Jump to content
DnA

Development Branch Changelog

Recommended Posts

23-07-2015

EXE rev. 131607 (game)

EXE rev. 131607 (launcher)

Size: ~521 MB

DATA

  • Fixed: Missing interior tail sound samples for Navid MMG
  • Added: Turret movement sounds for soft vehicles, APCs and MBTs
  • Tweaked: Sound attenuation for tank crews
  • Changed: Renamed selections and bones of building destructible parts from Dam_X + Unihide_X to Dam_X_hide + Dam_X_unhide

ENGINE

  • Fixed: Crash caused by corruptions in (mod) data

Share this post


Link to post
Share on other sites

24-07-2015

EXE rev. 131612 (game)

EXE rev. 131619 (launcher)

Size: ~106 MB

DATA

  • Tweaked: Linked new SFX samples for boat crashes
  • Tweaked: Linked new SFX sample for boats landing on shallows
  • Fixed: Recon Team didn't have a recon icon
  • Added: Group icons for all sides
  • Tweaked: Wood material to try to improve AI visibility tests on tree trunks
  • Added: PlayerSteeringCoefficients configuration for basic vehicle types (adjusting sensitivity and linearity of steering)
  • Tweaked: Volume of bullets hitting armored glass
  • Fixed: Missing SFX class for shooting from Marshall

ENGINE

  • Fixed: Memory consumption of loading binarized objects with PhysX convex components

LAUNCHER

  • Fixed: Unable to start BattlEye Launcher if its compatibility settings force the system to elevate it ("Run this program as an administrator" is set in arma3battleye.exe compatibility settings)
  • Added: New message boxes to communicate problems with the game or BattlEye start

Share this post


Link to post
Share on other sites

27-07-2015

EXE rev. 131632 (game)

EXE rev. 131637 (launcher)

Size: ~37 MB

DATA

  • Fixed: Adjusted center of mass of Motorboat to provide a smooth and straight ride
  • Added: PlayerSteeringCoefficients for UGV

ENGINE

  • Fixed: selectionPosition checks all LODs as it should
  • Tweaked: Optimized memory taken by cooking PhysX convex shapes
  • Tweaked: Increased maximum memory limit on Linux
  • Fixed: Spam of the PlayerUpdate messages from the server
  • Tweaked: Splitting networkDiagInterval logs to their own files

LAUNCHER

  • Fixed: CTD that occurred when arma3.exe was missing and the user disregards the warning and clicks on the PLAY button in the Launcher

Share this post


Link to post
Share on other sites

28-07-2015

EXE rev. 131644 (game)

EXE rev. 131644 (launcher)

Size: ~262 MB

DATA

  • Added: Sounds of turret movement for CH-67 Huron and UH-80 Ghosthawk
  • Fixed: Red CSAT insignia are now back on the soldier uniform
  • Added: New size variations of particle effects for destroyed windows
  • Tweaked: Improved collision sounds of rubber boats
  • Fixed: Collecting Zeus Intel objects force-opened the map on all clients. Now it happens only for the person who collected the Intel.

ENGINE

  • Fixed: Animation variants / idle poses were not canceled on remote players
  • Fixed: Player with a not fully opened parachute will now take damage when hittng the ground

  • Like 1

Share this post


Link to post
Share on other sites
29-07-2015

EXE rev. 131657 (game)

EXE rev. 131657 (launcher)

Size: ~75 MB

 

DATA

  • Added: initPlayerSpectator.sqf for spectator slot initialization handling
  • Fixed: Sides other than RESISTANCE, WEST and EAST did not have their scenario ending properly if they existed
  • Changed: "Zeus" category in multiplayer role selection renamed to "Virtual" (it's more generic and open for future uses of virtual entities, e.g. a spectator role)
  • Fixed: Some virtual role icons were missing
  • Fixed: Rocket cursors for Wipeout and Neophron were aiming under the point of impact of rockets
  • Fixed: Snakes are no longer stuck in animations
  • Tweaked: Minor volume changes for commander turret movements
  • Added: Sounds for turret movement on Speed Boat
  • Fixed: Adjusted strength of RPG-42 explosions
 

ENGINE

  • Changed: Commands xxxContainer return null-object when failed now (http://feedback.arma3.com/view.php?id=24945
  • Changed: Command createDisplay now returns handle to created display (or null)
  • Fixed: remoteExec does not execute a function that is not defined on the caller's computer

Share this post


Link to post
Share on other sites
30-07-2015

EXE rev. 131668 (game)

EXE rev. 131673 (launcher)

Size: ~78 MB

 

DATA

  • Changed: Copilot of the Hellcat has full control over the searchlight now (including switching it off and on again)
  • Fixed: Proper footstep sound is played when moving with pistol in combat pace
  • Fixed: Players can no longer see through an object with a launcher in their hands
  • Fixed: Drivers of Panther, Cheetah and Bobcat have learned that they should not turn out when there is no hatch for that
  • Tweaked: Adjusted thermal image of Stavrou's face
 

ENGINE

  • Added: Optional parameter for selectionPosition to select specific LOD (Memory, Geometry, FireGeometry, LandContact, HitPoints)
  • Like 1

Share this post


Link to post
Share on other sites
31-07-2015

EXE rev. 131688 (game)

EXE rev. 131698 (launcher)

Size: ~161 MB

 

DATA

  • Tweaked: Shoes of ghillie suits are less shiny now
  • Tweaked: Reduced shadows of the noses of the civilian driver and pilot
  • Changed: The randomization aspect of the animals is now handled by BIS_fnc_animalRandomization, For Goat's Sake
  • Fixed: Weapons on back of the soldier are no longer twitching while changing sidearm to binoculars and vice versa
  • Fixed: Player no longer has an obscured view when crouching in the R / BR / B directions in CSAT fatigues / ghillie suit and aiming (RMB pressed) with RCO (sometimes ARCO) optics
  • Fixed: Launcher position on back for combat pace in the B / BR / R directions
  • Fixed: CSAT soldiers had unnaturally pale hands and legs compared to their face skin tone
  • Fixed: Helicopter Pilot [AAF] and Pilot [NATO] injury materials
  • Fixed: Mirrors of FTW have a proper color even while sitting in them as a driver
  • Fixed: Suspension of FTW has been adjusted to prevent barrel rolling
  • Added: Icon for Tactical Backpack (Hex)
 

ENGINE

  • Fixed: XBox shortcut icons allowed to show
  • Fixed: Can rewrite full EditBoxes
  • Fixed: Burst fire not completed because of a ‘can't fire’ animation state 
  • Changed: Renamed the didJipObject command to didJipOwner
  • Tweaked: Network traffic optimizations
 

LAUNCHER

  • Tweaked: The unusual process exit dialog
  • Added: A troubleshooting report dialog (invoked from the unusual process exit dialog or the application menu)
  • Tweaked: The PLAY button is now focused when the Launcher starts, so it can be started by the ENTER or SPACE key without further interaction
  • Fixed: Small fixes to basic keyboard navigation
  • Tweaked: Improved whitespace handling in the news parser and converter
  • Like 1

Share this post


Link to post
Share on other sites
03-08-2015

EXE rev. 131719 (game)

EXE rev. 131715 (launcher)

Size: ~72 MB

 

DATA

  • Fixed: Player doesn’t slide anymore after a second vault (step over) when moving and pressing LCtrl at the same time
  • Tweaked: Color of CSAT backpacks
  • Tweaked: Shemaghs to work correctly for Asian faces
  • Tweaked: Post-release assets added into faction showcases (which has broken them :D)
  • Added: File patching indicator to Server Browser
 

ENGINE

  • Added: New eventHandler SeatSwitched
  • Fixed: Recursive #include crash in the preprocessor
  • Tweaked: Improved CfgSounds to be able to use sounds from an addon
  • Tweaked: remoteExec JIP should now match BIS_fnc_MP JIP execution time properly
  • Changed: -noFilePatching replaced with -filePatching (file patching disabled by default)
  • Fixed: Drag and drop for ListNBox
 

LAUNCHER

  • Changed: Parameter "No File Patching" is replaced with the "Enable File Patching" parameter for the retail builds
  • Like 2

Share this post


Link to post
Share on other sites
04-08-2015

EXE rev. 131726 (game)

EXE rev. 131728 (launcher)

Size: ~144 MB

 

DATA

  • Changed: The old vehicle randomization (scripts) now uses VhC (https://community.bistudio.com/wiki/Vehicle_Customization_%28VhC%29
  • Changed: Headgear and face wear randomization of the Guerilla units and civilians - the scripts now redirect to new function (https://community.bistudio.com/wiki/BIS_fnc_unitHeadgear
  • Changed: The scripts used to change the color of the Taru (including the pods) now use VhC
  • Added: BIS_fnc_animalRandomization now supports animal class "Cock_random_F"
  • Changed: The old randomization scripts for animals now redirect to the new centralized system (BIS_fnc_animalRandomization)
  • Fixed: Missing config properties for animal class "Cock_random_F"
 

ENGINE

  • Fixed: Personal waypoints for UAVs now show the correct distance and radar icon
  • Fixed: Do not default allowedFilePatching to 0 when 2 is set in server config
 

LAUNCHER

  • Added: Active app compatibility flags are now logged in the Launcher operational log
  • Fixed: Added handling of an error when Launcher is unable to delete a folder with a local mod
  • Like 3

Share this post


Link to post
Share on other sites
05-08-2015

EXE rev. 131743 (game)

EXE rev. 131743 (launcher)

Size: ~51 MB

 

DATA

  • Fixed: Many localization issues
  • Fixed: Animals had the wrong position of their land contact points
  • Tweaked: Skinning of chest plates / stripes on VR soldier
  • Removed: Weapon info during free fall
  • Fixed: Missing macro in Server List configuration
  • Fixed: Faction showcase updates reverted due to incompatibilities
 

ENGINE

  • Added: Support for a picture on the right side of a (UI) tree
  • Changed: Command parseNumber now supports Booleans (parseNumber true > 1)
  • Added: New script commands splitString and joinString
  • Tweaked: inGameUISetEventHandler event handler
  • Tweaked: Reduced memory required for roads
  • Fixed: Save profile namespace only when it was already loaded (could cause corruption)
  • Fixed: Radio / dialog not audible in transport
  • Fixed: Broken Headless Client auto-assign
  • Like 1

Share this post


Link to post
Share on other sites
06-08-2015

EXE rev. 131753 (game)

EXE rev. 131753 (launcher)

Size: ~50 MB

 

DATA

  • Tweaked: Improved skinning of stomach stripes for VR soldier
  • Tweaked: Improved skinning / mesh of arm strips for VR soldier
  • Fixed: Arsenal buttons were broken when the game was running in an incorrect aspect ratio
  • Fixed: Some View Geometry LOD selections were missing for small palm trees
 

ENGINE

  • Fixed: Paratrooper should not destroy a helicopter rotor system
  • Changed: Script command splitString splits given string into single characters when no delimiter is set
  • Like 1

Share this post


Link to post
Share on other sites
07-08-2015

EXE rev. 131774 (game)

EXE rev. 131774 (launcher)

Size: ~47 MB

 

KNOWN ISSUES

  • Tasks are broken (in Showcases e.g.)
 

DATA

  • Tweaked: Given more space to the overview description of non-owned Challenges
  • Added: Machine Gun Teams Community Guide
  • Fixed: Naval mines are now correctly going boom if they are shot with a properly heavy weapon
 

ENGINE

  • Tweaked: Changed priorities of freeing on-demand memory
  • Tweaked: Load object lists from the camera position in iterations instead of a square from the bottom
  • Tweaked: Changed system for locking object lists around the camera (it isn't resetting loading that often)
  • Tweaked: If there isn’t enough memory, limit preloading and keep something for release if needed
  • Fixed: CTD in campaign menu
  • Fixed: Wrong path handling when combining paths
  • Fixed: Brainless soldiers causing a null center crash
  • Like 1

Share this post


Link to post
Share on other sites
10-08-2015

EXE rev. 131805 (game)

EXE rev. 131797 (launcher)

Size: ~338 MB

 

DATA

  • Fixed: Machine Guns on the AH-9 Pawnee were not rotating
  • Fixed: Tasks were broken
 

ENGINE

  • Fixed: addMagazine would sometimes duplicate smoke grenades (http://feedback.arma3.com/view.php?id=25067
  • Added: New script command objectParent
  • Fixed: The last item in listboxes is now always visible instead of being cut
  • Added: New script command getObjectType
  • Added: New script command getModelInfo
  • Fixed: Player can't connect to a Dedicated Server when allowedFilePatching is set to 1
  • Tweaked: MessageBox texts in the editor
  • Tweaked: “HandleDamage" event handler can now return the damaged part index as integer
  • Tweaked: Event handlers via inGameUISetEventHandler no longer return hidden menu items on scroll
  • Fixed: Script command roleDescription (AI entities returned the wrong role description in MP
  • Like 3

Share this post


Link to post
Share on other sites
11-08-2015

EXE rev. 131819 (game)

EXE rev. 131815 (launcher)

Size: ~343 MB

 

DATA

  • Fixed: Hand animation glitches for the Mk14 rifle
  • Added: Tooltips to Post-Process settings in Video Options
  • Tweaked: Volume of launcher locking sounds increased
 

ENGINE

  • Added: New script command getAllHitPointsDamage
  • Added: New script command getHitIndex
  • Added: New script command setHitIndex
  • Fixed: Changing scenario hash should no longer crash the client
  • Like 3

Share this post


Link to post
Share on other sites
12-08-2015

EXE rev. 131829 (game)

EXE rev. 131840 (launcher)

Size: ~335 MB

 

DATA

  • Tweaked: Minor volume changes for shooting Cyrus with silencer
  • Fixed: Soldier legs extended if the player changes weapon or reloads while lying down hill
  • Tweaked: Collision shapes for character movement
  • Removed: "Command Mode" action from controls as it was redundant and offered exactly the same functionality as the "Select all units" action
  • Fixed: Minor animation issues on the belt of Zafir machine gun
 

ENGINE

  • Added: New script command lineIntersectsSurfaces
  • Like 3

Share this post


Link to post
Share on other sites
13-08-2015

EXE rev. 131847 (game)

EXE rev. 131847 (launcher)

Size: ~166 MB

 

DATA

  • Removed: Random drivers and some soldier base classes from Zeus
  • Fixed: Adjusted hitzones and penetration materials of FTW
  • Fixed: Vehicles should no longer be able to drive through the main door of the office building
 

LAUNCHER

  • Added: Localizations for update 1.50
  • Tweaked: Changed default options for the modern style select folder dialog
  • Added: An identity for each usage of the modern style select folder dialog so they are treated separately by the Operating System
  • Fixed: Launcher now opens the old folder selection dialog if a new one is unavailable due to overridden system settings or an unavailable COM class
  • Added: List of compatible Windows versions included in the application manifest
  • Added: A dependency to the modern common controls and dialogs library included in the application manifest
  • Fixed: Launcher doesn't close automatically when instructed to do so after the game ends
  • Fixed: The 'subscribed content list changed' event is now not fired until a fresh list is received from Steam [steamLayer]
  • Added: A flag and getter that returns whether subscribed content list has been received [steamLayer]

Share this post


Link to post
Share on other sites
14-08-2015

EXE rev. 131862 (game)

EXE rev. 131867 (launcher)

Size: ~69 MB

 

DATA

  • Fixed: Characters in the AMV-7 Marshall should not clip through the ceiling
  • Tweaked: Inventory equipment of all tracked and wheeled APCs were standardized across all factions
  • Fixed: Origin of coaxial machine gun bullets on Slammer is now actually the coaxial machine gun; the bullets felt a bit lost in the main cannon chamber
 

ENGINE

  • Added: New script commands AGLToASL, ASLToAGL
  • Fixed: Bugged view whilst using TrackIR and entering vehicles
  • Fixed: Smoke grenade ending SFX volume unbalanced
  • Fixed: An issue with squad.xml on Linux servers (http://feedback.arma3.com/view.php?id=22506
  • Like 1

Share this post


Link to post
Share on other sites
17-08-2015

EXE rev. 131880 (game)

EXE rev. 131886 (launcher)

Size: ~75 MB

 

DATA

  • Tweaked: Adjusted hitzones and penetration materials of the Quadbike and Offroad
  • Tweaked: AI versus clutter visibility (Altis & Stratis)
 

ENGINE

  • Added: New script command magazinesAllTurrets
  • Fixed: Independents were not firing at forces that turned from friendly to hostile
  • Fixed: AI with a vehicle assigned ignored Get In / Load waypoint synchronization
  • Added: New script command shownHUD
  • Like 4

Share this post


Link to post
Share on other sites
18-08-2015

EXE rev. 131894 (game)

EXE rev. 131894 (launcher)

Size: ~55 MB

 

DATA

  • Fixed: Adjusted standard FM characteristics of the Taru to fit the advanced FM better
  • Fixed: Potentially undefined variable in Time Trials
  • Fixed: The multiplayer topic in the Field Manual was empty during campaign gameplay
  • Fixed: White rectangles were shown instead of VR Garage category icons
 

LAUNCHER

  • Fixed: Last update date was not updated properly

Share this post


Link to post
Share on other sites

19-08-2015

There will not be an update this day because of a team-wide event.

  • Like 1

Share this post


Link to post
Share on other sites
20-08-2015

EXE rev. 131920 (game)

EXE rev. 131921 (launcher)

Size: ~36 MB

 

DATA

  • Fixed: The cargo space of the Marshall has new positions to fit the space better
  • Added: Missing description text for some MP scenarios
  • Tweaked: Faction showcases updated
 

ENGINE

  • Fixed: Script command shownHUD - reset cursors which are not included in ShowAll
  • Fixed: CTD in the intersect command
  • Fixed: Script command intersect could cause a CTD when it tried to return a game object without skeleton
  • Fixed: Every deployment in prone position moves with the player's character a few centimeters backwards
  • Tweaked: Script command getModelInfo returns Boolean hasSkeleton as 3rd parameter
  • Tweaked: Script command lineIntersectsSurfaces - added two optional parameters (primary and secondary LOD filter types)
  • Tweaked: Script command createSite doesn't work and will not work - marked as obsolete and added a comment into the documentation about that fact
  • Fixed: Infantry engaging armored vehicles with rifles
 

LAUNCHER

  • Added: Culture and version information to the simple and emergency crash logger
  • Added: A list of assemblies to the simple crash logger
  • Fixed: A typo in the logs
  • Like 1

Share this post


Link to post
Share on other sites
21-08-2015

EXE rev. 131939 (game)

EXE rev. 131939 (launcher)

Size: ~34 MB

 

DATA

  • Tweaked: Translations for many languages
 

ENGINE

  • Fixed: Turn-out action was broken in MP when done multiple times
 

LAUNCHER

  • Added: Exception handling for ghosts, ghouls and errors in the Log4Net logger. No log, no crash, no log, no crash!
  • Like 1

Share this post


Link to post
Share on other sites
24-08-2015

EXE rev. 131948 (game)

EXE rev. 131948 (launcher)

Size: ~30 MB

 

DATA

  • Fixed: Leaderboards are displayed after selecting a challenge from non-owned DLC
  • Fixed: Lobby descriptions of Support MP scenarios
  • Fixed: Planes in the re-worked AAF faction showcase should no longer explode on restart
  • Fixed: A plane in the re-worked AAF faction showcase is now locked
 

ENGINE

  • Fixed: AI could see through smoke in MP under some conditions
  • Fixed: AI was switching to their sidearm, when their rifle still had some ammo left
  • Fixed: htmlLoad didn't work with URLs when allowedHTMLLoadExtensions was set in a Dedicated Server's config
 

LAUNCHER

  • Tweaked: String "Release candidate" changed to "Release Candidate"

Share this post


Link to post
Share on other sites
25-08-2015

EXE rev. 131963 (game)

EXE rev. 131963 (launcher)

Size: ~52 MB

 

DATA

  • Tweaked: Slight change of the engine volume for Speed Boat and Rubber Boat
 

End Game

  • Tweaked: Reduced distance for the schematics pickup action
  • Tweaked: The schematics pickup action now does a geometry line trace between the eyes of the player and the pickup object, and is only available if no collision is found
  • Tweaked: The 'Task Enhancements' system now also draws map markers for tasks with "AUTOASSIGNED" state
 

ENGINE

  • Changed: Script commands loadFile*, htmlLoad, prepocessFile*, exec* now consider file patching settings
  • Fixed: Player is not able to change to primary weapon after a scenario loads with binoculars in hands
  • Hotfixed: Removed some cases of sinking into pavement during weapon deployment
  • Fixed: Cases of the view being tilted after leaving weapon deployment in prone in a ‘non-trivial’ way
  • Hotfixed: Player personTurret movement appears laggy for other players

Share this post


Link to post
Share on other sites
26-08-2015

EXE rev. 131973 (game)

EXE rev. 131973 (launcher)

Size: ~67 MB

 

DATA

  • Fixed: Wrong names of samples for Huron
  • Tweaked: Animation configs for poultry cleaned and splendidized
  • Tweaked: Optimized module site >> animals
 

ENGINE

  • Fixed: Inaudible weapon firing SFX (e.g. UGL and PMCL) in MP under certain conditions

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×