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apocalypex

AttachTo Helmet?

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Is there a way to attach an object to a unit's headgear? Or a way to attach an object to a unit's head that follows it's head in freelook? I've tried aim_axis, camera etc. But can't get it to follow the head in free look.

I saw in the config viewer that helmets have a memorypoint called eye but I don't know how to gain access to the headgear object since

headgear _unit

only returns the headgear name (string).

Any help on how to attach something to the helmet/head or how to get the helmet object would be great guys.

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