dwpenney 10 Posted December 4, 2013 Really looking forward to this! Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted December 5, 2013 (edited) 3D Elcan - Still WIP. I am aware that the front post of the gun dose not match the sight, but it is the gun that is off centered not the sight... Screens: http://imageshack.us/a/img690/6312/7ydw.jpg (538 kB) http://imageshack.us/a/img841/3858/duvs.jpg (321 kB) http://imageshack.us/a/img545/6498/2okg.jpg (397 kB) http://imageshack.us/a/img703/4029/p8uo.jpg (213 kB) http://imageshack.us/a/img811/1447/fkc6.jpg (210 kB) Cheers, Nixon Edited December 5, 2013 by |TG-Irr|Nixon Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted December 5, 2013 Will you be re skinning the new Kuma (Leopard C2 Tank) for this pack? It would strike real gold and fit beyond well. Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted December 5, 2013 Will you be re skinning the new Kuma (Leopard C2 Tank) for this pack? It would strike real gold and fit beyond well.http://www.militaryimages.net/photopost/data/501/Leopard_C2_003.jpg https://community.bistudio.com/wikidata/images/8/8f/Arma3_CfgVehicles_I_MBT_03_cannon_F.jpg We at the 7CMBG are already porting the ONS Leo to the Arma 3 engine. Stay tune for updates... Share this post Link to post Share on other sites
lennard 447 Posted December 5, 2013 Will you be re skinning the new Kuma (Leopard C2 Tank) for this pack? It would strike real gold and fit beyond well.http://www.militaryimages.net/photopost/data/501/Leopard_C2_003.jpg https://community.bistudio.com/wikidata/images/8/8f/Arma3_CfgVehicles_I_MBT_03_cannon_F.jpg Not meaning to derail this thread. But I actually did a skin like this which I'll release when I have enough time. http://cloud-2.steampowered.com/ugc/723122970109689967/A24E739AF883043410FA598D48CC7562863F3EE9/ http://cloud-2.steampowered.com/ugc/723122970109696626/020415D8D72358FEEDE39576BF54EB33A7870BC9/ Share this post Link to post Share on other sites
bravo93 37 Posted December 5, 2013 Not meaning to derail this thread. But I actually did a skin like this which I'll release when I have enough time.http://cloud-2.steampowered.com/ugc/723122970109689967/A24E739AF883043410FA598D48CC7562863F3EE9/ http://cloud-2.steampowered.com/ugc/723122970109696626/020415D8D72358FEEDE39576BF54EB33A7870BC9/ That looks very nice Lennard, be sure to inform Foxhound about it so it can go on armaholic :) Share this post Link to post Share on other sites
ohally 26 Posted December 6, 2013 Not meaning to derail this thread. But I actually did a skin like this which I'll release when I have enough time.http://cloud-2.steampowered.com/ugc/723122970109689967/A24E739AF883043410FA598D48CC7562863F3EE9/ http://cloud-2.steampowered.com/ugc/723122970109696626/020415D8D72358FEEDE39576BF54EB33A7870BC9/ Hey Lennard, if you're interested, we'd like to include your textures in CAF. Drop me a PM if you'd like to make it part of CAF. Full credit will be given. Share this post Link to post Share on other sites
ohally 26 Posted December 8, 2013 New Screen: With the release of A2 materials under public licenses, our team has saved a lot of work to bring certain assets to the pack. Here's our first (mostly finished) port of the A2 content: Coming Soon: CC-130J MLVW RHIB COYOTE CH-147F Stay tooned, update in the works, release date TBC. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted December 9, 2013 Not meaning to derail this thread. But I actually did a skin like this which I'll release when I have enough time.http://cloud-2.steampowered.com/ugc/723122970109689967/A24E739AF883043410FA598D48CC7562863F3EE9/ http://cloud-2.steampowered.com/ugc/723122970109696626/020415D8D72358FEEDE39576BF54EB33A7870BC9/ Its... It's so... SO BEAUTIFUL!!!! LOVE IT! =.D....... ---------- Post added at 17:02 ---------- Previous post was at 17:00 ---------- 3D Elcan - Still WIP. I am aware that the front post of the gun dose not match the sight, but it is the gun that is off centered not the sight...Screens: http://imageshack.us/a/img690/6312/7ydw.jpg (538 kB) http://imageshack.us/a/img841/3858/duvs.jpg (321 kB) http://imageshack.us/a/img545/6498/2okg.jpg (397 kB) http://imageshack.us/a/img703/4029/p8uo.jpg (213 kB) http://imageshack.us/a/img811/1447/fkc6.jpg (210 kB) Cheers, Nixon In regards to the 3D scopes, and optics as a whole, just another one thing that needs to be polished well. They look out of line, meaning that either the scope is out of alignment, or the Iron sights are out of alignment. Needs to be fixed. Share this post Link to post Share on other sites
enex 11 Posted December 11, 2013 I would like you to take my post as constructive criticism. Guns and optics could use more polygons - you can see jagged lines on outlines of scope and it doesn't feel like it's matching arma 3 graphical fidelity. Your effort is outstanding keep on your course without my comment or with ; ) Share this post Link to post Share on other sites
theebu 31 Posted December 11, 2013 I would like you to take my post as constructive criticism.Guns and optics could use more polygons - you can see jagged lines on outlines of scope and it doesn't feel like it's matching arma 3 graphical fidelity. Your effort is outstanding keep on your course without my comment or with ; ) Please understand, many of our resources were brought from Arma 2. The task of upgrading the poly count and textures is enormous and currently, we're more focused on completing content before re-doing what works. We're working around the clock bringing more Arma2 assets to the pack. We do appreciate the feedback though. Share this post Link to post Share on other sites
ohally 26 Posted December 11, 2013 I would like you to take my post as constructive criticism.Guns and optics could use more polygons - you can see jagged lines on outlines of scope and it doesn't feel like it's matching arma 3 graphical fidelity. Your effort is outstanding keep on your course without my comment or with ; ) As of now the primary goal is getting the weapons equipment and vehicles in game and working sublimely with A3. Once that is doen Phase 2 of CAF is to go back an polish ALL A2 ported materials including the weapons and vehicles. Thanks for your feedback. **sorry didn't see ebu's reply, same s**t different salad. Share this post Link to post Share on other sites
ohally 26 Posted December 14, 2013 Version 1.0 First post updated: http://forums.bistudio.com/showthread.php?148066-Canadian-Armed-Forces-Modification-ARMA-III&p=2317964#post2317964 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 14, 2013 Thx for the Update. Looks really good but i have an issue, the m72 didnt show up in the crate, when i try to spawn the crate an error occures with missing something^^ Share this post Link to post Share on other sites
Kaxii 11 Posted December 14, 2013 YAY thanks for the update Share this post Link to post Share on other sites
Guest Posted December 14, 2013 New version frontpaged on the Armaholic homepage. Canadian Armed Forces v1.0Hidden Identity PackCommunity Base addons A3 Share this post Link to post Share on other sites
ohally 26 Posted December 14, 2013 Thx for the Update. Looks really good but i have an issue, the m72 didnt show up in the crate, when i try to spawn the crate an error occures with missing something^^ Noted, use this addWeaponCargo ["caf_m72a6", XXX]; to add them to a different crate. Been using VAS a lot so I totally forgot to bug hunt those. Remember you dont need ammo for the M72, it automatically adds it once you shoulder it. It's a 1 shot pony, so dont miss ;) ---------- Post added at 14:00 ---------- Previous post was at 14:00 ---------- New version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngCanadian Armed Forces v1.0http://www.armaholic.com/skins/Blaster07/img/required_addons.pngHidden Identity PackCommunity Base addons A3 Thanks Fox Share this post Link to post Share on other sites
lennard 447 Posted December 14, 2013 Thanks for update guys. It's great! Share this post Link to post Share on other sites
tuskin38 25 Posted December 14, 2013 (edited) The Areas holding the gunners on Griffon appear to be solid, as are the windows, you cannot shoot through them. For the F-18 have you considered asking for permission to use the Super Hornet that Saul and John_Spartan made? I know it isn't the same model of F-18 the Air Force currently uses, but it could be a What-If like the Arma 3 Leopard. Edited December 14, 2013 by Tuskin38 Share this post Link to post Share on other sites
ohally 26 Posted December 14, 2013 The Areas holding the gunners on Griffon appear to be solid, as are the windows, you cannot shoot through them.For the F-18 have you considered asking for permission to use the Super Hornet that Saul and John_Spartan made? I know it isn't the same model of F-18 the Air Force currently uses, but it could be a What-If like the Arma 3 Leopard. we have a F-18C which is the CF-188A Share this post Link to post Share on other sites
dr@gon 118 Posted December 14, 2013 (edited) Thanks for the updates and the new content. I just had a look (can't play anything today) and I really like the vehicles added. For my own preference I like the weapons with the green furniture as default for JTF2 rather then the desert tan but that's just me. I find the tan weapons to be a bit bright. Good to see the m72 back in service with the mod as well as side arms with the JTF2 assaulters. P.S. updated class list please when time permits. Edited December 15, 2013 by Dr@gon Share this post Link to post Share on other sites
disco.modder 116 Posted December 15, 2013 I thought Canada's F/A-18's are the early A and B models, same as the Australians? Share this post Link to post Share on other sites
RoyTF91 1 Posted December 15, 2013 I thought Canada's F/A-18's are the early A and B models, same as the Australians? This is correct, we use the F/A-18A and B. The A as fighter and B as the trainer. Only difference is we gave it our own designation, the CF-188A/B. Share this post Link to post Share on other sites
disco.modder 116 Posted December 15, 2013 This is correct, we use the F/A-18A and B. The A as fighter and B as the trainer. Only difference is we gave it our own designation, the CF-188A/B. Yeah I was aware of that, I was responding to what ohally said a few posts back. we have a F-18C which is the CF-188A I guess the C model is close enough of a representation of the A. Share this post Link to post Share on other sites
tuskin38 25 Posted December 15, 2013 we have a F-18C which is the CF-188A I'm aware of what the Air Forces uses, but I was thinking as a what if, Boeing right now is trying to get the Government to choose the Super Hornet over the F-35. Though you would need to re-texture the model. Hm. Just a thought. Share this post Link to post Share on other sites