SnakeEyes15 10 Posted March 9, 2013 So, I created a search n destroy style map, but with 3 teams. I have the trigger in-place to end game when the obj is destroyed. Curious how to set an end game/mission parameter for when all members of any 2 teams dies. The simple trigger > faction name > not present = end#1 will not suffice. Any help would be appreciated. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 10, 2013 if ( ({(side _x) == east} count allUnits) == 0 ) then {hint "no east units is alive";}; Share this post Link to post Share on other sites
SnakeEyes15 10 Posted March 11, 2013 if ( ({(side _x) == east} count allUnits) == 0 ) then {hint "no east units is alive";}; can I put 2 of those codes in the 1 trigger? for example, 1 for blufor and 1 for opfor, so when all blufor and opfor forces are dead the game ends? I messed around with it to no avail. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 11, 2013 (edited) In your trigger: Condition {(side _x) == east} count allUnits == 0 Then under Type select end #1 Just change east to west. Edited March 11, 2013 by cobra4v320 Share this post Link to post Share on other sites
SnakeEyes15 10 Posted March 11, 2013 Got it working, thanks a lot for the help. Share this post Link to post Share on other sites