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antoineflemming

US Army Direct Action Element Work-in-Progress

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sci·ence fic·tion

Noun

Fiction based on imagined future scientific or technological advances and major social or environmental changes, frequently portraying...

These things are the exact description of Sci-Fi.

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sci·ence fic·tion

Noun

Fiction based on imagined future scientific or technological advances and major social or environmental changes, frequently portraying...

These things are the exact description of Sci-Fi.

No they aren't, as they already exist.

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No they aren't, as they already exist.

They don't though... In the same context it'd be like saying well since we have space suits, the space suits from Mass Effect aren't sci-fi.

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99 percent of prototypes fail and are never to be seen again. just because something "exists", doesn't mean you'll see it in use anytime soon, if at all.

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99 percent of prototypes fail and are never to be seen again. just because something "exists", doesn't mean you'll see it in use anytime soon, if at all.

Ok, well, this discussion is off-topic. The suit will be included in my addon as a prototype suit, so take it or leave it, but it's not going away.

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Ok, well, this discussion is off-topic. The suit will be included in my addon as a prototype suit, so take it or leave it, but it's not going away.
Oooh la la I like your willingness to stand up for your creative vision, tell me more... haha. Seriously though, your willingness to "go out there" actually makes me more interested in following the development of this WIP -- subscribed!

Should we expect anything as far as custom weapons, or would these soldiers be meant to be released for use with vanilla weapons and then "custom weapons" would be a matter of scripting/assignment-by-Editor of other modders' weapons?

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Lookin good so far antoine,

You could try and work with a Layer-Mask for the "Spraypainted" camo on the Helmet, just use a cloud Render and change arround the Levels a little, if you are looking for that ^^

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Oooh la la I like your willingness to stand up for your creative vision, tell me more... haha. Seriously though, your willingness to "go out there" actually makes me more interested in following the development of this WIP -- subscribed!

Should we expect anything as far as custom weapons, or would these soldiers be meant to be released for use with vanilla weapons and then "custom weapons" would be a matter of scripting/assignment-by-Editor of other modders' weapons?

So far, with the vanilla weapons. But, that might change after I see what custom weapons are released.

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So far, with the vanilla weapons. But, that might change after I see what custom weapons are released.
If it's as simple as a config change then I would suggest sticking to the former simply for compatibility's sake, seeing as you're evidently going with "2035 DAE" instead of, say, "SEALs of 2011".

One thing that annoyed me about a Neptune's Spear mission I played once was that it required the RH Mk 18 pack more or less simply for "my immersion" (lol) or "authenticity", since for gameplay reasons the different Mk 18 variants really didn't seem different enough in game mechanics from the existing M4A1s in Arma 2/OA to justify forcing a mod requirement for -- cue me modifying the configs to replace all of the RH Mk 18 variant entries with vanilla A2/OA M4A1/M4A3 variant entries.

DISCLAIMER: My personalized modification of that mission was never uploaded, it was created strictly for personal testing/use and it will not be released.

For this reason I would look forward to seeing your DAE units with the vanilla weapons, although perhaps changing the attachments/skins/configs as we move into beta and full release with more vanilla weapons and attachments being added to the game? (For example, it seems that the MXC actually corresponds to the Mk 18, HK416 D10RS and other short-barreled rifles/subcompact carbines, while the "standard rifleman MX" fits with the prevalence of M4A1s and the MX SW and MXM are basically equivalent to "between M4A1 and M16A4 in barrel length" with the corresponding modifications and accessories -- i.e. the M27 IAR coming with a 16.5 inch barrel?)

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If it's as simple as a config change then I would suggest sticking to the former simply for compatibility's sake, seeing as you're evidently going with "2035 DAE" instead of, say, "SEALs of 2011".

One thing that annoyed me about a Neptune's Spear mission I played once was that it required the RH Mk 18 pack more or less simply for "my immersion" (lol) or "authenticity", since for gameplay reasons the different Mk 18 variants really didn't seem different enough in game mechanics from the existing M4A1s in Arma 2/OA to justify forcing a mod requirement for -- cue me modifying the configs to replace all of the RH Mk 18 variant entries with vanilla A2/OA M4A1/M4A3 variant entries.

DISCLAIMER: My personalized modification of that mission was never uploaded, it was created strictly for personal testing/use and it will not be released.

For this reason I would look forward to seeing your DAE units with the vanilla weapons, although perhaps changing the attachments/skins/configs as we move into beta and full release with more vanilla weapons and attachments being added to the game? (For example, it seems that the MXC actually corresponds to the Mk 18, HK416 D10RS and other short-barreled rifles/subcompact carbines, while the "standard rifleman MX" fits with the prevalence of M4A1s and the MX SW and MXM are basically equivalent to "between M4A1 and M16A4 in barrel length" with the corresponding modifications and accessories -- i.e. the M27 IAR coming with a 16.5 inch barrel?)

But Seals use Mk variants....

MXM is a 7.62mm Probably closer to a G3 or similar

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But Seals use Mk variants....
I was concerned with compatibility over "authenticity" -- to me, the requirement added nothing to the gameplay to justify itself when there were already suppressed carbines in vanilla Arma 2/OA, and that influences my view on 'DAE default weapons', especially since I both like the vanilla weapons and feel that there's enough BLUFOR variations to fit in different roles (short-barreled rifle, "regular" carbine, long-barreled automatic rifle, long-barreled designated marksman rifle). Edited by Chortles

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But Seals use Mk variants....

MXM is a 7.62mm Probably closer to a G3 or similar

And you know what SEALs use how? Besides, these guys aren't Navy Seals. They are Delta Force (US Army btw).

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And you know what SEALs use how? Besides, these guys aren't Navy Seals. They are Delta Force (US Army btw).
He was responding to my remark about how I modified a mission to remove its requirement for the RH Mk 18 pack by replacing the relevant entries with vanilla M4A1/M4A3 entries, which influences my desire for you to stick with vanilla weapons for your Direct Action Element soldiers.

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And you know what SEALs use how? Besides, these guys aren't Navy Seals. They are Delta Force (US Army btw).

I am well aware of who Delta Force are. I was responding to the remark made by Chortles. You would do well to read the quoted text before replying. See below.

He was responding to my remark about how I modified a mission to remove its requirement for the RH Mk 18 pack by replacing the relevant entries with vanilla M4A1/M4A3 entries, which influences my desire for you to stick with vanilla weapons for your Direct Action Element soldiers.

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Work on this has been slow (real life stuff). Also been preoccupied trying to get Arma 3 to run better on my laptop. I've reworked the camo pattern, trying to make it more realistic. It's not perfect, but it's WIP.

arma32013031816193621cr.jpg

If anyone's got a large, seamless Multicam pattern, that'd be really useful. I've also been working on camo patterns for several other SF. Will reveal those in a couple days (for those of you who remember that Arma 3 ensemble fanart I put up a while back, that's pretty much what I'm doing. NATO 2035).

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Hm, interesting to see this progress. Good work on everything.

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If anyone's got a large, seamless Multicam pattern, that'd be really useful.

You've seen mine already so my bet is something about it puts you off :) Sabre seems to have some.

My guess is you're scaling it too big.

Edited by AlexVestin

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You've seen mine already so my bet is something about it puts you off :) Sabre seems to have some.

My guess is you're scaling it too big.

Naw, it's not that, it's just it doesn't have enough red/brown in it. I think the part on your camo is more orange.

tcbt1.jpg

tcbt6.jpg

http://www.militaryuniformsupply.com/files/2409-tru-spec-multicam-m65-field-jacket-1.jpg

http://img268.imageshack.us/img268/8021/testnor.jpg < so, more like the top jacket. By the way, what's the best program to use to color tweak pics?

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I strictly use Photoshop, but I'm sure GIMP could handle the job as well. :)

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Work on this has been slow (real life stuff). Also been preoccupied trying to get Arma 3 to run better on my laptop. I've reworked the camo pattern, trying to make it more realistic. It's not perfect, but it's WIP.

http://img443.imageshack.us/img443/2697/arma32013031816193621cr.jpg

If anyone's got a large, seamless Multicam pattern, that'd be really useful. I've also been working on camo patterns for several other SF. Will reveal those in a couple days (for those of you who remember that Arma 3 ensemble fanart I put up a while back, that's pretty much what I'm doing. NATO 2035).

My Brother has one that I used on my reskin hack-job of the US Army 7th Units for Operation Arrowhead, but it´s old and shows some differences from the actual pattern.

Picture here: http://i.imgur.com/HgnT4.jpg

I do not have the psds for these anymore, and I do not know if my brother still has the pattern or if he wants to release it, but I can ask him if there´s interest in a completely custom made, large scale swatch?

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The only one i found and could offer is this

http://fotobg.ru/upload/img1348220422.jpg

You will have hard issues to find a seamless pattern of it. Due to possible reproduction of the actual pattern thoose are a well kept secret.

Especially since the pattern is US-Military serviced you will have an even harder time to recive a proper version from the producer of the pattern.

I for once worl with a smaller company that actually produces camo patterns, so that was my way to get to a seamless pattern.

Also, i do not know if you have a Template or if you work on a live file but i could lend you some of mine, would add a little more contrast and possible depth.

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Thanks guys. I think I've done an okay job modifying AlexVestin's camo. I'll post up screens soon (currently working on another mod).

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The only one i found and could offer is this

http://fotobg.ru/upload/img1348220422.jpg

You will have hard issues to find a seamless pattern of it. Due to possible reproduction of the actual pattern thoose are a well kept secret.

Especially since the pattern is US-Military serviced you will have an even harder time to recive a proper version from the producer of the pattern.

I for once worl with a smaller company that actually produces camo patterns, so that was my way to get to a seamless pattern.

Also, i do not know if you have a Template or if you work on a live file but i could lend you some of mine, would add a little more contrast and possible depth.

A guy I met in Hamburg actually bought multicam fabric from crye and had it shipped to germany, and then he made himself work pants out of that.

The swatch there is what AlexVestin actually used as a base to produce his own pattern, I believe. It´s the only one you can find online that´s more or less useable. Even the BI Operation Arrowhead special forces used that swatch, I think.

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Thanks guys. I think I've done an okay job modifying AlexVestin's camo. I'll post up screens soon (currently working on another mod).

would you tell us? - or just me ^^

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want me to just take a picture of the pattern?

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