frag 0 Posted March 12, 2013 Hi guys, in arma 2 I was able to create a flare in the sky like this : "FlareRed" createvehicle[_cx, _cy, _cz+150] where _cx, _cy and _cz where in fact my position. I was not able to do it in Arma3 ... what is the class name for lighted flares!!!?? ---------- Post added at 02:07 ---------- Previous post was at 01:55 ---------- Nevermind found it!!! "F_20mm_Red" createvehicle[_cx, _cy, _cz+150] You also have the choice of yellow, green and white ... Share this post Link to post Share on other sites
cobra4v320 27 Posted March 12, 2013 There is also a 40mm version, the only thing I dont like about the flare script is the flare is stuck in the sky and does not move. If you fire it from a launcher it moves. Share this post Link to post Share on other sites
Longbow116 10 Posted March 12, 2013 a short question. Where do u place this to activate? brgds Longi Share this post Link to post Share on other sites
Pherry 1 Posted March 12, 2013 a short question. Where do u place this to activate?brgds Longi Now I've not tried this but I'm pretty sure you can put it in a trigger or gamelogic. For a trigger just change "this" to "true" to make it fire at the start of the mission. Share this post Link to post Share on other sites
Longbow116 10 Posted March 12, 2013 no success. Used a trigger and gamelogic, nothing works as expected. I think i overlooked something..... Share this post Link to post Share on other sites
frag 0 Posted March 12, 2013 I also noticed this. Is there a way to have unit to shot it by script? Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted March 12, 2013 Almost there - you need to give the flare some movement: flrObj = "F_20mm_Red" createvehicle ((player) ModelToWorld [0,100,200]); flrObj setVelocity [0,0,-10]; 1 1 Share this post Link to post Share on other sites
Longbow116 10 Posted March 12, 2013 Many Thanks Matter, it works perfectly! :) cheers Share this post Link to post Share on other sites
cobra4v320 27 Posted March 12, 2013 Almost there - you need to give the flare some movement: flrObj = "F_20mm_Red" createvehicle ((player) ModelToWorld [0,100,200]); flrObj setVelocity [0,0,-10]; Thanks 1 Share this post Link to post Share on other sites
JohnC 11 Posted March 12, 2013 Thanks guys... One more toy to play with. Share this post Link to post Share on other sites
frag 0 Posted March 13, 2013 I owe you a cold one with this!!! Share this post Link to post Share on other sites