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Development Branch Changelog

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05-05-2017

  • No update today due to logistical reasons as a part of our crew is on Game Access
  • Like 7

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09-05-2017
EXE rev. 141615 (game)
EXE rev. 141615 (launcher)  
Size: ~960 MB (depends on Apex ownership)

 
DATA  

  • Added: Showcase VTOL*
  • Fixed: Opening and closing door actions on USS Freedom were not properly localized
  • Tweaked: Stretched the useful range of VTOL throttles a bit
  • Tweaked: Auto-vectoring default keybinding (LCtrl+X)
  • Added: Default keybinding (LCtrl+MWheel) for flaps / vectoring
  • Tweaked: The visibility of the Jets Controls Preset prompt at large UI scales
  • Tweaked: The Flight Models for the Black Wasp and Shikra were adjusted
  • Added: Tail hook operation capability added to AI-piloted and auto-piloted airplanes that have the tail hook
  • Fixed: Added back special variants of Buzzard and Greyhawk / Ababil for Zeus
  • Fixed: Correct "Countermeasures" hint for Showcase Helicopters
  • Tweaked: The experimental Mine Detection using Info Panel was temporarily removed to allow for final Jets DLC mastering

* Restrictions apply for those who don't own Arma 3 Apex.

 

The East Wind (potential spoilers)

Spoiler
  • Fixed: Transition from base to patrol missions; the player is no longer instantly brought back to base

 

 

Apex Protocol (potential spoilers)

Spoiler
  • Fixed: In the last Apex Protocol mission, the mouse cursor would flicker and be visible during the outro video and credits, if the player would reach that point while dead
  • Fixed: In the Apex Protocol campaign JIP players could not open the dynamic groups interface

 

 

ENGINE

  • Fixed: Ctrl+LMB as fire order was required even when the commander has no weapon
  • Fixed: Vehicle mounted Titan AA / AT weren't locked by AI gunners
  • Added: Allowed using setObjectMaterial on Simple Objects
  • Fixed: Scripting commands ctrlChecked and ctrlSetChecked did not work with multiple checkboxes (https://feedback.bistudio.com/T124639)
  • Fixed: The setSoundEffect scripting command was broken
  • Fixed: The say3D scripting command when used with an array
  • Fixed: Scripting command getGroupIconParam returned [] when a group was null, instead of default values
  • Added: New MFD condition "vtolMode"
  • Like 15

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10-05-2017 
EXE rev. 141645 (game) 
EXE rev. 141645 (launcher)  
Size: ~820 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The control tower signal light on the USS Freedom was too strong
  • Tweaked: Overall performance of the new IR and Radar missiles

 

ENGINE 

  • Like 13

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11-05-2017 
EXE rev. 141672 (game) 
EXE rev. 141672 (launcher)  
Size: ~950 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Gryphon & Black Wasp had incorrect heading indicators (https://feedback.bistudio.com/T124697, https://feedback.bistudio.com/T124748
  • Fixed: The stealth variant of the Black Wasp was not able to fold its wings via the Virtual Garage 
  • Added: Dynamic Loadout presets for all Jets DLC planes 
  • Tweaked: The cannon sound of the Shikra 
  • Tweaked: 3rd person engine sounds of the Jets DLC aircraft 
  • Tweaked: Config volume values of the new aircraft were updated 
  • Fixed: Using the Respawn Module could result in a collision of the new vehicle with an old wreck 
  • Tweaked: Gun zeroing now works again for gunships and AA platforms  
  • Added: Impact prediction to the 40mm gun of the Blackfish 
  • Tweaked: AI would choose firing their cannon over dropping bombs too often 
  • Tweaked: AI usage of new Jets weapons
  • Tweaked: Jets gun dispersion 
  • Tweaked: Differences between the new individual missile types 


ENGINE 

  • Like 19

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12-05-2017 
EXE rev. 141698 (game) 
EXE rev. 141698 (launcher)  
Size: ~1.3 GB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: Sensor properties of the Praetorian and Spartan static defenses were improved 
  • Tweaked: The Centurion static defense now has a long range radar and short range visual sensor 
  • Fixed: Sights on the Praetorian were not aligned 
  • Fixed: Inconsistent targeting camera sensitivities utilizing the new maxMouseX/YRotSpeed properties (https://forums.bistudio.com/forums/topic/200467-jets-sensor-overhaul-radars-irs-lazors-pgms/?do=findComment&comment=3186688
  • Tweaked: Non-stealth variants of Jets are now less stealthy 
  • Added: Jets have received TGP-aligned visual sensors
  • Tweaked: Sensor ranges of individual Jets sensor suites 
  • Tweaked: Praetorian AI should be overshooting less when turning towards a target (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3179678
  • Tweaked: Most sensors are now boosted in their look-up ranges (class airTarget) 
  • Tweaked: Overall precision guided ammunition resistance to countermeasures has been further decreased when locking and increased once in flight 
  • Tweaked: CAS airplanes now have a wider FoV mode in their targeting cameras
  • Tweaked: Angles of the sensors (including anti-radiation) of the CAS planes were increased
  • Fixed: When the respawn position was not set to 'Where it was destroyed', players could set an incorrect respawn mode in the Respawn Module 
  • Added: Custom panels are now accessible via the BIS_RscCustomInfo* variables in the uiNamespace (https://forums.bistudio.com/forums/topic/200468-jets-custom-panels-gps-camera-feeds/?do=findComment&comment=3157247
  • Tweaked: AI should now use the Scalpel for a bigger range of distances
  • Tweaked: Overall AI usage of the Scalpel and Skyfire 
  • Fixed: AA Titan would miss targets too often 

 
ENGINE 

  • Fixed: Automatic landing gear retracting was not consistent for players in all situations 
  • Fixed: Pilot Camera movement sensitivity was not consistent in all planes
  • Like 19

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15-05-2017 
EXE rev. 141730 (game) 
EXE rev. 141745 (launcher) 
Size: ~603 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Vehicle Transport variant of the Xi'an VTOL now uses the same Dynamic Loadout setup as the Infantry variant
  • Fixed: AI piloting the Shikra could crash when performing evasive maneuvers 

 
ENGINE 

  • Fixed: Landing gear of planes could remain operational after being retracted
  • Fixed: UI / audio lock indication was less reliable than the MFD indication 
  • Fixed: The 4th parameter to specify a turret in setPylonLoadOut did not work correctly
  • Fixed: Wearing a wetsuit could prevent missile locks
  • Fixed: AI gunners in airplanes were not able to manually guide Scalpel missiles (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3185774)
  • Fixed: Passive radar would not detect drone / AI radars forced ON via an attribute 
  • Tweaked: The disableAI / enableAI commands now work also for mine detection ("MINEDETECTION")
  • Added: Jets DLC Steam Achievements

 
LAUNCHER 

  • Added: A promotions panel to the Dashboard 
  • Fixed: When all mods where unloaded when closing Launcher, the mods from the last active preset were loaded (ignoring the unsaved modification done to it)
  • Tweaked: The background color for the server browser filter panel was changed
  • Added: A mod counter for loaded / available mods 
  • Tweaked: Launcher is now slightly more picky about what changes in the watched folders trigger a re-scan
  • Like 16

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17-05-2017 
EXE rev. 141766 (game) 
EXE rev. 141767 (launcher) 
Size: ~869 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Sentinel could explode when taking off in some cases 

 

ENGINE 

  • Added: Air friction parameters for planes (gearsUpFrictionCoef, airBrakeFrictionCoef, airFrictionCoefs2, airFrictionCoefs1, airFrictionCoefs0) 
  • Fixed: Data Link could receive contacts even when it was disabled
  • Like 17

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18-05-2017 
EXE rev. 141791 (game) 
EXE rev. 141791 (launcher) 
Size: ~66 MB (depends on Apex ownership) 

 
DATA  

  • No data changes for today

 

ENGINE 

  • Like 11

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19-05-2017 
EXE rev. 141806 (game) 
EXE rev. 141806 (launcher) 
Size: ~848 MB (depends on Apex ownership) 
 

DATA  

  • Tweaked: Ejection is now available only to non-stationary planes (when the Get-out action is not available) 
  • Tweaked: Automated wing folding is now only active for planes with their engine(s) on and landing gear down and should be less performance demanding 
  • Fixed: Some machine guns were incorrectly equipped with the FCS (https://feedback.bistudio.com/T124824
  • Tweaked: The inverted plane flag proxy was inverted in an incorrect way 
  • Fixed: Building destruction sound could get delayed in some cases 
  • Tweaked: Spanish Welcome Screens now use a more appropriate separator style 
  • Tweaked: AA missile performance 
  • Tweaked: Automated tailhook operation for AI is now directly tied to the Landing and LandingCanceled events 
  • Tweaked: The Ejection system was refactored to resolve multiple issues 
  • Fixed: Several containers were missing their inventory capabilities (https://feedback.bistudio.com/T124837)

 

ENGINE 

  • Tweaked: AI driving heavy vehicles should not stop for small obstacles anymore 
  • Fixed: Rangefinders would ignore the presence of stones 
  • Tweaked: Precision of the IntersectWithGround functionality was improved 

Eden Editor 

  • Fixed: Dynamic Loadouts check boxes in the Attributes were not working correctly in some cases
  • Like 17

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22-05-2017 
EXE rev. 141811 (game) 
EXE rev. 141811 (launcher) 
Size: ~922 MB (depends on Apex ownership) 
 

DATA  

  • Tweaked: Performance of AA missiles was improved 
  • Tweaked: AI gunners of the Praetorian were too inaccurate
  • Tweaked: The BIS_fnc_setPitchBank function will now restore a moving vehicle's velocity after setting pitch and bank 
  • Tweaked: The BIS_fnc_findSafePos function now has a better position selection and blacklisting now supports all area formats
  • Tweaked: The BIS_fnc_randomPosTrigger function now supports areas in array format and random distribution within an ellipse was improved 
  • Tweaked: The BIS_fnc_[get/set]UnitInsignia functions should now work correctly in MP 
  • Tweaked: It is now possible to whitelist users able to access the debug console in multiplayer (https://feedback.bistudio.com/T124835)
  • Tweaked: When test_EmptyObjectForBubbles, test_EmptyObjectForFireBig and test_EmptyObjectForSmoke are deleted, all their emitters are now deleted automatically 

 
ENGINE 

  • Fixed: The CCIP did not adjust to zeroing changes
  • Fixed: Crash connected to loading MFDs
  • Like 14

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23-05-2017 
EXE rev. 141820 (game) 
EXE rev. 141820 (launcher) 
Size: ~624 MB (depends on Apex ownership) 

 
KNOWN ISSUE 

  • Pop up error when using the Datalink feature 

 

DATA  

  • Tweaked: The Black Wasp is now more durable
  • Fixed: Script error when using the side door of the CH-49 
  • Fixed: Footstep sounds on a specific wooden surface were incorrect
  • Tweaked: The third-person camera for helicopters was improved

 

ENGINE 

  • Tweaked: It is now possible to mark Data Link targets using remote sensors
  • Like 16

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24-05-2017 
EXE rev. 141842 (game) 
EXE rev. 141842 (launcher) 
Size: ~1.6 GB (depends on Apex ownership) 

 
DATA  

  • Added: Template for Data Link targeting systems (sensor)
  • Tweaked: Spatial targeting symbology 
  • Tweaked: Credits and ORBAT credits were adjusted 

The East Wind (potential spoilers)

Spoiler
  • Fixed: In the Moral Fiber campaign scenario there were some floating objects


ENGINE 

  • Added: A new isVehicleRadarOn script command
  • Like 11

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25-05-2017 
EXE rev. 141852 (game) 
EXE rev. 141852 (launcher) 
Size: ~289 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The altitude indicator on the Blackfish was displaying incorrect values  
  • Fixed: Transporting the UGV in the Blackfish was visually incorrect
  • Added: HUD indication when using 12.7x108mm APDS magazines 

Eden Editor 

  • Fixed: Missing string error when placing a trigger with Jets DLC music as an Effects attribute 

 
ENGINE 

  • Added: New listVehicleSensors, listRemoteTargets, enableVehicleSensor, and isVehicleSensorEnabled script commands 
  • Added: A new getCompatiblePylonMagazines script command 
  • Added: New "turret" and "turrettoview" MFD animation sources 
  • Added: A new  "projection" MFD parameter 
  • Added: A new "lineType" MFD line parameter (0 - full line, 1 - dotted line, 2 - dashed line, 3 - dot-dashed line)
  • Like 15

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26-05-2017 
EXE rev. 141859 (game) 
EXE rev. 141859 (launcher) 
Size: ~1.6 GB (depends on Apex ownership) 

 
DATA  

  • Added: Malden 2035 terrain 
  • Added: Community-made billboards 
  • Added: New skins for several structures 
  • Added: A visibility condition for the Blackfish horizon indicator 
  • Fixed: An incorrect LOD of the Blackfish was showing when looking via the co-pilot camera
  • Tweaked: The hand animation for the Protector SMG was improved

 

ENGINE 

  • Added: New addForce and addTorque script commands 
  • Added: New directionModelToWorld, directionModelToWorldVisual, directionWorldToModel, and directionWorldToModelVisual script commands  
  • Tweaked: The toFixed script command was extended
  • Like 34

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29-05-2017 
EXE rev. 141872 (game) 
EXE rev. 141872 (launcher) 
Size: ~171 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Carrier static defenses now partially rely on Data Link from the Praetorian turret (it's the only one with a 360° scan coverage)
  • Fixed: Canopies from all planes should now float on water a little bit before sinking
  • Added: Tigris and Cheetah now utilize Data Link

 

ENGINE 

  • Tweaked: The directionModelToWold script command was renamed to vectorModelToWorld
  • Like 16

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30-05-2017 
EXE rev. 141881 (game) 
EXE rev. 141882 (launcher) 
Size: ~668 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Wrecks of the MQ-4A and KH-3A UAVs were hovering
  • Fixed: Legs of MB 4WD passengers could clip through the floor 
  • Tweaked: It is now possible again to mount bombs to the outer pylons of the Wipeout plane (https://feedback.bistudio.com/T124725
  • Tweaked: The loadout of the Neophron was adjusted (more bombs can now be carried) 
  • Tweaked: The template for the NVSensor is now on par with the LaserSensor (180° / 6km)
  • Fixed: AI crew of the Cheetah and Tigris would refuse to attack infantry (https://feedback.bistudio.com/T124954)

 

ENGINE 

  • Tweaked: The setUserMFDvalue command now supports more parameters 
  • Added: A new "defaultUserMFDvalues" transport config variable 
  • Tweaked: The count of "userXX" MFD user values was raised from 10 to 50
  • Added: A new "nvg" MFD condition 
  • Tweaked: The MFD variable color is now a simple expression
  • Like 14

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01-06-2017 
EXE rev. 141946 (game) 
EXE rev. 141942 (launcher) 
Size: ~1.7 GB (depends on Apex ownership

 
DATA  

  • Added: Escape from Tanoa multiplayer scenario* 
  • Added: Escape from Malden multiplayer scenario 
  • Added: Combat Patrol multiplayer scenarios
  • Fixed: The Falcon UAV's camera in the UAV Terminal was misaligned
  • Tweaked: The Neophron now uses an improved canopy destruction system
  • Tweaked: The LOM 250-G bomb model was resized
  • Tweaked: Planes called by the CAS module will now release counter-measures after finishing the strike (does not apply to bomb strikes)
  • Fixed: Helicopter Time Trials involving Sling Loading did not always fail when the winch was destroyed 
  • Tweaked: Filtering of audio elements in the "Play Sounds" Zeus module was improved 
  • Fixed: The Sport Fence was appearing twice in Zeus in some cases 

* Restrictions apply to those who don't own the Apex expansion.


ENGINE 

  • Added: 'Malden DLC' and 'Malden 2035' scenario Workshop tags
  • Tweaked: The diag_codePerformance script command now allows full cycles of execution when enableDebugConsole is an array

 

LAUNCHER 

  • Added: Escape game type support to Launcher's Server Browser
  • Like 25

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02-06-2017 
No EXE change for today
EXE rev. 141946 (launcher) 
Size: ~659 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Hints and DLC Browser entries for Malden DLC were localized and improved 
  • Tweaked: Military Base Wall debris is no longer tilting when destroyed 
  • Added: Preview video for Jets DLC in the DLC Browser (Shift+P) 
  • Added: Zeus scenarios for the Malden terrain

Eden Editor 

  • Fixed: Eden Editor marker shapes had an incorrect tooltip text 

 

ENGINE 

  • No EXE update today
  • Like 15

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05-06-2017 
EXE rev. 141953 (game) 
EXE rev. 141954 (launcher) 
Size: ~793 MB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: Geometry of the Modular Bunker (Tall) was improved for better interior deployment 
  • Tweaked: The damage model of the Shikra plane was improved 
  • Tweaked: The head position of the Xi'an pilot was adjusted to make aiming with rockets easier 
  • Tweaked: The gun pod of the Buzzard plane was aligned with its HUD 
  • Tweaked: The flight model of the Buzzard plane was overhauled (https://forums.bistudio.com/forums/topic/157525-fixed-wing-flight-model-dev-branch/

 

ENGINE 
Eden Editor 

  • Fixed: Potential crash connected to Eden Editor
  • Like 15

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06-06-2017 
EXE rev. 141958 (game) 
EXE rev. 141958 (launcher) 
Size: ~1.3 GB (depends on Apex ownership) 

 
DATA  

 

ENGINE 

  • No EXE changes today
  • Like 16

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07-06-2017 
EXE rev. 141973 (game) 
EXE rev. 141973 (launcher) 
Size: ~1.5 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes 
  • Tweaked: Hitpoints for the Gryphon plane were improved 
  • Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default) 
  • Tweaked: Loudspeakers in the faction Showcase scenarios are now louder 
  • Added: A new "Sand" UI Color preset for Malden DLC 


ENGINE 

  • Fixed: Players could lock onto enemy laser designators
  • Like 17

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08-06-2017 
EXE rev. 141978 (game) 
EXE rev. 141978 (launcher) 
Size: ~784 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The flight model and overall performance of the Shikra jet were overhauled 
  • Fixed: The stealth variant of the Black Wasp jet had external pylons available
  • Added: Jets Community Guide in-game implementation 

 

ENGINE 

  • Tweaked: Heavy gunfire situations should now be slightly less performance demanding
  • Like 23

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