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Tuliq

[SCRIPT]Basic killticker

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you need to add it to your npc init script as well...

so the npc who kills you also has executed it before...

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To add kill detection to units created during mission, run the following command after creation:
 

yourunitName spawn tlq_killTicker;

 

 

What do you mean, after creation ?

Where I have to put this line ?

 

nice fucking script by the way !!!

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I installed Your Killticker addon last night and It works just fine. I being from the Counter Strike and BF1942 (Desert Combat Mod) era not seeing some sort of counter or ticker on my A3 game screen made my missions look a little naked.  Now I don't have to wonder about whom killed who.  The installation instructions you included were clear and easy to follow.  I will use it on my A3 dedicated server when I finish building it. 

!Bravo & Very Well Done,

 

P.s, This killticker addon of Your's  should be an option included in Arma 4..

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in arma4 i hope they add the function to give the used weapon for the kill as a value... now its the actual weapon of the killer...

when you shoot a rocket and change back to your sidearm you get the sidearm as used weapon which got an explosive shot ^^

 

also it doesnt work well with grenades etc

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Make your zeus mission, then as an admin global execute %unitname% spawn tlq_killTicker; and it should handle the processing of script needs for the functions.

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Hi all, sorry to.necro a thread but....

 

How would I write this so it handles newly spawned units from the spawnAI module

 

I did the x spawn kill ticker for each all units in the expression field of the module but I think its attaching the event handler to units that are supposed to already have it....ie I get 2,3,4 hints of kills done by the same unit on the same unit.

 

Thanks for any insights and sry again for the necro

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