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infection

Linnet's Gear Menu

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Linnet's gear changer

Description:

It will change your characters gear, weapon and optics as you please.

More choices will be added on later such as silencers etc!

This was created for a TDM which you can find here: Placeholder for link

For any questions post below or PM me!

It's really easy to implement this into a mission simply add all you need to do to is add

#include <loadout\loadout.hpp>

to description.ext and then add the action to whatever you want! (You can find the action in actions.sqf)

Preview: http://infecto.se/box/gearchange.png

Features:

-Clothes

-Hats

-Optics

-Weapons

-More comming!

Installation:

Extract the file(s) to your ArmA3\MPMissions folder for multiplayer/coop.

Extract the file(s) to your ArmA3\Missions folder for singleplayer.

Change log:

1.0 - Inital release.

1.0.1 - Added Supressors

Downloads:

Armaholic: http://www.armaholic.com/page.php?id=18874

Website: http://infecto.se/box/geareditor.Stratis.rar

Edited by Infection

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Looks awesome! I just made a TDM mission and I might give it a try (if I can also limit it to certain optics, because on this map I don't want people to "snipe" with ACOGs).

Just a few questions:

Does it save the loadout after respawn?

Does it check whether or not a certain weapon can use a certain optic?

Can I limit it to only weapon and optic being selectable?

How many mags, nades and stuff come with it when I choose a loadout?

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if I can also limit it to certain optics, because on this map I don't want people to "snipe" with ACOGs? Yes you can limit it, go into items.sqf in loadout folder and you all items available just edit out whatever you don't want people to have in the array!

Does it save the loadout after respawn? No but if you want that check this http://infecto.se/box/weaponrespawn.sqf and add an action to something such an ammo box for that script and it'll be saved!

Does it check whether or not a certain weapon can use a certain optic? It does not currently no, I'm gonna see if possible!

Can I limit it to only weapon and optic being selectable? It can't currently no but you could easily implement that with a bit of scripts.

How many mags, nades and stuff come with it when I choose a loadout? Mags wouldn't work properly so I will implement it in the next version, but since I have this gear menu & save loadout attatched to an ammo box I have this script running on ammobox http://infecto.se/box/FillAmmoBox.sqf.

My Ammobox scripts looks as following:

this allowDamage false; clearWeaponCargo this; clearMagazineCargo this; _handle = this execVM "FillAmmobox.sqf"; this addaction ["Save Loadout","weaponrespawn.sqf"];  this addAction ["Loadout", "loadout\menu.sqf"];

-note: I added supressors quickly and file is updated!

Edited by Infection

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