onto another object, it sometimes resulted in all objects being stacked on the same position
  • Fixed: Characters are no longer forced to stand after going prone from adjust prone up with a sidearm
  • Tweaked: Moved all ruins, which were made available in 2D editor by recent Eden changes, into their own category (in 2D editor only) to not clutter other categories
  • Fixed: Removed "Invisible Target Soldier" from Virtual Garage
Eden Editor

  • Removed: Eden Editor Beta disclaimer
 

ENGINE

  • Fixed: Script variables handling config entries from description.ext are properly serialized (save / load) and can be passed through in MP (e.g. publicVariable)
  • Added: New script command flyInHeightASL
  • Fixed: Unable to update a published scenario from the 2D editor
  • Tweaked: createObject - affecting the costMap, optimizations
 

LAUNCHER

  • Tweaked: A sort order symbol placeholder was replaced with a proper symbol
  • Removed: The game killed message box when the game is forcefully killed
  • Like 11

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03-02-2016

EXE rev. 134264 (game)

EXE rev. 134259 (launcher)

Size: ~40 MB

 

DATA

  • Fixed: Texture header RPT errors
 

ENGINE

  • Fixed: Enabled 3DEN for server executable configurations
  • Tweaked: When automatically deselecting a launcher, only a valid weapon is selected
  • Added: setWaypointForceBehaviour command, which disables auto-combat for the time of execution of a waypoint
  • Added: Error message when the decompression of a block of data fails
  • Fixed: Sound - Stuck conversation by opening the pause menu
  • Fixed: Finding a dead body will no longer trigger combat mode if there was no killer (killed by Divine Script Intervention)
Eden Editor

  • Fixed: Possible CTD when using mines in the MP environment
 

LAUNCHER

  • Fixed: Progress bar animation that didn't stop when the progress bar was hidden
  • Tweaked: Server mods window
  • Like 7

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04-02-2016

EXE rev. 134311 (game)

EXE rev. 134332 (launcher)

Size: ~130 MB

 

DATA

  • Tweaked: SFX for weapons and explosives:
    • Fixed: Config syntax
    • Fixed: Missing sounds for shooting with suppressor (SPMG)
    • Tweaked: Decreased volume attenuation of sounds which still use the old configuration
    • Tweaked: Less attenuation in helicopters and airplanes
    • Tweaked: Tail samples (e.g. pistol reflection tails)
    • Tweaked: AT and AP missiles now use the new configuration
    • Fixed: Explosions of light missiles have the correct sample names now (explosion sound of RPG fixed)
    • Tweaked: Shooting with suppressor volume decreased
    • Tweaked: Enabled new configuration for Wipeout HE and AP rocket explosions
    • Tweaked: Small shell explosions
    • Fixed: Missing sample
    • Tweaked: Gatling loop samples (brrrrrrrrt)
    • Tweaked: Blackfoot gatling loop
    • Tweaked: Small shells and medium / heavy rocket explosions volume tweaks

  • Fixed: Object categorization was not Eden-compatible
  • Fixed: Interactive Zeus Intel items are now in a category of their own (in Eden Editor - http://feedback.arma3.com/view.php?id=27691) 
  • Fixed: Bushes should no longer provide immortality to characters hiding inside
  • Tweaked: If the selected respawn position get's removed from the Respawn Menu, a random position is no longer selected (was leading to a bad respawn location)
  • Fixed: Footstep sounds should work correctly again even on Altis
  • Fixed: Independent FIA Mk6 Mortar had an incorrect author
Eden Editor

 

ENGINE

 

LAUNCHER

Server Browser

  • Fixed: Server IP address / port passed to the game were incorrect
  • Fixed: Server Browser column headers alignment
  • Fixed: Server status icons unified in both full and alternative (short) row view
  • Fixed: Mod count is not calculated for a server with a different version (no mods were displayed)
  • Fixed: Added handling for errors when access to a profiles folder was denied
  • Added: Server Browser now saves the last active filter and sort mode for each tab
  • Tweaked: The players column in the Server Browser is now sorted by the number of current players (instead of max number of players)
  • Like 10

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05-02-2016

EXE rev. 134365 (game)

EXE rev. 134350 (launcher)

Size: ~39 MB

 

DATA

  • Fixed: Radio reports in Zeus sounded like as if they were spoken in slow motion
Eden Editor

  • Fixed: It wasn't possible to publish a scenario to Steam Workshop (a warning about a missing license agreement was shown instead)
 

ENGINE

  • Hotfixed: Crash by using a script variable from description.ext
  • Fixed: Black clouds in certain altitudes
  • Added: Support for a vehPriorityMask parameter for roads defined in RoadCfg, making it possible for a road to take priority over all other landscape fields in the cost map
Eden Editor

  • Fixed: Custom global attributes in the engine window were not restored after loading of the scenario
  • Fixed: A backup save of a scenario is now created before previewing
  • Fixed: Deletion of characters inside a vehicle
  • Fixed: Forced undo after undo / redo was performed
  • Tweaked: Double clicking on the map for camera movement was replaced by middle mouse button clicking due to planned usage of double click for a different feature
 

LAUNCHER

Server Browser

  • Fixed: Inconsistent sorting results caused a CTD when servers were sorted in a specific way
  • Like 13

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08-02-2016

EXE rev. 134385 (game)

EXE rev. 134388 (launcher)

Size: ~351 MB

 

DATA

  • Tweaked: The next Armilion of localizations
  • Fixed: When Zeus died while remotely controlling a character, their view got stuck after respawn
  • Fixed: When an inventory item was configured as hidden (scope = 1), it didn't appear in the Arsenal even when the character had it already equipped (this lead to the item disappearing). Now, equipped items will always be visible. In the future, we'd like to revise item visibility and make sure as few as possible are hidden.
  • Tweaked: Final Eden Update Welcome Screen images
  • Tweaked: SFX for weapons and explosives:
    • Tweaked: Meadows reflection tails (shortened versions)
    • Tweaked: Several other tails
    • Fixed: Missing close explosion of a specific rocket
    • Fixed: Missing close explosion of bombs
    • Tweaked: Debris panner parameters (more positional with distance)

Eden Editor

 

ENGINE

  • Fixed: menuEnabled returned incorrect values (this could crash the game on certain occasions)
  • Tweaked: htmlLoad will no longer display a pop-up window if a requested file can't be located
  • Fixed: USER_DEFINED markers were not unique, which resulted in duplication (http://feedback.arma3.com/view.php?id=19879)
  • Fixed: Map marker wouldd disappear when moved close to the edges of the screen
  • Fixed: triggerArea returned wrong data under certain conditions
  • Fixed: The ctrlType command always returned 0 for map controls
Eden Editor

  • Fixed: create3DENEntity would tilt structures along the terrain
 

LAUNCHER

  • Fixed: Editor parameters
Server Browser

  • Added: Localization for the Server Browser
  • Fixed: The password box in the password dialog now has focus after the window is shown
  • Like 9

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09-02-2016

EXE rev. 134414 (game)

EXE rev. 134423 (launcher)

Size: ~37 MB

 

ENGINE

 

LAUNCHER

Server Browser

  • Fixed: Signature match text was incorrect
  • Fixed: Possible deadlock when updating the window with server mods
  • Fixed: Server mod status wasn't correctly updated under certain conditions
  • Fixed: Steam Overlay penetrating the defense of certain windows
  • Like 7

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10-02-2016

No new EXEs

Size: ~3 MB

 

DATA

  • Tweaked: PhysX logo was replaced with GameWorks logo in the game’s splash screen
Eden Editor

  • Fixed: Pressing Ctrl+F always selected the first submode (e.g. BLUFOR in Objects)
  • Like 5

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11-02-2016
EXE rev. 134494 (game)
EXE rev. 134494 (launcher)
Size: ~141 MB
 
DATA
  • Tweaked: Removed the spaceWidth and spacing parameters from the fonts that don't need them
Eden Editor
  • Fixed: Unlocalized text in the "Export to Terrain Builder" window
  • Fixed: The “NEW SCENARIO†button text didn't fit the button width

 

ENGINE 
  • Tweaked: Weapon switching takes priority over command menu interaction while the menu is not open. Toggle the menu by using the ‘select all’ action, and close the menu by using any (even disabled or invisible) command action (WIP and under evaluation)
  • Added: Character specialties can now be changed on-the-fly via script commands setSpeciality / getSpeciality (including custom specialties). Overrides are only active during the current scenario and specialties are stored in the AI brain, so it’s respawn-compatible.
  • Added: Shadow type can now be selected for listbox items separately (itemShadowLIcon, itemShadowRIcon, itemShadowLText and itemShadowRText) as well as for the whole control
  • Fixed: Possible issues when connecting to remote servers
  • Fixed: Characters would shake when swimming in certain angles
  • Added: Font metrics technology for improved kerning
  • Added: RPT warning when a non-existing scenario is selected in the cycle in server.cfg
  • Tweaked: Sound - Looped shooting samples
Eden Editor
  • Fixed: Crash when reading a corrupted scenario file (http://feedback.arma3.com/view.php?id=27847)
  • Fixed: Running the game with a path to a 3DEN scenario SQM will open the given scenario in the editor
  • Added: Error message when opening a scenario containing a missing vehicle class
  • Fixed: Special uppercase characters would not be displayed properly in some cases (e.g. buttons)
  • Fixed: Possible crew duplication when manipulating vehicles
  • Like 8

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12-02-2016

EXE rev. 134516 (game)

EXE rev. 134514 (launcher)

Size: ~43 MB

 

DATA

Eden Editor

  • Fixed: Half-an-Armillion of Portuguese translations
  • Fixed: "Activation Condition" text was unlocalized
  • Fixed: "Publish to Steam Workshop" button was disabled
  • Fixed: “Copy“ and “Delete†context menu options were not working
  • Fixed: No text was highlighted in the Eden Editor tutorials
ENGINE

  • Added: Mission event handler equivalents for old non-stackable event handlers (WIP and documentation is forthcoming)
  • Fixed: Setting speciality (via setSpeciality) to medic would not work
  • Added: volumeFactorMin for adding minimum to sound function (http://feedback.arma3.com/view.php?id=27769
  • Fixed: Using db values in cfgSoundShader would not work (http://feedback.arma3.com/view.php?id=27770)
  • Fixed: Stamina bar appearance when setSpeciality is used
Eden Editor

  • Fixed: AI subskills set in Eden Editor would be too high
  • Like 9

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15-02-2016

EXE rev. 134539 (game)

EXE rev. 134539 (launcher)

Size: ~43 MB

 

DATA

  • Fixed: RPT spam about animal skeletons
  • Tweaked: Another Armilion of localization tweaks
 

ENGINE

  • Tweaked: 3PP camera improvements for FFV
  • Added: White-listing filePatching of specific Steam IDs via "filePatchingExceptions" in the server config
  • Fixed: Inventory maxLoad would not be visualized properly based on the setSpeciality command
  • Like 4

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16-02-2016

EXE rev. 134560 (game)

EXE rev. 134560 (launcher)

Size: ~63 MB

 

DATA

  • Fixed: Get in animations would cause an incorrect camera position in 3PP
Eden Editor

 

ENGINE

  • Added: A new roadAt script command
  • Fixed: Zero space characters were not handled properly in some languages (e.g. Italian)
  • Tweaked: The operands help for the getMissionConfigVal command were changed
  • Fixed: Setting speciality via setSpeciality and applying fatigueCoef would break the calculation of exhaustion
Eden Editor

  • Fixed: Searching in the Edit field could cause flickering and incorrect ordering in some cases
  • Like 7

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17-02-2016

EXE rev. 134593 (game)

EXE rev. 134593 (launcher)

Size: ~43 MB

 

DATA

  • Fixed: Soldiers generated by the Sites module would fall down from tall structures
 

ENGINE

  • Fixed: Connecting to a server via a start-up parameter would not work correctly without a port number entered
  • Fixed: Personal waypoint could not be deleted when controlling a UAV
  • Tweaked: Redundant information logged to the RPT by servers is now removed
  • Added: A new displayParent scripting command
  • Fixed: An incorrect speed value would be shown during a freefall
  • Fixed: Incorrect 1PP camera for disabled FFV positions (http://feedback.arma3.com/view.php?id=27972)
  • Fixed: Sound - Attempt to address a potential crash
Eden Editor

  • Fixed: Some text in the Eden Editor’s history list would be missing when using a script command to delete objects
  • Like 6

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18-02-2016

EXE rev. 134628 (game)

EXE rev. 134628 (launcher)

Size: ~52 MB

 

DATA

  • Tweaked: Sound tails for Marksmen weapons
  • Fixed: Some Marksmen weapons would go silent after a few rounds 
 

ENGINE

  • Tweaked: Artillery computer now turns the “Fire†button red when the turret is not yet adjusted / aimed
  • Fixed: The setVelocity command could affect static objects in some cases 
  • Tweaked: Ropes can be attached to static objects again now
  • Fixed: Static objects would move when pulled with a rope
  • Fixed: Possible crash in Voice-Over-Net technology (http://feedback.arma3.com/view.php?id=27974
  • Fixed: Pause menu buttons would not be displayed correctly in some languages (e.g. Russian)
Eden Editor

  • Like 2

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19-02-2016

EXE rev. 134657 (game)

EXE rev. 134655 (launcher)

Size: ~37 MB

 

DATA

Eden Editor

  • Fixed: Some module attributes would reset when re-opening the attribute window
 

ENGINE

  • Added: A new viewVector script command (the direction an entity is looking in)
  • Fixed: Possible crash connected to missionConfigFile variables
  • Fixed: Module category “Other†was hidden in the 2D editor
Eden Editor

  • Fixed: Custom attribute expressions might have been formatted incorrectly (e.g. removing % expressions)
  • Fixed: Custom global attributes were not called on all clients in the multiplayer environment
  • Fixed: Previews of elliptic area markers were not visible
  • Fixed: Triggers in multiplayer scenarios created in the Eden Editor would not trigger on clients
  • Added: Eden Editor achievements are now enabled in Dev-Branch
  • Like 4

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22-02-2016

EXE rev. 134675 (game)

EXE rev. 134655 (launcher)

Size: ~18.3  MB

 

ENGINE

  • Added: A new drawPolygon script command
  • Fixed: Terrain decals would be malformed in some cases
  • Fixed: The player camera would show an incorrect view when switching from a vehicle’s gunner seat
  • Tweaked: Earlier change of weapon switching taking priority over command menu interaction removed while we re-evaluate this approach
  • Tweaked: Team Switch is available from the map again
  • Fixed: The createObject command had an incorrect syntax help
  • Added: A new inArea script command (future replacement of BIS_fnc_inTrigger)
  • Added: A new sideAmbientLife script command
  • Added: A new sideEmpty script command
  • Added: A new allLayers script command
  • Tweaked: cutXXX script commands now support layer names
  • Tweaked: cutXXX commands now add a default cut layer when no other is available
  • Added: A new inArea script command
Eden Editor

  • Fixed: The scaling widget was scaling map markers too rapidly
  • Tweaked: The distinction between dragging and clicking is now clearer
  • Fixed: Author serialization support in SQMs was missing
  • Tweaked: When you edit only a single object, its name is now in the attribute window title instead of generic "edit object"
  • Tweaked: Prepared support for collapse all and expand all buttons for the edit tree
  • Like 13

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23-02-2016

EXE rev. 134692 (game)

EXE rev. 134692 (launcher)

Size: ~50 MB

 

DATA

  • Fixed: An error would be logged to the RPT due to a misconfigured End Game module parameter
  • Fixed: Warm up animations would switch after a long delay in End Game
  • Tweaked: BIS_fnc_getName now performs faster with name clamping enabled
  • Fixed: End Game players could be respawned in water when no respawn position was selected
  • Fixed: A possible error connected to BIS_fnc_EGObjectiveVisualizer in End Game Feres
  • Added: An ability to block the use of the free camera in the Virtual Spectator
  • Added: An ability to disable the focus info box in the Virtual Spectator
  • Added: A NATO skin for the Strider
  • Added: An oranje skin for the Zamak trucks
  • Added: A civilian version of the Zamak transport truck
  • Fixed: Duplicated developer name in the credits
  • Fixed: The Team Switch menu would be shown even when the respawn menu configuration would not allow it
Eden Editor

  • Added: AllowFreeCamera and ShowFocusInfo can now be defined in the Eden Editor’s VirtualSpectator_F entity
  • Tweaked: All objects are created as editable if BIS_fnc_diagPreview is called
  • Fixed: The Debug console was not available despite it being enabled
 

ENGINE

  • Fixed: A possible crash when Steam was not initialized properly
  • Fixed: A possible crash caused by the cutObj command
  • Fixed: Some objects would hover when an object under them was destroyed
  • Fixed: A possible crash connected with the createObject object command
  • Tweaked: The frequency of "Low ammo" and "No ammo" reports by the AI is now lower
  • Added: A new moonPhase script command
  • Fixed: The lockAcquire command would not work if the automaticLA parameter was set for it
Eden Editor

  • Fixed: Connections between pasted objects were not preserved 
  • Fixed: 2D Editor scenarios were imported to the Eden Editor without the Intro and Outro sections
  • Fixed: Some playable logics (e.g. Virtual Spectator) were not playable from the Eden Editor
  • Fixed: Custom Intel attributes were not called for a running function
  • Fixed: Some entities would not be created in a multiplayer environment
  • Like 10

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24-02-2016

EXE rev. 134697 (game)

EXE rev. 134697 (launcher)

Size: ~45 MB

 

DATA

  • Tweaked: The soundShadersLimit parameter value was changed from 3 to 2

  • Added: A blue skin for the PO-30 Orca helicopter

  • Fixed: The "Hbarrier_5_F" barrier was missing a texture in one of its LODs

  • Fixed: Player could start the Marksmen showcase with some equipment missing

 

ENGINE

  • Fixed: The NVS scope could lose its night sight after dropping a weapon down and picking it back up
  • Like 10

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25-02-2016

EXE rev. 134712 (game)

EXE rev. 134712  (launcher)

Size: ~133 MB 

 

ENGINE

  • Fixed: The step-over action could be called with no animation state defined
  • Tweaked: Access to the NamedMutex is now enabled for all users in the system
 

Eden Editor

  • Fixed: Some Init scripts were not called for players who Joined-In-Progress
 

 

  • Like 5

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26-02-2016

EXE rev. 134731 (game)

EXE rev. 134731 (launcher)

Size: ~168 MB

 

DATA

  • Fixed: The GM6 Lynx rifle was missing a reload animation for swimming divers
  • Tweaked: The BIS_fnc_splitString function can now split string by string
  • Fixed: Multiplayer scenario initialization would get stuck with the respawnDelay configured as a string (should be a number)
  • Tweaked: Improved behavior of ladders on the Barracks building
  • Added: Wreck visuals are now affected by the liveries of these vehicles:
    • ZSU-39 Tigris 
    • BTR-K Kamysh 
    • 2S9 Sochor 
    • T-100 Varsuk

 

 

ENGINE

  • Tweaked: Calculations of the positions of sky objects and the moonPhase command are now more optimized
  • Fixed: The moon phase and direction were not calculated properly
  • Fixed: Turrets would be created with their lights switched on
  • Fixed: Some set limits for the Virtual Spectator camera were ignored
 

Eden Editor

  • Like 13

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