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l etranger

VTS 4.0 - Live Multiplayer Mission Creating Tool for A3

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What you can do is to make a team play as Independant or East side and make the West Ally to East or Independent (and vice verca), then move East or Independent to the group holding the position and use "players > base" , voila ! Both side will be teleported to their respective base

B28 version :

-Fixed : Property Panel not setting fuel correctly to not local vehicle

-Improvement : Sit on chair function is now dynamic and handle collision way better

-Fixed : 3D Displacement function bad loop when no target is found

-Improvement : 3D Displacement and 3D Bind are now more accurate on the selection

-Fixed : Variable error on composition spawning

-Improvement : Reduced bandwidth usage on spawned unit on long mission runtime

-Improvement : Save/Load now remove deleted object from the Save history (so you can delete and replace your object if you spawned it incorrectly)

-Fixed : Removed Copy from clipboard and Pase from clipboard button in the save & load windows on A3 version since it has been disabled in A3.

-Modified : Renamade mods\custom_init_script.sqf to mods\custom_init.sqf

-Modified : Moved Editable variable in mods\custom_init.sqf

-Improvement : added vts_HelicopterLiftWeightCheck in custom_init to disable Weight check on helicotoper lifting

-Improvement : Shop can now be set to show or hide weapon with pre-equiped items.

-New mission launch parameter : "Shops : Don't sell pre-equiped weapons" (Yes by default)

-Fixed : Spawned buildings causing damage to Host in Listen server environement

-Fixed : Some GM interface list not correctly saved on closing the UI

-Improved : IED disarm range

-Improved : Static Object spawned with script doesn't create marker helper anymore

Edited by L etranger

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Yes ofc !

To be able to be the same uniform, gear etc in a easy way. Build as usuall, but when done, go into mission.sqm and find that group and change their side to resistance as an example.

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Today with a game of 20 ppl I ran into that I couldnt use 3d placements of units/vehicles aswell as the 3dplacement (after awhile, 10-15mins into play and GM-VTS-creating).

What happen was that I clicked 3d as a placemnet for my unit, it asks for where on map, when I pressed it closed the VTS tab and froze its countdown and the hint faded away.

I could use all other functions, as 2d placements of units and all commandscripts etc.. but the 3d placements just went dead. It was fine at the start of the mission, lets say 20units out, but when I closed the VTS and wanted to start somewhere else it refused.

I tried to log off to lobby, log off the server, the only way to really restart the 3d was to start the dedicated server all over again..

This problem is with the latest b27.

No scripts other then VTS.

Some random addon units that have worked prior to b27 with no problems.

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By 3D placement you mean 3D spawn or 3D displacement ? there is a bug in the 3D displacement I fixed in my dev version, that could literally kill the script thread. My suggestion don't use the 3D displacement until the next version (3D spawn is fine ).

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What didnt work was to spawn units in 3d nor the 3d move units. So in that mission, I put down all units via 2d, after the VTS wouldnt do as I said =P

The VTS said "place on map" and then when clicking just shut down and the hint about mapplacing faded away.

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Hm. Never got that issue with +30 player long session. Can you run your game with -showScriptErrors this is very usefull to see if addons / missions are doing wrong (Hence knowing if you can safely use them or not), and see if the game displays error if that bug show up again ?

Also did you use 3d spawn during the mission before it fail to work or not ?

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Amazing utility. Unfortunately I can't seem to copy the output of my work in VTS to the clipboard. Any reason or fix for this? On Windows 7.

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Amazing utility. Unfortunately I can't seem to copy the output of my work in VTS to the clipboard. Any reason or fix for this? On Windows 7.

Try CTRL + C and CTRL + V. Seems there is an issue with copytoclipboard currently.

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Try CTRL + C and CTRL + V. Seems there is an issue with copytoclipboard currently.

Could swear I tried that at some point. Works now. Cheers.

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What happend to the "respawn-random" variable true/false. I cant find anyway to not have the groups spawning all over the place, is it not in "init.sqf" anymore ?

Im using the new B28 now.

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What happend to the "respawn-random" variable true/false. I cant find anyway to not have the groups spawning all over the place, is it not in "init.sqf" anymore ?

Im using the new B28 now.

It was moved to custom_ini under mods, so it's easier to get custom setting and stuff back in, when versions are updated.

B29 version :

-Improvement : Increased the valid range of item type displayed by the shop to allow some addons items to be correctly displayed.

-Fixed : Some uniforms from a different side than the player (which then can't be equiped by the player) were still available in the shop

-Improvement : Unit init to be more efficient ran

-Changed : Init now use "_spawn" var instead of "vts_this" make sure you update your saved old mission build if you want to avoid any issue when loading them in this new version

-Fixed : Change class not displaying the good factions when using it as captive

-New feature : vts_isStealableUniform that allow to disguise as dead soldier and infiltrate enemy line (watch out to not blow your cover)

-New feature : vts_isVIPtoCapture that make fighting AIs able to surrender and be capturable by players if they put enough pressure on them.

-Improvement : Now only Explosive specialist have 100% of change of disarming an IED (other class have lower chance)

-Improvement : Buying Uniform in shop now transfer the items of your old uniform to your new one

-Improvement : Buying Vest in shop now transfer the items of your old vest to your new one

-Improvement : Buying Bag in shop now transfer the items of your old bag to your new one

-Improvement : Loading data on mission initialization should be faster

-Fixed : Creating objective for the OBJECT side is no more possible

-Fixed : UI popup error on Arma 3 1.10

-Improvement : Reactivated the crouch follow to VIP & Hostage since BIS fixed the animation transition on A3 1.10

-Fixed : Var error with Load & Save

-Improvement : Mission build loaded are now stored in the spawn history too

-Improvement : JIP bandwidth consumption

Edited by L etranger

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Disguise feature is amazing, L etranger.

I would change "Torn disguise" to "Remove disguise" just as a native English speaker nitpick. Also for the Disguise menu confirmation I'd change "or your cover will blow up" to "or your cover will be blown"

Edited by DrBo42

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Thank, Will do that

Nxt version :

-Added : Swim bugfix in the menu command 0 - 8 - 4 to fix the new swim animations stuck bug of Arma 3 1.10 patch

-Improvement : vts_isVIPtoCapture now have los check eye orientation to valid target moral lose

-Improvement : vts_isVIPtoCapture unit should flee lees often after surrendering

-Improvement : vts_isVIPtoCapture can now be neutralized in fist range

-Improvement : vts_isVIPtoCapture surrender condition more coherent now

-Shop Improvement : Weapons attachments has been moved to a new category : 'W. Items'

-Shop New feature : (GM only) Empty current list / Fill current list, that allow GMs to clean/fill the specificied category (ex : Remove all 'W. Items' of the shop if you want the player to only play with iron sight)

-Shop Improvement : Optimization for big listing

-Load/Save Change : The array of weapons unlock and count is now more nested for faster performance (make sure to convert old build if necessary).

-Load/Save change : Weapon unlocks now use ' instead of "" inside the string. That shouldn't affect you if you don't use equipment restriction, else you will have to update your saved data.

-Fixed : Autoscroll implemented in Arma 3 1.10 patch

-Improvement : Load & Save build performance with big shop change list.

-Added : Error message when client world differ from server world (to help tracking bad Server/Player installation)

-Improvement : Change class unit equipment is now linked to shop availability (IE : using a class with gear not in shop will have this gear stripped out)

-Added : Animals are now spawnable in the Object side

-Fixed : Copying Ally loadout making the Ally to put his weapon on his shoulder

-Fixed : VTS Revive, Dead medic player were still able to revive people close to their body

-Added : Ability to put weapon on back 0 - 8 -

Edited by L etranger

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L etranger what are the current requirements to get the VIPtoCapture unit to actually surrender? I've put 5.56 in his leg as much as I can without killing him but he's a tough bastard, won't give up.

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L etranger what are the current requirements to get the VIPtoCapture unit to actually surrender? I've put 5.56 in his leg as much as I can without killing him but he's a tough bastard, won't give up.

You have to outnumber or/and be close to him, to scary him, while shooting. Though I'm not very satisfied how it feels currently (and your question comfort me in that feeling :). I'll make some update to make it more rational.

Edited by L etranger

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You have to outnumber or/and be close to him, to scary him, while shooting. Though I'm not very satisfied how it feels currently (and your question comfort me in that feeling :). I'll make some update to make it more rational.

Cheers. My group uses flashbangs quite often so it would be nice that while he's disoriented from the flash (flashbang starts animation) an order to surrender could be given via interaction menu. Not sure how doable that is on top of what your plans are for the surrender parameters/conditions.

Edit: To clarify not requesting that interaction to only be available during that animation since that would require addon dependency. Just pointing out it would give a team time to close in on the VIP and hit the interaction without being shot.

Edited by DrBo42

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That something that crossed my mind to have an interact to neutralize when close to the target, but thinking people would get that close without getting a bullet in the head was too unlikely I didn't add it. But with some addons or some specific case you could still get veyr close to the guy, so I guess I'll add that too.

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That something that crossed my mind to have an interact to neutralize when close to the target, but thinking people would get that close without getting a bullet in the head was too unlikely I didn't add it. But with some addons or some specific case you could still get veyr close to the guy, so I guess I'll add that too.

Awesome, thanks!

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Can somebody test newest version on @A3MP? For me it works flawless on local host, but when I try to play it on dedicated server, then:

1. I spawn swimming. I have to respawn then I am on ground.

2. All AI units I spawn also swim or spawn midair and never touch ground. Cannot spawn vehicles too.

3. I cannot spawn units inside buildings (0 units spawned) and on roofs.

4. I can use shop to spawn vehicles etc. and they spawn normally on ground.

ad. 2 and 3 are thing that make it unplayable, units are like flying and never touch ground, it looks like they are jumping (changing height), can somebody saw that bug before and know any solution? Any help will do, thanks!

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All symptoms seems to describe a map not loaded on the dedicated server, that's why when you spawn on server it fail (server doesnt have any map loaded , or the last one loaded before the map change, with different collision, terrain ground etc..) and when you spawn locally (when a player buy a vehicle in the shop it is spawned by its computer) it does work.

Make sure the dedicated is correctly setup to launch your addons / mods. Because, yes, you can launch a mission on a world the server doesn't have has long the admin selecting the mission has it in his world list.

Edited by L etranger

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Is there any possibility of making the helo features a separate mod? I love how they work but I don't need the other features that are included.

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Is there any possibility of making the helo features a separate mod? I love how they work but I don't need the other features that are included.

Not planned, sorry

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