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ForeverOmega1989

Weird Lighting/Shadow bug that was present in Arma 2 seems to have also appeared in 3

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it only happens on certin parts of the map, as far as i can tell but depending on where i stand, and if i turn the lighting flickers, it's like it cycles inbetween lighting High, Normal And Disabled, this was a issue for me in arma 2, on a previous build i had, but this is a entirely new game, and a new pc build and i don't understand why this is happening, i didn't notice this yesterday or any day prior, was there a "Update" BI put out that i'm unaware of in that time that could be causing this issue?

It would be nice if someone let me know if they are having this "Flickering" issue.

GTX 670

Latest Drivers

i5 3570k

1000 Watt PSU

windows 7 64 bit

12GIG ram.

https://dev-heaven.net/attachments/20294/2013-03-09_00001.jpg

https://dev-heaven.net/attachments/20295/2013-03-09_00002.jpg

https://dev-heaven.net/attachments/20296/2013-03-09_00003.jpg

https://dev-heaven.net/attachments/20297/2013-03-09_00004.jpg

https://dev-heaven.net/attachments/20298/2013-03-09_00005.jpg

https://dev-heaven.net/attachments/20299/2013-03-09_00006.jpg

https://dev-heaven.net/attachments/20300/2013-03-09_00010.jpg

https://dev-heaven.net/attachments/20301/2013-03-09_00011.jpg

https://dev-heaven.net/attachments/20302/2013-03-09_00012.jpg

https://dev-heaven.net/attachments/20303/2013-03-09_00013.jpg

it would be great if someone could help me, this is the biggest issue i have with Arma, i know it's a alpha but since this was never fixed in arma 2 it's highly possible this will be in arma3.

THESE IMAGES are just based on my moving my head and or body in a circular motion while never actually moving from the same spot.

Edited by ForeverOmega1989

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I see this too, haven't noticed it yet in arma3, but I have only had a couple hours.

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I see this too, haven't noticed it yet in arma3, but I have only had a couple hours.

It is called object culling. This means the mountain behind you is not rendered thus the lighting engine can not draw a shadow for it. It's the optimizations in effect everyone wants. :rolleyes:

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so i'm guessing BI knows about this issue, and are they working on getting it fixed? like i said i know it's alpha but it was in arma 2.

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sorry but that is not gonna change, its the same as in arma 2 because the arma 3 engine is just an updated arma 2 engine, which ofc was just an updated arma engine etc etc.

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such a shame too, i was really hoping this issue would of been adressed because it is by far the worst glitch in arma 3, almost game stopping.

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yes, i can confirm that. But BIS is now implementing improved shadows, let see if that will change anything.

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The first thing we noted at Agia Marina was Dolly,

;)



I said hello, dolly,......well, hello, dolly

It's so nice to have you back where you belong

You're lookin' swell, dolly.......i can tell, dolly

You're still glowin'...you're still crowin'...you're still goin' strong

I feel that room swayin'......while the band's playin'

One of your old favourite songs from way back when

So..... take her wrap, fellas.......find her an empty lap, fellas

Edited by CHB68

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Yes, this is referred to as Z-Fighting ever since it became possible to render textures in a 3 dimensional space. Dolly?

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