giallustio 770 Posted October 28, 2013 Probably i fixed it only on my version, I'll upload it after the patch! Share this post Link to post Share on other sites
Doodle 10 Posted October 28, 2013 Probably i fixed it only on my version, I'll upload it after the patch! Ah ok - Thought it was me going mad! Just a thought how about instead of (or as well as) the little red icon when a player is waiting for revive that say red smoke is popped at the downed players location. We had that on A2 on our server and we all agreed it really addded to the "experience" and especially as smoke now works really well in A3. Gives the other team memebers a good visual location and can help players trying to revive. Just a thought Great script Share this post Link to post Share on other sites
shibdib 10 Posted October 29, 2013 any chance AI revive can be implemented? Share this post Link to post Share on other sites
reaper12d 10 Posted October 29, 2013 Hey there, I first wanna say that this is an amazing script and thank you for creating it. I am having some trouble however. Members of my team that carry a medkit and then get revived after being downed are losing their medkits and either getting a ton of ammo or watches in there bags. Is there anyway to correct this? If it has already been discussed I apologize for asking again. Thanks kindly! Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted October 30, 2013 Members of my community have also been having the glitch where almost all their ammo is taken and they get an inventory full of watches, Not sure if this have been addressed in previous posts i really don't want to go through 100 pages to find it. Share this post Link to post Share on other sites
Linkage 10 Posted October 30, 2013 I'll help you out fellas because this has been mostly ignored, go to page 92, at the top of that page there is a post. If you put // infront of those lines of code (comment them out) in the function.sqf mentioned in that post that should fix the issue with becoming a travelling watch salesman. I've still encountered some issues with the gear but haven't had the watch issue after doing that. Share this post Link to post Share on other sites
giallustio 770 Posted October 30, 2013 ignored 'cause it works fine with me every time i play. If you can't reproduce the error and you're using the last version available, well, i can't help you Share this post Link to post Share on other sites
reaper12d 10 Posted October 31, 2013 I will take a look at the version I have. May have picked a bad link to get it from or a new release must have just come out. Thanks! Share this post Link to post Share on other sites
giallustio 770 Posted November 2, 2013 0.95 - Patch compatibility http://www.giallustio.altervista.org/pages/=BTC=_revive.php Share this post Link to post Share on other sites
meatball 25 Posted November 2, 2013 (edited) Awesome, thanks as always! Keep up the great work. Should "BTC_disable_respawn = 1;" disable the respawn button/capability for players or is it another setting? I've tried both and neither seems to actually disable players from respawning. Edited November 2, 2013 by Meatball Share this post Link to post Share on other sites
Guest Posted November 2, 2013 (edited) New version frontpaged on the Armaholic homepage. =BTC= Revive v0.95 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited November 3, 2013 by Guest mirrored archive updated with fixed version Share this post Link to post Share on other sites
giallustio 770 Posted November 2, 2013 Awesome, thanks as always! Keep up the great work.Should "BTC_disable_respawn = 1;" disable the respawn button/capability for players or is it another setting? I've tried both and neither seems to actually disable players from respawning. Try to re-download from here: http://www.giallustio.altervista.org/pages/=BTC=_revive.php Check the version in the revive_init too Share this post Link to post Share on other sites
meatball 25 Posted November 3, 2013 Ah, perfect, thanks! That seemed to do the trick. For some reason I still had the .94 files after the last download, but this most recent one is working like a champ. Thanks! Share this post Link to post Share on other sites
meatball 25 Posted November 3, 2013 Hey Gia, though on a possible addition to a future release. The current 'spectator' mode works great. A cool addition might be to add the option to spectate other players on your team/side in addition to just your location. Share this post Link to post Share on other sites
djotacon 190 Posted November 3, 2013 "Ave" to everyone. First: great script and excelent work. Second: I use the script in one mission but I don't know how to set up the distance beetween the object (Flagpole) and the mobile respawn. I have one flagpole on mission start and the players get a mobile respawn on a truck. Share this post Link to post Share on other sites
160thSixgun 106 Posted November 3, 2013 Love it. This script will be in my updated FIA Checkpoint Assault, and the followon FIA missions, as well as some other missions I have in the pipeline. Share this post Link to post Share on other sites
Cold Evil 13 Posted November 4, 2013 Hi! Love your script, it gives the medics something to do the battlefield. I have a question: is it some how possible to revive a player inside a trigger area? An example: A trigger is located inside a building (Let say the Altis hospital, at the entrance.). When the player is dragged in to this trigger the player revives. Is this possible using the "ACE revive simulation" and how do i do it and what should i call to make a working field hospital? Another thing it would be cool if you could add time to the countdown using first aid kits. Share this post Link to post Share on other sites
Lieutenant Lambert 10 Posted November 5, 2013 Is it possible to set it so anyone can revive? I'm not finding any options like that in the init Share this post Link to post Share on other sites
meatball 25 Posted November 6, 2013 Found a partial bug when you disable self respawn using BTC_disable_respawn = 1; Don't know if it BTC or just the way ARMA handles things. Normally you'll sit there watching your corpse with just the option to spectate and the 3 options. But if someone has a hankering too, they can blast their ESC key and you see the "RESPAWN" button pop up momentarily. You do it enough and can click on it and get to the respawn menu. Share this post Link to post Share on other sites
exevankeko 10 Posted November 7, 2013 Option does not work "BTC_respawn_gear" and does not work when you add another "[mobile_east_1]" Share this post Link to post Share on other sites
Diabolical1001 10 Posted November 9, 2013 Hello, would like to start by saying i love the script and use it for everything quick question though, how would i go about forcing a script to run after selecting were you respawn? its just i have a loadout ui i want to pop up after you get back in the game Share this post Link to post Share on other sites
CARRICK_IRISH 39 Posted November 10, 2013 Hey, found a bug with dead players who got killed while running around. even in death they stuck in moving further while prone. it is not possible to revive a bugged player in move animation. pressing ESC will stop the motion. regards, ian Share this post Link to post Share on other sites
Absolute_Z3r0 10 Posted November 10, 2013 Thanks for the great script Giallustio! I was wondering if you would consider adding this in your BTC_vehicle_mobile_respawn function? After the createVehicle line _veh = createVehicle [_type, (_pos findEmptyPosition [2,200,_type]),[],0,"NONE"]; Check and see if its a uav type and load the crew. if(getNumber(configFile >> "CfgVehicles" >> typeof _veh >> "isUav")==1) then { createVehicleCrew _veh; }; I have been using a UGV as a spawn point in a mission im working on. On respawn a UGV is not usable since it does not have a crew. Share this post Link to post Share on other sites
thereaper 1 Posted November 11, 2013 Hey, I'm trying to get the gear-saving to work on my mission, but when I respawn I get the same gear I spawned with instead of the gear I died with. Share this post Link to post Share on other sites
giallustio 770 Posted November 11, 2013 Found a partial bug when you disable self respawn using BTC_disable_respawn = 1; Don't know if it BTC or just the way ARMA handles things.Normally you'll sit there watching your corpse with just the option to spectate and the 3 options. But if someone has a hankering too, they can blast their ESC key and you see the "RESPAWN" button pop up momentarily. You do it enough and can click on it and get to the respawn menu. I'll change the approach in the next update. @ Absolute_Z3r0 In the next version! Thanks for the tip! Share this post Link to post Share on other sites