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kronzky

Urban Patrol Script

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Grave digging here, sorry.... Will this work in ARMA 3 public Zeus, official servers?

 

I'm usually an admin when I play zeus, as both player and zeus. This looks like a very useful script - maybe better than the editor built-in patrol script. Will it work on an official server?

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Just curious has anyone found a real fix or what really caused the units to go to combat mode when no enemy forces were within the area. I still use this but I add the NOAI parameter ie information sharing so the bug does not happen on a partol the units need to make contact for them to go into combat mode.

 

It's sad that ups and upmons are mostly broken now. I have been using GiAI and and USPS for my partol scripts for now. 

 

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On 7/2/2018 at 4:17 AM, avibird 1 said:

Just curious has anyone found a real fix or what really caused the units to go to combat mode when no enemy forces were within the area. I still use this but I add the NOAI parameter ie information sharing so the bug does not happen on a partol the units need to make contact for them to go into combat mode.

 

It's sad that ups and upmons are mostly broken now. I have been using GiAI and and USPS for my partol scripts for now. 

 

If anyone is interested the bug is caused by manually placed (allied) units on Eden, the workaroud is to set every unit to "safe" in the editor. If one scripted AI spots a non-scripted allied AI with "aware" (or beyond) state it will switch to combat mode or aware. I will look into the code as i have the time, i grave digged this script for a mission of mine last week and is very well done, would be a shame to leave it like that 😄

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