15-03-2018  EXE rev. 144478 (game)  EXE rev. 144478(launcher)  Size: ~1.1 GB   DATA Fixed: The Rhino MGS UP HMG produced incorrect dirt impact effects when hit Fixed: The turret azimuth indicator on the T-140 Angara's commander camera display showed an incorrect value Tweaked: Muzzle flash positions for the T-140K Angara Added: ERA explosion sounds Tweaked: Increased the Nyx autocannon magazine reload time Fixed: AI would fire too many Vorona missiles in a row (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276058) Fixed: The Firefist missile was missing its targets in top attack mode Fixed: The Bobcat RCWS now correctly sports a 12.7mm HMG Fixed: HMG / GMG RCWS turrets now consistently use 200 / 96 ammo boxes Tweaked: Large vehicle magazines were split into smaller ones and their amount was adjusted Tweaked: The magazine count on MRAPs and APCs has been doubled Tweaked: The Marshall, Gorgon, Kamysh and Slammer coaxial guns have had their caliber changed to 7.62mm Tweaked: Slammer UP has its 120mm cannon back Tweaked: The shell count on tanks has been adjusted Tweaked: UGVs now only have a single ammo box ready per weapon Fixed: There was an issue with the transition to incapacitated state in case of a disabled 3rd person view Vanguard Fixed: Players would not always survive lobby slot selection Tweaked: Removed the rules UI for players joining as spectator Fixed: Promotion information Fixed: An incorrect string for the tie-ending Fixed: Removed Titan launchers from AI slots Tweaked: Score is no longer added or subtracted for the destruction of empty civilian trucks or vehicles inside the base perimeter Tweaked: Removed cluster and AT mine ammunition from CSAT artillery Fixed: Score was awarded every time the device was picked up Altis Requiem (potential spoilers)   Tac-Ops Mission Pack (potential spoilers)   ENGINE Added: An ability to define a vehicle's sensor position (sensorPos) Added: New config parameter hullExplosionDelay as an array of two floats in seconds, for all vehicle types (works only when hullDamageCauseExplosion is true) Added: Sub-munition support for shells
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