DnA 5143 Posted July 23, 2015 23-07-2015 EXE rev. 131607 (game) EXE rev. 131607 (launcher) Size: ~521 MB DATA Fixed: Missing interior tail sound samples for Navid MMG Added: Turret movement sounds for soft vehicles, APCs and MBTs Tweaked: Sound attenuation for tank crews Changed: Renamed selections and bones of building destructible parts from Dam_X + Unihide_X to Dam_X_hide + Dam_X_unhide ENGINE Fixed: Crash caused by corruptions in (mod) data Share this post Link to post Share on other sites
DnA 5143 Posted July 24, 2015 24-07-2015 EXE rev. 131612 (game) EXE rev. 131619 (launcher) Size: ~106 MB DATA Tweaked: Linked new SFX samples for boat crashes Tweaked: Linked new SFX sample for boats landing on shallows Fixed: Recon Team didn't have a recon icon Added: Group icons for all sides Tweaked: Wood material to try to improve AI visibility tests on tree trunks Added: PlayerSteeringCoefficients configuration for basic vehicle types (adjusting sensitivity and linearity of steering) Tweaked: Volume of bullets hitting armored glass Fixed: Missing SFX class for shooting from Marshall ENGINE Fixed: Memory consumption of loading binarized objects with PhysX convex components LAUNCHER Fixed: Unable to start BattlEye Launcher if its compatibility settings force the system to elevate it ("Run this program as an administrator" is set in arma3battleye.exe compatibility settings) Added: New message boxes to communicate problems with the game or BattlEye start Share this post Link to post Share on other sites
DnA 5143 Posted July 27, 2015 27-07-2015 EXE rev. 131632 (game) EXE rev. 131637 (launcher) Size: ~37 MB DATA Fixed: Adjusted center of mass of Motorboat to provide a smooth and straight ride Added: PlayerSteeringCoefficients for UGV ENGINE Fixed: selectionPosition checks all LODs as it should Tweaked: Optimized memory taken by cooking PhysX convex shapes Tweaked: Increased maximum memory limit on Linux Fixed: Spam of the PlayerUpdate messages from the server Tweaked: Splitting networkDiagInterval logs to their own files LAUNCHER Fixed: CTD that occurred when arma3.exe was missing and the user disregards the warning and clicks on the PLAY button in the Launcher Share this post Link to post Share on other sites
DnA 5143 Posted July 28, 2015 28-07-2015 EXE rev. 131644 (game) EXE rev. 131644 (launcher) Size: ~262 MB DATA Added: Sounds of turret movement for CH-67 Huron and UH-80 Ghosthawk Fixed: Red CSAT insignia are now back on the soldier uniform Added: New size variations of particle effects for destroyed windows Tweaked: Improved collision sounds of rubber boats Fixed: Collecting Zeus Intel objects force-opened the map on all clients. Now it happens only for the person who collected the Intel. ENGINE Fixed: Animation variants / idle poses were not canceled on remote players Fixed: Player with a not fully opened parachute will now take damage when hittng the ground 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 3, 2015 29-07-2015 EXE rev. 131657 (game) EXE rev. 131657 (launcher) Size: ~75 MB DATA Added: initPlayerSpectator.sqf for spectator slot initialization handling Fixed: Sides other than RESISTANCE, WEST and EAST did not have their scenario ending properly if they existed Changed: "Zeus" category in multiplayer role selection renamed to "Virtual" (it's more generic and open for future uses of virtual entities, e.g. a spectator role) Fixed: Some virtual role icons were missing Fixed: Rocket cursors for Wipeout and Neophron were aiming under the point of impact of rockets Fixed: Snakes are no longer stuck in animations Tweaked: Minor volume changes for commander turret movements Added: Sounds for turret movement on Speed Boat Fixed: Adjusted strength of RPG-42 explosions ENGINE Changed: Commands xxxContainer return null-object when failed now (http://feedback.arma3.com/view.php?id=24945) Changed: Command createDisplay now returns handle to created display (or null) Fixed: remoteExec does not execute a function that is not defined on the caller's computer Share this post Link to post Share on other sites
DnA 5143 Posted August 3, 2015 30-07-2015 EXE rev. 131668 (game) EXE rev. 131673 (launcher) Size: ~78 MB DATA Changed: Copilot of the Hellcat has full control over the searchlight now (including switching it off and on again) Fixed: Proper footstep sound is played when moving with pistol in combat pace Fixed: Players can no longer see through an object with a launcher in their hands Fixed: Drivers of Panther, Cheetah and Bobcat have learned that they should not turn out when there is no hatch for that Tweaked: Adjusted thermal image of Stavrou's face ENGINE Added: Optional parameter for selectionPosition to select specific LOD (Memory, Geometry, FireGeometry, LandContact, HitPoints) 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 3, 2015 31-07-2015 EXE rev. 131688 (game) EXE rev. 131698 (launcher) Size: ~161 MB DATA Tweaked: Shoes of ghillie suits are less shiny now Tweaked: Reduced shadows of the noses of the civilian driver and pilot Changed: The randomization aspect of the animals is now handled by BIS_fnc_animalRandomization, For Goat's Sake Fixed: Weapons on back of the soldier are no longer twitching while changing sidearm to binoculars and vice versa Fixed: Player no longer has an obscured view when crouching in the R / BR / B directions in CSAT fatigues / ghillie suit and aiming (RMB pressed) with RCO (sometimes ARCO) optics Fixed: Launcher position on back for combat pace in the B / BR / R directions Fixed: CSAT soldiers had unnaturally pale hands and legs compared to their face skin tone Fixed: Helicopter Pilot [AAF] and Pilot [NATO] injury materials Fixed: Mirrors of FTW have a proper color even while sitting in them as a driver Fixed: Suspension of FTW has been adjusted to prevent barrel rolling Added: Icon for Tactical Backpack (Hex) ENGINE Fixed: XBox shortcut icons allowed to show Fixed: Can rewrite full EditBoxes Fixed: Burst fire not completed because of a ‘can't fire’ animation state Changed: Renamed the didJipObject command to didJipOwner Tweaked: Network traffic optimizations LAUNCHER Tweaked: The unusual process exit dialog Added: A troubleshooting report dialog (invoked from the unusual process exit dialog or the application menu) Tweaked: The PLAY button is now focused when the Launcher starts, so it can be started by the ENTER or SPACE key without further interaction Fixed: Small fixes to basic keyboard navigation Tweaked: Improved whitespace handling in the news parser and converter 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 3, 2015 03-08-2015 EXE rev. 131719 (game) EXE rev. 131715 (launcher) Size: ~72 MB DATA Fixed: Player doesn’t slide anymore after a second vault (step over) when moving and pressing LCtrl at the same time Tweaked: Color of CSAT backpacks Tweaked: Shemaghs to work correctly for Asian faces Tweaked: Post-release assets added into faction showcases (which has broken them :D) Added: File patching indicator to Server Browser ENGINE Added: New eventHandler SeatSwitched Fixed: Recursive #include crash in the preprocessor Tweaked: Improved CfgSounds to be able to use sounds from an addon Tweaked: remoteExec JIP should now match BIS_fnc_MP JIP execution time properly Changed: -noFilePatching replaced with -filePatching (file patching disabled by default) Fixed: Drag and drop for ListNBox LAUNCHER Changed: Parameter "No File Patching" is replaced with the "Enable File Patching" parameter for the retail builds 2 Share this post Link to post Share on other sites
DnA 5143 Posted August 4, 2015 04-08-2015 EXE rev. 131726 (game) EXE rev. 131728 (launcher) Size: ~144 MB DATA Changed: The old vehicle randomization (scripts) now uses VhC (https://community.bistudio.com/wiki/Vehicle_Customization_%28VhC%29) Changed: Headgear and face wear randomization of the Guerilla units and civilians - the scripts now redirect to new function (https://community.bistudio.com/wiki/BIS_fnc_unitHeadgear) Changed: The scripts used to change the color of the Taru (including the pods) now use VhC Added: BIS_fnc_animalRandomization now supports animal class "Cock_random_F" Changed: The old randomization scripts for animals now redirect to the new centralized system (BIS_fnc_animalRandomization) Fixed: Missing config properties for animal class "Cock_random_F" ENGINE Fixed: Personal waypoints for UAVs now show the correct distance and radar icon Fixed: Do not default allowedFilePatching to 0 when 2 is set in server config LAUNCHER Added: Active app compatibility flags are now logged in the Launcher operational log Fixed: Added handling of an error when Launcher is unable to delete a folder with a local mod 3 Share this post Link to post Share on other sites
DnA 5143 Posted August 5, 2015 05-08-2015 EXE rev. 131743 (game) EXE rev. 131743 (launcher) Size: ~51 MB DATA Fixed: Many localization issues Fixed: Animals had the wrong position of their land contact points Tweaked: Skinning of chest plates / stripes on VR soldier Removed: Weapon info during free fall Fixed: Missing macro in Server List configuration Fixed: Faction showcase updates reverted due to incompatibilities ENGINE Added: Support for a picture on the right side of a (UI) tree Changed: Command parseNumber now supports Booleans (parseNumber true > 1) Added: New script commands splitString and joinString Tweaked: inGameUISetEventHandler event handler Tweaked: Reduced memory required for roads Fixed: Save profile namespace only when it was already loaded (could cause corruption) Fixed: Radio / dialog not audible in transport Fixed: Broken Headless Client auto-assign 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 6, 2015 06-08-2015 EXE rev. 131753 (game) EXE rev. 131753 (launcher) Size: ~50 MB DATA Tweaked: Improved skinning of stomach stripes for VR soldier Tweaked: Improved skinning / mesh of arm strips for VR soldier Fixed: Arsenal buttons were broken when the game was running in an incorrect aspect ratio Fixed: Some View Geometry LOD selections were missing for small palm trees ENGINE Fixed: Paratrooper should not destroy a helicopter rotor system Changed: Script command splitString splits given string into single characters when no delimiter is set 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 7, 2015 07-08-2015 EXE rev. 131774 (game) EXE rev. 131774 (launcher) Size: ~47 MB KNOWN ISSUES Tasks are broken (in Showcases e.g.) DATA Tweaked: Given more space to the overview description of non-owned Challenges Added: Machine Gun Teams Community Guide Fixed: Naval mines are now correctly going boom if they are shot with a properly heavy weapon ENGINE Tweaked: Changed priorities of freeing on-demand memory Tweaked: Load object lists from the camera position in iterations instead of a square from the bottom Tweaked: Changed system for locking object lists around the camera (it isn't resetting loading that often) Tweaked: If there isn’t enough memory, limit preloading and keep something for release if needed Fixed: CTD in campaign menu Fixed: Wrong path handling when combining paths Fixed: Brainless soldiers causing a null center crash 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 10, 2015 10-08-2015 EXE rev. 131805 (game) EXE rev. 131797 (launcher) Size: ~338 MB DATA Fixed: Machine Guns on the AH-9 Pawnee were not rotating Fixed: Tasks were broken ENGINE Fixed: addMagazine would sometimes duplicate smoke grenades (http://feedback.arma3.com/view.php?id=25067) Added: New script command objectParent Fixed: The last item in listboxes is now always visible instead of being cut Added: New script command getObjectType Added: New script command getModelInfo Fixed: Player can't connect to a Dedicated Server when allowedFilePatching is set to 1 Tweaked: MessageBox texts in the editor Tweaked: “HandleDamage" event handler can now return the damaged part index as integer Tweaked: Event handlers via inGameUISetEventHandler no longer return hidden menu items on scroll Fixed: Script command roleDescription (AI entities returned the wrong role description in MP 3 Share this post Link to post Share on other sites
DnA 5143 Posted August 11, 2015 11-08-2015 EXE rev. 131819 (game) EXE rev. 131815 (launcher) Size: ~343 MB DATA Fixed: Hand animation glitches for the Mk14 rifle Added: Tooltips to Post-Process settings in Video Options Tweaked: Volume of launcher locking sounds increased ENGINE Added: New script command getAllHitPointsDamage Added: New script command getHitIndex Added: New script command setHitIndex Fixed: Changing scenario hash should no longer crash the client 3 Share this post Link to post Share on other sites
DnA 5143 Posted August 12, 2015 12-08-2015 EXE rev. 131829 (game) EXE rev. 131840 (launcher) Size: ~335 MB DATA Tweaked: Minor volume changes for shooting Cyrus with silencer Fixed: Soldier legs extended if the player changes weapon or reloads while lying down hill Tweaked: Collision shapes for character movement Removed: "Command Mode" action from controls as it was redundant and offered exactly the same functionality as the "Select all units" action Fixed: Minor animation issues on the belt of Zafir machine gun ENGINE Added: New script command lineIntersectsSurfaces 3 Share this post Link to post Share on other sites
DnA 5143 Posted August 13, 2015 13-08-2015 EXE rev. 131847 (game) EXE rev. 131847 (launcher) Size: ~166 MB DATA Removed: Random drivers and some soldier base classes from Zeus Fixed: Adjusted hitzones and penetration materials of FTW Fixed: Vehicles should no longer be able to drive through the main door of the office building LAUNCHER Added: Localizations for update 1.50 Tweaked: Changed default options for the modern style select folder dialog Added: An identity for each usage of the modern style select folder dialog so they are treated separately by the Operating System Fixed: Launcher now opens the old folder selection dialog if a new one is unavailable due to overridden system settings or an unavailable COM class Added: List of compatible Windows versions included in the application manifest Added: A dependency to the modern common controls and dialogs library included in the application manifest Fixed: Launcher doesn't close automatically when instructed to do so after the game ends Fixed: The 'subscribed content list changed' event is now not fired until a fresh list is received from Steam [steamLayer] Added: A flag and getter that returns whether subscribed content list has been received [steamLayer] Share this post Link to post Share on other sites
DnA 5143 Posted August 14, 2015 14-08-2015 EXE rev. 131862 (game) EXE rev. 131867 (launcher) Size: ~69 MB DATA Fixed: Characters in the AMV-7 Marshall should not clip through the ceiling Tweaked: Inventory equipment of all tracked and wheeled APCs were standardized across all factions Fixed: Origin of coaxial machine gun bullets on Slammer is now actually the coaxial machine gun; the bullets felt a bit lost in the main cannon chamber ENGINE Added: New script commands AGLToASL, ASLToAGL Fixed: Bugged view whilst using TrackIR and entering vehicles Fixed: Smoke grenade ending SFX volume unbalanced Fixed: An issue with squad.xml on Linux servers (http://feedback.arma3.com/view.php?id=22506) 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 17, 2015 17-08-2015 EXE rev. 131880 (game) EXE rev. 131886 (launcher) Size: ~75 MB DATA Tweaked: Adjusted hitzones and penetration materials of the Quadbike and Offroad Tweaked: AI versus clutter visibility (Altis & Stratis) ENGINE Added: New script command magazinesAllTurrets Fixed: Independents were not firing at forces that turned from friendly to hostile Fixed: AI with a vehicle assigned ignored Get In / Load waypoint synchronization Added: New script command shownHUD 4 Share this post Link to post Share on other sites
DnA 5143 Posted August 18, 2015 18-08-2015 EXE rev. 131894 (game) EXE rev. 131894 (launcher) Size: ~55 MB DATA Fixed: Adjusted standard FM characteristics of the Taru to fit the advanced FM better Fixed: Potentially undefined variable in Time Trials Fixed: The multiplayer topic in the Field Manual was empty during campaign gameplay Fixed: White rectangles were shown instead of VR Garage category icons LAUNCHER Fixed: Last update date was not updated properly Share this post Link to post Share on other sites
DnA 5143 Posted August 18, 2015 19-08-2015 There will not be an update this day because of a team-wide event. 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 20, 2015 20-08-2015 EXE rev. 131920 (game) EXE rev. 131921 (launcher) Size: ~36 MB DATA Fixed: The cargo space of the Marshall has new positions to fit the space better Added: Missing description text for some MP scenarios Tweaked: Faction showcases updated ENGINE Fixed: Script command shownHUD - reset cursors which are not included in ShowAll Fixed: CTD in the intersect command Fixed: Script command intersect could cause a CTD when it tried to return a game object without skeleton Fixed: Every deployment in prone position moves with the player's character a few centimeters backwards Tweaked: Script command getModelInfo returns Boolean hasSkeleton as 3rd parameter Tweaked: Script command lineIntersectsSurfaces - added two optional parameters (primary and secondary LOD filter types) Tweaked: Script command createSite doesn't work and will not work - marked as obsolete and added a comment into the documentation about that fact Fixed: Infantry engaging armored vehicles with rifles LAUNCHER Added: Culture and version information to the simple and emergency crash logger Added: A list of assemblies to the simple crash logger Fixed: A typo in the logs 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 21, 2015 21-08-2015 EXE rev. 131939 (game) EXE rev. 131939 (launcher) Size: ~34 MB DATA Tweaked: Translations for many languages ENGINE Fixed: Turn-out action was broken in MP when done multiple times LAUNCHER Added: Exception handling for ghosts, ghouls and errors in the Log4Net logger. No log, no crash, no log, no crash! 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 24, 2015 24-08-2015 EXE rev. 131948 (game) EXE rev. 131948 (launcher) Size: ~30 MB DATA Fixed: Leaderboards are displayed after selecting a challenge from non-owned DLC Fixed: Lobby descriptions of Support MP scenarios Fixed: Planes in the re-worked AAF faction showcase should no longer explode on restart Fixed: A plane in the re-worked AAF faction showcase is now locked ENGINE Fixed: AI could see through smoke in MP under some conditions Fixed: AI was switching to their sidearm, when their rifle still had some ammo left Fixed: htmlLoad didn't work with URLs when allowedHTMLLoadExtensions was set in a Dedicated Server's config LAUNCHER Tweaked: String "Release candidate" changed to "Release Candidate" Share this post Link to post Share on other sites
DnA 5143 Posted August 25, 2015 25-08-2015 EXE rev. 131963 (game) EXE rev. 131963 (launcher) Size: ~52 MB DATA Tweaked: Slight change of the engine volume for Speed Boat and Rubber Boat End Game Tweaked: Reduced distance for the schematics pickup action Tweaked: The schematics pickup action now does a geometry line trace between the eyes of the player and the pickup object, and is only available if no collision is found Tweaked: The 'Task Enhancements' system now also draws map markers for tasks with "AUTOASSIGNED" state ENGINE Changed: Script commands loadFile*, htmlLoad, prepocessFile*, exec* now consider file patching settings Fixed: Player is not able to change to primary weapon after a scenario loads with binoculars in hands Hotfixed: Removed some cases of sinking into pavement during weapon deployment Fixed: Cases of the view being tilted after leaving weapon deployment in prone in a ‘non-trivial’ way Hotfixed: Player personTurret movement appears laggy for other players Share this post Link to post Share on other sites
DnA 5143 Posted August 26, 2015 26-08-2015 EXE rev. 131973 (game) EXE rev. 131973 (launcher) Size: ~67 MB DATA Fixed: Wrong names of samples for Huron Tweaked: Animation configs for poultry cleaned and splendidized Tweaked: Optimized module site >> animals ENGINE Fixed: Inaudible weapon firing SFX (e.g. UGL and PMCL) in MP under certain conditions Share this post Link to post Share on other sites