gruukh 13 Posted March 8, 2013 Hey all, I'm creating a mission which requires a couple of divers to disarm some naval mines, kind of similar to the SCUBA showcase. I'm looking for a simple way to have a trigger detect when the mines are deactivated and set the assigned task to succeeded. I can't see any commands to script this so far - has anyone got any ideas? Share this post Link to post Share on other sites
gruukh 13 Posted March 8, 2013 Yeah I saw that command but couldnt figure out how to use it to set a trigger off when the mines are inactive. My scripting skills are more script kiddie than script genius, it has to be said! :confused: Share this post Link to post Share on other sites
2nd ranger 282 Posted March 8, 2013 Name a mine something like mine1. Now in a trigger condition put !mineActive mine1. Then put whatever you want to happen in the Activation line. If you're using the Task Modules, see this thread for instructions. Share this post Link to post Share on other sites
gruukh 13 Posted March 8, 2013 That worked when I put a hint "disarmed" in the Activation field - I can link it to a Task Module easy enough, just gotta test putting a few mine names in an array. Thanks for your help!! Share this post Link to post Share on other sites