DnA 5154 Posted December 22, 2021 22-12-2021EXE rev. 148602 (game) EXE rev. 148602 (Launcher) Size: ~205.9 MB DATA Fixed: Camo selections in farther resolution LODs of HEMTT (Repair), HEMTT (Box) and the box itself - FT-T139039 Tweaked: Merry Xmas everybody! 🎄 ENGINE Fixed: Character orientation on ladders on some Tanoan buildings was off Fixed: createDisplay was not working as expected - FT-T162332 Tweaked: Added alternative syntax for createDialog 10 3 2 1 Share this post Link to post Share on other sites
DnA 5154 Posted January 5, 2022 05-01-2022EXE rev. 148610 (game) EXE rev. 148610 (Launcher) Size: ~97.9 MB DATA Fixed: setUnitPos was not set correctly in exports to SQF - FT-T160837 Fixed: Locations search in Eden Editor was not working as expected - FT-T161001 Added: 3 new binary jukebox events in CoF: Gray ENGINE Tweaked: Added optional custom center parameter to the setVelocityTransformation script command - FT-T162411 Fixed: When weaponState was given the current weapon as parameter, the fire mode returned was not always the current fire mode - FT-T162218 Fixed: Fire mode would reset when a weapon was swapped with one on the ground - FT-T160471 Fixed: Empty weapons would auto-reload when picked up - FT-T63451 Fixed: Locations search in Eden Editor was not working as expected - FT-T161001 Tweaked: getModelInfo command is extended with information about the placement point of the model Tweaked: Added alternative syntax for the reload script command - FT-T151112 Added: setElevationOffset script command to complement the already existing getElevationOffset - FT-T160606 11 Share this post Link to post Share on other sites
DnA 5154 Posted January 12, 2022 12-01-2022 EXE rev. 148629 (game) EXE rev. 148629 (Launcher) Size: ~2.8 GB DATA Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO Fixed: Muzzle flash and muzzle slot proxies position in one of the Promet LODs Tweaked: Rearranged chain-of-command on the Prowler and Qilin seats to be more consistent with other armed vehicles - FT-T161915 Fixed: Map cursor now shows the same elevation as the map itself (this did not work and will be reverted) - FT-T160606 ENGINE Fixed: HashMap would print a circular reference warning if it contained multiple references to the same HashMap - FT-T162441 Added: onlyIfUnique parameter to the HashMap set script command - FT-T160982 Added: getPiPViewDistance and setPiPViewDistance script commands - FT-T161252 Fixed: Scripted laser beams would change thickness based on length Fixed: Eden Editor multiplayer preview was incorrectly available on diagnostics binaries - FT-T154452 Fixed: Multiple players getting into a vehicle in multiplayer at the same time, most players would not actually get in because they all tried to get into the same seat (now if a seat is occupied, the next available seat will be taken) 14 5 Share this post Link to post Share on other sites
DnA 5154 Posted January 20, 2022 20-01-2022EXE rev. 148671 (game) EXE rev. 148671 (Launcher) Size: ~98.8 MB DATA Tweaked: Reverted changes to map cursor elevation due to various inconsistencies it introduced (also fixes a script error) ENGINE Tweaked: Improved performance of network message encoding Fixed: Sound occlusion from createSoundSource / say3D would not update when switching between 1st/3rd Person Perspective while inside a vehicle Fixed: say3D command would always disable sound attenuation (introduced in 2.04) - FT-T131341 Fixed: On-screen script errors were only displaying "Generic Error" messages in many cases Fixed: Script errors would be printed to RPT twice (once correct, and a second "Generic Error" message after it) Fixed: Eden Editor cut operations with an object under the cursor would copy all selected units, but only delete the unit under the cursor Fixed: Potential crash when using Regular Expressions in script Tweaked: Removed setElevationOffset command due to inconsistencies it introduced 12 Share this post Link to post Share on other sites
DnA 5154 Posted January 27, 2022 27-01-2022EXE rev. 148680 (game) EXE rev. 148680 (Launcher) Size: ~267 MB DATA Fixed: Wrong SPMG magazine in LDF Special Weapons Crate - FT-T162788 Fixed: Mk14 7.62 mm (Classic) was in an incorrect Eden Editor category - FT-T157826 Added: Localization for Vorona's additional tooltip - FT-T162849 Fixed: Some Old Man radio tracks having wrong config duration - FT-T161192 Fixed: Separation between units in the CSAT Recon UAV Team - FT-T160864 ENGINE Added: Average texture color to the getTextureInfo command - FT-T162872 Tweaked: The RPT mod list now shows when a mod folder does not contain any PBOs (to help with Linux servers) LAUNCHER Fixed: Launcher crashing when running inside Proton / Wine on Linux (partial) 11 Share this post Link to post Share on other sites
DnA 5154 Posted February 2, 2022 02-02-2022EXE rev. 148702 (game) EXE rev. 148702 (Launcher) Size: ~273 MB DATA Tweaked: BIS_fnc_missileLaunchPositionFix has been optimized - FT-T160903 Added: "arsenalPreOpen" scripted Event Handler - FT-T160993 ENGINE Added: selectionPosition parameter to return the center / bounding box of multi-point selections Added: "ROADWAY" support for the lineIntersectsSurfaces command - FT-T150513 Fixed: Cars no longer lock into an extreme turn if the driver opens the map, changes seat or exits a vehicle after initiating a turn - FT-T162644, FT-T153528 Fixed: Selection of groups and waypoints in Zeus was broken in singleplayer 16 1 Share this post Link to post Share on other sites
DnA 5154 Posted February 9, 2022 09-02-2022EXE rev. 148730 (game) EXE rev. 148730 (Launcher) Size: ~59.3 MB ENGINE Fixed: Erratic behavior of Darters following waypoints when flying at high altitude - FT-T82570 Added: Optional canReassign parameter to the moveInCargo script command Fixed: Crash when Shift-click selecting an item in a ListView without any previously selected items - FT-T161512 Fixed: Rebreather facemasks would show up as soon as your feet touched water while diving goggles only showed while swimming - FT-T139644, FT-T161187, FT-T161998 Added: CfgGlasses DivingAndOverwater mode - FT-T139644 Added: Automatically adding Creator DLC tags to compositions that contain CDLC objects Tweaked: Limited length of script errors so that on-screen error messages are always shown completely Fixed: Stopping free fall by grabbing onto a ladder would still apply fall damage when leaving the ladder Fixed: "Suspending not allowed in this context" script errors would not show in on-screen error messages - FT-T151337 Fixed: Static or mounted M2 machine guns kept auto-reloading on remote clients - FT-T161007 13 1 Share this post Link to post Share on other sites
DnA 5154 Posted February 16, 2022 16-02-2022EXE rev. 148829 (game) EXE rev. 148829 (Launcher) Size: ~59.4 MB ENGINE Added: setUnitFreefallHeight and getUnitFreefallInfo script commands - FT-T79436, FT-T86405, FT-T75547 Fixed: Potential game crash after loading a savegame - FT-T162128 Fixed: canAdd script command (and its variants) were creating stray entities (thanks AeoG | El'Rabito) - FT-T163205 Tweaked: Performance improvement on Linux servers Tweaked: Removed network reports (networkDiagInterval, NetStrStatsExport) (still available in Profiling builds) Tweaked: Performance improvement if there are many vehicles on the map Fixed: canAdd script command did not check against cumulative container space of a character for multiple items - FT-T127184 Fixed: ropeSegments script command reported an incorrect return type Added: -noPauseAudio start parameter to keep audio running while the game is not in focus - FT-T163147 Added: Group Event Handlers LAUNCHER Added: -noPauseAudio start parameter 12 1 Share this post Link to post Share on other sites
DnA 5154 Posted February 24, 2022 24-02-2022EXE rev. 148862 (game) EXE rev. 148862 (Launcher) Size: ~91 MB DATA Fixed: Various translation errors (thanks for the reports) ENGINE Tweaked: skipTime script command is now limited to a maximum ~1000 hours per skip - FT-T68952 Fixed: It was possible to see illegal in-game dates before 1970 - FT-T163269 Fixed: Planes would start moving on their own when the user opened a map and placed a marker - FT-T163253 Fixed: Incoming missile warnings were played through the radio instead of the effects channel - FT-T163245 Fixed: Group Event Handlers were not stored in save games Fixed: drawLaser not rendering a laser if the direction is exactly up or down - FT-T163413 Added: findAny script command - FT-T154274 10 2 Share this post Link to post Share on other sites
DnA 5154 Posted March 11, 2022 11-03-2022EXE rev. 148939 (game) EXE rev. 148939 (Launcher) Size: ~96 MB KNOWN ISSUES 32-bit executables can CTD (Profiling branch has a fix, but we do recommend to switch to 64-bit whenever possible) Various other 2.08 issues and corresponding fixes are also not yet available in this build DATA Tweaked: Removed SQFC from Functions_F and UI_F to first fix found issues Tweaked: Reverted commanding order on LSVs to first investigate playable content issues - FT-T161915 ENGINE Tweaked: Arma 3 Units default timeout was reduced from 30s to 10s Fixed: Server did not fully disable VoN when disableVoN config parameter was set Added: Scripted Ammo Event Handlers (partial WIP) Tweaked: Submunition _triggerOnImpact now only triggers for actual hits, not for deflections Added: Script commands compatibleMagazines and compatibleItems Added: Alternate syntax for canAdd to check an item's or magazine's compatibility with weapons Fixed: Counter Measures did not provide the projectile in Fired/FiredMan Event Handlers Added: Projectiles now have a variable namespace (local only) Fixed: Fired/FiredMan Event Handlers often did not provide the projectile when the shooter is remote in multiplayer Tweaked: HitPart events now fire for remote rifle bullets (not missiles, grenades or other projectile types) 10 1 Share this post Link to post Share on other sites
DnA 5154 Posted March 16, 2022 16-03-2022EXE rev. 149065 (game) EXE rev. 149065 (Launcher) Size: ~66 MB KNOWN ISSUES CTD when applying setObjectTexture(Global) on Simple Objects ENGINE Fixed: Potential crash on 32-bit executables (regardless, please switch to 64-bit wherever possible for a better experience!) Fixed: remoteExec failing when the JIP parameter starts with numbers and a colon, while also not being a valid netId Added: setObjectTexture(Global) and setObjectMaterial(Global) now accept strings defined in hiddenSelections config - FT-T160604 Fixed: triggerAmmo command not working on bullets, grenades, mines, flares, submunition - FT-T163630 Fixed: Broken fire mode selection on launchers with multiple flight profiles Fixed: VoN being disabled if a disableVoN config entry was present, even if it was set to 0 Fixed: Standing up after going prone with a launcher in top-down mode - FT-T128198 Added: "Penetrated" ammo event Fixed: VehicleTransport cargoBayDimensions / dimensions / exit positions were XZY format instead of XYZ Fixed: ropeAttachTo errored when an object was passed as argument instead of an array Fixed: Crash when inter-creating ropes between transport vehicles Added: Script command ropesAttachedTo Added: loadConfig script command Added: Use of setObjectTexture(Global) to override a clan selection texture 10 2 Share this post Link to post Share on other sites
DnA 5154 Posted March 24, 2022 24-03-2022EXE rev. 149122 (game) EXE rev. 149122 (Launcher) Size: ~75 MB KNOWN ISSUES The Old Man scenario gets stuck on loading ENGINE Fixed: setObjectTexture(Global) crashing when used on Simple Objects Added: getObjectId script command - FT-T163749 Added: Script commands missionProfileNamespace, saveMissionProfileNamespace, isMissionProfileNamespaceLoaded - FT-T163751 Tweaked: Persistent missionProfileNamespace name can be overridden with missionGroup mission config parameter Added: getOpticsMode and setOpticsMode scripts commands - FT-T124258 Fixed: Creating a rope from a vehicle and to the same vehicle is enabled again Fixed: Persistent fire mode on portable launchers was interfering with some popular mods Added: Error message when trying to upload a scenario to Steam Workshop that is too large - FT-T163783 Fixed: Cruise control would not disengage when the engine is turned off - FT-T163709 Added: OpticsModeChanged Event Handler - FT-T151270 Added: OpticsSwitch Event Handler - FT-T151270 LAUNCHER Tweaked: Mod Preset exports now use HTTPS URLs - FT-T163802 7 1 Share this post Link to post Share on other sites
DnA 5154 Posted March 30, 2022 31-03-2022EXE rev. 149165 (game) EXE rev. 149165 (Launcher) Size: ~75 MB ENGINE Fixed: Ammo HitPart event not triggering on terrain deflection Fixed: Cruise Control was not stopped when using a handbrake - FT-T163813 Fixed: Invalid "setting invalid pitch" log messages - FT-T163807 Tweaked: Disabled helicopters exploding when turned upside down in order to test for undesired side effects Tweaked: Several adjustments to scripted vehicle towing - FT-T163769 Fixed: Being unable to click the bottom-most item in the inventory if a scrollbar is present - FT-T163667 Tweaked: Inventory item lists are now sorted - FT-T163668 Tweaked: Inventory UI listboxes now have the class names of the item inside lbData (previously only magazines had them) - FT-T163668 Fixed: Various crashes that could happen if a group had no leader unit Added: actionKeysEx script command Fixed: Script compile errors due to missing a closing brace were not logged to RPT Fixed: exitWith potentially exiting the whole script (instead of just one layer) if the script also tried to compile a script file with a missing closing brace in it Added: Alternative syntax for the action script command 8 1 Share this post Link to post Share on other sites
DnA 5154 Posted April 13, 2022 13-04-2022EXE rev. 149201 (game) EXE rev. 149213 (Launcher) Size: ~332 MB DATA Fixed: LDF mine specialist was created with the wrong backpack type - FT-T163192 Fixed: LDF weapons crate spawning with an incorrect .45 magazine - FT-T163190 Fixed: Bearing mismatch in the Rhino MGS commander sight - FT-T163946 Fixed: Init script error in some objects types Fixed: Some of the CTRG units were missing role icons in the command bar - FT-T163146 Fixed: Init script error for Taru pods - FT-T164036 Fixed: Script error in a AI spawn module - FT-T154991 Tweaked: Hit registration on swimming and diving animations - FT-T163263 Tweaked: Materials on Kamysh and Gorgon turrets - FT-T163395 Fixed: NATO's speedboat minigun had a wrong rear gunner perspective when in aiming mode - FT-T163134 Tweaked: Expanded Virtual Arsenal itemSelected and itemDeselected Event Handlers so they also work with items and accessories Fixed: Error when stacked Event Handler code was too large - FT-T164036 Fixed: Graphical glitches in the damaged model of Land_i_Stone_HouseSmall_V2_F - FT-T163748 Fixed: Typo in RscDisplayMain - FT-T164000 Fixed: NFOV UI indicator on Titan launcher - FT-T71386 ENGINE Added: weaponsInfo script command Fixed: AI would calculate a path even if "PATH" is disabled via disableAI (experimental builds only) - FT-T160446 Fixed: Uniform/Vest/Backpack containers not listed in a dead character's inventory - FT-T163668 Fixed: triggerAmmo on grenades did not deal any damage - FT-T163630 Fixed: Mines did not trigger their "Deleted" Event Handler on explosion or deactivation Tweaked: Added a new alternative syntax for the emptyPositions script command Tweaked: New position names added to emptyPositions in favor of an alternative syntax 11 2 Share this post Link to post Share on other sites
DnA 5154 Posted April 21, 2022 21-04-2022EXE rev. 149224 (game) EXE rev. 149224 (Launcher) Size: ~281 MB ENGINE Fixed: EnableAttackChanged group Event handler did not fire Fixed: Fleeing group Event Handler always provided true as argument Added: CommandChanged group Event Handler Fixed: High Command not working - FT-T163682 Added: Config Init Event Handler for CfgAmmo 8 1 Share this post Link to post Share on other sites
DnA 5154 Posted April 26, 2022 26-04-2022EXE rev. 149274 (game) EXE rev. 149274 (Launcher) Size: ~76 MB DATA Fixed: Zeus side selection in UI was not working properly - FT-T156738 Fixed: Missing include in hold action functions ENGINE Fixed: Tweaks in the audio system (possible crash fix) Added: lineIntersectsSurfaces now returns selectionName and surface material - FT-T163473 Added: activeTitleEffectParams script command - FT-T164385 9 1 Share this post Link to post Share on other sites
DnA 5154 Posted May 4, 2022 04-05-2022EXE rev. 149299 (game) EXE rev. 149299 (Launcher) Size: ~85.5 MB DATA Added: Selective remote execution of mission scripts - forums Fixed: BIS_fnc_scriptedMove function was upgraded to work with Arma 3 - FT-T164620 ENGINE Fixed: Wrong return type for setAutonomous - FT-T164475 Added: nearestMines script command - FT-T163398 Tweaked: Adjusted star visibility in Image Intensification night vision - Reddit Fixed: trim command not behaving correctly if all except the first character is trimmed off Fixed: OpticsSwitch Event Handler could fire when zooming in a driver seat Added: Script command allObjects - FT-T164242 Added: "Resolution" Post Processing effect 8 1 Share this post Link to post Share on other sites
DnA 5154 Posted May 18, 2022 18-05-2022EXE rev. 149361 (game) EXE rev. 149361 (Launcher) Size: ~82 MB DATA Fixed: BIS_fnc_3DENNotification was playing the notification through the radio channel - FT-T159739 Fixed: BIS_fnc_3DENNotification will now only play sound if used outside of Eden Editor - FT-T159739 Tweaked: Character turning in BIS_fnc_scriptedMove was improved - FT-T164620 Fixed: Abandoned vehicles would respawn only one time when using the respawn module - FT-T123940 Tweaked: Thermal light influence on Viper, CTRG and Ghillie uniforms (in reaction to engine TI tweaks) ENGINE Tweaked: getOpticsMode and setOpticsMode now support changing the optic mode of the primary weapon, secondary weapon, or sidearm - FT-T124258 Tweaked: R2T now supports all Thermal Imaging modes (previously only BHOT/WHOT/GHOT) Added: playSoundUI script command Tweaked: Thermal Imaging overhaul (thanks also to Dslyecxi) Tweaked: awake script command is extended to add the ability to nudge dead characters in a temporary ragdoll state - FT-T73168 Fixed: Second argument in say, say2D and say3D was not optional - FT-T164790 Fixed: awake script command was not always waking up EPE objects Fixed: Floating dead characters and PhysX objects after a building collapse - FT-T63050 12 2 Share this post Link to post Share on other sites
DnA 5154 Posted May 25, 2022 25-05-2022EXE rev. 149405 (game) EXE rev. 149405 (Launcher) Size: ~85 MB DATA Fixed: Script error on the Military Coffin (Flag) on Eden Editor undo - FT-T162775 Tweaked: Environmental sounds of insects and birds are muted when RainParticles snow=1 (mod support, no vanilla snow coming) - FT-T64553 Tweaked: BIS_fnc_scriptedMove now supports a group parameter - FT-T164620 Added: Arma Reforger menu color preset Added: Arma Reforger controls preset (in so far possible to replicate) ENGINE Tweaked: "IncomingMissile" Event Handler now provides the actual missile as argument Fixed: Flag cloth would not animate on vehicles in 1st person view in some cases - FT-T164798 Added: "EntityCreated" and "ProjectileCreated" mission Event Handlers - FT-T124460, FT-T155096 Added: autoAdjustTexture config parameter to RscShortcutButton to improve texture alignment - FT-T164820 Fixed: Eden Editor script error when the undo action is used - FT-T162775 Tweaked: RscShortcutButton TextPos class has received an optional forceMiddle config parameter - FT-T165085 Added: title attribute support for <img> and <a> HTML and diary tags - FT-T156361 Fixed: Diagnostics binary unable to start due to a shader error Tweaked: onFlare.sqs script now receives the flare projectile as argument Tweaked: Added an explosion source projectile parameter to the "Explosion" entity Event Handler Added: Support for a diary record icon to createDiaryRecord and setDiaryRecordText - FT-T160326 Added: setTurretOpticsMode and getTurretOpticsMode commands Added: allDiaryRecords script command Fixed: Weapon OpticsInfo thermalResolution / noise parameters were not read Fixed: "OpticsSwitch" Event Handler did not trigger when animations changed the camera view - FT-T165310 Fixed: The amount of surface dust generated from ammo impacts ignored surface humidity 17 3 Share this post Link to post Share on other sites
DnA 5154 Posted June 2, 2022 02-06-2022EXE rev. 149421 (game) EXE rev. 149421 (Launcher) Size: ~77 MB KNOWN ISSUES Missing bin/Cfg3DEN/Compositions pop-up when opening Eden Editor (you can just click it away) ENGINE Tweaked: setPiPEffect now supports all possible Thermal Imaging modes Fixed: Thermal Imaging could get stuck as a dark image Added: Ability for mods to distribute Eden Editor Compositions in their data Tweaked: Unauthorized Headless Client log messages now also include the IP address 12 1 Share this post Link to post Share on other sites
DnA 5154 Posted June 15, 2022 15-06-2022EXE rev. 149538 (game) EXE rev. 149537 (Launcher) Size: ~89.5 MB KNOWN ISSUES Using the nearestObject command at the [0, 0, 0] position will freeze the game DATA Tweaked: Ambient temperatures on Livonia, Malden and Tanoa to match their geolocation better (especially in relation to recent Thermal Imagery improvements) - FT-T160044 Fixed: Nyx returned an incorrect number of available seats for some of the variants Tweaked: Rear view camera on AMV-7 - FT-T164530 Fixed: DAR rocket pod was missing its MFD icon on AH-99 Blackfoot - FT-T164611 Added: SQFC Bytecode files for Functions_F and UI_F were reintroduced ENGINE Fixed: Modded Eden Editor compositions are now also listed in Zeus Tweaked: "EntityCreated" Event Handler now does not fire for CfgNonAIVehicles types Fixed: Thermal Imaging adjustment during nighttime and overcast skies Added: filePatchingExceptions[] server config option Added: CargoTypeWhitelist for Vehicle-in-Vehicle transport Added: Turret config ballisticsComputerOverride option that can force turret ballistics computer capabilities regardless of the used weapon Added: "Unlisted" visibility setting to Scenario and Composition Workshop uploads - FT-T163573 Fixed: Ammo "HitPart" Event Handler received mixed up normal/components parameters when hitting terrain Fixed: Helicopters 'hopping' when landing due to telling AI to disembark Fixed: Placing custom compositions in Zeus not working since the previous update Fixed: Linux server autodetecting cpuCount as the number of threads instead of the number of cores Tweaked: Improved performance of nearestObject if the desired object is close to the source position Tweaked: Improved performance of nearestObjects, nearObjects, nearestTerrainObjects when scanning a large area Fixed: onUnload was not called when a title effect display was destroyed - FT-T78917 Tweaked: Improved performance of isFlatEmpty when objects blocking the space are close to the center Tweaked: Improved performance of nearSupplies when scanning a large area Tweaked: Improved performance of nearRoads when scanning a large area Added: Alternative syntax to the resize command - FT-T165862 LAUNCHER Tweaked: Header text of Launcher HTML preset files in order to better explain how to import a preset 14 2 Share this post Link to post Share on other sites
DnA 5154 Posted June 22, 2022 22-06-2022EXE rev. 149590 (game) EXE rev. 149590 (Launcher) Size: ~90 MB ENGINE Tweaked: Added alternative syntax for allowCrewInImmobile - FT-T165584 Fixed: Freeze when calling nearestObject with a position that was close to the edge of the terrain Tweaked: Voice over Net is now by default handled via the server instead of peer-to-peer (a server option exists to switch it back) Tweaked: Vehicles now change locality to the effective commander if no driver or copilot are available - FT-T153212 Fixed: Combobox entries were not properly clickable if the list was bigger than its parent control Tweaked: Publishing a scenario to Steam Workshop now adds tags for used DLCs by default Fixed: Redundant nulls returned by the agents script command - FT-T75506 Fixed: isNull did not support agents Fixed: Floating ground weapon holders after building collapses (WIP) - FT-T63050 Added: Ability to edit the terrain heightmap via script (setTerrainHeight / getTerrainHeight - please read the disclaimers) Added: getTerrainInfo script command - FT-T151907 Removed: diag_setTerrainHeight / diag_getTerrainHeight were replaced by non-diag variants 11 2 Share this post Link to post Share on other sites
DnA 5154 Posted June 29, 2022 29-06-2022EXE rev. 149605 (game) EXE rev. 149605 (Launcher) Size: ~75.5 MB DATA Fixed: Static weapon visibility in spectator mode - FT-T165786 ENGINE Fixed: Buildings with an empty replaceDamaged parameter, but with a destruction animation, did not trigger the "BuildingChanged" Event Handler - FT-T122234 Added: Terrain Locations can now be edited like dynamically created ones (see createLocation for relevant commands) - FT-T154323 Fixed: Clicking on scrollbars in ControlGroups was not working 9 2 Share this post Link to post Share on other sites
DnA 5154 Posted July 6, 2022 06-07-2022EXE rev. 149645 (game) EXE rev. 149645 (Launcher) Size: ~114 MB DATA Fixed: Player rank in 2 "First Contact" scenarios Fixed: Script error on Eden Editor undo for the decon showers - FT-T162775 Added: Local-only objects to Eden Editor statistics Fixed: Modules always being listed as 0 in Eden Editor statistics Added: Helper script function BIS_fnc_setRain ENGINE Added: Savegame serialization for terrain heightmap editing Tweaked: Thermal Imaging temperature offset of trees Fixed: setTerrainHeight adjustObjects parameter being ignored Added: "OnChildCreated" Display Event Handler Added: isSteamOverlayEnabled script command Added: ctrlSetURLOverlayMode and ctrlURLOverlayMode script commands Added: overlayMode Control config parameter Tweaked: isEqualTypeAll and isEqualTypeArray will return false instead of an error if input is not an array Tweaked: Excluded footsteps from the "EntityCreated" event Tweaked: lineIntersectsSurfaces now returns selections as an array - FT-T166368 Added: ctrlSetShadow and ctrlShadow script commands Tweaked: ctrlSetAngle and ctrlAngle now support CT_ACTIVETEXT Controls Tweaked: Lights with dayTime and flare now automatically increase their brightness during daytime in order to stay visible - FT-T161893 Tweaked: Objects attached to a unit now stay attached when entering a vehicle - FT-T162552 9 2 Share this post Link to post Share on other sites
DnA 5154 Posted July 13, 2022 13-07-2022EXE rev. 149685 (game) EXE rev. 149685(Launcher) Size: ~82 MB ENGINE Tweaked: getResolution command output was extended with the current texture quality value Added: getEventHandlerInfo script command - FT-T166230 Fixed: Non-English TreeView search was not working as expected (Eden Editor fix is coming next) - FT-T118270 Tweaked: Added an option to play playSoundUI through the effects channel Tweaked: Logging to Windows dedicated console log is now asynchronous - FT-T155902 Added: diag_drawMode "Wire" wireframe mode - FT-T163437 Tweaked: Added support for mission and music event handlers to the getEventHandlerInfo command 8 1 Share this post Link to post Share on other sites