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Development Branch Changelog

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18-08-2017 
EXE rev. 142654 (game) 
EXE rev. 142654 (launcher) 
Size: ~878 MB (depends on Apex ownership)
 
 
DATA  

  • Fixed: Facewear of the Paramedic unit was not properly randomized (https://feedback.bistudio.com/T126479
  • Tweaked: Leaflet configuration; apart from existing side-specific classes in CfgLeaflets, it's possible to used pre-defined Custom01 to Custom10 classes
  • Tweaked: Game simulation is no longer stopped when reading a leaflet
  • Added: A new BIS_fnc_initInspectable function to initialize an object with an action to inspect it, the same as is already used for leaflets (the leaflet system is now using this function) 
  • Added: New parameter for the BIS_fnc_initInspectable function defining an override of the texture aspect ratio
  • Added: Sound when activating the hold action on leaflets 
  • Fixed: The civilian ambulance van could display part of an IDAP logo in the interior (https://feedback.bistudio.com/T126487)
  • Fixed: The inventory icon of the UAV Bag (Utility) had an incorrect color scheme 
  • Added: Cluster Bomb MFD icons for Jets DLC planes
  • Tweaked: Scalpel missiles are now slower and more agile
  • Fixed: Leaflet-related errors in both Laws of War DLC Showcases
  • Added: Ability to inspect the small info signs near assets in Faction Showcase IDAP 

Remnants of War (potential spoilers) 

  • Spoiler
    • Fixed: The Oreokastro scenario was unplayable when resuming an older save file 
    • Tweaked: The IDAP doctor operating in the town in The Redacted was behind a window and not visible in Thermal Imagery. While realistic, this made him too well hidden for most players. The window is now broken, so players are more likely to spot him and decide whether to delay the strike or not.
    • Fixed: The IDAP doctor could get stuck while running towards to the church, making not killing him extremely difficult in The Redacted
    • Fixed: After saving and loading the scenario, disarming tripwire mines did not completely remove them from the world in the Oreokastro scenario
    • Fixed: The player's death position is no longer saved when skipping The Brother using a cheat
    • Tweaked: Conflicting conversations in the Oreokastro scenario near the trigger for The Major
    • Fixed: Returning from a memory while in the map resulted in a black screen 
    • Fixed: Some bounding mines sometimes detonated randomly after switching back from a memory in the Oreokastro scenario 
    • Tweaked: While all mines in the Oreokastro scenario were revealed after the credits, playing with scene and map icons disabled had no benefits. To counter it, extra map markers are now added on every mine to make clearing the town more enjoyable.
    • Fixed: Restarting during the last Oreokastro instance broke the blame selection and the credits scene 
    • Fixed: Clearing all mines in the Oreokastro scenario sometimes did not end the campaign properly 
    • Fixed: The call overlay was not displayed in some cases 

     

Eden Editor 

  • Added: Proper picture for the Demining Drone in Eden Editor's "Pylon Settings" tab
  • Added: Training Mine to the Minefield module

 

ENGINE 

  • Fixed: Target marking / indication ranges could be affected by user's view distance
  • Like 13

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21-08-2017 
EXE rev. 142670 (game) 
EXE rev. 142670 (launcher) 
Size: ~507 MB (depends on Apex ownership)

 

DATA

  • Fixed: Removed the IDAP livery from the armed UGV Stomper in VR Garage
  • Tweaked: Ambulance van beacon light timing
  • Fixed: The AddUnits method in the friendly fire module was not working properly

Remnants of War (potential spoilers)

Spoiler
  • Fixed: It was possible to unlock the "Memories of Oreokastro" achievement even before finding all memories
  • Fixed: The unlock order of some memories in the Oreokastro scenario was incorrect (each flashback scenario should now unlock 7 new memories)
  • Fixed: Barricade vehicles no longer levitate in the air prior to playing The Guerrilla in the Oreokastro scenario
  • Added: Some barricade vehicles are now set on fire while the player is placing mines in The Guerrilla
  • Added: An IDAP convoy is now visible on the road, with Nathan MacDade standing next to it in The Peacekeeper
  • Tweaked: After inspecting all crates in The Peacekeeper, the remaining guerrillas will start pursuing the player (this should prevent a situation where the player cannot find the last enemy)
  • Tweaked: The outro conversation for The Peacekeeper was shortened
  • Tweaked: Most post-war building doors are now opened by default in the Oreokastro scenario
  • Tweaked: Company logo in the call overlay

 

ENGINE

  • Tweaked: The game may start up to 5 seconds faster
  • Fixed: TT13 did not have the correct permissions to contribute to the relevant achievements
  • Fixed: Mine Detector audio cues were not affected by SFX volume settings
  • Fixed: Some asset animations were not working correctly due to recent optimizations of related commands
  • Like 19

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22-08-2017 
EXE rev. 142695 (game) 
EXE rev. 142694 (launcher) 
Size: ~878 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Improved the Utility / Demining Drone optics views (HUDs)
  • Tweaked: Advanced Hints - if an action referenced in a hint is not bound to any key, the action name is displayed in red instead of a generic "undefined" (this should help players find out and set the keybinding for the action)
  • Tweaked: Slightly adjusted rocket impact point indicators for Kajman & X'ian
  • Tweaked: Clicking on a DLC icon in the main menu now opens the DLC Content Browser, not the Field Manual
  • Tweaked: The Mine Detector panel now shows circles indicating critical distances to common explosives
  • Tweaked: Icons of not yet detected mines (i.e. the blurry clouds) in the Mine Detector panel now appear at the same time as the audio cues

Remnants of War (potential spoilers)

Spoiler
  • Fixed: Arriving to the town for the first time in the Oreokastro scenario, one of IDAP tents was destroyed
  • Tweaked: When in a memory in the Oreokastro scenario, the player can now switch back by pressing 'Space' as well as the less intuitive 'U' (hints now mention that as the primary way of switching)
  • Added: The AAN news article now states that it's just a draft (as the narration implies as well)


ENGINE

  • Tweaked: Small reduction in AI spotting speeds in connection to recent tweaks
  • Like 15

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23-08-2017 
EXE rev. 142727 (game) 
EXE rev. 142727 (launcher) 
Size: ~1.5 GB (depends on Apex ownership)

 

DATA

  • Tweaked: NATO Mine Specialists now use a Carryall backpack so all desired items fit (https://feedback.bistudio.com/T126529)
  • Tweaked: Ambient shadow values for the van driver cabin, because it was too dark in overcast weather
  • Added: Simple symbols to the van steering wheels
  • Fixed: It was not possible to sling load the vans
  • Fixed: Missing Utility Drone sound file

Remnants of War (potential spoilers)

Spoiler
  • Fixed: Major Gavras' ears had visible seams
  • Tweaked: Journalist voice-over post processing was not consistent for all lines

 

ENGINE

No EXE changes today

  • Like 10

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24-08-2017 
EXE rev. 142753 (game) 
EXE rev. 142753 (launcher) 
Size: ~945 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Translations (mainly for Laws of War DLC)
  • Fixed: Chernarus was incorrectly located on an infoboard in Showcase IDAP
  • Fixed: The announcer title was not localized in Showcase IDAP
  • Fixed: It was possible for unintended damage amplification to occur in Showcase IDAP
  • Added: A warning whistle to the Demining Drone explosive charges (to make it less easily used as offense / surprise weapon)
  • Added: An information prompt is displayed when the Info Panel controls aren't mapped

Remnants of War (potential spoilers)

Spoiler
  • Tweaked: The car alarm now sounds more natural in The Guerrilla
  • Tweaked: The cutscene after clearing the minefield using the Demining Drone was replaced by a more natural transition back to the player in the Oreokastro scenario
  • Fixed: When switching to / from a memory in the Oreokastro scenario, the player sometimes got stuck in an object which was in the way
  • Added: A few patrolling guerrillas in the town in The Guerrilla
  • Tweaked: In order to get the "Humanitarian" achievement, the player previously had to replay the whole campaign and make the 'right' choices. You can now replay (i.e. not revert) just specific scenarios.
  • Fixed: Lights of barricade vehicles were lit after loading in The Redacted and The Major

 

ENGINE

No EXE changes today

  • Like 13

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25-08-2017 
EXE rev. 142767 (game) 
EXE rev. 142767 (launcher) 
Size: ~917 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Reduced capacity of the Utility Drone case to be more reasonable
  • Fixed: Beacon lights were missing in one of the resolution LODs of the Utility Drone
  • Tweaked: Improved TI data for the Utility Drone
  • Fixed: Missing faces in the last resolution LODs of the Utility Drone case
  • Tweaked: If you drop your VR gear in a Showcase Laws of War sim, it will terminate
  • Fixed: Lack of collision with the instructor in Showcase Laws of War (https://feedback.bistudio.com/T126522)
  • Added: Training Mine placement sound
  • Tweaked: Training Mine deactivation sound
  • Tweaked: Corrected text in the texture of the IDAP UAV Bag

Remnants of War / Showcases (potential spoilers)

Spoiler
  • Fixed: The call overlay was sometimes shown even when Nathan was talking with Andy over radio in the Oreokastro scenario
  • Tweaked: Memory fragments are now ordered more logically, and collecting them according to the map hint marker should result in less backtracking across Oreokastro
  • Tweaked: More robust detection of civilian casualties in the "Strikes" sim in Showcase Laws of War
  • Fixed: Usage of cluster munitions was not always detected in the "Strikes" sim in Showcase Laws of War

 

ENGINE

No EXE changes today

  • Like 13

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28-08-2017 
EXE rev. 142777 (game) 
EXE rev. 142777 (launcher) 
Size: ~576.5 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Non-Medical Utility Drones now have white beacon lights
  • Fixed: The Swifd livery of the Utility Drone had the wrong color applied to its beacon light body
  • Tweaked: Improved the destroyed state of the Utility Drone
  • Tweaked: The tent exits are not available until starting at least 1 sim in Showcase Laws of War
  • Tweaked: Your view now resets between sims and the tent in Showcase Laws of War
  • Tweaked: More nicely aligned VR components in Showcase Laws of War sims
  • Tweaked: The player loadout is now restored / reloaded when respawning in Showcase Laws of War sims
  • Added: A selection (emergency_lights, 4th element in the selection array) for changing materials of the van beacon LED lights
  • Fixed: The "Beacon On/Off" action was not available for the transport van
  • Added: A Pilot Camera icon to the Utility Drone optics to indicate the purpose of the ladders at the top & left
  • Tweaked: Adjusted the position of placed UAV terminals (https://feedback.bistudio.com/T126550)

Remnants of War / Showcases (potential spoilers)

Spoiler
  • Added: First iteration of campaign / DLC credits to the Oreokastro scenario
  • Fixed: The IDAP doctor left too soon after being identified, making the decision to wait with the strike rather pointless in The Redacted
  • Fixed: The player could end up in limbo after a vehicle collision in the Showcase Laws of War "Non-Combatants" sim
  • Tweaked: The civilian who picks up a weapon in the Showcase Laws of War "Non-Combatants" sim is now more clearly a legal target afterwards
  • Tweaked: The Showcase Laws of War "Non-Combatants" sim now shows more clearly which corners still need to be cleared
  • Tweaked: In the Showcase Laws of War "Strikes" sim you now need to disable the convoy (not necessarily fully destroy the vehicles)
  • Added: 1 AA gunner to the Showcase Laws of War "Strikes" sim
  • Tweaked: Balancing of the Showcase Laws of War "Strikes" sim
  • Fixed: Most CAS strikes would not actually engage the convoy vehicles
  • Tweaked: Removed all non-cluster weapons (except board cannon) from cluster-specific CAS aircraft in the Showcase Laws of War "Strikes" sim
  • Fixed: Selecting artillery but not calling it in the Showcase Laws of War "Strikes" sim was incorrectly seen as using it
  • Tweaked: The infantry assault team in the Showcase Laws of War "Strikes" sim now more effectively chases the convoy

 

ENGINE

  • Fixed: When drones have low health the screen would start blinking
  • Added: "dispersion" now works for rockets / missiles
  • Like 13

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29-08-2017 
EXE rev. 142789 (game) 
EXE rev. 142789 (launcher) 
Size: ~1.0 GB (depends on Apex ownership) 

 
DATA  

  • Added: Laws of War DLC music tracks (small tweaks pending)
  • Tweaked: IDAP Time Trial medal times 
  • Added: IDAP Time Trial Steam Leaderboards 
  • Added: Asset-specific SFX for placement, triggering and defusal for the following explosives: 
    • APERS Bounding Mine 
    • APERS Mine 
    • APERS TripWire 
    • AT Mine 
    • Explosive Satchel Charge 
    • Explosive Charge 
    • Claymore Charge 
  • Added: Specific Supports icon for helicopter CAS 
  • Tweaked: The Game Credits were updated 

Remnants of War (potential spoilers) 

  • Spoiler
    • Fixed: Nathan MacDade no longer looks quite so pale 
    • Fixed: There were dead NATO pilots in the town in The Peacekeeper 
    • Fixed: The major was sometimes stuck at the church entrance, blocking the progress of The Major 
    • Added: Final version of Oreokastro compositions. The town is now finished, and all memories show a unique scene.
    • Fixed: Player was able to heal at an IDAP ambulance in The Escape 
    • Added: Player is now wearing a Leg Strap Bag as a backpack, removing the need for a messenger bag once the toolkit is available in the Oreokastro scenario 
    • Fixed: The call overlay was visible even when Andy was talking, showing a placeholder pink avatar 
    • Fixed: Animals were sometimes frozen after entering a memory in the Oreokastro scenario 
    • Tweaked: The sound effect when activating a scenario memory should no longer sound like slow ticking in the Oreokastro scenario 
    • Added: Triggering the memory on dead Markos now teleports the player to the place where the campaign started in the Oreokastro scenario 

     

Eden Editor 

  • Added: Leaflets can be now equipped for Utility Drones through the "Pylon Settings" tab

 

ENGINE 

  • Added: A new "DriveOpticsIn" parameter for vehicle drivers (similar to turret "OpticsIn", but uses "OpticsModel" instead "gunnerOpticsModel" for the optics model)
  • Like 14

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30-08-2017 
EXE rev. 142807 (game) 
EXE rev. 142807 (launcher) 
Size: ~181 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Slightly better collision system for the tent instructor in Showcase Laws of War (https://feedback.bistudio.com/T126522
  • Fixed: 2 ambient sim recruits would not move in Showcase Laws of War 

Remnants of War / Showcases (potential spoilers) 

  • Spoiler
    • Added: New music for the statistics text at the beginning and the end of the campaign
    • Added: New ambient music when in a memory in the Oreokastro scenario. Environmental sounds (e.g. crickets) are no longer audible there.
    • Added: New texture for the AAF checkpoint sign outside Oreokastro 
    • Added: Escalation music in anticipation of the cluster strike in The Redacted 
    • Added: Ambient sounds for the carpenter and car repair shops in the Oreokastro scenario 
    • Added: Ambient interior / exterior sounds while in the tent in Showcase Laws of War 
    • Added: Area markings for the UXO field in the Showcase Laws of War "Mines" simulation 

     

ENGINE 

  • Tweaked: Vehicle animation sources "reload", "ammo", "ammoRandom", and "reloadmagazine" now work correctly even when a different weapon is selected 
  • Tweaked: AI vehicle spotting time 
  • Like 12

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31-08-2017 
No EXE update
EXE rev. 142825 (launcher) 
Size: ~265 MB (depends on Apex ownership) 

 
DATA  

  • Added: New particle effects for the Demining Charge 
  • Tweaked: The destructive power of Deming Charges against vehicles was reduced
  • Fixed: UAV Bag patches were clipping through the bag when looking up with a weapon drawn 
  • Fixed: Used premium assets from unowned Jets / Laws of War DLC were not listed during scenario debriefings

Remnants of War (potential spoilers) 

  • Spoiler
    • Tweaked: Background noise was too loud during some conversations in Remnants of War
    • Tweaked: The sound effect for switching to memories was too loud in the Oreokastro scenario
    • Tweaked: Fake categories in the AAN article are now in upper-case in German and Spanish in the Oreokastro scenario, as lower-case would be unusual in these languages

     

ENGINE

No EXE update today 

  • Like 12

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01-09-2017 
EXE rev. 142841 (game) 
EXE rev. 142841 (launcher) 
Size: ~545 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Bullet penetration properties of the wooden Pallet assets were incorrect 
  • Tweaked: The debriefing presentation of usage of non-owned DLC assets has been improved; it now matches the visual style of the DLC Content Browser (Shift+P) 
  • Tweaked: When previewing a DLC in the Content Browser (Shift+P), assets which the player used in the scenario are sorted first and marked with an exclamation mark 

Remnants of War / Showcases (potential spoilers) 

  • Spoiler
    • Fixed: Number formatting in the intro/outro statistics texts was incorrect in several languages for Remnants of War
    • Fixed: "This is War" in the final choice was not translated in the Oreokastro scenario
    • Fixed: The task to disperse mines was untranslated in The Major 
    • Fixed: The Main Menu spotlight for the Remnants of War campaign used an incorrect line break in German
    • Fixed: Loading during the "Mines" sim in Showcase Laws of War could make the UXO field malfunction

     

ENGINE 

  • Fixed: Precision of the CCIP was increased 
  • Tweaked: The aiDispersionCoefX/Y parameters now work on the shotShell ammo type 
  • Fixed: Missing particles from turret weapons when a different weapon was selected 
  • Fixed: Target aggregation in Radio Protocols was using 'AND' incorrectly upper-cased 
  • Tweaked: Planes and helicopters with sensors are now locking faster
  • Fixed: Potential CTD during creation of objects via scripting commands (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3228878)
  • Like 13

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04-09-2017 
EXE rev. 142848 (game) 
EXE rev. 142853 (launcher) 
Size: ~67 MB 

 
DATA  

No data update today 

 

ENGINE 

  • Tweaked: Fuel leaking for cars and tracked vehicles should now work correctly 
  • Tweaked: Crews of vehicles should now better react to small forces (acceleration, gun fired) 
  • Tweaked: The pilot camera can now turn more than 180 degrees
  • Like 14

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05-09-2017 
EXE rev. 142854 (game) 
EXE rev. 142854 (launcher) 
Size: ~231 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Typo on an info board in Faction Showcase IDAP
  • Fixed: Typo in the NATO default leaflet 

Remnants of War / Showcases (potential spoilers) 

  • Spoiler
    • Fixed: The subtitle for the landmine explosion in the outro scene was not localized in The Major
    • Fixed: Some UXO was sometimes hidden underground in the Oreokastro scenario
    • Fixed: After returning back to Oreokastro, some previously revealed explosives were no longer revealed in the Oreokastro scenario 
    • Fixed: Music was not playing in memories after loading the Oreokastro scenario 
    • Fixed: Disarmed tripwire mines sometimes stayed even after switching to a memory, and the player was able to pick them up and place them in the Oreokastro scenario
    • Fixed: Map icons of soldiers and civilians remained even after toggling memories in the Oreokastro scenario
    • Tweaked: The First Aid Kit on the bench was removed in The Major (it was not supposed to be there; the correct one is near the entrance)
    • Fixed: The civilian car driver in the "Strikes" Showcase Laws of War sim was not counted as collateral damage himself
    • Fixed: It was not intended for mines to be restored when respawning in the "Mines" sim in Showcase Laws of War

     

ENGINE 

No EXE update today


LAUNCHER 

  • Added: Laws of War Launcher theme
  • Like 9

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06-09-2017 
EXE rev. 142863 (game) 
EXE rev. 142863 (launcher) 
Size: ~235 MB (depends on Apex ownership) 

 
DATA  

  • Added: Main Menu spotlight videos for Laws of War DLC content 

Remnants of War (potential spoilers) 

  • Spoiler
    • Fixed: Goats were triggering mines when the player returned from a memory in the Oreokastro scenario 
    • Fixed: The laser designator used as a trigger for The Redacted was sunk into a table in the Oreokastro scenario 
    • Fixed: When arriving at Oreokastro in the Oreokastro scenario, the IDAP guys who got off the van were sometimes positioned incorrectly, blocking the van's path

     

ENGINE 

  • Added: A new "zeroing" vehicle weapon animation source 
  • Like 12

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07-09-2017 
EXE rev. 142881 (game) 
EXE rev. 142883 (launcher) 
Size: ~255 MB (depends on Apex ownership) 

 
DATA  

  • Added: DLC Content Browser video for Laws of War DLC 
  • Fixed: RPT errors related to Laws of War location types 

 

ENGINE 

  • Fixed: Potential crash when connecting to Dedicated Servers with BattlEye switched off
  • Like 11

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11-09-2017 
EXE rev. 142916 (game) 
EXE rev. 142916 (launcher) 
Size: ~145 MB (depends on Apex ownership)

 

DATA

No changes to data today

 

ENGINE

No significant EXE changes today (mostly 'just' code clean-up)

  • Like 6

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12-09-2017 
EXE rev. 142935 (game) 
EXE rev. 142935 (launcher) 
Size: ~3.4 GB (depends on Apex ownership)

 

DATA

  • Added: Hidden selections to the Mechanic Clothes
  • Fixed: It was possible to disassemble several drones under AI control in Faction Showcase IDAP
  • Tweaked: Removed countermeasures from the IDAP helicopter, as releasing them terrified staff in Faction Showcase IDAP
  • Tweaked: Get in entry points & get out animations for Van
  • Tweaked: Position of some of the Van passengers so their legs no longer clip with the floor (https://feedback.bistudio.com/T126644)
  • Added: Siren 'horn' to the Offroad_01 Gendarmerie variant
  • Fixed: Mine Dispenser Mines were not working correctly in Zeus
  • Fixed: Editor previews of some ground decals
  • Tweaked: Decreased FPS drop when using the Blackfish 105mm cannon in optics mode
  • Tweaked: Minimal barrel elevation of the Kuma (https://feedback.bistudio.com/T123481)
  • Added: soundFly sound for missiles & rockets
  • Tweaked: Dispersion of vehicle rocket launchers
  • Tweaked: aiDispersionCoefs for tank cannons
  • Tweaked: Improved Skyfire firing particle effects
  • Fixed: Wipeout front wheel animations during landing
  • Fixed: Zafir reload actions when in adjusted prone stance so they no longer force you to default state after switching magazine
  • Fixed: Splendid Camera disabling chat in multiplayer (https://feedback.bistudio.com/T126611)
  • Fixed: AI helicopters climbing indefinitely when focused on by a spectator (https://feedback.bistudio.com/T126582)
  • Fixed: Several crawl sound configs
  • Tweaked: Ramparts are no longer destructible
  • Tweaked: Improved shadow for the "Magazine (Rifle)" object

 

ENGINE

  • Fixed: White texture for 1 frame when upon destruction of an object
  • Tweaked: Scalpel missiles from UAVs had trouble hitting targets
  • Like 15

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13-09-2017
EXE rev. 142946 (game) 
EXE rev. 142946 (launcher) 
Size: ~184 MB (depends on Apex ownership)

 

KNOWN ISSUES

  • Pop-up error related to Tactical Ping

 

DATA

  • Tweaked: Doors, gates and hatches now use new technology for detection of user actions (actionNamedSel parameter)

 

ENGINE
Eden Editor

  • Fixed: Ghosthawk crew spawned in the wrong order in Eden Editor
  • Like 13

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14-09-2017
EXE rev. 142969 (game) 
EXE rev. 142955 (launcher) 
Size: ~979 MB (depends on Apex ownership)

 

KNOWN ISSUES

  • Small object / Demining Drone physics glitches

 

DATA

  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk & PO-30 Orca
  • Fixed: Editor previews of several ground decals

 

ENGINE

  • Tweaked: Updated PhysX to version 3.4.0 (22121272)
  • Fixed: Crash when releasing a physics constraint without any actor
  • Added: New vehicle config parameters tankTurnForceAngSpd, accelAidForceCoef, and accelAidForceSpd
  • Tweaked: Enabled PhysX wheel sweep collisions
  • Added: PhysX-simulated and animated tank tracks according to PhysX wheels rotation
  • Like 28

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15-09-2017
EXE rev. 142981 (game) 
EXE rev. 142984 (launcher) 
Size: ~191 MB (depends on Apex ownership)

 

DATA

  • Fixed: Some VR transition effects in Showcase Laws of War did not work correctly after resuming a saved game
  • Fixed: The VR widget in Showcase Laws of War did not show after resuming a saved game
  • Tweaked: Shown hints during the Showcase Laws of War "Non-Combatants" sim
  • Fixed: Issues with reverting customization applied through the Eden Vehicle Appearance module
  • Fixed: A line break in a task description in VR training - helicopter basics

Showcases (potential spoilers)

Spoiler
  • Fixed: The moving civilian car in the Showcase Laws of War "Non-Combatants" sim was not correctly detected as an illegal target

 

ENGINE

  • Fixed: Collisions of small objects after yesterday’s PhysX update
  • Fixed: Tactical Ping pop-up error

 

LAUNCHER

  • Like 13

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19-09-2017 
EXE rev. 143015 (game) 
EXE rev. 143015 (launcher) 
Size: ~72 MB (depends on Apex ownership)
 
 
DATA  

 

ENGINE 

  • Tweaked: Headlights of land vehicles can now be turned on even during day time 
  • Tweaked: Countermeasures now support dispersion
  • Like 23

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20-09-2017 
EXE rev. 143016 (game) 
EXE rev. 143016 (launcher) 
Size: ~912 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Broken open/close door actions on various types of objects - Barracks, Big Dome, Big Brown & Yellow House and Small Concrete Pipe Wall Narrow Gate 

 

ENGINE 

  • Fixed: The disableCollisionWith command was not working after save & load 
  • Like 9

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21-09-2017 
EXE rev. 143036 (game) 
EXE rev. 143036 (launcher) 
Size: ~436 MB (depends on Apex ownership) 

 
DATA 

  • Added: Asset specific placement, triggering and defusal SFX for the following explosive assets: 
    • Naval Bottom Mine (defusal) 
    • Naval Moored Mine (defusal) 
    • PDM7 (defusal, triggering) 
    • IED Urban Small/Big (defusal, placement) 
    • IED Dug In Small/Big (defusal, placement) 
    • M6 Slam Mine (defusal, placement) 
  • Tweaked: CCIP is now working with pilot controlled weapons for the Kajman & Xi'an 
  • Tweaked: The maximum slingload weight of the CH-49 Mohawk was increased to be closer to its real-life counterpart 

 
ENGINE 

  • Tweaked: The aiDispersionCoefX/Y was not applied in some cases (e.g. Ghosthawk right minigun gunners) 
  • Fixed: The dispersion of to countermeasures was not working properly 
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