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CombatComm

Eventhandlers in MP?

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Do I have to use this addMPEventHandler version of the same singleplayer eventhandlers for multiplayer? Say, "handledamage" for example. I am searching and trying to find out on my own but nothing straight forward like yes or no. Be awesome if one of my questions on here got answered once in a while :) Thanks again!

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The answer is yes, to any newbies that roll through here. Started working when I added addMPeventhandler. If your eventhandler is say "handledamage" than you would use "mphandledamage".

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