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Freddan962

AI's not using AT weapons?

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Hello,

I'm experiencing a issue where the enemy AI isn't using their AT weapons at our vehicles.

341ED89F5FA52E5A1AAE5BA639BEC8BDB08D10A7

I'm running UPSMON.

Help would be appreciated!

Thank you!

Edited by Freddan962

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I have had no problems with AT rifleman so far. They do however fire them when they see fit and not instantly whenever they see a vehicle.

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I have had no problems with AT rifleman so far. They do however fire them when they see fit and not instantly whenever they see a vehicle.

I've been playing around with different situations for the past three hours, they've not fired a single rocket at me or my allies. We can literally ace them without taking any casualties.

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They do however fire them when they see fit and not instantly whenever they see a vehicle.

I'm having a similar problem with ai soldiers i equip with anti-air missiles. They seem to arm their launcher and fire at helicopters only when the helicopters get extremely close to them.

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I have been playing for over 40 hours I have yet to see the AI fire AT. It must be a alpha bug.

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In arma 2 the ai was also hardly any use against any kind of vehicle so i really hope this IS an alpha bug.

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You could use this to force the AI have AT out at all times and ready to fire. I haven't tested this but it might help.

Init for opfor infantry

removeallweapons this;
this addMagazine "RPG32_AA_F"
this addweapon "launch_RPG32_F";
this selectWeapon "launch_RPG32_F";

Init for blufor infantry

removeallweapons this;
this addMagazine "NLAW_F"
this addweapon "launch_NLAW_F";
this selectWeapon "launch_NLAW_F";

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It didn't work for me, even if a unit is grouped to me I can't get them to fire a launcher, they even use a pistol but not a launcher.

Also you can't get order them to open fire on Civilians or empty vehicles, both of these worked in OA I'm sure.

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