Mrsilentmistake 1 Posted March 8, 2013 Hey all, am trying to make a mission that is completely unscripted. I did this in arma 2 by just playing the ambient modules, and secops and away i went. In arma 3 it doesn't have ambient combat or civs or vehicles, will they be in the final version or are they already in just not active? If they are can you give me a tutorial? it seem the modules are bit more than syncing to the player :) Thanks Share this post Link to post Share on other sites
Evanevan297 10 Posted March 9, 2013 I would like some help with this also please! Share this post Link to post Share on other sites
froggyluv 2136 Posted March 9, 2013 Modules>Sites>Civilian Settlements. Just noticed theres a 'Switch Sides' module as well -and it works :) Share this post Link to post Share on other sites
Mrsilentmistake 1 Posted March 9, 2013 (edited) Modules>Sites>Civilian Settlements. Just noticed theres a 'Switch Sides' module as well -and it works :) right am heading into the editor now, i assume its just syncing the modules to the player? ill check right now. ---------- Post added at 14:01 ---------- Previous post was at 13:54 ---------- right am heading into the editor now, i assume its just syncing the modules to the player? ill check right now. I've placed it down and synced it to me, does this enable ambient civilians? and is there the ambient combat as well? EDIT: yes indeed it does spawn civilians and vehicles ambiently ( that a word?). Is there anyway to get ambient combat as well? I.E instead of civs spawning randomly opfor? Edited March 9, 2013 by Mrsilentmistake Share this post Link to post Share on other sites
ryanbeckey0 1 Posted March 9, 2013 it doesnt require you to sync it to yourself either Share this post Link to post Share on other sites
spunfin 34 Posted March 23, 2013 (edited) Had the same problem, so I made a simple Ambient Combat Script, which kinda tries to simulate ACM module. It's still unfinished and probably very poor in many ways, my scripting skills temp to do everything wrong/hard way, but check it out (example included): ambientCombat.Stratis.rar I have no idea if it works in MP, can't test myself becouse my sh*tty ISP causes NAT Negotiation errors :( [o]asas[/o] <-Outdated You can find my Ambient Combat script in AI Spawn Script Pack @Armaholic along with other dynamic ways to spawn AI Edited July 26, 2013 by spunFIN outdated information Share this post Link to post Share on other sites
mrcurry 496 Posted July 13, 2013 Modules>Sites>Civilian Settlements. I cannot find this in Beta 0.73.107682. Has it been removed during beta? Share this post Link to post Share on other sites
dr_strangepete 6 Posted July 13, 2013 http://beta.arma3.com/spotrep-00007: Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn't maintained anymore. its unclear from that post whether theres a replacement in progress or not Share this post Link to post Share on other sites
mrcurry 496 Posted July 14, 2013 http://beta.arma3.com/spotrep-00007:its unclear from that post whether theres a replacement in progress or not I'm guessing that goes for the other ambient modules as well? The ones I was interested in was civilians and vehicles. Share this post Link to post Share on other sites