ProfessorChaos 1 Posted March 10, 2013 Hello guys, I´m really new in building missions, but after i made it through thousands of forums to find out lots of interesting things about this editor, I still have the Problem that I want to add a picture in the loading screen of my Missions... I allready got this description.ext with the following content: //Mission Header class Header { gameType = Coop; minPlayers = 3; //min # of players the mission supports maxPlayers = 5; //max # of players the mission supports }; onLoadMission = "Den Nachschub abschneiden"; OnLoadMissionTime = FALSE; But I don´t know how to add a picture, just found this: http://community.bistudio.com/wiki/Description.ext , but i dont know where to add this: author="Varanon"; OnLoadName = "Point Insertion"; OnLoadMission = "A group of NATO soldiers is tasked with sabotaging a coastal defense."; loadScreen = "images\loadScreen.paa"; what is mentioned there. Also sorry for bad english ;) thanks, Professor Chaos Share this post Link to post Share on other sites
R3ality 1 Posted March 10, 2013 You just add all that into your descriptions.ext file. The images\loadScreen.paa can be a .jpg file instead (no transparency). It needs to be in the same directory as your mission.sqm file (or a sub-directory if you specify it in the loadScreen variable) Share this post Link to post Share on other sites
SD_BOB 10 Posted March 10, 2013 What format is best for transparency? Share this post Link to post Share on other sites
Gunter Severloh 3942 Posted March 10, 2013 If this may help you for load screens: Custom Loadscreens Can be used by putting an image in the mission-folder. The path is now relative to the mission folder. e.g: loadScreen = "pictures\test.paa"; Will work if the picture “test.paa†lies in a sub-folder called “pictures†within your mission-folder. Note the loadscreen = "pic.paa" needs to be added to the Description.ext Images working image-types are .paa and .jpg .paa can handle transparency but is big in size .jpg cannot handle transparency but will achieve good tradeoff between size and quality. For textures / images generally applies: - aspect ratio should be 2:1 or 1:1 - pixel resolution should be a number divisible by 2 - currently supported max resolution is 2048 x 2048 afaik Good pixel resolutions for Loadscreens would be: 2048 x 1024 1024 x 512 512 x 256 as for transparency have no idea. Share this post Link to post Share on other sites
R3ality 1 Posted March 10, 2013 as for transparency have no idea.Only works with .paa, as stated in what you just pasted here as well Share this post Link to post Share on other sites
Gunter Severloh 3942 Posted March 10, 2013 Yes i know i think i misunderstood what he meant by format, my image editing skills are not very good, I know enough to create an image, add it to the game and know what sizes enough to do what i need to do but nothing amazing, as I said even some of the terminology I dont completely understand. Share this post Link to post Share on other sites
ProfessorChaos 1 Posted March 10, 2013 Thanks guys, it works now :) Share this post Link to post Share on other sites