pettka 694 Posted May 5, 2017 05-05-2017 No update today due to logistical reasons as a part of our crew is on Game Access 7 Share this post Link to post Share on other sites
pettka 694 Posted May 5, 2017 08-05-2017 No update due to a public holiday. 9 Share this post Link to post Share on other sites
pettka 694 Posted May 9, 2017 09-05-2017EXE rev. 141615 (game) EXE rev. 141615 (launcher) Size: ~960 MB (depends on Apex ownership) DATA Added: Showcase VTOL* Fixed: Opening and closing door actions on USS Freedom were not properly localized Tweaked: Stretched the useful range of VTOL throttles a bit Tweaked: Auto-vectoring default keybinding (LCtrl+X) Added: Default keybinding (LCtrl+MWheel) for flaps / vectoring Tweaked: The visibility of the Jets Controls Preset prompt at large UI scales Tweaked: The Flight Models for the Black Wasp and Shikra were adjusted Added: Tail hook operation capability added to AI-piloted and auto-piloted airplanes that have the tail hook Fixed: Added back special variants of Buzzard and Greyhawk / Ababil for Zeus Fixed: Correct "Countermeasures" hint for Showcase Helicopters Tweaked: The experimental Mine Detection using Info Panel was temporarily removed to allow for final Jets DLC mastering * Restrictions apply for those who don't own Arma 3 Apex. The East Wind (potential spoilers) Spoiler Fixed: Transition from base to patrol missions; the player is no longer instantly brought back to base Apex Protocol (potential spoilers) Spoiler Fixed: In the last Apex Protocol mission, the mouse cursor would flicker and be visible during the outro video and credits, if the player would reach that point while dead Fixed: In the Apex Protocol campaign JIP players could not open the dynamic groups interface ENGINE Fixed: Ctrl+LMB as fire order was required even when the commander has no weapon Fixed: Vehicle mounted Titan AA / AT weren't locked by AI gunners Added: Allowed using setObjectMaterial on Simple Objects Fixed: Scripting commands ctrlChecked and ctrlSetChecked did not work with multiple checkboxes (https://feedback.bistudio.com/T124639) Fixed: The setSoundEffect scripting command was broken Fixed: The say3D scripting command when used with an array Fixed: Scripting command getGroupIconParam returned [] when a group was null, instead of default values Added: New MFD condition "vtolMode" 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 10, 2017 10-05-2017 EXE rev. 141645 (game) EXE rev. 141645 (launcher) Size: ~820 MB (depends on Apex ownership) DATA Tweaked: The control tower signal light on the USS Freedom was too strong Tweaked: Overall performance of the new IR and Radar missiles ENGINE Fixed: Tank FCS did not compensate for its own vehicle movement reliably (https://forums.bistudio.com/forums/topic/202603-tanks-fire-control-system/?page=7#comment-3185331) Tweaked: VTOL flight models were adjusted Added: A new 'VTOL 4' flight model Fixed: AI gunners in gunships were not able to manually guide Scalpel missiles (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3185774) 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 11, 2017 11-05-2017 EXE rev. 141672 (game) EXE rev. 141672 (launcher) Size: ~950 MB (depends on Apex ownership) DATA Fixed: The Gryphon & Black Wasp had incorrect heading indicators (https://feedback.bistudio.com/T124697, https://feedback.bistudio.com/T124748) Fixed: The stealth variant of the Black Wasp was not able to fold its wings via the Virtual Garage Added: Dynamic Loadout presets for all Jets DLC planes Tweaked: The cannon sound of the Shikra Tweaked: 3rd person engine sounds of the Jets DLC aircraft Tweaked: Config volume values of the new aircraft were updated Fixed: Using the Respawn Module could result in a collision of the new vehicle with an old wreck Tweaked: Gun zeroing now works again for gunships and AA platforms Added: Impact prediction to the 40mm gun of the Blackfish Tweaked: AI would choose firing their cannon over dropping bombs too often Tweaked: AI usage of new Jets weapons Tweaked: Jets gun dispersion Tweaked: Differences between the new individual missile types ENGINE Fixed: The remoteExec command was not executed when calling a function accepting an array as its sole argument (e.g. titleText - https://feedback.bistudio.com/T120182) 19 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 12, 2017 12-05-2017 EXE rev. 141698 (game) EXE rev. 141698 (launcher) Size: ~1.3 GB (depends on Apex ownership) DATA Tweaked: Sensor properties of the Praetorian and Spartan static defenses were improved Tweaked: The Centurion static defense now has a long range radar and short range visual sensor Fixed: Sights on the Praetorian were not aligned Fixed: Inconsistent targeting camera sensitivities utilizing the new maxMouseX/YRotSpeed properties (https://forums.bistudio.com/forums/topic/200467-jets-sensor-overhaul-radars-irs-lazors-pgms/?do=findComment&comment=3186688) Tweaked: Non-stealth variants of Jets are now less stealthy Added: Jets have received TGP-aligned visual sensors Tweaked: Sensor ranges of individual Jets sensor suites Tweaked: Praetorian AI should be overshooting less when turning towards a target (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3179678) Tweaked: Most sensors are now boosted in their look-up ranges (class airTarget) Tweaked: Overall precision guided ammunition resistance to countermeasures has been further decreased when locking and increased once in flight Tweaked: CAS airplanes now have a wider FoV mode in their targeting cameras Tweaked: Angles of the sensors (including anti-radiation) of the CAS planes were increased Fixed: When the respawn position was not set to 'Where it was destroyed', players could set an incorrect respawn mode in the Respawn Module Added: Custom panels are now accessible via the BIS_RscCustomInfo* variables in the uiNamespace (https://forums.bistudio.com/forums/topic/200468-jets-custom-panels-gps-camera-feeds/?do=findComment&comment=3157247) Tweaked: AI should now use the Scalpel for a bigger range of distances Tweaked: Overall AI usage of the Scalpel and Skyfire Fixed: AA Titan would miss targets too often ENGINE Fixed: Automatic landing gear retracting was not consistent for players in all situations Fixed: Pilot Camera movement sensitivity was not consistent in all planes 19 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 15, 2017 15-05-2017 EXE rev. 141730 (game) EXE rev. 141745 (launcher) Size: ~603 MB (depends on Apex ownership) DATA Tweaked: The Vehicle Transport variant of the Xi'an VTOL now uses the same Dynamic Loadout setup as the Infantry variant Fixed: AI piloting the Shikra could crash when performing evasive maneuvers ENGINE Fixed: Landing gear of planes could remain operational after being retracted Fixed: UI / audio lock indication was less reliable than the MFD indication Fixed: The 4th parameter to specify a turret in setPylonLoadOut did not work correctly Fixed: Wearing a wetsuit could prevent missile locks Fixed: AI gunners in airplanes were not able to manually guide Scalpel missiles (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3185774) Fixed: Passive radar would not detect drone / AI radars forced ON via an attribute Tweaked: The disableAI / enableAI commands now work also for mine detection ("MINEDETECTION") Added: Jets DLC Steam Achievements LAUNCHER Added: A promotions panel to the Dashboard Fixed: When all mods where unloaded when closing Launcher, the mods from the last active preset were loaded (ignoring the unsaved modification done to it) Tweaked: The background color for the server browser filter panel was changed Added: A mod counter for loaded / available mods Tweaked: Launcher is now slightly more picky about what changes in the watched folders trigger a re-scan 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 16, 2017 16-05-2017 No update today due to focus on Jets DLC release. 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 17, 2017 17-05-2017 EXE rev. 141766 (game) EXE rev. 141767 (launcher) Size: ~869 MB (depends on Apex ownership) DATA Tweaked: The Sentinel could explode when taking off in some cases ENGINE Added: Air friction parameters for planes (gearsUpFrictionCoef, airBrakeFrictionCoef, airFrictionCoefs2, airFrictionCoefs1, airFrictionCoefs0) Fixed: Data Link could receive contacts even when it was disabled 17 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 18, 2017 18-05-2017 EXE rev. 141791 (game) EXE rev. 141791 (launcher) Size: ~66 MB (depends on Apex ownership) DATA No data changes for today ENGINE Fixed: Crash when using the FCS in some cases (https://feedback.bistudio.com/T124830) Fixed: Crash to desktop (https://feedback.bistudio.com/T124832) Tweaked: AI boat movement in shallow waters was improved Tweaked: AI plane path-finding at high altitudes was improved Fixed: Linux Dedicated Server was refusing to start (https://feedback.bistudio.com/T124761) 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 19, 2017 19-05-2017 EXE rev. 141806 (game) EXE rev. 141806 (launcher) Size: ~848 MB (depends on Apex ownership) DATA Tweaked: Ejection is now available only to non-stationary planes (when the Get-out action is not available) Tweaked: Automated wing folding is now only active for planes with their engine(s) on and landing gear down and should be less performance demanding Fixed: Some machine guns were incorrectly equipped with the FCS (https://feedback.bistudio.com/T124824) Tweaked: The inverted plane flag proxy was inverted in an incorrect way Fixed: Building destruction sound could get delayed in some cases Tweaked: Spanish Welcome Screens now use a more appropriate separator style Tweaked: AA missile performance Tweaked: Automated tailhook operation for AI is now directly tied to the Landing and LandingCanceled events Tweaked: The Ejection system was refactored to resolve multiple issues Fixed: Several containers were missing their inventory capabilities (https://feedback.bistudio.com/T124837) ENGINE Tweaked: AI driving heavy vehicles should not stop for small obstacles anymore Fixed: Rangefinders would ignore the presence of stones Tweaked: Precision of the IntersectWithGround functionality was improved Eden Editor Fixed: Dynamic Loadouts check boxes in the Attributes were not working correctly in some cases 17 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 22, 2017 22-05-2017 EXE rev. 141811 (game) EXE rev. 141811 (launcher) Size: ~922 MB (depends on Apex ownership) DATA Tweaked: Performance of AA missiles was improved Tweaked: AI gunners of the Praetorian were too inaccurate Tweaked: The BIS_fnc_setPitchBank function will now restore a moving vehicle's velocity after setting pitch and bank Tweaked: The BIS_fnc_findSafePos function now has a better position selection and blacklisting now supports all area formats Tweaked: The BIS_fnc_randomPosTrigger function now supports areas in array format and random distribution within an ellipse was improved Tweaked: The BIS_fnc_[get/set]UnitInsignia functions should now work correctly in MP Tweaked: It is now possible to whitelist users able to access the debug console in multiplayer (https://feedback.bistudio.com/T124835) Tweaked: When test_EmptyObjectForBubbles, test_EmptyObjectForFireBig and test_EmptyObjectForSmoke are deleted, all their emitters are now deleted automatically ENGINE Fixed: The CCIP did not adjust to zeroing changes Fixed: Crash connected to loading MFDs 14 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 23, 2017 23-05-2017 EXE rev. 141820 (game) EXE rev. 141820 (launcher) Size: ~624 MB (depends on Apex ownership) KNOWN ISSUE Pop up error when using the Datalink feature DATA Tweaked: The Black Wasp is now more durable Fixed: Script error when using the side door of the CH-49 Fixed: Footstep sounds on a specific wooden surface were incorrect Tweaked: The third-person camera for helicopters was improved ENGINE Tweaked: It is now possible to mark Data Link targets using remote sensors 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 24, 2017 24-05-2017 EXE rev. 141842 (game) EXE rev. 141842 (launcher) Size: ~1.6 GB (depends on Apex ownership) DATA Added: Template for Data Link targeting systems (sensor) Tweaked: Spatial targeting symbology Tweaked: Credits and ORBAT credits were adjusted The East Wind (potential spoilers) Spoiler Fixed: In the Moral Fiber campaign scenario there were some floating objects ENGINE Added: A new isVehicleRadarOn script command 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 25, 2017 25-05-2017 EXE rev. 141852 (game) EXE rev. 141852 (launcher) Size: ~289 MB (depends on Apex ownership) DATA Fixed: The altitude indicator on the Blackfish was displaying incorrect values Fixed: Transporting the UGV in the Blackfish was visually incorrect Added: HUD indication when using 12.7x108mm APDS magazines Eden Editor Fixed: Missing string error when placing a trigger with Jets DLC music as an Effects attribute ENGINE Added: New listVehicleSensors, listRemoteTargets, enableVehicleSensor, and isVehicleSensorEnabled script commands Added: A new getCompatiblePylonMagazines script command Added: New "turret" and "turrettoview" MFD animation sources Added: A new "projection" MFD parameter Added: A new "lineType" MFD line parameter (0 - full line, 1 - dotted line, 2 - dashed line, 3 - dot-dashed line) 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 26, 2017 26-05-2017 EXE rev. 141859 (game) EXE rev. 141859 (launcher) Size: ~1.6 GB (depends on Apex ownership) DATA Added: Malden 2035 terrain Added: Community-made billboards Added: New skins for several structures Added: A visibility condition for the Blackfish horizon indicator Fixed: An incorrect LOD of the Blackfish was showing when looking via the co-pilot camera Tweaked: The hand animation for the Protector SMG was improved ENGINE Added: New addForce and addTorque script commands Added: New directionModelToWorld, directionModelToWorldVisual, directionWorldToModel, and directionWorldToModelVisual script commands Tweaked: The toFixed script command was extended 34 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 29, 2017 29-05-2017 EXE rev. 141872 (game) EXE rev. 141872 (launcher) Size: ~171 MB (depends on Apex ownership) DATA Tweaked: Carrier static defenses now partially rely on Data Link from the Praetorian turret (it's the only one with a 360° scan coverage) Fixed: Canopies from all planes should now float on water a little bit before sinking Added: Tigris and Cheetah now utilize Data Link ENGINE Tweaked: The directionModelToWold script command was renamed to vectorModelToWorld 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 30, 2017 30-05-2017 EXE rev. 141881 (game) EXE rev. 141882 (launcher) Size: ~668 MB (depends on Apex ownership) DATA Tweaked: Wrecks of the MQ-4A and KH-3A UAVs were hovering Fixed: Legs of MB 4WD passengers could clip through the floor Tweaked: It is now possible again to mount bombs to the outer pylons of the Wipeout plane (https://feedback.bistudio.com/T124725) Tweaked: The loadout of the Neophron was adjusted (more bombs can now be carried) Tweaked: The template for the NVSensor is now on par with the LaserSensor (180° / 6km) Fixed: AI crew of the Cheetah and Tigris would refuse to attack infantry (https://feedback.bistudio.com/T124954) ENGINE Tweaked: The setUserMFDvalue command now supports more parameters Added: A new "defaultUserMFDvalues" transport config variable Tweaked: The count of "userXX" MFD user values was raised from 10 to 50 Added: A new "nvg" MFD condition Tweaked: The MFD variable color is now a simple expression 14 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 31, 2017 31-05-2017 No update today due to logistical issues. 9 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 1, 2017 01-06-2017 EXE rev. 141946 (game) EXE rev. 141942 (launcher) Size: ~1.7 GB (depends on Apex ownership) DATA Added: Escape from Tanoa multiplayer scenario* Added: Escape from Malden multiplayer scenario Added: Combat Patrol multiplayer scenarios Fixed: The Falcon UAV's camera in the UAV Terminal was misaligned Tweaked: The Neophron now uses an improved canopy destruction system Tweaked: The LOM 250-G bomb model was resized Tweaked: Planes called by the CAS module will now release counter-measures after finishing the strike (does not apply to bomb strikes) Fixed: Helicopter Time Trials involving Sling Loading did not always fail when the winch was destroyed Tweaked: Filtering of audio elements in the "Play Sounds" Zeus module was improved Fixed: The Sport Fence was appearing twice in Zeus in some cases * Restrictions apply to those who don't own the Apex expansion. ENGINE Added: 'Malden DLC' and 'Malden 2035' scenario Workshop tags Tweaked: The diag_codePerformance script command now allows full cycles of execution when enableDebugConsole is an array LAUNCHER Added: Escape game type support to Launcher's Server Browser 25 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 2, 2017 02-06-2017 No EXE change for today EXE rev. 141946 (launcher) Size: ~659 MB (depends on Apex ownership) DATA Tweaked: Hints and DLC Browser entries for Malden DLC were localized and improved Tweaked: Military Base Wall debris is no longer tilting when destroyed Added: Preview video for Jets DLC in the DLC Browser (Shift+P) Added: Zeus scenarios for the Malden terrain Eden Editor Fixed: Eden Editor marker shapes had an incorrect tooltip text ENGINE No EXE update today 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 5, 2017 05-06-2017 EXE rev. 141953 (game) EXE rev. 141954 (launcher) Size: ~793 MB (depends on Apex ownership) DATA Tweaked: Geometry of the Modular Bunker (Tall) was improved for better interior deployment Tweaked: The damage model of the Shikra plane was improved Tweaked: The head position of the Xi'an pilot was adjusted to make aiming with rockets easier Tweaked: The gun pod of the Buzzard plane was aligned with its HUD Tweaked: The flight model of the Buzzard plane was overhauled (https://forums.bistudio.com/forums/topic/157525-fixed-wing-flight-model-dev-branch/) ENGINE Eden Editor Fixed: Potential crash connected to Eden Editor 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 6, 2017 06-06-2017 EXE rev. 141958 (game) EXE rev. 141958 (launcher) Size: ~1.3 GB (depends on Apex ownership) DATA Fixed: Jets defense turrets were missing from the Field Manual Tweaked: The height of tides on all official terrains was lowered to prevent visual artifacts (see https://forums.bistudio.com/forums/topic/204078-tides-feedback/) Fixed: Pylon proxies were not visible in certain resolution LODs Tweaked: Armor values of the Speedboat were lowered Added: The "Combat Patrol" game type is now featured in Quick Play Tweaked: The 2D Editor was button removed from the server creation display Added: A water impact effect to the 120mm APFSDS shells (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3186371) Fixed: Vehicle crew were headbanging too hard when firing the 40mm GM (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3151233) ENGINE No EXE changes today 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 7, 2017 07-06-2017 EXE rev. 141973 (game) EXE rev. 141973 (launcher) Size: ~1.5 GB (depends on Apex ownership) DATA Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes Tweaked: Hitpoints for the Gryphon plane were improved Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default) Tweaked: Loudspeakers in the faction Showcase scenarios are now louder Added: A new "Sand" UI Color preset for Malden DLC ENGINE Fixed: Players could lock onto enemy laser designators 17 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 8, 2017 08-06-2017 EXE rev. 141978 (game) EXE rev. 141978 (launcher) Size: ~784 MB (depends on Apex ownership) DATA Tweaked: The flight model and overall performance of the Shikra jet were overhauled Fixed: The stealth variant of the Black Wasp jet had external pylons available Added: Jets Community Guide in-game implementation ENGINE Tweaked: Heavy gunfire situations should now be slightly less performance demanding 23 Share this post Link to post Share on other sites