nkenny 1051 Posted March 6, 2013 (edited) Version 1.5 Date 11.03.13 > DOWNLOAD @ Armaholic > Features - Eleven missions. - 20-40 minute playtime. - ARMA3 core gameplay explored. Here is an expanded version of the first 'fourpack'. The fourpack contains nine coop missions suitable for two to fourteen people. Developing missions for Arma3 has been enjoyable. The first four missions have been refined and five new scenarios added. A word of warning: the new additions contained within are tough, these require teamwork, patience, and precision to pull through. You've been warned, but imagine the bragging rights... Also added is a reimagined version of 'Intel Shakedown', from the LIMA mission package. Plastic Fantastic is an 8v8 adversarial scenario. It's a cache hunt, set to a small but tactically tight area. PvP is fun, and excellent warmup before larger missions. Do hard things, Enjoy. Ken Contains 11 missions:4(co) Fourplay 14(co) Jackals at Dawn 14(co) Death by Moonlight 14(co) Wheels of Fire 4(co) Bad Moon Rising 10(co) What is Ours... 8(co) Water Wraiths 8(co) Water Wraiths, Day variant 20(co) Sol Invictus 12(adv) Plastic Fantastic, adversarial TvT 12(adv) Plastic Fantastic, adversarial TvT, Night variant Credits: - Arma3 by Bohemia Interactive - The early birds who posted classnames on the forums - Six Config Browser - Kronzky's fantastic Urban Patrol Script Acknowledgements: - My Testers: TJ, nixxen, Daftmedic, Fraiche, Liquid Tracer, FarmerSam, Warin, Phyma, and the indomitable MoonDawgf > DOWNLOAD @ Armaholic > Regards, Ken Mikkelsen Edited March 11, 2013 by NkEnNy Updated mission pack. Share this post Link to post Share on other sites
Droikka 1 Posted March 6, 2013 Awesome, our group is always looking for quality CO-OP missions. More please! ;) Share this post Link to post Share on other sites
Variable 322 Posted March 7, 2013 Will be hosted on the CiA coop server ASAP! Share this post Link to post Share on other sites
zoog 18 Posted March 7, 2013 (edited) Nice! Will try! c Edited October 19, 2013 by zoog Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted March 7, 2013 Played Bad Moon Rising last night... god damn that's a hard mission! Maybe I just suck at arma :P Share this post Link to post Share on other sites
nkenny 1051 Posted March 8, 2013 Firstly, hope you all enjoyed the missions. They were made at a time when there weren't so many to choose from. I can happily say that there is a new release around the corner. Secondly, thanks to armaholic for hosting the mission pack. Much obliged. @cvirtuoso Bad Moon Rising will also receiving a slight facelift in the update, but yeah, its a tough mission. In fact the directness of the objective, simplicity of the scenario and setting, combined with the widely varied approaches that are possible has made it one of my favourite missions. Time is of the essence, get caught in a prolonged firefight, and opfor reinforcements will wear you down. As a hint: Don't drive the boat to the shore. You've got diving gear for a reason. -k Share this post Link to post Share on other sites
Shagohad 1 Posted March 8, 2013 Firstly, hope you all enjoyed the missions. They were made at a time when there weren't so many to choose from. I can happily say that there is a new release around the corner. Secondly, thanks to armaholic for hosting the mission pack. Much obliged. @cvirtuoso Bad Moon Rising will also receiving a slight facelift in the update, but yeah, its a tough mission. In fact the directness of the objective, simplicity of the scenario and setting, combined with the widely varied approaches that are possible has made it one of my favourite missions. Time is of the essence, get caught in a prolonged firefight, and opfor reinforcements will wear you down. As a hint: Don't drive the boat to the shore. You've got diving gear for a reason. -k I understand the difficulty but the constant respawning of the AI is a bit annoying, we should be able to clear the base out and move on if we want, maybe the reinforcements are further away from the town? its just a bit immersion breaking to have constant waves coming from the base otherwise really fun mission, I like the shistling ;) Share this post Link to post Share on other sites
BHCSAVAGE 0 Posted March 9, 2013 Played all 4 with a few buds. Tons of fun! Is it possible to get some suppressors for Bad moon rising? was ableto sneak up to the one facility no prob eliminate a few baddies with my pistol which was silenced. But with a loud MG, made it a lil too interesting :p Cant wait for more missions!!! Share this post Link to post Share on other sites
Shagohad 1 Posted March 10, 2013 Played all 4 with a few buds. Tons of fun! Is it possible to get some suppressors for Bad moon rising? was ableto sneak up to the one facility no prob eliminate a few baddies with my pistol which was silenced. But with a loud MG, made it a lil too interesting :p Cant wait for more missions!!! if you edit the gear SQF you can get supressors pretty easily :) the silenced MGs are amazing Share this post Link to post Share on other sites
nkenny 1051 Posted March 10, 2013 Bad Moon Rising, weapons are actually randomly assigned-- they will be different with each playthrough. :) It is a tough mission, there are more just around the corner. Having some trouble sorting out the weapon script bugs that have been reported, apparently Arma3 handles script locality slightly different than Arma2. :/ As always, feel free to pick my missions apart, or modify them for your own preference. Enjoy. -k Share this post Link to post Share on other sites
nkenny 1051 Posted March 11, 2013 Fourpack expanded with Five new missions (and two variants), check first post for more. Enjoy, Ken Share this post Link to post Share on other sites
down8 30 Posted March 11, 2013 Cool! but I have to test them in SP for now. I hope they won't to hard in SP :p Share this post Link to post Share on other sites
Ascorius 10 Posted March 12, 2013 Simple but good missions. Only concern is that I tried them in single player, and that they were quite easy. Coop 10-14 etc is too easy for these. I would recommend playing them with fewer players. EDIT: this does not go for all of the missions, some are quite hard. And props to Nkenny Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted March 15, 2013 Really enjoyed this so far - my only request? More! Specifically I'd love more 4-6 player missions. We have really enjoyed all of yours so far :) Share this post Link to post Share on other sites
nkenny 1051 Posted March 17, 2013 Glad you enjoyed them. :) Yes indeed, I would love to make more missions for Arma3, more specifically, recreate the LITE mission package concept. While the modding options mature for Arma3, I am currently working on a small campaign for Arma2. @Ascorius It has been my experience that some missions are easier alone than with other people. The initial ones are intended as a gentle introduction to Arma3-- the latter ones, are considerably tougher. -k Share this post Link to post Share on other sites
docclf 12 Posted March 25, 2013 Nice missions but after the patch i've got this error. http://dl.dropbox.com/u/20180281/error.jpg (286 kB) Share this post Link to post Share on other sites
taltsinth 1 Posted March 26, 2013 Nice missions but after the patch i've got this error.http://dl.dropbox.com/u/20180281/error.jpg (286 kB) The pack now need's an update to reflect the classname change's in the last Dev Patch. Galkin's are now referenced as Ifrits. Can check this thread here if you want to dePBO the file's yourself to update them. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted March 27, 2013 A slight weird issue which might have been caused by dePBOing and rePBOing: In What Is Ours when we load the mission we immediately win the mission! I am alone in having this bug? (such a great concept for a mission btw, also we finally played Sol Invictus last night and loved it!) :) Share this post Link to post Share on other sites
nkenny 1051 Posted April 1, 2013 The pack now need's an update to reflect the classname change's in the last Dev Patch. Galkin's are now referenced as Ifrits. Can check this thread here if you want to dePBO the file's yourself to update them. Thanks! I'll get right on converting these missions to the current dev version. @slerbal What is ours is actually one of my favorite missions. It is really rather tough and requires a guerilla mindset to win through. In our testing we encountered no problems. I'll have a look-see once I make the necessary updates. :) -k Share this post Link to post Share on other sites