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08-12-2015

EXE rev. 133650 (game)

EXE rev. 133647 (launcher)

Size: ~60 MB

 

DATA

  • Known Issue: Script error during the start of the game
  • Fixed: Not possible to get through narrow doors with a launcher equipped
  • Fixed: Wrong link to a particle class (http://feedback.arma3.com/view.php?id=26624
  • Fixed: Excessive camera shake in UAV sensors (http://feedback.arma3.com/view.php?id=22394
  • Fixed: Function BIS_fnc_objectVar now generates vehicleVarName and global variable according to a more generic template; prefix changed from #obj to bis_o
  • Added: Pressing Ctrl+Shift+C when a class list is active in the config viewer will now copy all class names within the selected container
  • Fixed: In MP Bootcamp, Achievement Star Recruit unlocked even when failing the objectives to unlock it
  • Fixed: In MP Bootcamp, players were unable to pick up magazines from an ammo box at the firing range
  • Fixed: In MP Bootcamp, players could constantly be aborting the infantry obstacle course
  • Fixed: In MP Bootcamp, the convoy progress bar does not work properly
  • Fixed: Occasional script errors when placing Punishment / Hint Zeus modules
  • Fixed: Magazines of Mk200 and Zafir were not shown during reload
  • Tweaked: PDW optics position to avoid some types of clothing from clipping into view
  • Fixed: Function BIS_fnc_deleteTask now properly deletes variables holding the task-related data
  • Fixed: Function BIS_fnc_taskExists now correctly returns false for tasks that have been deleted
 

Revive

  • Tweaked: The scripted Revive system will properly shutdown if the 'Revive' respawn template is not detected
 

End Game

  • Tweaked: Dynamic Groups optimized
  • Tweaked: Upload start sequence improvements
  • Added: Ability to skip to desired stage for debug purposes
  • Fixed: Issues when multiple upload points were near each other
  • Tweaked: End Game system optimizations
  • Fixed: Unlimited number of characters when creating a group name in Dynamic Groups
  • Tweaked: Object compositions in End Game
 

Eden Editor

  • Added: The Time of Day scenario attribute is now using a unified time slider
  • Added: Meta-information for attributes; helps with the export to Wiki
  • Added: Map textures can now be toggled by a Ctrl+T shortcut
  • Tweaked: Character SP and MP control are now set by checkboxes, not text options
  • Added: Tooltips for some attributes
  • Added: Remaining object attribute tooltips
 

Spectator

  • Tweaked: Replaced old Spectator scripts with the new EGSpectator
  • Added: BIS_fnc_getName function that avoids reading the name of a dead character
  • Added: BIS_fnc_getNetMode function which returns a String with the current net mode
  • Added: EGSpectatorCommonDefines.inc, which includes all Spectator-related definitions
  • Tweaked: Spectator framework optimizations
  • Tweaked: Spectator interface improvements
  • Added: Spectator icons flashing upon firing
  • Fixed: Debriefing present when ending a preview as Spectator in Eden Editor
  • Fixed: Error in BIS_fnc_EGObjectiveVisualizer in the End Game Feres scenario
 

ENGINE

  • Added: New mission event - Killed
  • Fixed: WeaponDisassembled event on remote objects
  • Fixed: Linux build
  • Tweaked: Moved "select" and "leader" icon dependency from difficulty hud[] (i.e. "Extended HUD Info") to hudGroupInfo[] ("HUD Show Group")
  • Fixed: Experimental fix for LoadObject-related crashes
  • Fixed: Loading job destruction - possible CTD
 

Eden Editor

  • Added: Icons and better tooltips for the history list (generally finishing the history list)
  • Fixed: The context menu in the save / load dialog no longer shows unavailable entries
  • Fixed: It is now not possible to OK the dialog for a new folder without naming it
  • Fixed: Mouse wheel is working again when the Copy Terrain setting is disabled in 3DEN preferences
  • Fixed: Possible CTD when creating a vehicle with a non-existing crew configured inside
  • Tweaked: Intel time is now stored in a slider instead of 2 edit boxes
  • Added: Multiline tooltip support for the attribute window
 

LAUNCHER

  • Tweaked: The Unusual process exit and troubleshooting windows now have the main windows as their owner
  • Added: An ability to copy the contents of custom message boxes onto the Clipboard using the keyboard shortcut Ctrl+C
  • Like 11

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09-12-2015

EXE rev. 133658 (game)

EXE rev. 133654 (launcher)

Size: ~111.4 MB

 

DATA

  • Fixed: UI crosshair no longer visible when running in crouched stance with a rifle
  • Fixed: Character is no longer forced to crouch by hiding the launcher when standing and not possessing any other weapon
  • Added: Nexus topics and hints to the Field Manual
  • Fixed: Possible data corruption of the Altis terrain
 

End Game

  • Fixed: Script error in End Game systems
 

ENGINE

  • Added: Scripting command - cursorObject
  • Fixed: CTD when spectating
  • Fixed: description.ext read incorrectly for remoteExec (more work in this area incoming)
  • Fixed: Sound: Potential crash
 

Eden Editor

  • Added: Command for setting a single scenario attribute at a time: set3DENMissionAttribute
  • Added: Support for auto-inserting lines into tooltips so they have a predefined width
  • Fixed: Critical CTD in the attribute system related to recent changes to the history list
  • Like 4

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10-12-2015

EXE rev. 133676 (game)

EXE rev. 133667 (launcher)

Size: ~334 MB

 

DATA

  • Fixed: Error message when using BIS_fnc_getRespawnInventories
 

Spectator

  • Added: Initial work on the Spectator focus widget (displays information about the entity being viewed)
  • Tweaked: Spectator loop could sometimes take too much time
  • Added: Ability to limit viewable sides per side
  • Fixed: Camera would not properly go back to the player when terminating Spectator
  • Tweaked: 3PP camera rotation
  • Tweaked: Respawn Spectator viewable units is now limited to player side
 

Eden Editor

  • Added: More tooltips for Group and Trigger
 

ENGINE

  • Fixed: Players could equip non-backpack items as backpack and it would CTD when they tried to move
  • Fixed: CTD when entering multiplayer when Steam initialization had failed (http://feedback.arma3.com/view.php?id=26910)
  • Fixed: CTD on creating animals (createUnit)
  • Tweaked: Turning off white-listing for Remote Execution (this is a temporary measure while solutions for problems are found)
  • Like 4

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11-12-2015

EXE rev. 133700 (game)

EXE rev. 133700 (launcher)

Size: ~56 MB

 

DATA

  • Tweaked: The animation config for the dog now provides a basic ability to override the dog's default idling and to use scripting commands to handle its behavior
  • Fixed: Dog animations from movement to dead states are now better configured and no longer cause delays
  • Added: The ability to force dogs to stop via script
  • Fixed: Erect running with binoculars in hand played sounds twice as often as it should
  • Fixed: Lowering the primary weapon in prone stance no longer forces the player to stand up
  • Tweaked: Adjusted the magnitude of weapon sway levels; increased stability in rested and deployed states to provide more benefit for active reduction of weapon sway and reward tactical gameplay
 

ENGINE

  • Fixed: Countermeasures restored for air vehicles
  • Fixed: CTD when ___switch is nil
  • Tweaked: remoteExec JIP ID always returned when JIP is requested (made more consistent with documentation)
  • Like 5

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14-12-2015

EXE rev. 133706 (game)

EXE rev. 133706 (launcher)

Size: ~ 70 MB

 

DATA

  • Fixed: There was a hint in the Zeus hint module which had its topic be an empty string
  • Fixed: No longer possible for Zeus to punish a player who is in water
  • Tweaked: Optimized weapon sway magnitude and duration of the hold breath penalty. Improved benefits of resting and deployment with regards to weapon sway and weapon recoil.
  • Added: Refresh button to the Configure Controllers display
  • Removed: Non-functional Wait command from the Command Menu
 


End Game

  • Added: Ability to get the group texture from a dynamic group
  • Tweaked: End Game carrier scripts no longer add a MPKilled event handler to carrier; instead using the new EntityKilled mission event handler

 

Eden Editor

  • Added: Tooltips for trigger attributes
  • Added: Waypoint and Marker tooltips
  • Added: Scenario attributes tooltips
  • Tweaked: The attributes window is now wider
  • Tweaked: CheckboxReversed attribute control, now handled by inversing textures
 

ENGINE

  • Added: Support for tooltips in combo boxes
 

Eden Editor

  • Fixed: Scenario attributes were not set in preview when a scenario was not saved
  • Tweaked: Small optimization of the editor booting time
  • Like 6

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14-12-2015

EXE rev. 133719 (game)

EXE rev. 133719 (launcher)

Size: ~46 MB (and ~63 MB hotfix)

 

DATA

  • Added: BIS_fnc_getName now has new parameter to clamp the name size if needed
  • Fixed: In MP Bootcamp, JIP players could not take magazines from the weapon holder at the weapons firing range
  • Fixed: Cropped difficulty indicator in certain languages in the Scenarios and Campaigns displays
  • Tweaked: Some of the frequently used functions have been optimised due to the availability of new engine script commands. The optimisation work is still ongoing so if you have any suggestions, please leave them here.
    • Tweaked: Optimised script headers
    • Tweaked: Optimised Vector functions
    • Tweaked: Optimised Array functions
    • Tweaked: Optimised Config functions
    • Tweaked: Optimised Geometry functions
    • Tweaked: Optimised Number functions
    • Tweaked: Optimised Strings functions
    • Tweaked: Optimised Vehicles functions
    • Tweaked: Optimised Sides functions
    • Tweaked: Optimised Misc functions
    • Tweaked: Secure variables swapping
    • Tweaked: BIS_fnc_rscLayer optimised, new storage format
    • Tweaked: BIS_fnc_camera modified to accept new a BIS_fnc_rscLayer format
    • Tweaked: BIS_fnc_codePerformance improved, removed possible interference with tested code
    • Tweaked: BIS_fnc_error no longer will break when the message contains HTML-like symbols
    • Tweaked: BIS_fnc_returnConfigEntry now has better handling of undefined input
    • Added: BIS_fnc_deleteCounter to complement the BIS_fnc_counter function

 

End Game

  • Tweaked: End Game Zaros scenario object compositions
 

Spectator

  • Fixed: Issues with 2D map icon drawing
  • Fixed: The locations list was not refreshed correctly
  • Tweaked: Only units visible in 3D / 2D are now used to fill the list of entities
 

ENGINE

  • Fixed: CTD when calling createUnit for an animal
  • Removed: Dependency of difficulty setting hudGroupInfo[] ("HUD Show Group") on hud[] ("Extended HUD Info"). Group info can now be displayed even if other HUD elements are disabled.
  • Added: Missing tooltip commands
  • Added: Missing checks for the Steam API
 

Eden Editor

  • Added: Commands for working with texts in UI trees
  • Added: Support for disabling helper models
  • Like 6

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16-12-2015

EXE rev. 133754 (game)

EXE rev. 133751 (launcher)

Size: ~50 MB

 

DATA

  • Tweaked: Dog animation config to provide more fluid overridden movement
  • Tweaked: Animation config for sheep to provide basic ability to override sheep default idling and use scripting commands to handle its behavior
  • Fixed: Adjusted right limits of the left rear gunner in the covered Zamak
 

Spectator

  • Added: Enabled a controls helper
  • Added: Ability to show / hide the controls helper by pressing F1
  • Fixed: The Entities / Locations tab in the spectator list would give the impression that the current tab was not the one selected
  • Tweaked: How the Entities / Locations list is hidden / shown
  • Fixed: Hiding and showing the spectator interface would show head-to-head widgets
  • Fixed: AI spectating disabled by default; can be enabled on a per-scenario basis
  • Fixed: Player statistics widget not correctly updated
 

ENGINE

  • Fixed: Missing recoil in freelook
  • Added: Command-line parameter setupHost which starts the game in the setup server display
  • Added: Monetized server config values available through the ManagerConfig class [steamLayer]
 

LAUNCHER

  • Added: Launcher Server Browser
  • Fixed: Explicitly ignoring the duplicate join requests from Steam that are sent to both Launcher and the game while the game is running
  • Like 1

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17-12-2015

EXE rev. 133771 (game)

EXE rev. 133770 (launcher)

Size: ~251 MB

 

DATA

  • Tweaked: Animation config for rabbits to provide the basic ability to override the rabbit's default idling and use scripting commands to handle its behavior
  • Tweaked: Animation config for goats to provide the basic ability to override the goat's default idling and use scripting commands to handle its behavior
  • Tweaked: Dog and sheep animation configs
  • Fixed: Goat walk / run animation files were swapped
  • Tweaked: Animation config for cockerels to provide the basic ability to override the cockerel's default idling and use scripting commands to handle its behavior
  • Tweaked: Increased priority of the door & hatch interaction actions in the Action Menu. Also limited the door & hatch detection radii of AI to prevent command menu cluttering in places with multiple doors & hatches around.
 

ENGINE

  • Fixed: Random and severe performance degradation in Dev-Branch
  • Tweaked: Command select has been improved and now supports condition code
 

Eden Editor

  • Added: New selection filtering operations (select all of some type, etc.)
  • Fixed: Scale is no longer in the history list when no change happened
 

LAUNCHER

  • Fixed: CTD when subscribing a missing mod dependency while trying to load that mod
  • Tweaked: Incremented the minor version number; the version is now 1.4
 

Server Browser

  • Added: More game types to the server browser filter
  • Added: Button on the Servers page that opens the forums thread related to the server browser
  • Tweaked: Batch adding of new servers to the list; should slightly improve responsiveness for the time being
  • Fixed: Correct game version number is now passed to the default server state decider in retail
  • Fixed: Banished Steam Overlay from the filters popup on the Servers page. Shoo, shoo!
  • Like 6

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18-12-2015

EXE rev. 133779 (game)

EXE rev. 133785 (launcher)

Size: ~41 MB

 

DATA

  • Tweaked: Implemented new walk / tactical movement (both hands on rifle)
 

Eden Editor

  • Fixed: Misleading information in MP attributes tooltips
  • Added: New context menu selection operations
 

ENGINE

  • Fixed: Ammo boxes are no longer in the PhysX scene when destroyed as buildings
  • Fixed: Key names in the controls menu when using non-EN layouts
 

LAUNCHER

  • Added: Xmas decorations  :xmas:
  • Added: Launcher will ignore game instances that were started with the -server parameter
  • Tweaked: Reduced log spam in the retail build
 

Server Browser

  • Fixed: Filter reset also clears unmatched parts of a filter
  • Added: Free text search prototype (include and exclude text in a server name, a map name or a mission name, e.g.: “Stratis -Santa†searches for all servers that include the word “Stratis†but not the word “Santaâ€)
  • Tweaked: Increased the delay between the filter text box content changing and the filter refreshing
  • Added: A label for the sort button on the Servers page
  • Fixed: Typo “Seize†!= “Siezeâ€
  • Added: Support for phrases in search (a text with a space enclosed in quotes, e.g.: “â€Smiling squirrel†server: “Test serverâ€â€)
  • Like 5

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Dev-Branch updates are paused from Monday December 21 and will resume Monday January 4. Enjoy the winter holidays and see you in the new year!  :xmas:

  • Like 15

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04-01-2016

EXE rev. 133795 (game)

EXE rev. 133796 (launcher)

Size: ~53 MB

 

DATA

  • Tweaked: Optimized functions used by the Vehicle Customization system
  • Fixed: Added missing sound for changing the fire mode of Navid MMG
  • Tweaked: Animation config for snake to provide basic ability to override the snake's default idling and use scripting commands to handle its behavior
  • Tweaked: Animation config for hen to provide basic ability to override the hen's default idling and use scripting commands to handle its behavior
  • Added: Splendid Camera now allows setting scene brightness, contrast and saturation
  • Tweaked: Small optimization of BIS_fnc_unitHeadgear
 

ENGINE

  • Fixed: Music restarting after unpausing the game, playMusic ignored the start time parameter
  • Fixed: Crash when using getAllHitPointsDamage command on bad shapes
  • Fixed: “Manual Off†in the Curator camera now correctly disables movement by mouse wheel
  • Fixed: enableSimulationGlobal is now working for singleplayer
  • Fixed: Potential CTD
 

LAUNCHER

  • Removed: Xmas decorations
  • Like 8

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05-01-2016

EXE rev. 133799 (game)

EXE rev. 133799 (launcher)

Size: ~37 MB

 

DATA

  • Fixed: Your left hand is no longer clipping with your weapon in the new walk / tactical movement animations
  • Fixed: New walk / tactical movement animations have properly configured step sounds
 

ENGINE

  • Fixed: Indexing of script command param
  • Like 2

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06-01-2016

EXE rev. 133820 (game)

EXE rev. 133818 (launcher)

Size: ~141 MB

 

DATA

  • Tweaked: Explosive resistance of aircraft so they can be properly damaged and / or destroyed by HE and HEAT tank shells and launcher rockets on a direct hit. AA ammunition explosive performance was scaled accordingly.
  • Added: New FFV limits technology for the Hellcat
  • Fixed: Visual issues in adjusted up prone movement
  • Fixed: Scaled down tank death explosion damage to more reasonable levels so that nearby armored vehicles and their crews are able to survive it (http://feedback.arma3.com/view.php?id=26109
 

ENGINE

  • Fixed: When a player commands a AI gunner to switch weapons it could get stuck on the current one when he had a target and that target was at a specific distance
  • Fixed: [FFV] Weapon obstruction works only between turrets now (fixes an issue with APC commanders being blocked by their passengers)
  • Added: New command apply
  • Fixed: Thermal optics mode type after switching optics
  • Added: Support for returning even empty positions by the fullCrew command
  • Tweaked: Scripting ommand addMagazineTurret now supports an ammo count as a third optional parameter
  • Added: New script commands logNetwork and logNetworkTerminate for enabling / disabling custom log files for the network traffic statistics
 

Eden Editor

  • Added: Support for binarized SQMs (this is enabled by default, the default value can be configured as well as changed for each scenario)
  • Like 12

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07-01-2016

EXE rev. 133832 (game)

EXE rev. 133831 (launcher)

Size: ~228 MB

 

DATA

 

ENGINE

  • Fixed: AI not engaging after saving / loading
  • Tweaked: Removed dependencies of difficulty flags "Friendly TAG" and "Enemy TAG" on flags "Weapon Crosshair" and "Extended HUD Info". Name tags are now displayed even when weapon crosshair and other HUD elements are disabled. In free look, name tags now display a description of the entity based on where the player is looking (instead of aiming).
  • Fixed: The formation position indicator is now smoothly updated
  • Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma3.com/view.php?id=19911 - requires configuration first) 
  • Tweaked: Destroying animations is logged to RPT in order to profile crashes
  • Fixed: Entities could spawn inside of rocks in the 2D Editor (reverted)
  • Like 32

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08-01-2016

EXE rev. 133852 (game)

EXE rev. 133852 (launcher)

Size: ~73 MB

 

DATA

 

Eden Editor

  • Tweaked: A tutorial is now marked as completed after clicking on its title already; it's no longer necessary to go through all of its steps
  • Fixed: Vision mode in the Eden Editor was not restored after preview
  • Added: Missing history entry configuration for layer operations
 

ENGINE

  • Fixed: The target indicator is no longer dependent on the showAimCursor difficulty settings
  • Fixed: Custom AI skill and precision sliders in the Game Options > Difficulty menu no longer flicker when their values are being changed
  • Removed: Stencil shadows disabled in the Video Options (lowest shadow setting replaced with lower quality shadow buffer shadows)
  • Added: Geometric occluder technology (https://community.bistudio.com/wiki/Geometric_Occluders)
 

LAUNCHER

  • Tweaked: Recognition of YouTube links updated to match a new link format
  • Like 14

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11-01-2016

EXE rev. 133868 (game)

EXE rev. 133868 (launcher)

Size: ~43 MB

 

DATA

  • Tweaked: An Armillion (or two) of various localization and translation improvements
 

ENGINE

  • Like 8

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12-01-2016

EXE rev. 133875 (game)

EXE rev. 133875 (launcher)

Size: ~481 MB

 

DATA

  • Tweaked: Some data has been repacked using binarization with new features (see an upcoming SITREP for more Intel)
  • Fixed: If vehicle respawn is active when a vehicle no longer can move and a player enters it, the respawn timer stops now, instead of respawning the vehicle with units inside
 

End Game

  • Tweaked: BIS_fnc_moduleMPTypeHvt_downloadObject script performance improved
 

Spectator

  • Fixed: If an alive player would start spectating and then leave the spectator mode, he / she would be invulnerable
 

ENGINE

  • Added: Aligned allocators are back on Dev Branch. Please report any significant new slowdowns / performance issues.
 

Eden Editor

  • Added: Support for a textures attribute for vehicles plus some generic internal improvements in the attribute system
  • Like 6

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13-01-2015

EXE rev. 133900 (game)

EXE rev. 133891 (launcher)

Size: ~39 MB

 

DATA

  • Fixed: Incorrect marker locality in the respawn backpack system
 

Spectator

  • Fixed: Hidden units and units with simulation disabled could still be listed / have an icon for the spectator
  • Fixed: Issues with Eden Editor attributes for the VirtualSpectator_F
  • Fixed: When following a unit on a quad bike in 3rd person perspective, the camera would be jerky
 

End Game

  • Fixed: In singleplayer, if a scenario was loaded, the main stage / download widget would not be visible
 

Eden Editor

  • Added: Titles for respawn templates, displayed in the Eden Editor
 

ENGINE

  • Fixed: Incorrect focus on controls inside multiple controls groups 
  • Added: Support for deselection of a tree control entry from scripts
  • Fixed: Tooltips are now correctly visible even inside a scrolled controls group
  • Fixed: Greyhawk UAV - target lock indicator was not properly indicating
  • Fixed: Reverted “Entities could spawn inside of rocks in the 2D Editorâ€, because of back-compat issues
 

Eden Editor

  • Fixed: Scaling widget value sign
  • Fixed: Layer was not highlighted when the user was moving things into it
  • Added: Support for opening the game right into editing a scenario using the old command-line arguments
  • Like 6

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14-01-2016

EXE rev. 133908 (game)

EXE rev. 133908 (launcher)

Size: ~740 MB


 

DATA

  • Added: New fonts for the game
  • Fixed: Divers got stuck after getting out of a boat without a primary weapon
  • Fixed: Sliding diagonally on your bottom is now possible with a sidearm in hand
  • Fixed: Freefall could cause the player to get stuck indefinitely
  • Tweaked: Nexus Update hints
  • Tweaked: Slightly adjusted volume of the servo sound for turret movement
  • Tweaked: Hold breath samples volume raised
  • Tweaked: Sound for new MX UGL reload animation
 

Eden Editor

  • Added: Option to binarize a SQM file directly in the Save Scenario window
  • Fixed: respawnOnStart -1 in singleplayer was not working correctly
  • Like 11

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15-01-2016

EXE rev. 133935 (game)

EXE rev. 133933 (launcher)

Size: ~257 MB

 

DATA

 

ENGINE

 

Eden Editor

 

LAUNCHER

  • Added: Analytics
  • Added: Ability to opt out of analytics
 

Server Browser

  • Fixed: A silent crash while parsing the Server Browser filter
  • Like 14

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18-01-2016

EXE rev. 133964 (game)

EXE rev. 133953 (launcher)

Size: ~82 MB

 

DATA

  • Fixed: The "Armor" value of uniforms, vests and helmets was not showing accurate values after the recent Personal Protective Equipment system overhaul. The stat is now replaced by new "Ballistic Protection" and "Explosive Resistance" stats in Arsenal.
  • Tweaked: The "Range" stat in Arsenal is now based on "maxZeroing", not the "maxRange" config property
  • Added: Entering Arsenal in the Virtual Arsenal scenario now resets stamina
  • Fixed: The "Rotation" attribute in the "Set Position" module offered only an "enabled" option
  • Fixed: Wrong UV on the right doors of the Services Offroad
  • Tweaked: Size of all fonts for improved readability
 

End Game

  • Added: When viewing an End Game match in Spectator mode, it’s now possible to see how many Intel points a side has on the header, when a side is in the second phase
  • Added: The losing side, from phase 2, will now get the schematics position revealed after 2 minutes, if the winning side does not collect them in that time
  • Added: Scripted event handler EndGame_OnDownloadCompleted, which is triggered on all machines when a download / upload is succeeded, returns the side which downloaded / uploaded and whether it was an upload
 

Spectator

  • Tweaked: Spectator 3rd Person Perspective no longer resets inputs (zoom, yaw, pitch) when switching units
  • Tweaked: Improved 3rd Person Perspective when viewing a unit
  • Fixed: The Spectator unit info panel info was not correctly updated
  • Tweaked: The weapon picture in the unit info panel was barely visible against a dark background
 

Eden Editor

  • Added: Eden Editor is now using the new fonts
  • Fixed: Trigger areas were too shiny in NVG view
 

ENGINE

  • Added: Supersonic crack speed of sound speed simulation
  • Fixed: Vehicle commanders could not switch the gunner's weapon
  • Fixed: MP event handlers are no longer reindexing themselves after some of them are removed
  • Fixed: When a copilot (with sensor pod) takes controls, the mouse moves the view and controls the aircraft at same time (http://feedback.arma3.com/view.php?id=27345
  • Fixed: Main menu crash (http://feedback.arma3.com/view.php?id=27410
  • Fixed: Small tweaks to support upcoming improvements to vehicle weapon switching
 

LAUNCHER

  • Tweaked: The UI is now using the new fonts
  • Tweaked: UI metrics to accommodate the new font
  • Like 9

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19-01-2016

EXE rev. 134002 (game)

EXE rev. 134002 (launcher)

Size: ~68 MB

 

DATA

  • Added: Steam Leaderboard support for Firing Drills (ported from Time Trials)
  • Tweaked: Localized Leaderboard functionality in Challenges
  • Tweaked: Challenge select overview uses Steam-blue for the Leaderboard header
  • Fixed: Ensured only an actually better time is published to Leaderboards in Challenges
  • Fixed: Unarmed characters can now properly go prone from kneel and vice versa
  • Fixed: The maxZeroing config property was read from the incorrect directory, resulting in broken Arsenal stats
  • Fixed: Showcase Supports - Script syntax error introduced by a recent functions update
  • Tweaked: Slightly reduced muzzle rise in SMG recoil
 

Spectator

  • Fixed: Spectator locations were not visible in 3D
  • Fixed: Spectator map icons would show unit icons for units inside a vehicle; now the vehicle icon is shown instead
  • Fixed: Ability to navigate through entities / locations using the arrow keys on the keyboard
 

ENGINE

  • Added: disconnectTimeout parameter for server configs (changes the time after which a player is disconnected from game)
  • Fixed: Default behavior of briefing and debriefing when they are not set in description.ext
  • Added: Info related to the animation streaming crash logged to RPT
  • Fixed: Weapon switching controls - expanded missing parameters
  • Tweaked: Minor performance optimization when drawing weapons and vests (please report glitches in character rendering)
  • Tweaked: Changed the buildingPos command’s return value for no object when asked for all positions
 

Eden Editor

 

LAUNCHER

  • Added: A description for the 'Enable analytics' check box
  • Added: Due to popular demand, we’ve introduced the most splendid Mark All News As Read (MANAR) button
  • Tweaked: Background color of the news posts
  • Like 5

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20-01-2016

EXE rev. 134014 (game)

EXE rev. 134009 (launcher)

Size: ~41 MB

 

DATA

  • Tweaked: The range stat in Arsenal is now showing real, not logarithmic values
 

Eden Editor

  • Added: Inventory of characters can now be configured in Arsenal. You can access it by clicking Right Mouse Button on a character and picking the "Arsenal" option.
  • Added: Inventory of ammo containers (e.g. ammo boxes, vehicles, etc.) can now be configured in attributes
  • Added: Missing history entry for "MultipleOperations"
  • Fixed: High Command and MARTA modules were executed in the Eden Editor scene, even though they shouldn't
 

ENGINE

  • Tweaked: Performance improvement for path planning on roads
  • Tweaked: Serialize also information about binocular items in inventories 
 

LAUNCHER

  • Fixed: Parameters containing space were quoted incorrectly
  • Like 9

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21-01-2016
EXE rev. 134018 (game)
EXE rev. 134018 (launcher)
Size: ~473 MB
 
DATA
  • Tweaked: Another Armillion localization and translation changes (mostly to localize Eden Editor)
  • Fixed: Supports - Missing localization of a few texts
  • Tweaked: New sound configuration (using the new architecture, together with new range samples for weapons and explosions and more - still WIP)
  • Fixed: Crosshairs for UGLs on rifles were misaligned (some more than others)
 
Spectator
  • Fixed: Issues related to the BIS_fnc_EGObjectiveVisualizer function
  • Fixed: Script error on startup
 
Potential spoilers:

  • Added: Context-sensitives hints (Drawdown 2035)
  • Added: More First Aid Kits for the player (Drawdown 2035)
  • Tweaked: Rebalanced gameplay after recent sandbox changes (Drawdown 2035)
  • Added: Context-sensitive hints (Situation Normal)
  • Added: Savepoint before the first combat situation in the forest (Situation Normal)
  • Tweaked: Rebalanced gameplay after recent sandbox changes (Situation Normal)
  • Tweaked: Rebalanced the defense of Kalochori after recent sandbox changes (Preventive Diplomacy)
 
ENGINE
  • Tweaked: AIs in helicopters should be able to land (e.g. unload cargo) even under fire
  • Like 14

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22-01-2016

EXE rev. 134043 (game)

EXE rev. 134036 (launcher)

Size: ~104 MB

 

DATA

  • Tweaked: Updated credits
 

Eden Editor

 

ENGINE

  • Added: Additional RPT info about streaming animation data (Dedicated Server crash diagnostics)
  • Added: disableAI / enableAI "AUTOCOMBAT"
  • Fixed: Crash when a page file is smaller than physical memory
  • Fixed: The firing sound of some high-RoF weapons could stop playing
  • Added: Sound - Panner (not configured in data yet! - smoother transition between 2D stereo non-positional sound and 3D positional sound, documentation incoming)
  • Like 21

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